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[Development] Ultimate Source Code for Customs
Hello, good as the title says this issue is final purpose, to get to hone a custom code added or mods for the client side of Mu Online, and upon completion of the project, the code is made available to all Forum users.
The idea is to add all those mods, (the most famous) between Mu Online community generally, that are both useful and they are well aesthetically speaking.
Well, I'll start showing what I have so far...
Pics:
http://i.imgur.com/V7yjO.jpg
http://i.imgur.com/y3KeJ.jpg
Quote:
Camera (with effect as of: RMST, when it returns to normal position) + MiniMaps (with the peculiarity that is displayed and hidden by pressing: SHIFT 2 times to not bother with Season 5 of Map Screen Webzen) + Fog (with density just for this, do not cover the sky) + Sky (although still need to fix the bug of the black square) + System succession of day and night time (with the sky).
:thumbup:
Quote:
But still missing things like increased range of vision of the camera (as did that of ENCTeam zemattana), arrangement or loop load items in the dll, so that you can load 512 main.exe items and textures for each category (as he did zemattana the ENCTeam dll), and the source code of Gembrid Glow.dll
:wink:
Quote:
The code will be available to the community the project (2005 Visual Studio)+ full of it, for those who want or have a way to add some other things and wants to contribute (obviously explaining briefly relied upon or was it changed or added and if the code is not yours, specifying who you are, and how we do).
PS: I almost forgot to tell you that like the dll vcorp, RMST and many more... This code is also much with the option to upload or not upload the configuration options of the dll from a file. ini external to it, in this case Config.ini look:
http://i.imgur.com/sw5zc.jpg
http://i.imgur.com/65X5M.jpg
To download press the button or image that says: Download (below).
Code:
Updated Links! -> (29/03/2012)
Code:
Credits:
RMST
vcorp
MyGSFun
MuLegend
Alpg
Brain
Genilson17
Nemesis
aHelper
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re: [Development] Ultimate Source Code for Customs
nice , you showed perfect sky bg, but dont upload it , can u upload images of sky ?
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re: [Development] Ultimate Source Code for Customs
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re: [Development] Ultimate Source Code for Customs
Detour is bad, very slow intercept. You will have trouble with some DL skill and lags in locations with many of objects.
Hint: Emulate OpenGL library (will fix bug of lags and DL skill shadow raven)
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re: [Development] Ultimate Source Code for Customs
Thanks mauro07 for your work, camera, minimap, work great, but sky have that annoying bug with black area,first i thought that are some wrong offsets, tested with some offsets, but seems that all offsets are right, even more i find that more offsets are working, for example:
Code:
SkyHook working offsets for 1.03k
-0057FF90
-00580E50
Code:
Display working offsets for 1.03k
-0060171F
-00601724
-0060168B
-0060175F
I try more modifications of sky code, but no luck, the bug still present.I have try your idea and seems like in some area of Lorencia sky works great with no bugs, i leave some screens for reference.
http://img189.imageshack.us/img189/7...0216120000.jpg
http://img607.imageshack.us/img607/9...0216120001.jpg
Area of Lorencia were sky work with no bugs:
http://img98.imageshack.us/img98/329...0216130002.jpg
http://img842.imageshack.us/img842/2...0216130003.jpg
http://img696.imageshack.us/img696/2...0216130004.jpg
ImageShack(TM) slideshow
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re: [Development] Ultimate Source Code for Customs
Quote:
Originally Posted by
Brain
Detour is bad, very slow intercept. You will have trouble with some DL skill and lags in locations with many of objects.
Hint: Emulate OpenGL library (will fix bug of lags and DL skill shadow raven)
Yes, some skills crash Client
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re: [Development] Ultimate Source Code for Customs
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re: [Development] Ultimate Source Code for Customs
Thank you all for your support ... I mean first of all ... I have already done some theories that happens on the square black bug, which rotates with the rotation of the camera ... and my problem is the main.exe, ie not the same vcorp said that the code is functional versions: 1.06, 1.07 and MU Blue?, these are all protocols Season 5 and Koreans ... maybe that's why in this particular area of Lorencia, the sky works correctly and on other points on the map no. in my opinion is to make some extra arrangements for the main.exe previous versions to 1.06 and 1.07, (To be sure this would have to test the sky in one of these versions is that ... you already look main.exe all offsets for version 1.07x). Season 5 Episode 4, and also I have the sky, and fog chamber for this version. I compile a new dll for this main.exe (which comes in IGCN patch, which also has arrangements to use the Korean Cash Shop).
Then again I also want to explain a point that had already made clear in a previous message, and that the code of sky, already provided in versions such as: 0.99B+, and it works or at least in part, by the sky shown, just not correctly positioned in the coordinates of the screen, there appeared to be a misunderstanding between the 3d camera code that does not have ClipY, which instead has: TLeft, TRight, BLeft and BRight, to generate the separate movement of the Y axis on the screen, and well, I think that is why the sky textures are not placed correctly. WHY REPEAT: "WHO WANTS TO PUT VERSION 0.99B SKY + OR OTHERWISE BE LESS THAN 1.00, WILL HAVE TO BE GIVEN THE TASK OF RETHINKING THE CODE." despite this, the offset to leave for main.exe 0.99B+ are correct.
Sky Images you can downloads of any post de ZergNM, here in RaGEZONE, of main 0.97d + 3d + sky or 1.04x + 3d + sky.
PS: I want to leave a small Research for main.exe version 1.07P+ (1.07.42) (Kor), which made my good friend, Stone, and very kindly step some time ago, the credits in this case are for: Stone.
Code:
void ChangePath(const char* Map, ...)
