-
RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
http://s58.radikal.ru/i160/1102/9e/8b620e14079e.jpg
RMST Tornado Lite 7.12.02
Multi Protocol, Multi Season (S4.5-S4.6), OpenSource!!!
SYN Flood Protected!
Commands:
/gg, /gmove, /post, /pkclear, /setpk, /add, /status, /ban, /reload, /online, /skin, /online, /banpost, /drop, /ware, /track
Systems:
GMSystem, News, Console, Golden Archer, ItemDropSettingsv2, IPBlockб AntiAFK,off like Moss The Gambler, off like Duel Manager, PC Points, New Panda Ring & Pet (Working Options), WCoin Reward System, and more
Some server info:
GameServer & GameServer_CS - 1.00.88
ExDB 0.40.17, ChatServer 1.2.0 DataServer 7.04T,
EventServer 2008.06.27, RankingServer 2007.06.27,
CashShop 2007.06.24, JoinServer 0.77 MD5+/MD5-
Compiler: Visual Studio 2010
7.12.02 Links
Download: http://download.rmsteam.org/RMST_Tor...stall_Pack.rar
Source Code: http://download.rmsteam.org/LiteProject_LastSource.rar (Build2)
Updates
Update 01->02 http://download.rmsteam.org/Lite_Update_2.rar
Client 1.03h (Season 4.5)
Full Client MEGAUPLOAD - The leading online storage and file delivery service
Lite Client MEGAUPLOAD - The leading online storage and file delivery service
Client 1.03k (Season 4.6)
Full Clinet MEGAUPLOAD - The leading online storage and file delivery service
Client MEGAUPLOAD - The leading online storage and file delivery service
Client Update 1.2 MEGAUPLOAD - The leading online storage and file delivery service
ChangeLog 7.10.->Build2:
Special Thanks:
Fantazy & SmallHabit - ZenSystem FIX
SCFMT(TitansTech) - PCPoints Structure, MobADD
kGames & Wolf - Duel Structure
Mu Community - Offsets, Fixes
http://lh4.ggpht.com/_sWXKKSsvicA/TQ...coIQ/vLogo.png
Pleasant to use!
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
[php]i just made a quick review on code, it is good, but can be always better ;)
Example: on loops you can optimize speed declaring variables before loops, even better is you can initialize it before usage
old code:
PHP Code:
for(int j=0; j <= strlen(Name); j++)
{
if(Name[j] == '"')
{
for(int k=j; k<=strlen(Name); k++)
{
Name[k] = Name[k+1];
}
}
}
for(int j=0; j <= strlen(Name2); j++)
{
if(Name2[j] == '"')
{
for(int k=j; k<=strlen(Name2); k++)
{
Name2[k] = Name2[k+1];
}
}
}
optimised code:
PHP Code:
int j=0;
int k;
for(j; j <= strlen(Name); j++)
{
if(Name[j] == '"')
{
k=j;
for(k; k<=strlen(Name); k++)
{
Name[k] = Name[k+1];
}
}
}
j=0; // Clear data
k=0; // Clear data
for(j; j <= strlen(Name2); j++)
{
if(Name2[j] == '"')
{
k=j;
for(k; k<=strlen(Name2); k++)
{
Name2[k] = Name2[k+1];
}
}
}
j=0; // Clear data
k=0; // Clear data
this is just basic tips on optimizing, read more on C++ Optimization Strategies and Techniques
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
if you are developing dll in Release mode you can use Optimization in the VisualStudio 2010 and lower the space of the dll i did it in my dll space went down from 440KB to 40:rolleyes:
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Quote:
Originally Posted by
Bryan Furry
[php]i just made a quick review on code, it is good, but can be always better ;)
Example: on loops you can optimize speed declaring variables before loops, even better is you can initialize it before usage
old code:
PHP Code:
for(int j=0; j <= strlen(Name); j++)
{
if(Name[j] == '"')
{
for(int k=j; k<=strlen(Name); k++)
{
Name[k] = Name[k+1];
}
}
}
for(int j=0; j <= strlen(Name2); j++)
{
if(Name2[j] == '"')
{
for(int k=j; k<=strlen(Name2); k++)
{
Name2[k] = Name2[k+1];
}
}
}
optimised code:
PHP Code:
int j=0;
int k;
for(j; j <= strlen(Name); j++)
{
if(Name[j] == '"')
{
k=j;
for(k; k<=strlen(Name); k++)
{
Name[k] = Name[k+1];
}
}
}
j=0; // Clear data
k=0; // Clear data
for(j; j <= strlen(Name2); j++)
{
if(Name2[j] == '"')
{
k=j;
for(k; k<=strlen(Name2); k++)
{
Name2[k] = Name2[k+1];
}
}
}
j=0; // Clear data
k=0; // Clear data
this is just basic tips on optimizing, read more on
C++ Optimization Strategies and Techniques
Whats the point of your last clear data if the variable resides in stack?
