-
TravianX Advocaite Revision 4.9.0 WITH NATURE PLAYABLE
[release notes]
-ENGINE USED dzoki 4.8.5
-MISC RAGEZONE FIXES added if missing some let me know via PM
-Medals is 95% (rank checking needs to be done better & players to look like offical)
-Alliance diplomacy 90%(can add [ally][diplomatie][nap][war] and it will show you what alliances are what in overview)(still need to make the actuall setting of a relation work but its all there for when i do)
-cats 80% working can target buildings now..
-oases if populated can not be chiefed
-Oasis 80% (needs hero statred and conquering added)
-Natars 80% (needs artifacts started, and some retaliation code for those that attack WW villages and mabey a cod to updrade each village over time)
-WW stats fixed 100%
-some extra plus features like NPC for troops ;)
-install modified to include TS_THRESHOLD in config,added taskmaster,nature and nartars account at install
fixed message from taskmaster to use taskmasters id so msg comes from him not support or mulihunter
-INSTALL HEAVY UPDATE, basicly i have cut the wdata and actuall sql creation out so all install dose is setup game config and dbinfo then it will create a pre-populated world for you with oases units and all done for you.plus no more timeouts during install this way ;)
-alot of small updates like oases can only ever be raided and enforced if you occupy it
-nature villages have been given a type number i set it to 99 so that in village ranking and village list oases dont show up and players cant just click on nature and get every oases list
-you can send hero out to conquer a oasis but reports are bugy and the whole hero in battle is still not yet finished, and oases need a few more checks put in
-you can train her and change his name he will show up in rankings
-i have the treasury templates for atifacts so eventually that will come later
-catapult list is much better based on rally point and there is two but only the first will fire
-great barracks,stable,workshop has been added to this revision and workshop able to be set in install process.
nartars can be done in admin pannel same with narta WW seeing as we cant get them any other way due to plans not made yet.
-lots of new stuff for you all to play with
ragezone.rar
or for clean no oases or battle fixes *YET* scout fix will be first added
https://github.com/advocaite/Travianx
git hub has Nature tribe as playable YES THATS RIGHT YOU CAN BE A RAT ;)
here you go one thing i forgot to do is delete my config file
just remeber after install add
PHP Code:
// ***** Great Workshop
define("GREAT_WKS",true);
// ***** Tourn threshold
define("TS_THRESHOLD","30");
also oases population is in oases.php uncomment each step and run it so total should be 3 times and read the commented parts if you get stuck ok
you will also need to add `spy` field to attacks table or attacks may break and troops vanish
-
Re: TravianX 4.8.5 Best realease so far
+ For advocaite and All People Who Made Fixes included in that ver! Thank you All
-
Re: TravianX 4.8.5 Best realease so far
troops don't die, and when don't have troops in oasis your troops disappear.
Helps :/
-
Re: TravianX 4.8.5 Best realease so far
how we can start natars and ww?
-
Re: TravianX 4.8.5 Best realease so far
I don't know how to run run_once.php. could you help me please?
-
Re: TravianX 4.8.5 Best realease so far
ya seems troobs disaper in oases
szillard92 just do localhost/run_once.php or however
---------- Post added at 10:34 AM ---------- Previous post was at 10:29 AM ----------
still need to know how i can build a ww
-
Re: TravianX 4.8.5 Best realease so far
Thanks. just found out how should I do it before reading this xD
ww can be built in database
go to: PhPmyadmin->s1_fdata->choose the village where you want the ww to be built and then add 40 to f99t
---------- Post added at 10:54 AM ---------- Previous post was at 10:37 AM ----------
I would like to edit the script, so Natar's ww villages would have like 10 times the troops they have now, and also oasis to have 10 times like normal, or even more.
Where can I do this?
Going through all the natar villages and oasis in database would take ages :-S
---------- Post added at 10:58 AM ---------- Previous post was at 10:54 AM ----------
by the way, stable not working.
you need to replace:
20.tpl , 20_1.tpl, 20_2.tpl and 20_3.tpl with the original files of dzoki :-p
-
Re: TravianX 4.8.5 Best realease so far
advo...lol...now -crop production works great!!!
---------- Post added at 11:04 AM ---------- Previous post was at 11:03 AM ----------
ahh...not so..when i send attack with all troops the - crop prod dissapear
-
Re: TravianX 4.8.5 Best realease so far
Quote:
ahh...not so..when i send attack with all troops the - crop prod dissapear
ill get on that
as for troops disapering when attacking oases ive never seen that happen before and ive attacked and raided a heap of them same with nartars i made.
ill test this a bit more could have to revert back to older version before i put in some ragezone fixes
---------- Post added at 01:16 PM ---------- Previous post was at 01:02 PM ----------
ok stable bug is a parse error just a typo on my behalf you may see it in settlers and workshop too but fix is easy
on line 11 find
Code:
.(.${'u'.$i}['wood']
REPLACE WITH
Code:
.(${'u'.$i}['wood']
FIND
REPLACE WITH
make that change to all files needed with parse error and it is fixed and plus feature for troop will work only change the line 11 nothing else
-
Re: TravianX 4.8.5 Best realease so far
Hello, really nice work with Natars/Oasies. But is there anyway to prevent from chiefting the oasis? and it seems like Ally diplomacy not working, it only shows the main letters in discription:
WAR With
NAPS With
Confeds With
-
Re: TravianX 4.8.5 Best realease so far
Hi !