{
memcpy((DWORD*)0x931AF0,Map,17); // Main 1.07P+
HookExactOffset(0x931AF0,0x00711AD5,0x68); // Main 1.07P+
}
*
void LoadImageJgpForMap(char* ImagePatch, DWORD PrintCode)
{
_asm
{
Mov Edi, 0x006F329E // Main 1.07P+
Push 0x1
Push 0x2900
Push 0x2601
Push 0x7B69
Push 0x931AF0 // Main 1.07P+
Call Edi
Add Esp,0x14
}
}
*LoadMap(Map);
_asm
{
MOV EDI, 0x007B61D6 // Main 1.07P+
CALL EDI
MOV ECX,EAX
MOV EDI, 0x007B6564 // Main 1.07P+
CALL EDI
MOV ECX,EAX
MOV EDI, 0x0070FBCE // Main 1.07P+
CALL EDI
}
Sleep(100);
}
else if( Map == 77 || Map == 78 || Map == 57 || Map == 58)
{
*(BYTE*)(0x0070FB69) = 0x75; // Main 1.07P+
}
else
{
*(BYTE*)(0x0070FB69) = 0x75; // Main 1.07P+
}
}
}
*void MiniLoad()
{
int Map;
char FullMapName[200];
Map = *(unsigned char*)0x0091A3E4; // Main 1.07P+
if( Map == 0 ||
Map == 1 ||
Map == 2 ||
Map == 3 ||
Map == 4 ||
Map == 6 ||
Map == 7 ||
Map == 8 ||
Map == 10 ||
Map == 24 ||
Map == 30 ||
Map == 33 ||
Map == 34 ||
Map == 37 ||
Map == 38 ||
Map == 41 ||
Map == 51 ||
Map == 56 ||
Map == 57 ||
Map == 63)
{
sprintf_s(FullMapName,"World%d\\Map1.jpg",Map+1);
*(BYTE*)(0x00707647) = 0xEB; // Main 1.07P+
memcpy((DWORD*)0x91CD90,FullMapName,17); // Main 1.07P+
}
else if( Map == 77 || Map == 78)
{
*(BYTE*)(0x0070FB69) = 0x75; // Main 1.07P+
}
else
{
*(BYTE*)(0x0070FB69) = 0x75; // Main 1.07P+
}
}
void MiniMap()
{
*(BYTE*)(0x007680DD) = 0x90; // Main 1.07P+
*(BYTE*)(0x007680DD+1) = 0x90; // Main 1.07P+
HookThis((DWORD)&MapChecker1, 0x0070FB5A); // Main 1.07P+
HookThis((DWORD)&MapChecker2, 0x0061E97D); // Main 1.07P+
}
To test, if the effect of changing the key: 'TAB' for 'SHIFT', fulfills its function... to allow us to open the one hand the minimap and the other the Screen Map of Webzen.
All of us who are apprentices or Mu Coders, we have to get more solidarity in the community and work as much as we can to try to re-live Mu Online (to again be the popular game that was before).
And also I give my re-construction of the 3D camera source code for old versions main.exe as: 0.99B+
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re: [Development] Ultimate Source Code for Customs
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re: [Development] Ultimate Source Code for Customs
Mauro07 DarkEmpire here and there is the Stone ^ ^ want to talk to you ...
Nice work!
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re: [Development] Ultimate Source Code for Customs
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re: [Development] Ultimate Source Code for Customs
nice shareing :)
mauro07 you have any chat program i want to talk with you
Skype:yasx6000
msn:holythelegend@gmail.com
edit:
nemisis you apper as offline in my messanger connect to himT_T
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re: [Development] Ultimate Source Code for Customs
Anyone have any information about zemattana, as I can get in touch with him? or someone knows something about how the version made the main.exe 1.07V + (Season 6 Episode 1), load 512 Items and 512 Textures for each category?
PS: It would be perfect for this version of main.exe, because as we all know the main 1.03k like many others... does not support extending the limit load items using normal Webzen loops. Come on guys do an outstanding job of all, once for a change!
---------- Post added at 10:49 PM ---------- Previous post was at 07:59 PM ----------
Well here I leave my camera source for 3d + fog to old school main.exe
Camera Src for Old School Main.exe by Nemesis
PS: (including camera offsets for main.exe 0.99B+ Chs)
Credits: [DGE]sobieh, [BoR]zergnm, [RMST]kernighan and Nemesis(me) xD.
PS 2: Well guys I'm going to end up with some research's more and I hope you learn all that I have released today. lucky!
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re: [Development] Ultimate Source Code for Customs
mauro07 connect to msn!
edit:
you still offline!!!
maybe you have skype:yasx6000
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re: [Development] Ultimate Source Code for Customs
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re: [Development] Ultimate Source Code for Customs
the minimap is in trouble when you go to Blood Castle 8, I used in my design + 1.07P
Sky 100%
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re: [Development] Ultimate Source Code for Customs
Thanks for doing the tests, my friend, I am working with version 1.07x main.exe, I have all offsets Minimap, Sky, Camera and Fog in a few minutes but I am going to test.
PS: I put pictures for all to see the final result codes + Minimap source and sky to 1.07x
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re: [Development] Ultimate Source Code for Customs
Who can add it to it main? I'm want test it. Comile dll for me for it main.exe]]]
Download 1.rar from Sendspace.com - send big files the easy way
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re: [Development] Ultimate Source Code for Customs
acumu1 can you put here some screens of sky in 1.07P+?
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re: [Development] Ultimate Source Code for Customs
I'm no longer working on main 1.07P + now I'm hacking on the main JPN 1.03H it is already complete (Minimap, 3D, Sky, frog) 90% need to get sky + frog appears
here's some pictures
http://i.imgur.com/2fjxQ.jpg
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re: [Development] Ultimate Source Code for Customs
Can you tell me how to fix the problem was with the black square?
1.07x: Test
http://i.imgur.com/s4ReG.jpg
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re: [Development] Ultimate Source Code for Customs
offset can be wrong that you think ... I'll post my img sky could be that too
Download
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re: [Development] Ultimate Source Code for Customs
The problem persists... apparently the code is not 100% functional with all versions of 1.06 and 1.07 main.exe, maybe with some other and with other not... although I have no idea why.
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re: [Development] Ultimate Source Code for Customs
I have the same problem of mauro07
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re: [Development] Ultimate Source Code for Customs
Quote:
Originally Posted by
Genilson16
I have the same problem of mauro07
Me to, same annoying bug, i have try all that i know, even change offsets, i can not figure out what is the problem....acumu1 from your screens i see that you do not have the same bug as us, please share with us the fix...
Test from 1.03Y,Japan
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re: [Development] Ultimate Source Code for Customs
I use the same thing as you, same source, you should be looking for the wrong offsets.
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re: [Development] Ultimate Source Code for Customs
Quote:
Originally Posted by
acumu1
I use the same thing as you, same source, you should be looking for the wrong offsets.
Can you please share some offsets from any main you have, to try compare them with other versions?
This is the offsets from 1.03Y:
Code:
Display 0x0062104E [working ofssets : 62104E / 621053 / 621058 / 6210160]
SkyHook 0x00598C40 [working offsets : 598FE0 / 599390 / 59A480]
Blend 0x00612D90 [working offsets : 612BD9 / 612FCC / 612D90 / 61305B]
Unblend 0x00612D11 [WORKING OFFSETS : 612BFB / 612E2B]
I really can not figure out what is the right offsets, please share with us your offsets from an working sky src an your main version.