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
guys please test Moss The Gambler.
GoogleCode SVN is coming.
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Quote:
Originally Posted by
Bryan Furry
[php]i just made a quick review on code, it is good, but can be always better ;)
Example: on loops you can optimize speed declaring variables before loops, even better is you can initialize it before usage
old code:
PHP Code:
for(int j=0; j <= strlen(Name); j++)
{
if(Name[j] == '"')
{
for(int k=j; k<=strlen(Name); k++)
{
Name[k] = Name[k+1];
}
}
}
for(int j=0; j <= strlen(Name2); j++)
{
if(Name2[j] == '"')
{
for(int k=j; k<=strlen(Name2); k++)
{
Name2[k] = Name2[k+1];
}
}
}
optimised code:
PHP Code:
int j=0;
int k;
for(j; j <= strlen(Name); j++)
{
if(Name[j] == '"')
{
k=j;
for(k; k<=strlen(Name); k++)
{
Name[k] = Name[k+1];
}
}
}
j=0; // Clear data
k=0; // Clear data
for(j; j <= strlen(Name2); j++)
{
if(Name2[j] == '"')
{
k=j;
for(k; k<=strlen(Name2); k++)
{
Name2[k] = Name2[k+1];
}
}
}
j=0; // Clear data
k=0; // Clear data
this is just basic tips on optimizing, read more on
C++ Optimization Strategies and Techniques
you can optimize the speed again ! Lol
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Why not do an external data server for all your sql things coz this is not really healthy in gs.
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Bcoz it's public project.
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
How do i get paid versions of RMST?
Let's test the Moss.
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
GameServer crashes at this address(i think dataserver crashes too, but i already applied IllusionTemple Fix,CashShopFix,WCoinsFix, i use Windows Server 2003 x64, SQL 2005 Developer Edition):
Code:
*** ERROR: Module load completed but symbols could not be loaded for C:\Normal\gameserver2\gameserver.exe
function: gameserver
004b8a06 0139 add [ecx],edi
004b8a08 45 inc ebp
004b8a09 0c7e or al,0x7e
004b8a0b 0433 add al,0x33
004b8a0d c0eb58 shr bl,0x58
004b8a10 8b4d0c mov ecx,[ebp+0xc]
004b8a13 c1e108 shl ecx,0x8
004b8a16 034d08 add ecx,[ebp+0x8]
004b8a19 8b55fc mov edx,[ebp-0x4]
004b8a1c 8b4210 mov eax,[edx+0x10]
FAULT ->004b8a1f 8a0c08 mov cl,[eax+ecx] ds:002b:0f2cff70=??
004b8a22 884df8 mov [ebp-0x8],cl
004b8a25 8b55f8 mov edx,[ebp-0x8]
004b8a28 81e2ff000000 and edx,0xff
004b8a2e 83e202 and edx,0x2
004b8a31 83fa02 cmp edx,0x2
004b8a34 7504 jnz gameserver+0xb8a3a (004b8a3a)
004b8a36 33c0 xor eax,eax
004b8a38 eb2e jmp gameserver+0xb8a68 (004b8a68)
004b8a3a 8b45f8 mov eax,[ebp-0x8]
004b8a3d 25ff000000 and eax,0xff
Thanks.