Nice Work but I cant Train settler ! Please Fix It !
tnx:rolleyes:
-
Re: TravianX 4.8.5 Best realease so far
Parse error: syntax error, unexpected T_VARIABLE in /data/multiserv/users/660097/projects/1619572/www/Templates/Admin/punish.tpl on line 1
-
Re: TravianX 4.8.5 Best realease so far
run_once error "Fatal error: Maximum execution time of 60 seconds exceeded in C:\xampplite\htdocs\travian\GameEngine\Database\db_MYSQL.php on line 1595"
-
Re: TravianX 4.8.5 Best realease so far
Ok test this troop disapearing not happening even with this uploaded version could be way you have server setup i dont know but for me and two others it works fine can upload screens all day long if you want.
with crop production i figure its not adding the troops that are moving so ill try add that fix soon as i make it got something to do with the getunits function in db_MYSQL.php
---------- Post added at 02:10 PM ---------- Previous post was at 02:06 PM ----------
Quote:
Nice Work but I cant Train settler ! Please Fix It !
tnx
i have just use that fix above you and it will work it dose the same thing.
Quote:
run_once error "Fatal error: Maximum execution time of 60 seconds exceeded in C:\xampplite\htdocs\travian\GameEngine\Database\db_MYSQL.php on line 1595"
Get a better server or smaller world ;)
havent used admin pannel yet so once i do ill find that error and fix it
Quote:
Hello, really nice work with Natars/Oasies. But is there anyway to prevent from chiefting the oasis?
yes although we dont mark oases as occupied on Wdata so i assume it wont allow you to chief them unless you have if so im sure we can add something to stop chiefing oases
-
Re: TravianX 4.8.5 Best realease so far
-
Re: TravianX 4.8.5 Best realease so far
-
Re: TravianX 4.8.5 Best realease so far
some things not working on my server:
can't run: run_once.php
I get an error.
"Duplicate entry '5' for key 1"
so oases have no troops, and can't raid them, and natars have no villages.
-
Re: TravianX 4.8.5 Best realease so far
im sorry szilard92 i dont know why your having this issue are you sure you did everything corretly
-
Re: TravianX 4.8.5 Best realease so far
Sorry for repeating myself, but what about ally [diplomatie] It doen't look to work. And can u tell us please, where can we edit oasies/natars troops so that we can modify them by the server speed?
Regards.
-
Re: TravianX 4.8.5 Best realease so far
Quote:
Originally Posted by
advocaite
im sorry szilard92 i dont know why your having this issue are you sure you did everything corretly
yes. I have already installed travian like 10 times, so I know how to do things, and still, doesn't work :-S
---------- Post added at 02:53 PM ---------- Previous post was at 02:51 PM ----------
problem fixed, natars appeared on the map, and oasis now have troops. probably it needed a little bit more time to reload xD
-
Re: TravianX 4.8.5 Best realease so far
Grift ok sorry the diplomatie has to be put in alliance profile not players and it should show up as long as you have some relations but the actually setting of relations dont work so you need to do that self by inserting records into table diplomacy type is a number 1-4 play with it a bit till you figure it out
as for where you can edit the troop numbers look at run_once look at what function adds troops it comes after populateoasis function notice $database->somefunction this tells you function is inside db_MYSQL.php so you look for function in there then edit it. pretty easy shit if you ask me. hope that helps you just use brains a bit guys look at files and learn something maybe then we can see you putting fixes up
---------- Post added at 02:59 PM ---------- Previous post was at 02:57 PM ----------
Quote:
problem fixed, natars appeared on the map, and oasis now have troops. probably it needed a little bit more time to reload xD
yes it takes alot of time like worlddata it need to poulate each oasis on map depending on how big or small is how long as i said maybe can optimise it but im no sql master gennis may be able to optimise the populate fuction better im just after funconability then optimiszation
-
Re: TravianX 4.8.5 Best realease so far
Quote:
Originally Posted by
advocaite
Grift ok sorry the diplomatie has to be put in alliance profile not players and it should show up as long as you have some relations but the actually setting of relations dont work so you need to do that self by inserting records into table diplomacy type is a number 1-4 play with it a bit till you figure it out
as for where you can edit the troop numbers look at run_once look at what function adds troops it comes after populateoasis function notice $database->somefunction this tells you function is inside db_MYSQL.php so you look for function in there then edit it. pretty easy shit if you ask me. hope that helps you just use brains a bit guys look at files and learn something maybe then we can see you putting fixes up
Lol, feel like a little kid now, could of figured out this by myself.. Thanks.
-
Re: TravianX 4.8.5 Best realease so far
thats ok as long as you learn something from it then im happy my pet peev is ppl not learning after being told 1000s of times lol
feel free to add me to msn guys if you like
idiot20au@yahoo.co.uk <-MSN
-
Re: TravianX 4.8.5 Best realease so far
Some oases are not added to account "Nature".