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re: [Development] Ultimate Source Code for Customs
Well, I'm working on a solution to the problem with the sky, while the meeting left here for those who may be needed, some offsets Camera.
PS:
Quote:
//Estos son todos los Research's que he estado haciendo en distintas versiones
//de main.exe para las funciones de camara.
//0.97d (KOR) [Thanks to sobieh]
Camera_Zoom = 0x0051F7F1;
Camera_PosZ = 0x0054D970;
Camera_RotZ = 0x088A35E0;
Camera_RotY = 0x0054DD4C;
Camera_TLeft = 0x004F4468;
Camera_TRight = 0x004F447E;
Camera_BLeft = 0x004F448E;
Camera_BRight = 0x004F449E;
Camera_ClipX = 0x0054DCB0;
Camera_GlClip = 0x0051F862;
//0.99B+ (CHS)
Camera_Zoom = 0x005C67F1;
Camera_PosZ = 0x005FA5B8;
Camera_RotZ = 0x081B95A4;
Camera_RotY = 0x005FBD74;
Camera_TLeft = 0x00593085;
Camera_TRight = 0x00593099;
Camera_BLeft = 0x005930A7;
Camera_BRight = 0x005930B5;
Camera_ClipX = 0x005FBCDC;
Camera_GlClip = 0x005FB7CC;
//1.00M (VTM) [Thanks to DMichael]
Camera_Zoom = 0x00609921;
Camera_RotY = 0x0066365C;
Camera_RotZ = 0x07CC0D88;
Camera_PosZ = 0x006616B0;
Camera_ClipX = 0x00663540;
Camera_ClipY = 0x005D09EE;
Camera_GlClip = 0x00609BDA;
//1.02c (ENG)
Camera_Zoom = 0x006B20D0;
Camera_RotY = 0x007858B8;
Camera_RotZ = 0x07E80758;
Camera_PosZ = 0x00783720;
Camera_ClipX = 0x007857D4;
Camera_ClipY = 0x0065F837;
Camera_GlClip = 0x006B2373;
//1.03k (JPN) [Thanks to Brain]
Camera_Zoom = 0x006001E9;
Camera_RotY = 0x0088BC78;
Camera_RotZ = 0x0809F150;
Camera_PosZ = 0x0088ACFC;
Camera_ClipX = 0x0088BB18;
Camera_ClipY = 0x005AB4CD;
Camera_GlClip = 0x0088BB4C;
//1.07h (KOR)
Camera_Zoom = 0x0061E7F9;
Camera_RotY = 0x008D22CC;
Camera_RotZ = 0x081772B8;
Camera_PosZ = 0x008D1350;
Camera_ClipX = 0x008D2194;
Camera_ClipY = 0x005C8829;
Camera_GlClip = 0x0061E9E4;
//1.07x (KOR)
Camera_Zoom = 0x00623159;
Camera_RotY = 0x008E02EC;
Camera_RotZ = 0x08187FA8;
Camera_PosZ = 0x008DF35C;
Camera_ClipX = 0x008E01B4;
Camera_ClipY = 0x005CC759;
Camera_GlClip = 0x00623344;
//1.07P+ (KOR) [Thanks to Stone]
Camera_Zoom = 0x004A78F9;
Camera_RotY = 0x008E198C;
Camera_RotZ = 0x0818BC50;
Camera_PosZ = 0x008E1364;
Camera_ClipX = 0x008E227C;
Camera_ClipY = 0x005DC099;
Camera_GlClip = 0x004A7B8A;
//1.08a (KOR) [Thanks to chris05]
Camera_Zoom = 0x004A7959;
Camera_RotY = 0x0092797C;
Camera_RotZ = 0x082250E0;
Camera_PosZ = 0x00927354;
Camera_ClipX = 0x00928284;
Camera_ClipY = 0x005F43F7;
Camera_GlClip = 0x004A7BEA;
Camera_GlClipCS = 0x004A7B7A;
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re: [Development] Ultimate Source Code for Customs
Well to fix this xD
The code of vcorp than we have is a DEMO version, it is common that it does not work as intended.
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re: [Development] Ultimate Source Code for Customs
The problem with the sky does not make sense because the code we are using, is rebuilding the original vcorp code to version 1.03g main.exe of Japanese protocol, ie it should work correctly with version 1.03k main.exe well... that is very similar to each other both main.exe
PS: Someone pass me some Main.exe v1.03g Japanese Protocol or 1.03G+ too Japanese Protocol? To see if this works properly main.exe code. and to get me out of doubt, if that is the original main.exe for which the code was made or perhaps it was the version: 1.03G+ also Japanese.
Example: Main.exe v1.03g (Jpn) = 1.03.07
but the Main.exe v1.03G+ (Jpn) = 1.03.33 (This is more advanced, and perhaps that's why the code does not work well in main.exe 1.03.11 (Jpn) and 1.07.24 (Kor) (versions that are less advanced than 1.07P+)... while that 1.07.42 (Kor) works well).
These are my assumptions about the subject... zergNM can also ask, to help us with this, the sky was able to place without problems main.exe versions: 0.97.04 (Kor) and 1.04.24 (Kor).
I have seen this vcorp code works properly also in main.exe 1.05X+ (Kor) Season 4 Episode 2, and 1.06D+ (Kor), Season 5 Episode 1.
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re: [Development] Ultimate Source Code for Customs
As Always you will never be a "coder" stop asking people for help and things as i mentioned before you should rename your nick to nemmesis shit coder your pathetic
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re: [Development] Ultimate Source Code for Customs
Just ordered a main.exe 1.03g or 1.03G+ Japanese version, because I have those versions. why you say that I'm pathetic?
I think the only thing that is pathetic here is you, because only leave messages to discredit, rather than help the cause, plus... 're fighting and that the issues are filled with spam... I will not answer more stupid conjectures made by the user or any other. me a moderator please remove this post with insults towards me, otherwise bad memory such messages are spam, add nothing to the main topic, ie are others.
Also... not being a good "coder" as you say... I was grateful at the same number of messages, more than twice as often as you ... undoubtedly this is because I'm more useful to more people in the community than it is you. no offense.
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re: [Development] Ultimate Source Code for Customs
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re: [Development] Ultimate Source Code for Customs
Forget what I said earlier... and fix it!