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Quote:
Originally Posted by
Bryan Furry
[php]i just made a quick review on code, it is good, but can be always better ;)
Example: on loops you can optimize speed declaring variables before loops, even better is you can initialize it before usage
optimised code:
PHP Code:
int j=0;
int k;
for(j; j <= strlen(Name); j++)
{
if(Name[j] == '"')
{
k=j;
for(k; k<=strlen(Name); k++)
{
Name[k] = Name[k+1];
}
}
}
j=0; // Clear data
k=0; // Clear data
for(j; j <= strlen(Name2); j++)
{
if(Name2[j] == '"')
{
k=j;
for(k; k<=strlen(Name2); k++)
{
Name2[k] = Name2[k+1];
}
}
}
j=0; // Clear data
k=0; // Clear data
this is just basic tips on optimizing, read more on
C++ Optimization Strategies and Techniques
If you think that is optimization then you're wrong.
PHP Code:
void DoJob(char * name)
{
for (int j = 0, sz = strlen(name); j <= sz; j++)
{
if (name[j] == '"')
{
for (int k = j; k <= sz; k++)
{
name[k] = name[k + 1];
}
}
}
}
//....
// and calls
//...
{
DoJob(Name);
DoJob(Name2);
}
Cya!
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Quote:
Originally Posted by
-=FeliX=-
If you think that is optimization then you're wrong.
PHP Code:
void DoJob(char * name)
{
for (int j = 0, sz = strlen(name); j <= sz; j++)
{
if (name[j] == '"')
{
for (int k = j; k <= sz; k++)
{
name[k] = name[k + 1];
}
}
}
}
//....
// and calls
//...
{
DoJob(Name);
DoJob(Name2);
}
Cya!
dude, it just was example ;)
edit: yes in my code was optimization, small but still, if you checked the link, you can se if you define var before loops you gain about ~1sec!
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Quote:
Originally Posted by
Bryan Furry
if you checked the link, you can se if you define var before loops you gain about ~1sec!
You think what one asm instruction can increase code execution speed ~1sec?
P.S: I checked your link, and that's what I think:
a) very old post
b) old processor architecture used for benchmarks
c) very old compiler used (Microsoft Visual C++ 6.0), the modern compilers do much optimization things for you on program building.
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
jeez, such marginal optimizations only worth it if you run into performance issues, which i doubt.
good release anyway.
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
I'm compiling the sources with small edits, i edited the login message, but when i compiled it and pasted it into GS folder it threw an error
Failed to connect!! Check 'GameServerCS.ini
but in normal gs folder there is no GameserverCS.ini and i doubt it should be there... Any clues?
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
for those who want to make theyr own charcalculator
I'm not sure about that thing of MGSMSU Energy Staff, but pretty sure that rmst's energy div thing for sm is wrong it just can't be 3.3.3.3 :)I's more lis must be somewhere about 9 for Minimum, and 3 for Max. offsets are not really tested yet
MG
#define cob_MgAttackDmgStrenghtDiv_Min1 0x004E939B //Default 6
#define cob_MgAttackDmgStrenghtDiv_Min2 0x004E93E3 //Default 6
#define cob_MgAttackDmgStrenghtDiv_Max1 0x004E93BE //Default 3
#define cob_MgAttackDmgStrenghtDiv_Max2 0x004E9406 //Default 3
#define cob_MGSMSUAttackDmgEnergyDiv_Min1 0x004E93A8 //Default 12
#define cob_MGSMSUAttackDmgEnergyDiv_Min2 0x004E93F0 //Default 12
#define cob_MGSMSUAttackDmgEnergyDiv_Max1 0x004E93CC //Default 7
#define cob_MGSMSUAttackDmgEnergyDiv_Max2 0x004E9414 //Default 7
DL
#define cob_DLAttackDmgStrenghtDiv_Min1 0x004E9445 //Default 7
#define cob_DLAttackDmgStrenghtDiv_Min2 0x004E948B //Default 7
#define cob_DLAttackDmgStrenghtDiv_Max1 0x004E9468 //Default 5
#define cob_DLAttackDmgStrenghtDiv_Max2 0x004E94AE //Default 5
#define cob_DLAttackDmgEnergyDiv_Min1 0x004E9452 //Default 14
#define cob_DLAttackDmgEnergyDiv_Min2 0x004E9498 //Default 14
#define cob_DLAttackDmgEnergyDiv_Max1 0x004E9475 //Default 10
#define cob_DLAttackDmgEnergyDiv_Max2 0x004E94BB //Default 10
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
my antivirus detect virus on js and gs.....
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Quote:
Originally Posted by
Bryan Furry
dude, it just was example ;)
edit: yes in my code was optimization, small but still, if you checked the link, you can se if you define var before loops you gain about ~1sec!
Facepalm... compilie you code and debug it -_- all new compiliers have loop optimization
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Crywolf event start again and again, crywolf.dat properly configured, some suggestion?
EDIT: My mistake, i've just forgot to Change from Mode 1 "repeativly mode" to mode 2 "no repeat" in crywolf.dat
Quote:
//--------------------------------------------------------------------------------------------------//---------------------------//
// Mode State Month Day DayOfWeek Hour Min ConTime //
//-------------------------------------------------------------------------------------------------------------------------------//
0
0 1 -1 -1 -1 22 24 -1
end
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
How does the ChangeCharacterName feature in the game?
Thank you in advance for your help.
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
When i log in with character the DataServer automatically close.
What is te problem?
I use 4.6
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Kundun is not dropping anything, the EventItemBag17.txt is empty, its not dropping ancient items, if i dont fill the .TXT with some items he doesnt drop anything, any solution?, already tried to increase ANCDropRate. Thanks.
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
The download link for the sources is .zip instead of .rar as on the main post.
Also i can notice that the Reset System has been removed on this version/sources.
I love the Reset System from 7.10.07
To the owner of the thread -> would love you if you can make the reset system sources public.
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Quote:
Originally Posted by
juajua123
Kundun is not dropping anything, the EventItemBag17.txt is empty, its not dropping ancient items, if i dont fill the .TXT with some items he doesnt drop anything, any solution?, already tried to increase ANCDropRate. Thanks.
i have this problem too. i tried all configs but nothing. i got only 3 ancient of >100 kunduns... :?:
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Quote:
Originally Posted by
juajua123
Kundun is not dropping anything, the EventItemBag17.txt is empty, its not dropping ancient items, if i dont fill the .TXT with some items he doesnt drop anything, any solution?, already tried to increase ANCDropRate. Thanks.
Quote:
Originally Posted by
adeunreal
i have this problem too. i tried all configs but nothing. i got only 3 ancient of >100 kunduns... :?:
if you put KundunDropAncRate=100 that will 1%
put 10000 and test.
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Code:
[Kundun]
KundunDropAncRate = 25 //0-10000
KundunDropItemCount = 3 //0-n
10000 is 100% drop from kundun, and 3 number of ancients that kundun drop, i have try with 10 and it give me 10 ancient :):
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Does Master (Class3) can go BC 1->6 and devil square 1->5 ?
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Quote:
Originally Posted by
ma-3x
http://s58.radikal.ru/i160/1102/9e/8b620e14079e.jpg
RMST Tornado Lite 7.12.02
Multi Protocol, Multi Season (S4.5-S4.6), OpenSource!!!
SYN Flood Protected!
Commands:
/gg, /gmove, /post, /pkclear, /setpk, /add, /status, /ban, /reload, /online, /skin, /online, /banpost, /drop, /ware, /track
Systems:
GMSystem, News, Console, Golden Archer, ItemDropSettingsv2, IPBlockб AntiAFK,off like Moss The Gambler, off like Duel Manager, PC Points, New Panda Ring & Pet (Working Options), WCoin Reward System, and more
Some server info:
GameServer & GameServer_CS - 1.00.88
ExDB 0.40.17, ChatServer 1.2.0 DataServer 7.04T,
EventServer 2008.06.27, RankingServer 2007.06.27,
CashShop 2007.06.24, JoinServer 0.77 MD5+/MD5-
Compiler: Visual Studio 2010
7.12.02 Links
Download: http://download.rmsteam.org/RMST_Tor...stall_Pack.rar
Source Code: http://download.rmsteam.org/LiteProject_LastSource.rar (Build2)
Updates
Update 01->02 http://download.rmsteam.org/Lite_Update_2.rar
Client 1.03h (Season 4.5)
Full Client MEGAUPLOAD - The leading online storage and file delivery service
Lite Client MEGAUPLOAD - The leading online storage and file delivery service
Client 1.03k (Season 4.6)
Full Clinet MEGAUPLOAD - The leading online storage and file delivery service
Client MEGAUPLOAD - The leading online storage and file delivery service
Client Update 1.2 MEGAUPLOAD - The leading online storage and file delivery service
ChangeLog 7.10.->Build2:
Special Thanks:
Fantazy & SmallHabit - ZenSystem FIX
SCFMT(TitansTech) - PCPoints Structure, MobADD
kGames & Wolf - Duel Structure
Mu Community - Offsets, Fixes
http://lh4.ggpht.com/_sWXKKSsvicA/TQ...coIQ/vLogo.png
Pleasant to use!
They can fix the link of the sources?
Thanks!
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Quote:
Originally Posted by
Rugula
They can fix the link of the sources?
Thanks!
GreatDev Julia Project 1.0.1 (Ex. Tornado Lite)
Multi Protocol, Multi Season (S4.5-S4.6)
SYN Flood Protected!
*Syn Flood Protecte only in Install pack, don't have in source.
Last Source
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
I have a problem...
Downloaded client. Updated Patch 1.2 But when I open main.exe,it just throws out. It doesn`t even load the start... Everything`s set. All IP`s and other are done. What`s wrong? Other Clients are good,and work.
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
fatal error C1083: Cannot open include file: 'atltime.h': No such file or directory
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
I'm compiling the sources with small edits, i edited the login message, but when i compiled it and pasted it into GS folder it threw an error
Failed to connect!! Check 'GameServerCS.ini or GS???
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
nice files
what the listbugs?
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
This is a great, i am checking the code and it looks great
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Please update links to source :):
Quote:
Originally Posted by
mel9
But it's not open source :]
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
it's open sourse (IA Julia 1.1.0.212 version last one)
https://github.com/PsychoGod/Imagina...zipball/master
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Here is the downloads for all RMST projects and more:RMST Download Center
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
this is very nice ^^ thanks for the share :)
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
I can not find the type Kundun ancient item, please help me !
Im bad english !
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Is this source better then the IA Julia on the release section? It's a subjective question of course :)
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
I can not attend the event ChaosCastle.
countdown time finished to be ripped out!!
and monsters do not drop jewel
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
give me link source fixed plz. !
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
visual bug
blood castle 8 :(
ugly files(N)
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
can pass me the link of the sourcer files.
please me!
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Anybody can reup sources?
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Quote:
Originally Posted by
Nivelis
Anybody can reup sources?
These files are pretty outdated, why dont you try IA Julia project? It's basically same source, with years of fixing added :|
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Please reupload the link Client Update 1.2. Thanks
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Please reupload the link server and client. Thanks
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Please Reupload all files, Thanks
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Please Reupload all files, Thanks
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Quote:
Originally Posted by
bnglz123
Please Reupload all files, Thanks
Here:https://mega.co.nz/#!fFpgGS6T!bnEHkA...sYdAylGxK4K7Xg
Client is not! File server, + source, + main
Find out what you need!
+1 pack:https://mega.co.nz/#!edY2AJJC!E2ExDi...LOOure3-DvUjKk
-
Re: RMST Tornado Lite 7.12.02 (27.07.11), OpenSource, Season 4.6 Stable
Quote:
Originally Posted by
ponyo
tnx :)