When you attack those that have no owner, the troops disappear.
Helps me ç.ç
-
Re: TravianX 4.8.5 Best realease so far
hi
please Fix settlet training in Residence Training not Work !!!
Or give me the fix codes !
tnx:rolleyes:
-
Re: TravianX 4.8.5 Best realease so far
nice to hear that someone is working on clone but could you use your own project name and just include us in copyright.cuz me and slim want to keep our releases unique.
thanks and good job!!
Posted via Mobile Device
-
Re: TravianX 4.8.5 Best realease so far
I need help:
Not Found
The requested URL /login.php was not found on this server.
What now?
-
Re: TravianX 4.8.5 Best realease so far
Quote:
nice to hear that someone is working on clone but could you use your own project name and just include us in copyright.cuz me and slim want to keep our releases unique.
yeah well im basicly just using same travianX id rather work on one engine atm thats 4.8.5 and im only just joined here to help out so even if you have work add me on msn so we can chat better to make one awsome clone then diferant ones.also i forgot to new footer with TravinX by dzoki but new upload will have it hit me up some time ;)
anyways for those with settlers chief errors look at stable fix use that there ill reupload a better version all fixed up again soon and just change link
big bug error is self explanatory
-
Re: TravianX 4.8.5 Best realease so far
For those who can't train settlers:
Open GameEngine/Database and find:
PHP Code:
$q = "INSERT INTO ".TB_PREFIX."training values (0,$vid,$unit,$amt,$pop,$now,$each,$time)";
replace to:
PHP Code:
$q = "INSERT INTO ".TB_PREFIX."training values (0,$vid,$unit,$amt,$pop,$time,1,$time)";
-
Re: TravianX 4.8.5 Best realease so far
Quote:
Originally Posted by
advocaite
[Works in Progress]
-BS and armory ill try help don with that if i get time
Almost there, got the blacksmith working last night. Just need to complete the armoury and population of the resdata.php (which I now have the data for from Travian tools & utils :: Home Page).
As for those folks that are having problems with settler and chief training, you must have missed a fix somewhere along the way advocaite, as they're working fine here.... or now that I think about it, they're only working correctly from Residence. Not 100% I fixed the Palace code..... :blush:
Regards,
Donnchadh.
-
Re: TravianX 4.8.5 Best realease so far
Quote:
Originally Posted by
Grifit
For those who can't train settlers:
Open GameEngine/Database and find:
PHP Code:
$q = "INSERT INTO ".TB_PREFIX."training values (0,$vid,$unit,$amt,$pop,$now,$each,$time)";
replace to:
PHP Code:
$q = "INSERT INTO ".TB_PREFIX."training values (0,$vid,$unit,$amt,$pop,$time,1,$time)";
Thank you ! its work :thumbup:
-
Re: TravianX 4.8.5 Best realease so far
Quote:
As for those folks that are having problems with settler and chief training, you must have missed a fix somewhere along the way advocaite, as they're working fine here.... or now that I think about it, they're only working correctly from Residence. Not 100% I fixed the Palace code.....
Yeah something is not right i did that 1 fix and it works but they train instant just something i gota find not sure where it be under ethier
-
Re: TravianX 4.8.5 Best realease so far
Quote:
Originally Posted by
advocaite
Yeah something is not right i did that 1 fix and it works but they train instant just something i gota find not sure where it be under ethier
I'll download your copy to a tmp location and do a diff.... will get results back to you this evening.
Donnchadh.
-
Re: TravianX Advocaite Revision 4.8.5 Collection
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Very nice travian clone :w00t:version !
-
Re: TravianX 4.8.5 Best realease so far
hi ragezoners i have this server uploaded but my hero not work i train his but i can he see in troops and when i him give attack 10 pint from attack and he have from 40 to 43 attack pls help
sorry for english :rolleyes:
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Hi dear ! Tanks for collections ! But please insert Copy right script Dzoki and him teams in script !!!
-
Re: TravianX 4.8.5 Best realease so far
Quote:
Originally Posted by
advocaite
Yeah something is not right i did that 1 fix and it works but they train instant just something i gota find not sure where it be under ethier
Your trainUnit private function in GameEngine/Technology.php is not up-to-date :ott1: It's missing the $each definition for settlers and chiefs.
Code:
private function trainUnit($unit,$amt) {
global $session,$database,${'u'.$unit},$building,$village,$bid19,$bid20,$bid21,$bid25,$bid26;
$footies = array(1,2,3,11,12,13,14,21,22);
$calvary = array(4,5,6,15,16,23,24,25,26);
$workshop = array(7,8,17,18,27,28);
$special = array(9,10,19,20,29,30);
if(in_array($unit,$footies)) {
$each = round(($bid19[$building->getTypeLevel(19)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
}
if(in_array($unit,$calvary)) {
$each = round(($bid20[$building->getTypeLevel(20)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
}
if(in_array($unit,$workshop)) {
$each = round(($bid21[$building->getTypeLevel(21)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
}
if(in_array($unit,$special)) {
if($bid25[$building->getTypeLevel(25)] > 0){
$each = round(($bid25[$building->getTypeLevel(25)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
} else {
$each = round(($bid26[$building->getTypeLevel(26)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
}
}
if($this->maxUnit($unit) <= $amt) {
$amt = $this->maxUnit($unit);
}
$wood = ${'u'.$unit}['wood'] * $amt;
$clay = ${'u'.$unit}['clay'] * $amt;
$iron = ${'u'.$unit}['iron'] * $amt;
$crop = ${'u'.$unit}['crop'] * $amt;
if($database->modifyResource($village->wid,$wood,$clay,$iron,$crop,0)) {
$database->trainUnit($village->wid,$unit,$amt,${'u'.$unit}['pop'],$each,time(),0);
}
}
This would explain why replacing $each (which will be 0 or NULL without the about modification) with 1 is working for the previously mentioned emergency fix.
Thinking about this function a little bit more, it should probably be wrapped in a isResearched check to prevent miscreant form posting.
Regards,
Donnchadh.
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Hi dear ! Tanks for collections ! But please insert Copy right script Dzoki and him teams in script !!!
i havent removed any except my footer witch is part of desgin so look there you will find nessasary
-
Re: TravianX Advocaite Revision 4.8.5 Collection
hi all
thank u for tutorial
and i need e some help about hero
can someone help me???
i want know how make hero???
i cant make hero in Hero's Mansion
please help me
thank all
-
Re: TravianX Advocaite Revision 4.8.5 Collection
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Bug-List:
• Nartars correctly in English = Natars
• Natars-Village 2,3,4,5,6,7,8,9 and 10 are capitals
• Taskmanager is visible in Rankings (Player & Top10)
• Message Useful Tips and Informations comes from Multihunter instead of Support
• Natars Villages should be Named WW Village instead of WW's Village
• Natars Capital should be named Natars instead of Nartars Village
• Robbers of the Week (players) is the only one which has Names of the players centered.
Wish(es)
• Make Natars Villages have more than 2 Population when adding them, because it's useless to conquer a 2 Population Village and build there WW ;)
Make Wood,Clay,Iron every to LvL 5 but no crop, and make some buildings like real Travian:
There are
- 1 Warehouse Level 20
- 1 Warehouse Level 10
- 1 Granary Level 20
- 1 Granary Level 10
- 1 Cranny Level 5
- 1 Marketplace Level 1
- 1 Mainbuilding Level 15
• Also make Natar Villages for example like that (so the distance is good)
3 in NW
3 in NE
3 in SE
3 in SW
Capital at 400|400 or what the game world ending is ;)
(Maybe I'll add some thgings if I find some ;))
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
something nice
Bug-List:
• Nartars correctly in English = Natars
• Natars-Village 2,3,4,5,6,7,8,9 and 10 are capitals
• Taskmanager is visible in Rankings (Player & Top10)
• Message Useful Tips and Informations comes from Multihunter instead of Support
• Natars Villages should be Named WW Village instead of WW's Village
• Natars Capital should be named Natars instead of Nartars Village
• Robbers of the Week (players) is the only one which has Names of the players centered.
Wish(es)
• Can you make seperate File for creating WW Villages, because on real server Natars aren't there at server start, but without running run_once there are no animals in oasis ... so please make it seperate :)
(Maybe I'll add some thgings if I find some ;))
Maybe he did mistake on letter you can change that in %perfix_users, anyways you can call them whatever you want, you don't need to make 100% more diversity more interesting game, but you can edit the whole names in database in %perfix_vdata anyway you like. And about adding natar villages and troops, just think, open the run_once.php and there you can see what $function does it makes, the advo's even translated what lines does it do.
PHP Code:
$database->poulateOasis($oid);
echo "Oasis Set...<br>";
$database->poulateOasisUnitsLow();
echo "Oasis Troops Set...<br>";
Keep only those lines in run_once.php file and the it will only populate the oasis instead of both. Use your brains.
-
Re: TravianX Advocaite Revision 4.8.5 Collection
I need help:
Not Found
The requested URL /login.php was not found on this server.
What now?
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
TravianBigBugs
I need help:
Not Found
The requested URL /login.php was not found on this server.
What now?
The login.php is missing.
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Troops still dissapearing after an attack
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
Grifit
The login.php is missing.
But where!
I download this and installed.
But then I click register and click on server 1 and write this.
I didnt delet nathing.
And how I run this run_once?
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
TravianBigBugs
But where!
I download this and installed.
But then I click register and click on server 1 and write this.
I didnt delet nathing.
And how I run this run_once?
Try copying everything from indexold to index
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
Grifit
Try copying everything from indexold to index
Thanks is doing.
But is old version.
Its not a new.
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Troops dissapearing on my server :(:
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
asus2
Troops dissapearing on my server :(:
on mine too !:grr:
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Bug-List:
• Nartars correctly in English = Natars
• Natars-Village 2,3,4,5,6,7,8,9 and 10 are capitals
• Taskmanager is visible in Rankings (Player & Top10)
• Message Useful Tips and Informations comes from Multihunter instead of Support
• Natars Villages should be Named WW Village instead of WW's Village
• Natars Capital should be named Natars instead of Nartars Village
• Robbers of the Week (players) is the only one which has Names of the players centered.
Wish(es)
• Make Natars Villages have more than 2 Population when adding them, because it's useless to conquer a 2 Population Village and build there WW ;)
Make Wood,Clay,Iron every to LvL 5 but no crop, and make some buildings like real Travian:
There are
- 1 Warehouse Level 20
- 1 Warehouse Level 10
- 1 Granary Level 20
- 1 Granary Level 10
- 1 Cranny Level 5
- 1 Marketplace Level 1
- 1 Mainbuilding Level 15
• Also make Natar Villages for example like that (so the distance is good)
3 in NW
3 in NE
3 in SE
3 in SW
Capital at 400|400 or what the game world ending is ;)
(Maybe I'll add some thgings if I find some ;))
-
Re: TravianX Advocaite Revision 4.8.5 Collection
PHP Code:
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/culturepoints.txt in /home/D/public_html/we/GameEngine/Automation.php on line 233
Warning: fopen(GameEngine/Prevention/culturepoints.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 233
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 234
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/research.txt in /home/D/public_html/we/GameEngine/Automation.php on line 1089
Warning: fopen(GameEngine/Prevention/research.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 1089
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 1090
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/cleardeleting.txt in /home/D/public_html/we/GameEngine/Automation.php on line 146
Warning: fopen(GameEngine/Prevention/cleardeleting.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 146
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 147
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/build.txt in /home/D/public_html/we/GameEngine/Automation.php on line 255
Warning: fopen(GameEngine/Prevention/build.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 255
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 256
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/market.txt in /home/D/public_html/we/GameEngine/Automation.php on line 313
Warning: fopen(GameEngine/Prevention/market.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 313
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 314
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/training.txt in /home/D/public_html/we/GameEngine/Automation.php on line 1318
Warning: fopen(GameEngine/Prevention/training.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 1318
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 1319
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/sendunits.txt in /home/D/public_html/we/GameEngine/Automation.php on line 346
Warning: fopen(GameEngine/Prevention/sendunits.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 346
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 347
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/sendreinfunits.txt in /home/D/public_html/we/GameEngine/Automation.php on line 942
Warning: fopen(GameEngine/Prevention/sendreinfunits.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 942
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 943
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/returnunits.txt in /home/D/public_html/we/GameEngine/Automation.php on line 990
Warning: fopen(GameEngine/Prevention/returnunits.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 990
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 991
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/settlers.txt in /home/D/public_html/we/GameEngine/Automation.php on line 1042
Warning: fopen(GameEngine/Prevention/settlers.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 1042
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 1043
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/celebration.txt in /home/D/public_html/we/GameEngine/Automation.php on line 1425
Warning: fopen(GameEngine/Prevention/celebration.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 1425
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 1426
Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at /home/D/public_html/we/GameEngine/Automation.php:346) in /home/D/public_html/we/GameEngine/Session.php on line 53
Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/D/public_html/we/GameEngine/Automation.php:346) in /home/D/public_html/we/GameEngine/Session.php on line 53
-
Re: TravianX Advocaite Revision 4.8.5 Collection
you have no access to read the files.
(Sorry, for my bad English)
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
welduae
PHP Code:
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/culturepoints.txt in /home/D/public_html/we/GameEngine/Automation.php on line 233
Warning: fopen(GameEngine/Prevention/culturepoints.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 233
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 234
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/research.txt in /home/D/public_html/we/GameEngine/Automation.php on line 1089
Warning: fopen(GameEngine/Prevention/research.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 1089
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 1090
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/cleardeleting.txt in /home/D/public_html/we/GameEngine/Automation.php on line 146
Warning: fopen(GameEngine/Prevention/cleardeleting.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 146
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 147
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/build.txt in /home/D/public_html/we/GameEngine/Automation.php on line 255
Warning: fopen(GameEngine/Prevention/build.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 255
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 256
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/market.txt in /home/D/public_html/we/GameEngine/Automation.php on line 313
Warning: fopen(GameEngine/Prevention/market.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 313
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 314
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/training.txt in /home/D/public_html/we/GameEngine/Automation.php on line 1318
Warning: fopen(GameEngine/Prevention/training.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 1318
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 1319
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/sendunits.txt in /home/D/public_html/we/GameEngine/Automation.php on line 346
Warning: fopen(GameEngine/Prevention/sendunits.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 346
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 347
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/sendreinfunits.txt in /home/D/public_html/we/GameEngine/Automation.php on line 942
Warning: fopen(GameEngine/Prevention/sendreinfunits.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 942
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 943
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/returnunits.txt in /home/D/public_html/we/GameEngine/Automation.php on line 990
Warning: fopen(GameEngine/Prevention/returnunits.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 990
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 991
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/settlers.txt in /home/D/public_html/we/GameEngine/Automation.php on line 1042
Warning: fopen(GameEngine/Prevention/settlers.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 1042
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 1043
Warning: fopen() [function.fopen]: Unable to access GameEngine/Prevention/celebration.txt in /home/D/public_html/we/GameEngine/Automation.php on line 1425
Warning: fopen(GameEngine/Prevention/celebration.txt) [function.fopen]: failed to open stream: No such file or directory in /home/D/public_html/we/GameEngine/Automation.php on line 1425
Warning: fclose(): supplied argument is not a valid stream resource in /home/D/public_html/we/GameEngine/Automation.php on line 1426
Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at /home/D/public_html/we/GameEngine/Automation.php:346) in /home/D/public_html/we/GameEngine/Session.php on line 53
Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/D/public_html/we/GameEngine/Automation.php:346) in /home/D/public_html/we/GameEngine/Session.php on line 53
chmod files to 777
-
Re: TravianX Advocaite Revision 4.8.5 Collection
in this version troop wiil be vanish??
-
Re: TravianX Advocaite Revision 4.8.5 Collection
can someone make a php file to run and repopulate oasis when i want?
-
Re: TravianX Advocaite Revision 4.8.5 Collection
big problem!!!
i cant upgrade Stable to lv 2
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Hi,
I went through all the topic and I didn't figure it out...
How should I use the revision? Should I install the original and the upload the revision and run run_once.pho ou should I install the revision and that's it?
-
Re: TravianX Advocaite Revision 4.8.5 Collection
im going to reupload the revision again once i tweeked some thing , i do like something nice idea to make them decent pop and decent distance
there is a few typos in this upload witch im sorry for once i reupload ill leave link.
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Install this revision, then go to http://ip/run_once.php
-
Re: TravianX Advocaite Revision 4.8.5 Collection
thanks, it worked fine. but for example, I have one server running, and suddenly there is another revision, can I update the current server? or do I have to do a new one?
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Yes you have to upload a fresh copy and install again. But there is a prevent from loosing all info of database, just save your mysql database. Then reupload it. Its pretty easy.
-
Re: TravianX Advocaite Revision 4.8.5 Collection
ok, thanks!
---------- Post added at 06:19 PM ---------- Previous post was at 05:55 PM ----------
there are problems with npc in palissade, at least for lvl 1
---------- Post added at 06:21 PM ---------- Previous post was at 06:19 PM ----------
gives this error
Warning: include(Templates/Build/1_3.tpl) [function.include]: failed to open stream: No such file or directory in /data/multiserv/users/665431/projects/1621705/www/build.php on line 122
Warning: include() [function.include]: Failed opening 'Templates/Build/1_3.tpl' for inclusion (include_path='.:/usr/lib/php') in /data/multiserv/users/665431/projects/1621705/www/build.php on line 122
-
Re: TravianX Advocaite Revision 4.8.5 Collection
please how to add natars willages?
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
ErOoR
please how to add natars willages?
just do the run_once thing, they wiil appear
---------- Post added at 07:52 PM ---------- Previous post was at 06:43 PM ----------
how to activate the golden club?
-
Re: TravianX Advocaite Revision 4.8.5 Collection
gold club is not yet finished so cant sorry
-
Re: TravianX Advocaite Revision 4.8.5 Collection
advocaite can you make a php file when i run it to repopulate oasis?
-
Re: TravianX Advocaite Revision 4.8.5 Collection
huh..he must do something for regenerate oasis troops,not repopulate:) ...maybe is something from database
-
Re: TravianX Advocaite Revision 4.8.5 Collection
yap to regenerate troops in oasis i mean
-
Re: TravianX Advocaite Revision 4.8.5 Collection
I only have 2 little "bugs" :-S
Palace can be upgraded to level 28, and hero's mansion to level 35 :|
---------- Post added at 10:47 AM ---------- Previous post was at 10:11 AM ----------
Found another bug:
Oasis can be conquered with chiefs/senators. And you can build building in village center.
-
Re: TravianX Advocaite Revision 4.8.5 Collection
somone could add code that regenerate some troops in oasis / natars village whenever somone is making new troops in random oasis village
-
Re: TravianX Advocaite Revision 4.8.5 Collection
I have a problem with oassis
I hvae installed this server on 30.08.2011 now i have problem i have restarted his now in oassis no troops and when i attack oassis troop desepear beffore when in oassis have troops work perfectly
help :rolleyes:
---------- Post added at 09:19 PM ---------- Previous post was at 08:49 PM ----------
and what is this in oassis natars troops :/
[url=http://imageshack.us/photo/my-images/822/seeb.jpg/]ImageShack
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Hi I have problem when I click anywhere I see Duplicate entry '1819' for key 1 can you help me?
-
Re: TravianX Advocaite Revision 4.8.5 Collection
ok guys i have decided on going a diferant way with oasis new version will have add WW and normal narta villages in admin panel as ill be moving away from run_once.php also means you can add them when ever,also each narta village will be 233pop and include residance barracks lvl 20 MB,WH,Grannary,acedamy and some other buildings so the 2 pop villages will be no more still alot moree updating to do to it before i reupload new version
-
Re: TravianX Advocaite Revision 4.8.5 Collection
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
advocaite
ok guys i have decided on going a diferant way with oasis new version will have add WW and normal narta villages in admin panel as ill be moving away from run_once.php also means you can add them when ever,also each narta village will be 233pop and include residance barracks lvl 20 MB,WH,Grannary,acedamy and some other buildings so the 2 pop villages will be no more still alot moree updating to do to it before i reupload new version
Please don't add residences to natar villages as long as catapults aren't done 100% :-S
-
Re: TravianX Advocaite Revision 4.8.5 Collection
I need urgent help,
Fatal error: Call to undefined function removeclimberpop() in /home/travianx/public_html/GameEngine/Automation.php on line 802
I dont know what sholud i do to fix that?
my website: Travian 200 X multiplayer game
Site its online but after login i become this error.
sorry for my bad englis :)
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
leemun
I need urgent help,
Fatal error: Call to undefined function removeclimberpop() in /home/travianx/public_html/GameEngine/Automation.php on line 802
I dont know what sholud i do to fix that?
my website:
Travian 200 X multiplayer game
Site its online but after login i become this error.
sorry for my bad englis :)
Having the same problem here.
Those lines are:
PHP Code:
$info_cat = "".$catp_pic.",".$this->procResType($tbgid)." damaged from level <b>".$tblevel."</b> to level <b>".$totallvl."</b>.";
removeclimberpop($data['to'],($tblevel-$totallvl));
$database->setVillageLevel($data['to'],"f".$tbid."",$totallvl);
}
}
}
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Grifit,could you help me?
I'm try to move map by buttons,it dosen't work... any fix?
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
Grifit
Having the same problem here.
Those lines are:
PHP Code:
$info_cat = "".$catp_pic.",".$this->procResType($tbgid)." damaged from level <b>".$tblevel."</b> to level <b>".$totallvl."</b>.";
removeclimberpop($data['to'],($tblevel-$totallvl));
$database->setVillageLevel($data['to'],"f".$tbid."",$totallvl);
}
}
}
change to this those lines
PHP Code:
$info_cat = "".$catp_pic.",".$this->procResType($tbgid)." damaged from level <b>".$tblevel."</b> to level <b>".$totallvl."</b>.";
//removeclimberpop($data['to'],($tblevel-$totallvl));
$database->setVillageLevel($data['to'],"f".$tbid."",$totallvl);
}
}
}
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Please reupload yours version + new fix... thanks
-
Re: TravianX Advocaite Revision 4.8.5 Collection
new link updated in first post and here
www.rar
includes all fixes from donn thanks heaps all my fixes adding nartars and procing medals can be done in admin pannel
if im missing a fix let me know but should be good can use cats in this release too
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
advocaite
new link updated in first post and here
www.rar
includes all fixes from donn thanks heaps all my fixes adding nartars and procing medals can be done in admin pannel
if im missing a fix let me know but should be good can use cats in this release too
thx :)
---------- Post added at 09:57 PM ---------- Previous post was at 08:13 PM ----------
advocaite new version is better thx,. :)
But please how to add troops in oase?
Thanks
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
traviankokos
thx :)
---------- Post added at 09:57 PM ---------- Previous post was at 08:13 PM ----------
advocaite new version is better thx,. :)
But please how to add troops in oase?
Thanks
Make a new file called oasis.php (or whatever) and put this in:
PHP Code:
<?php
include('GameEngine/Database.php');
$database->poulateOasis(2);
$database->poulateOasisUnitsLow();
?>
place the file into the root directory (where the index.php is) and just run that file. Loading could take some time, depending on world size. After its done, delete that file for safety reasons.
:rolleyes:
-
Re: TravianX Advocaite Revision 4.8.5 Collection
i create ally and have problem,..
Fatal error: Call to undefined method MYSQL_DB::getProfileMedalAlly() in /home/users/gam/bonus.mzf.cz/web/Templates/Alliance/overview.tpl on line 8
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
traviankokos
i create ally and have problem,..
Fatal error: Call to undefined method MYSQL_DB::getProfileMedalAlly() in /home/users/gam/bonus.mzf.cz/web/Templates/Alliance/overview.tpl on line 8
No function defined in db_MYSQL.php
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Thanks for the update, and all your work.
I have a few problems:
1. can't populate oasis. Tried what dzoki said, didn't work.
2. I found where to edit the building levels of natar villages in db_MYSQL.php, but eve if I edited it, they where still the same(edited the file befre installing travianx)
3. when I try to send out an attack I get this error:
Quote:
Fatal error: Call to undefined method Generator::getsort_typeLevel() in C:\wamp\www\GameEngine\Generator.php on line 69
Call Stack
# Time Memory Function Location
1 0.0015 404352 {main}( ) ..\a2b.php:0
2 0.2447 5282608 Units->procUnits( ) ..\a2b.php:34
3 0.2447 5282608 Units->loadUnits( ) ..\Units.php:45
4 0.2484 5283232 Generator->procDistanceTime( ) ..\Units.php:140
any help would be appreciated.
---------- Post added at 11:21 PM ---------- Previous post was at 11:18 PM ----------
and:
4. when I go on ranking, I don't appear there, and none of the users(multihunter, support, etc. It says: "The user szilard92 does not exist.") and I get this error:
Warning: Invalid argument supplied for foreach() in C:\wamp\www\GameEngine\Ranking.php on line 208
Call Stack
# Time Memory Function Location
1 0.0013 412536 {main}( ) ..\statistiken.php:0
2 0.2366 5112288 Ranking->procRankReq( ) ..\statistiken.php:17
3 0.2366 5112288 Ranking->procRankArray( ) ..\Ranking.php:80
-
Re: TravianX Advocaite Revision 4.8.5 Collection
slizard set your self as access 2 you wont get that error
for the profilemedalally error
add this function to db_MYSQL.php
PHP Code:
function getProfileMedalAlly($uid) {
$q = "SELECT id,categorie,plaats,week,img,points from ".TB_PREFIX."allimedal where allyid = $uid order by id desc";
$result = mysql_query($q,$this->connection);
return $this->mysql_fetch_all($result);
}
---------- Post added at 03:32 AM ---------- Previous post was at 02:41 AM ----------
for those with troops disapearing in oasis not all are populated so thats why it happens i didnt add populate oassis to admin folder due to timeing out and not populating all of them
-
1 Attachment(s)
Re: TravianX Advocaite Revision 4.8.5 Collection
Guys for those with issues on setting up oases or oasis make troops disapear please do this
install my new revision after go and drop the whole DBand replace DB with mine. Then register your account and do as please you should never have a issue with oases again,
I will make sizes 100 150 200 250 300 350 and 400 as wellif size 50 works
here is my db
Attachment 91978
WORLD SIZE must be set to 50 in install
my db name was travx2 so if you like name it that one too
here is world size 50 db with all oases populated
-
Re: TravianX Advocaite Revision 4.8.5 Collection
PHP Code:
The requested URL /GameEngine/Admin/Mods/install/ was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
-
Re: TravianX Advocaite Revision 4.8.5 Collection
and what are you trying to do did you extract it all properly into root of web folder
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
advocaite
and what are you trying to do did you extract it all properly into root of web folder
Admin/admin.php?p=natarstart
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
welduae
Admin/admin.php?p=natarstart
i have same problem
and also when i raid oases i get this error on header:
Code:
Warning: mysql_fetch_assoc(): supplied argument is not a valid MySQL result resource in /home/cafejw/public_html/travian/GameEngine/Units.php on line 196
Warning: Cannot modify header information - headers already sent by (output started at /home/cafejw/public_html/travian/GameEngine/Units.php:196) in /home/cafejw/public_html/travian/GameEngine/Units.php on line 239
after that when i change page this error appear:
Code:
Warning: mysql_result() [function.mysql-result]: Unable to jump to row 0 on MySQL result index 55 in /home/cafejw/public_html/travian/GameEngine/Database/db_MYSQL.php on line 1173
Warning: mysql_result() [function.mysql-result]: Unable to jump to row 0 on MySQL result index 56 in /home/cafejw/public_html/travian/GameEngine/Database/db_MYSQL.php on line 1173
Warning: mysql_result() [function.mysql-result]: Unable to jump to row 0 on MySQL result index 57 in /home/cafejw/public_html/travian/GameEngine/Database/db_MYSQL.php on line 1173
Warning: mysql_result() [function.mysql-result]: Unable to jump to row 0 on MySQL result index (countniu to number 97)in /home/cafejw/public_html/travian/GameEngine/Database/db_MYSQL.php on line 1173
Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/cafejw/public_html/travian/GameEngine/Database/db_MYSQL.php:1173) in /home/cafejw/public_html/travian/GameEngine/Session.php on line 53
and then troops dis appear!!!!
-
Re: TravianX Advocaite Revision 4.8.5 Collection
Everytihng work fine but i become one error:
Warning: Cannot modify header information - headers already sent by (output started at ......./public_html/GameEngine/Market.php:489) in /home/travianx/public_html/GameEngine/Units.php on line 238
-
Re: TravianX Advocaite Revision 4.8.5 Collection
dont know why your not getting natarstart error i dont get it and file is in new revision
also those who have issues with troops disapering when raiding
here is my db
Attachment 91978
its designed for world size of 50 and db table to be travx2 use it no more disapeer teh reason they go missing is they are attacking something not there
-
Re: TravianX Advocaite Revision 4.8.5 Collection
And one more bug:
After the attack the troopes disappears
Shows that returns several million troops and disappears.
-
Re: TravianX Advocaite Revision 4.8.5 Collection
I'll try out your db. My only problem is that I can't send out attacks, or raids, or anything. when I try sending out attacks I get this error:
Code:
Fatal error: Call to undefined method Generator::getsort_typeLevel() in C:\wamp\www\GameEngine\Generator.php on line 69
Call Stack
# Time Memory Function Location
1 0.0013 404592 {main}( ) ..\a2b.php:0
2 0.2281 5286584 Units->procUnits( ) ..\a2b.php:34
3 0.2281 5286584 Units->loadUnits( ) ..\Units.php:45
4 0.2313 5287208 Generator->procDistanceTime( ) ..\Units.php:140
[COLOR="Silver"]
-
Re: TravianX Advocaite Revision 4.8.5 Collection
hi guys !
please help me i set Aotumation but now i give this Error
802Duplicate entry '184801' for key 'PRIMARY'
-
Re: TravianX Advocaite Revision 4.8.5 Collection
no more errors when attacking with your DB :)