Results of tests made in 0.99B+ (0.99.28) [Chs]:
http://i.imgur.com/82R9y.jpg
After a little study of what is OpenGL... I was finally able to make the fog take exactly the coordinates that I want the sky, while the sky looks right.
Results of tests made in 1.03k (1.03.11) [Jpn]:
http://i.imgur.com/upKQz.jpg
PS: Perfect combination of Sky + Fog!
Global Message (Golden & Green Color 100%, MiniMap with Shift Key 95%):
http://i.imgur.com/oNPwH.jpg
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re: [Development] Ultimate Source Code for Customs
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re: [Development] Ultimate Source Code for Customs
Thank you for the incredible support they gave me the forum and many people also are not the forum... pentium special thanks to... because he gave me the guideline on I had to return to reason, to fix the sky... and good in some way by what I said yesterday msn... today the sky works well ... chris05 also thank for being so kind... and give us Genilson and I the pattern on an issue that had to change some values in the dll... and in general thanks to all ... I'll update the theme... as soon as it is able to make the MiniMap can only be opened by pressing "shift", that is... delete the original function inside the main.exe by pressing "tab", so that the work is completed.
PS: After that I upload the code for the entire project.
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re: [Development] Ultimate Source Code for Customs
I will cry :(: with ur post =(
Good job man ^^, but thanks for all users from rz cuz ur works is based in all works of rz users :)
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re: [Development] Ultimate Source Code for Customs
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re: [Development] Ultimate Source Code for Customs
Great Job! La verdad que no me sorprende que hallas encontrado la forma de hacer funcionar todo, espero con ancias poder usarlo en mis mains ;) Saludos.
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re: [Development] Ultimate Source Code for Customs
you want to know why your shit mauro ?
because you dont stop asking people for their sources and even in the pictures that you published now you wrote developed by nemesis Mu Coder when you cant code anything from scratch and after all this you try to prove that your coder ? thats pathetic "nemesis mu coder"
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re: [Development] Ultimate Source Code for Customs
he doing, what he can, people support him, like our work, so... :)
thanks, good job ;)
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re: [Development] Ultimate Source Code for Customs
Quote:
Originally Posted by
Y2J
you want to know why your shit mauro ?
because you dont stop asking people for their sources and even in the pictures that you published now you wrote developed by nemesis Mu Coder when you cant code anything from scratch and after all this you try to prove that your coder ? thats pathetic "nemesis mu coder"
I think that he finally is making some things for himself, also he release all the work that he made...
btw, why so angry with him?
Another thing, maybe he cant code from scratch, but, what about u? i never seen one release from u, just crapping crapping and more crapping, u are really annoying
PD: good job mauro / buena mauro, a ver si ahora progresas a partir de esto ^^, igualmente no entiendo que necesidad tenes de ponerte mucoder, para los verdaderos programadores que los llamen mucoders es un insulto jajaj
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re: [Development] Ultimate Source Code for Customs
Stop flamming to the guy xD, how Mephis says, he do that he can, we know all that he did, was thanks to not stop to ask,request,make blowjob to all real coders here :) , but he make a good work for join all that coders say, but how ppl say here there is no necesary to put "NEMESIS MUCODER" cuz really u don't make nothing just join all sources and offsets that mucoder make it cuz if u see :)
Sky Source,3D Camera,Day Night,Minimap < VCORP
Camera 3D < Sobieh
Fog, Camera 3D < RMST
Offsets and guides thanks to rz users cuz the 60% of ur offsets are wrong :)
Creditos for u, Compile a dll based on sources and guides from rz users, in a few words :) "U r not a MuCoder"
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re: [Development] Ultimate Source Code for Customs
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re: [Development] Ultimate Source Code for Customs
Well, if it is true ... not deserve really be considered a Mu Coder... because as some of you say "only unifies the work of others whether they deserve to be called mu coders", however I do not think I want to be recognized for doing something new or improve any existing... I admit I should not have put that message, let alone take the picture to show it here in the forum with the message on the screen... I think I was somehow trying to cause some of these reactions to some of you (sorry for that)... but I really am a person who costs too much not to try to draw attention... well... changing the subject... as promised here is a debt I'll update the source code on the main theme (so the first page)... serves as an observation that I will only leave 2 source code + your specific projects... for versions of main.exe: 1.03k (Jpn) and 0.99B+ (Chs), anyway... Research's making some few you can use with any version you prefer main.exe (whether main.exe old school or newer). So without further ado... I keep seeing that you can add and I'll keep updating the files on this topic. luck to all and have a happy day.
Download Custom Source for 0.99B+ (Chs)
Download Custom Source for 1.03k (Jpn)
PS: (Links also updated main theme)
PS 2: All the best... and well... the promise (as always), I'm going to continue working for love of the game.
PS 3: If more people who call themselves as "Mu Coders", to make things a little more love for the game, for the common benefit of all users of the forum and not many non-profit... would achieve great things will surely make... working together for a common goal... but... that's just dreaming.
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re: [Development] Ultimate Source Code for Customs
mouro07 dont listen to any one you made a perfect work with this source
and fix the black screen bug /
really thx dude :D
you made a good work ....
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re: [Development] Ultimate Source Code for Customs
Well, I admit that was less active these last days... but is that doing endless was is stipulated for the Fog (among other things), and I had some time to add some new functions to the dll to change the IP, Version, Serial and folder of photographs of the main.exe, will soon be updating the source code, with this and more new things.
http://i.imgur.com/NQ0Dj.jpg
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re: [Development] Ultimate Source Code for Customs
I think u can put the configs in other .inis =S not in the config.ini cua that works with mu.exe :) is just a suggest.
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re: [Development] Ultimate Source Code for Customs
Quote:
Originally Posted by
[KeysS]
I think u can put the configs in other .inis =S not in the config.ini cua that works with mu.exe :) is just a suggest.
What's the problem with that? wouldn't cause any error with mu.exe
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re: [Development] Ultimate Source Code for Customs
Some time ago and I've been doing some research on how to do to successfully add new wings to the server/client... and I think the hardest part is the effects of light and other things... but good is what I'm working now as add various effects (which already exist within the main.exe belonging to any item), other items (aggregates). something like the glow but instead of glow... these effects to which I refer would be: bloom or blur
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re: [Development] Ultimate Source Code for Customs
[KeysS]: yes, you can put the configs in other .ini file... with some modifications in source (easy).
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re: [Development] Ultimate Source Code for Customs
Quote:
Originally Posted by
mauro07
[KeysS]: yes, you can put the configs in other .ini file... with some modifications in source (easy).
I know that i was making a suggets for ur own release :) is just a idea :)
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re: [Development] Ultimate Source Code for Customs
I am currently working with the full source code developed by: Gembrid (Hybrid), to visualize the 2 arms in the back of the PJ, when you walk in safes zones... the original code... brings many offsets, for many different main.exe versions, but as the new main.exe of Korea and Japan, this is already implemented... only serve to some old main.exe as: 0.99B+, in that I am currently working... trying to do all Research's necessary for the version 0.99B+.
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re: [Development] Ultimate Source Code for Customs
Add please in it main 1.02.11 JPN Please
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re: [Development] Ultimate Source Code for Customs
Well, promises are... here I leave the new code, updated with the options to change: version, serial and ip from Config.ini, this time with offsets to 1.07x (Kor).
Download Custom Source for 1.07.24 (KOR)
PS: I mean that also includes the code of Minimap for this version + offsets... but we must test whether the minimap works well, someone please upload photos... (Thanks to my friend Stone for helping with the minimap).
PS 2: Later I'll be updating the main post.. ^^
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re: [Development] Ultimate Source Code for Customs
Quote:
Originally Posted by
1313
Add please in it main 1.02.11 JPN Please
Why do u not do it yourself?You just have to change some offsets and compile the source, hooked to your main, and that is all.
Some offsets for ReedLanServer:
Code:
BLEND = 006B8419
UNBLEND = 006B839A
SKYHOOK = 00600C70
DISPLAY = 006D148F
MAINSTATE = 007D3B84
MAP = 007D60C9
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re: [Development] Ultimate Source Code for Customs
Thanks CodeBlocks, for help to this user for me... good job in conducting the Research of offsets for the sky in the version 1.02k JPN and cheese discuss some things with you personally, you can connect to msn? (and pass me your email address because I haven't) Thanks.
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re: [Development] Ultimate Source Code for Customs
3d offsets for 1.03W+[ENG]:
0047FC31
0825DF68
00959984
004AA119
0095935C
0095A274
005F480C
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re: [Development] Ultimate Source Code for Customs
//1.03W+ [ENG] SKY Offsets Research
SkyHook = 0x5C4300;
Display = 0x4AB787;
MainState = 0x990D98;
Map = 0x995A88;
Blend = 0x645B20;
UnBlend = 0x645AA1;
//1.03W+ [ENG] FOG Offsets Research
int *MAP_CHECK = (int*)0x00995A88;
int *MAP_ADD_EFFECT = (int*)0x00995A88;
int *MAIN_STATE = (int*)0x00990D98;
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re: [Development] Ultimate Source Code for Customs
Well... indeed... in these last days I found myself working and studying hard, to make more changes (this time mine) and I met lots of interesting data on how to add graphic effects (not glow) to new items added in the main.exe (like many of the items of AriethMu), studied more thoroughly some basics of the Assembly, and C++, come to the conclusion that it is not impossible or very difficult to do... maybe that is why in a few days to go show the results of my further research.
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re: [Development] Ultimate Source Code for Customs
mauro07 please send dll for me with it:
BLEND = 006B8419 UNBLEND = 006B839A SKYHOOK = 00600C70 DISPLAY = 006D148F MAINSTATE = 007D3B84 MAP = 007D60C9
Because I have error when compile dll "glut"
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re: [Development] Ultimate Source Code for Customs
Quote:
Originally Posted by
1313
Because I have error when compile dll "glut"
Use the dll attach and go to :
Code:
C:\Program Files\Microsoft SDKs\Windows\v7.0A\Include\gl
And paste the dll i uploaded,after that use the libraries in the attach, and go to :
Code:
C:\Program Files\Microsoft SDKs\Windows\v7.0A\Lib
And paste there the libraries.
Code:
PS:
The ReedLan main is 1.04J (1.04.10/22755) and not 1.02K (1.02.11/22556)
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re: [Development] Ultimate Source Code for Customs
1313: I'm just going to compile a dll for main.exe version: 1.02k or 1.04j (whatever you want to change that), if you send me the offsets for the 3D camera first... that I have no interest in me to look for the camera, and also that main.exe you sent me several times already... not even know which version is good, so I can not prove any of my clients, not that customer will... if it goes on: 1.04j or 1.02k. PLEASE BE MORE SPECIFIC!!!
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re: [Development] Ultimate Source Code for Customs
CodeBlocks, Main reedlan in real not 1.04.10 (J) Kor it is fact! Main of reedla 1.02.11 Jpn! Check!
After insert new library I have error, too. But other and many. Please help me with it dll...
---------- Post added at 08:32 PM ---------- Previous post was at 08:06 PM ----------
I cant found all values from guide.
Quote:
Camera_Zoom = 35 - zooming in/out
Camera_RotY = -48.5 - rotate up/down
Camera_RotZ = -45 - rotate left/right
Camera_PosZ = 150 - additional value for corrent Y rotating
Camera_ClipX = 1190 - area filled with textures, x value
Camera_ClipY = 2400 - area filled with textures, y value
I founded only
Camera_ClipX = 007B5834
Camera_RotY = 007B5920
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re: [Development] Ultimate Source Code for Customs
//1.03W+ (ENG) Camera Research:
Camera_Zoom = 0x004AA119;
Camera_RotY = 0x00959984;
Camera_RotZ = 0x0825DF68;
Camera_PosZ = 0x0095935C;
Camera_ClipX = 0x0095A274;
Camera_ClipY = 0x005F480C;
Camera_GlClip = 0x0047FC31; //2000
Camera_GlClip = 0x0095A2A0; //3000
PS: Offsets are the same today I bring a DMichael previous page, but these are identified, to know where in the source place them correctly. The credits are for the Research DMichael
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re: [Development] Ultimate Source Code for Customs
the only reason that i dont contune reseacrh on 1.03W+ because i working on other version and allready got Sky Fog 3D PrintGlobal
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re: [Development] Ultimate Source Code for Customs
1.03w+ global print:
553110
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re: [Development] Ultimate Source Code for Customs
Fixed all for 1.03W+ Eng.
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re: [Development] Ultimate Source Code for Customs
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re: [Development] Ultimate Source Code for Customs
yes working perfectly in s6
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re: [Development] Ultimate Source Code for Customs
i cant find offset of main 1.03k vtm. who can find and share offset ? thank
link main 1.03k vtm : main1.03k vtm.zip
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re: [Development] Ultimate Source Code for Customs
for main.exe 1.03k (Vtm protocol), this are offsets for SKY, FOG and MESSAGE GLOBAL:
SKY OFFSETS FOR 1.03k (Vtm)
Blend = 005F36E0;
UnBlend = 005F3661;
MainState = 008D5094;
SkyHook = 0057FD70;
Display = 0060113C;
Map = 008C3F80;
FOG OFFSETS FOR 1.03k (Vtm)
int *MAP_CHECK = (int*)0x008C3F80;
int *MAP_ADD_EFFECT = (int*)0x008C3F80;
int *MAIN_STATE = (int*)0x008D5094;
GLOBAL MESSAGE OFFSET FOR 1.03k (Vtm)
#define Main_PrintGlobal 00516050H //1.03k (Vtm)
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re: [Development] Ultimate Source Code for Customs
Quote:
Originally Posted by
mauro07
for main.exe 1.03k (Vtm protocol), this are offsets for SKY, FOG and MESSAGE GLOBAL:
SKY OFFSETS FOR 1.03k (Vtm)
Blend = 005F36E0;
UnBlend = 005F3661;
MainState = 008D5094;
SkyHook = 0057FD70;
Display = 0060113C;
Map = 008C3F80;
FOG OFFSETS FOR 1.03k (Vtm)
int *MAP_CHECK = (int*)0x008C3F80;
int *MAP_ADD_EFFECT = (int*)0x008C3F80;
int *MAIN_STATE = (int*)0x008D5094;
GLOBAL MESSAGE OFFSET FOR 1.03k (Vtm)
#define Main_PrintGlobal 00516050H //1.03k (Vtm)
thank for you verry max !. you can find offset 3D camera main1.03k vtm ? thank a gian ^^!
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re: [Development] Ultimate Source Code for Customs
Try these... (although probably not well) is that the 3D camera, believe it or not are more difficult to find.
1.03k (Vtm) 3d Offsets (NO TESTED):
ZOOM = 889A98
ROTY = 889C60
POSZ = 888CEC
GLCLIP = 8D4778 //2000
CLIPY = 65F837
GLCLIP = 65F907 //3000
They are not all ... but it is the one I could find using OllyDbg ... and a bitmap data in any way with WinHex editor Proval ... to be sure.
PS: Ask offsets for any main.exe version, which will gladly looking for sky, fog and global message.. but only if they leave main.exe in attachment.
---------- Post added at 12:41 AM ---------- Previous post was at 12:31 AM ----------
http://forum.ragezone.com/f196/find-...-using-656118/
caothuphutho: I recommend you see this, and pay close attention, because there is explained very well how to find offsets correctly all the 3D camera, so simpler than using ollydbg.
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re: [Development] Ultimate Source Code for Customs
i comping source but error:
Code:
d:\server games muonline\source\custom source (1.03.11)\Sky.h(7) : fatal error C1083: Cannot open include file: 'gl\glut.h': No such file or directory
d:\server games muonline\source\custom source (1.03.11)\Sky.h(7) : fatal error C1083: Cannot open include file: 'gl\glut.h': No such file or directory
d:\server games muonline\source\custom source (1.03.11)\Sky.h(7) : fatal error C1083: Cannot open include file: 'gl\glut.h': No such file or directory
please help me. thank for all
---------- Post added at 02:53 AM ---------- Previous post was at 12:27 AM ----------
sorry i dont look CodeBlocks some fix ^^!
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re: [Development] Ultimate Source Code for Customs
Quote:
Originally Posted by
caothuphutho
i comping source but error:
Code:
d:\server games muonline\source\custom source (1.03.11)\Sky.h(7) : fatal error C1083: Cannot open include file: 'gl\glut.h': No such file or directory
d:\server games muonline\source\custom source (1.03.11)\Sky.h(7) : fatal error C1083: Cannot open include file: 'gl\glut.h': No such file or directory
d:\server games muonline\source\custom source (1.03.11)\Sky.h(7) : fatal error C1083: Cannot open include file: 'gl\glut.h': No such file or directory
please help me. thank for all
---------- Post added at 02:53 AM ---------- Previous post was at 12:27 AM ----------
sorry i dont look
CodeBlocks some fix ^^!
simply, copy GLUT.H in C:\Archivos de programa\Microsoft SDKs\Windows\v7.0A\Include\gl
copy Glaux.lib and glut32.lib in C:\Archivos de programa\Microsoft SDKs\Windows\v7.0A\Lib
download files codeblocs post http://forum.ragezone.com/f508/ultim...ml#post6549011
good luck
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re: [Development] Ultimate Source Code for Customs
Quote:
Originally Posted by
zed126
simply, copy GLUT.H in C:\Archivos de programa\Microsoft SDKs\Windows\v7.0A\Include\gl
copy Glaux.lib and glut32.lib in C:\Archivos de programa\Microsoft SDKs\Windows\v7.0A\Lib
download files codeblocs post
http://forum.ragezone.com/f508/ultim...ml#post6549011
good luck
okie! but I get the error :
Code:
Main.obj : error LNK2005: "int * MAP_CHECK" (?MAP_CHECK@@3PAHA) already defined in Camera.obj
Main.obj : error LNK2005: "int * MAP_ADD_EFFECT" (?MAP_ADD_EFFECT@@3PAHA) already defined in Camera.obj
Main.obj : error LNK2005: "int * MAIN_STATE" (?MAIN_STATE@@3PAHA) already defined in Camera.obj
please guide fix !
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re: [Development] Ultimate Source Code for Customs
Quote:
Originally Posted by
caothuphutho
okie! but I get the error :
Code:
Main.obj : error LNK2005: "int * MAP_CHECK" (?MAP_CHECK@@3PAHA) already defined in Camera.obj
Main.obj : error LNK2005: "int * MAP_ADD_EFFECT" (?MAP_ADD_EFFECT@@3PAHA) already defined in Camera.obj
Main.obj : error LNK2005: "int * MAIN_STATE" (?MAIN_STATE@@3PAHA) already defined in Camera.obj
please guide fix !
use the last update
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re: [Development] Ultimate Source Code for Customs
Quote:
Originally Posted by
zed126
use the last update
thank for you verry max :D !
