With fighter with Higherlander armor skin/model
Hi all, its been awhile..
Wonder if anyone here notice something on Fighter wearing Highlander Armor?
I notice the waist part on fighters is missing(the rest of the class were ok)
Here is the file name 'fi03' taken from TMabcd the waist of Higherlander armor...it has been inside the folderwhen frenzy armor was out long ago..but i dont which model is for frenzy..
If i'm not wrong, Uniquept has the 'full version' of highlander for fighters..
http://img703.imageshack.us/img703/424/fi03.jpg
Any suggestion or help?:):
Re: With fighter with Higherlander armor skin/model
Look at the .inx that we use for this armor and see how you must make your inx to show that waiste thing.
Yes kpt accidentally hide this nice part of the model
Re: With fighter with Higherlander armor skin/model
But what are file(s) for the inx file for highlander armor on FS? i only know how to swap weapon or shield model by changing their smd file name..Does the armor have .smd file like weapon or shield do?
---------- Post added at 10:22 PM ---------- Previous post was at 10:21 PM ----------
Oh ya thanks bob for the replacing the link on imageshack link :)
Re: With fighter with Higherlander armor skin/model
np. Yes fi03.bmp is utilised by the meshes tmbB16.smd and tmbB17.smd but I have no .inf or cached binary .inx referencing those models though. :(:
Re: With fighter with Higherlander armor skin/model
so in order to show the fi03 i must unhide the .inf not just tmbB16.smd and tmbB17.smd :/
Seems to be hard lol
Re: With fighter with Higherlander armor skin/model
b024.inx open in hex editor
then you see text something like
replace hex of beginning of the file with this
63 68 61 72 5c 74 6d 41 42 43 44 5c 74 6d 62 42 31 37 2e 41 53 45 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
then it will show the piece
Re: With fighter with Higherlander armor skin/model
ofc. The .inx are still based on the original .ase. So tmbB12.ASE is referenced in B024.inx and cb017.inx.
And you say just to blank out lines 000000C0 - 000000F0 with zero?
before
Code:
000000C0 04 00 00 00 54 41 48 42 32 30 00 00 00 00 00 00
000000D0 00 00 00 00 54 4C 48 42 32 30 00 00 00 00 00 00
000000E0 00 00 00 00 54 53 48 42 32 30 00 00 00 00 00 00
000000F0 00 00 00 00 54 42 48 42 32 30 00 00 00 00 00 00
after
Code:
000000C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
000000D0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
000000E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
000000F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Okay. :) Seems easy enough to me.
Re: With fighter with Higherlander armor skin/model
Re: With fighter with Higherlander armor skin/model
Thanks bob and user, will try it out when i come back from work..
Do u guys? have the preview of the edited one?
Re: With fighter with Higherlander armor skin/model
Hi,
Okay so I have tried what is said in the post, and modified the specific section in B024.inx, but I have seen no changes ingame or that image applied. So is there something that I am missing?
Re: With fighter with Higherlander armor skin/model
I don't have b024.ini, but I do have b011 and b013. They may help.
b011.ini
Code:
// 캐릭터 주인공 설정값
*모양파일 tmbB11.ASE
*정밀모양 "TmbhB11"
*보통모양 "TmbmB11"
*저질모양 "TmblB11"
*파일연결 M1Bip.in
b013.ini
Code:
// 캐릭터 주인공 설정값
*모양파일 tmbB13.ASE
*정밀모양 "TmbhB13"
*보통모양 "TmbmB13"
*저질모양 "TmblB13"
*파일연결 M1Bip.in
Re: With fighter with Higherlander armor skin/model
b024.ini
Code:
*모양파일 tmbB17.ASE
*정밀모양 "TAHB20"
*정밀모양 "TLHB20"
*정밀모양 "TSHB20"
*정밀모양 "TBHB20"
*파일연결 M1Bip.in
8 Classes INI of KPT last Armor:
KPT HighLander INIs
Re: With fighter with Higherlander armor skin/model
Still forbidden JayMoko. :(:
Quote:
Forbidden
You don't have permission to access /ragezone/lastarmor.rar on this server.
Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request.
Re: With fighter with Higherlander armor skin/model
Re: With fighter with Higherlander armor skin/model
Re: With fighter with Higherlander armor skin/model
:lol: Thank you both. Yes they work fine. Maybe MagicPT.org don't like UK IPs? :lol: