I have a problem with Mostersetbase.txt titanstech 10.07.65
I am testing the titanstech 10.07.65 files and i have a strage problem with MonsterSetBase.txt
The problem is when i add spots and make all things ok, and i know how to add spots and npc. I work carefuly, and triple check if everything is ok...
After i finish to add all things, the GS close by himself after 15/30/60 min with no error. But i didint realise that Monstersetbase cpund be the problem because i changed a lot of things.
I discover this by trying to change all the files in mu, by changing OS, sql, every posible way i tryed.
Afther i changed the MonsterSetBase to his original...voila now the server do not close byhimself and everything is ok.
2 days this problem was buzing me and i thot that i`m going mad if i dont fix this.
What could be rong?
1. I dont hnik i added to much spots.
2. The txt have a size limit?
3. I edit with notepad, should i use notepad++ asci or unicode?
4. Why is manifesting in this way?
5. How can i modify the monsersetbase if any major modification will crash my GS server?
I read all the guides about understanding moster.txt and monstersetbase.txt but al those things i already knowed, so now i donno how to modify this txt without GS crash.
The only option will be to change pice by pice on a test server and see if it crashes.
Anybody know a solution for this?
Re: I have a problem with Mostersetbase.txt titanstech 10.07.65
its all because there is monster limit on gameserver , i recommend u to find any other onstersetbase and if it looks nice and similar way like u want urs just edit mobs like delete some and add abit work abit with it and it should work.
Re: I have a problem with Mostersetbase.txt titanstech 10.07.65
Quote:
Originally Posted by
karLi
its all because there is monster limit on gameserver , i recommend u to find any other onstersetbase and if it looks nice and similar way like u want urs just edit mobs like delete some and add abit work abit with it and it should work.
I didint pass that 11500 limit on gs.
The codes wase ok, everything ok...strange.
But i fixed, i will modify on a subserver bit by bit and if it stable i implement to all gs.
I belive that they are lots of double positions and monster respawn (position 2, not 1 for spots), and i think the gs have a chache or something like that, and if you put alot of mobs with code 2, the gs will close without errors.
I was hoping to find a reason, and to know about this error more.
Its like this Active mobs 6900/7000 Loaded Mobs 11075.
I didint test if i pass 11200-11300 server crash.
But server Crashed with 10500 mobs.
Only when i removed the double positions and arena that i modified the server start. All the others spots that i made are ok.
Tnx for the answer.