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re: [Development] Ultimate Source Code for Customs
mauro07 please... I have other error - 'glaux'
Download 1.exe from Sendspace.com - send big files the easy way
Camera_ClipX = 007B5834
Camera_RotY = 007B5920
BLEND = 006B8419
UNBLEND = 006B839A
SKYHOOK = 00600C70
DISPLAY = 006D148F
MAINSTATE = 007D3B84
MAP = 007D60C9
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re: [Development] Ultimate Source Code for Customs
for 1.02k (Jpn) of MuReedLan Main.exe SKY OFFSETS CORRECTS ARE:
BLEND = 006B8419
UNBLEND = 006B839A
SKYHOOK = 00600C70
DISPLAY = 006D148F
MAINSTATE = 007E8088
MAP = 007D60C8
GLOBAL MESSAGE FOR 1.02k (Jpn):
#define Main_PrintGlobal 005A0C70H;
PS: The sky offsets wanted: CodeBlock were wrong... I check these color "red", are what I corrected and now if they are all correct.
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re: [Development] Ultimate Source Code for Customs
mauro i need to speak with you connect to msn please
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re: [Development] Ultimate Source Code for Customs
Need patch for sky for client and I found error in sourse code:
Quote:
{
for(int i=0 ; i<30; i++)
{
for(int j=0; j<6; j++)
{
images[i][j] = blankimage;
}
Why it is? When the worlds are not one by one. World1 - World19, World 25, World31 and etc
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re: [Development] Ultimate Source Code for Customs
J = Indicates the amount of textures to be loaded for each map, in this case indicates that should be less or equal than 6, which is fine because the sky is a "cube", and a cube has 6 faces.
I = Indicates the number of worlds than to the 6 textures must loaded in the 6 faces of the cube of sky.
that is what is not good or you don't understand?
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re: [Development] Ultimate Source Code for Customs
Like like like and like, thanks so much :D
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re: [Development] Ultimate Source Code for Customs
I can find all the offsets for the functions of the sky, no problem for any version of main.exe... not really very hard to do, so it is that I can do in 5 min (at most), but the offsets for the camera, are somewhat more complicated to find, since the search to be made is of type FLOAT , so I say again... I am available to all users of the forum ... whatever version of main.exe, for which you arrange to sky... I'll gladly contribute to the cause, as I have been doing since the beginning of this topic... but with 3 conditions which are:
1 - I need to know which version of main.exe is (means they must upload their main.exe to internet).
2 - the offsets for the 3D camera, I will not look for anyone, so here should be sought in advance to have them (meaning, if they intend to prove that the offsets of the sky to seek work well, must necessarily also share their camera offsets 3d, in case I do not have, and that are not online).
3 - do not ask me for extra help and video tutorials, guide / guides with photos, to learn how to find the offsets for yourself and / or to learn how to use the compiler in any case we already be doing it myself in the future, when you have some free time. (this is the reason why supply full source code + all libs + all project files and solution).
ps: to learn how to find offsets in main.exe camera (any version, except the old school), see this topic: http://forum.ragezone.com/f196/find-...-using-656118/
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re: [Development] Ultimate Source Code for Customs
Someone would have offsets for the MiniMaps 1.03k (VTM)
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re: [Development] Ultimate Source Code for Customs
Load please patch with bmp files for skyhook
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re: [Development] Ultimate Source Code for Customs
Here I leave to all those who have not been found on the Internet, or do not want to look for are taken :p SKY images for some Worlds.
Link: SOME SKY IMAGES
PS: Please ignore the folder: World52, because as we all know, but we do that all maps have SKY, (including those above the Index, 30), Elbeland (the World52) is different from all maps, as the black background (in Elbeland is Gray color). so obviously the offset to engage the SKY or Skyhook, is different.
Credits for editing these images of Sky are to: VCORP
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re: [Development] Ultimate Source Code for Customs
Quote:
Originally Posted by
mauro07
3 - do not ask me for extra help and video tutorials, guide / guides with photos, to learn how to find the offsets for yourself and / or to learn how to use the compiler in any case we already be doing it myself in the future, when you have some free time. (this is the reason why supply full source code + all libs + all project files and solution).
but u asked like 2 year everyone how to make that :D
funny isnt it ?:D
make something new mauro -,- ups i forget :D no more sources hahaha
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re: [Development] Ultimate Source Code for Customs
aHelper: For your information, if I'm doing something new... I just do not reveal to anyone that is, until you stop.
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re: [Development] Ultimate Source Code for Customs
I'm have FOG but after patch not have sky. Why? May be other offset for skyhook?
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re: [Development] Ultimate Source Code for Customs
1313: Please send me your 3D camera offsets (all) to 1.02k JPN, I myself will compiled camera+ sky + fog for you.
PS: This is a statement for all... I am currently working on a source code that will serve to put main.exe MiniMap in minor versions: 1.00, so here are pending, because I have a good part of the Research made for 0.99B +, compared to some offsets to sobieh 1.02d.
