2 Attachment(s)
Full Crit. Dmg and Skill Amp. like on EP3
So, here is another little and useless file from me.
Its making Skill Amp. and Critical Damage to work same as it should
(7 Amp instead of 5 and 10 Crit Dmg instead of 5 for example).
Probably a lot of people did it themselves but hope it help those who didnt.
For those curious - yes, you can set your own values for each force/rare codes there.
But you will need to do same thing in your client as well to make it look nice :wink:
I was editing it before but i hope i reverted all other changes that should not be there.
Attachment 91465
Btw. i hope that nobody will yell at me for spamming such little crappy things so fast:mellow:
EDIT:
Actually I forgot about setting stats after extending an item (so when you have 20dmg
and you extend it you will have only 14 dmg in 2slotted item instead 24).
Sorry for those who downloaded it already. Its reuploaded already D:
EDIT #2:
Lets have a random screenshot showing what you can do with this file xD You can even slot Amp easly if you like.
Attachment 91468
Re: Full Crit. Dmg and Skill Amp. like on EP3
Quote:
Originally Posted by
DevilSquear
So, here is another little and useless file from me.
Its making Skill Amp. and Critical Damage to work same as it should
(7 Amp instead of 5 and 10 Crit Dmg instead of 5 for example).
Probably a lot of people did it themselves but hope it help those who didnt.
For those curious - yes, you can set your own values for each force/rare codes there.
But you will need to do same thing in your client as well to make it look nice :wink:
I was editing it before but i hope i reverted all other changes that should not be there.
Attachment 91433
Btw. i hope that nobody will yell at me for spamming such little crappy things so fast:mellow:
Great release, thanks alot for it, have you tried experimenting with other values like DOT hp? I got many ideas for pvp now XD
Re: Full Crit. Dmg and Skill Amp. like on EP3
Quote:
Originally Posted by
PunkS7yle
Great release, thanks alot for it, have you tried experimenting with other values like DOT hp? I got many ideas for pvp now XD
Im so sleepy that i cant understand what do you mean xD Sorry, if you can explain a litte what do you mean I would be happy to help :D: I cant go to sleep yet but i will try to do my best.
Re: Full Crit. Dmg and Skill Amp. like on EP3
Quote:
Originally Posted by
DevilSquear
Im so sleepy that i cant understand what do you mean xD Sorry, if you can explain a litte what do you mean I would be happy to help :D: I cant go to sleep yet but i will try to do my best.
DOT - damage over time :P, its HP down per 2 sec that some skills have.
Re: Full Crit. Dmg and Skill Amp. like on EP3
Quote:
Originally Posted by
PunkS7yle
DOT - damage over time :P, its HP down per 2 sec that some skills have.
Yeah, i google'd it before but still i wasnt sure what you mean because this table controls craft/slot values and how much stats upgrading adds to diffirent grades of equipment. There is no value there that controls HP Down there. Still it should be easy to change it in skills table. Use "HPRechagCoef" value (serverside)and "hpregen" (clientside) and just give it negatve value. I didnt tested that yet but i will do that now and post results.
EDIT:
It works perfectly. I dont really know what 2nd value stands for though.
If you want to change duration of HP Down in skills just use "DurationCoef" serverside and "dur" clientside. I dont know what is 1st value for but second one works great :wink:
Re: Full Crit. Dmg and Skill Amp. like on EP3
How about the countdown PVP. Is it possible to add those? Just asking thanks. ;p
Re: Full Crit. Dmg and Skill Amp. like on EP3
Quote:
Originally Posted by
prime23
How about the countdown PVP. Is it possible to add those? Just asking thanks. ;p
Im not sure but i dont think its possible. Im not a coder etc so i can be wrong as well xD