Here I leave a part of code in Delphi:
Code:
//-------------------------------------------------------------------------
// Mini Mapa
//-------------------------------------------------------------------------
if (CurrMap^ = 9) then PushF10 := false; // DS 1-4
if (CurrMap^ = 32) then PushF10 := false; // DS 5-6
if (CurrMap^ = 30) then PushF10 := false; // LOREN
if (CurrMap^ = 10) then PushF10 := false; // ICARUS
if (CurrMap^ > 10) AND (CurrMap^ < 24) then PushF10 := false; // BC 1-7 + CC 1-6
if PushF10 = True then begin
GlLoadEncImage ('Maps\' + Maps[CurrMap^] + 'Map.jpg',$1B,$2600,$2900,0,1);
GlLoadEncImage ('Interface\MiniMapa.jpg',$1C,$2600,$2900,0,1);
BlendGl(1);
UnBlendGl();
glPicture($1C,480,272,160,160,0,0,0.61,0.61,1); // MAP BG
glPicture($1B,497,295,128,128,0,0,1,1,1); // MAP
BlendGl(1);
for a:= 0 to 399 do begin
gX := Ptr(gObjPtr^ + (a * $438) + $39A);
gY := Ptr(gObjPtr^ + (a * $438) + $39B);
MyDword := gObjPtr^ + (a * $438);
PY := (gX^ div 2);
PX := (gY^ div 2);
gAddr := Ptr(gObjPtr^ + (a * $438));
if (gAddr^ = 1) AND NOT (MyDword = MePtr^) AND NOT (gX^ = 0) AND NOT (gY^ = 0) then begin
gAddr := Ptr(gObjPtr^ + (a * $438) + $88);
if gAddr^ = 1 then BoxGL(496 + PX,296 + PY,2,2,255,0,255,255); // GRACZ
if gAddr^ = 2 then BoxGL(496 + PX,296 + PY,2,2,255,0,0,255); // MOB
end;
end;
MeX := Ptr(MePtr^ + $3EC);
MeY := Ptr(MePtr^ + $3FC);
gX2 := Ptr(MePtr^ + $39A);
gY2 := Ptr(MePtr^ + $39B);
if MeX^ = 0 then PY := (gX2^ div 2) else PY := (MeX^ div 2);
if MeY^ = 0 then PX := (gY2^ div 2) else PX := (MeY^ div 2);
BoxGL(495 + PX,295 + PY,3,3,255,255,0,255); // MAP POINT SELF
glColor4f(1,1,1,1);
BlendGl(1);
UnBlendGl();
end;
and this is what I could move to C++:
Code:
if((*CurrMap == 9) ) PushF10 = false;
if((*CurrMap == 32) ) PushF10 = false;
if((*CurrMap == 30) ) PushF10 = false;
if((*CurrMap == 10) ) PushF10 = false;
if((*CurrMap > 10) && (*CurrMap < 24) ) PushF10 = false;
if(PushF10 == True ) {
GlLoadEncImage ("Maps\" + Maps[CurrMap^] + "Map.jpg",$1B,$2600,$2900,0,1);
GlLoadEncImage ("Interface\MiniMapa.jpg",$1C,$2600,$2900,0,1);
BlendGl(1);
UnBlendGl();
glPicture($1C,480,272,160,160,0,0,0.61,0.61,1);
glPicture($1B,497,295,128,128,0,0,1,1,1);
BlendGl(1);
for( a= 0; a<=399; a++) {
gX = Ptr(*gObjPtr + (a * $438) + $39A);
gY = Ptr(*gObjPtr + (a * $438) + $39B);
MyDword =* gObjPtr + (a * $438);
PY = (*gX / 2);
PX = (*gY / 2);
gAddr = Ptr(*gObjPtr + (a * $438));
if((*gAddr == 1) && ! (MyDword ==* MePtr) && ! (*gX == 0) && ! (*gY == 0) ) {
gAddr = Ptr(*gObjPtr + (a * $438) + $88);
* if(gAddr == 1 ) BoxGL(496 + PX,296 + PY,2,2,255,0,255,255); // GRACZ
* if(gAddr == 2 ) BoxGL(496 + PX,296 + PY,2,2,255,0,0,255); // MOB
}
}
MeX = Ptr(*MePtr + $3EC);
MeY = Ptr(*MePtr + $3FC);
gX2 = Ptr(*MePtr + $39A);
gY2 = Ptr(*MePtr + $39B);
* if(MeX == 0 ) PY = (*gX2 / 2) else PY = (*MeX / 2);
* if(MeY == 0 ) PX = (*gY2 / 2) else PX = (*MeY / 2);
BoxGL(495 + PX,295 + PY,3,3,255,255,0,255); // MAP POINT SELF
glColor4f(1,1,1,1);
BlendGl(1);
UnBlendGl();
}
Complete Sobieh Src (Delphi) for 3d+Minimap (1.02d Offsets) + Main.exe (without cracks v1.02d)
Credits to: Sobieh (the best!)
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re: [Development] Ultimate Source Code for Customs
mauro07 thank but i'm all fix and complied =)
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re: [Development] Ultimate Source Code for Customs
Please help I have it problem with FOG. On the corner of the cube is very rich-FOG
http://i005.radikal.ru/1109/3b/7464419cee06t.jpg
I want FOG how it server has.
Mu-PQC 3D Sky - YouTube
And Please more skyes for maps.
---------- Post added at 02:04 PM ---------- Previous post was at 12:48 PM ----------
And give me please true offset for 1.02k Jpn Main *Main_SSPatch
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re: [Development] Ultimate Source Code for Customs
That server to show in the video, called: MU PQC, no fog, what you see and fog appears, is actually an effect on the images of sky, if you want is to have the same sky as the MU, MU in your client, your client simply DOWNLOAD, install it on your computer... and copy the images of sky, which can be in: Data\Interface or Data\Sky, or some other directory...
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re: [Development] Ultimate Source Code for Customs
Why I have bug of FOG in corner of the cube?!
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re: [Development] Ultimate Source Code for Customs
Code:
GlLoadEncImage ("Maps\" + Maps[CurrMap^] + "Map.jpg",$1B,$2600,$2900,0,1);
WTF? C++ don't have this shit like $ syntax.
To use add strings like "sdfsd" + "sdfsd" you need to overload operator + or use std::string type.
Code:
GlLoadEncImage("Interface\MiniMapa.jpg", $1C, $2600, $2900, 0, 1);
Same shit with $. And one more thing if your digit is hexadecimal type you need to use prefix 0xXX.
Code:
gX := Ptr(gObjPtr^ + (a * $438) + $39A);
gY := Ptr(gObjPtr^ + (a * $438) + $39B);
MyDword := gObjPtr^ + (a * $438);
Delphi pointer = Ptr(...);
C pointer = *
Xor operation ^ for what?
Code:
if((*gAddr == 1) && ! (MyDword ==* MePtr) && ! (*gX == 0) && ! (*gY == 0) ) {
gAddr = Ptr(*gObjPtr + (a * $438) + $88);
* if(gAddr == 1 ) BoxGL(496 + PX,296 + PY,2,2,255,0,255,255); // GRACZ
* if(gAddr == 2 ) BoxGL(496 + PX,296 + PY,2,2,255,0,0,255); // MOB
}
}
(facepalm)
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re: [Development] Ultimate Source Code for Customs
I think I should clarify... when I said that I had since moving from: Delphi to C++, of course I meant, that converted one language to another by means of a converter from Delphi to C++, I found on the Internet (since I do not know about Delphi) and just now starting to understand some things about C++..
PS: But let the full source code for Delphi Sobieh original made with Offsets for version 1.02d main.exe for others who know much more than I, may travel to C++, or any other language they know, to use them, main.exe versions in less than 1.00 or greater, too, and maybe encode something new, like the Minimap, but better.
LINK: SOBIEH SRC IN DELPHI + MAIN.EXE 1.02d (Kor) WITHOUT CRACKS
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re: [Development] Ultimate Source Code for Customs
Why Kalima not has water?