Here is your chance to be heard
OK. I've been observing a lot of questions both whining and thoughtful. I have come to a decision that may get a lot of people involved.
You say you want something completely different instead of rehashing. Ok. Its doable. My burning, 100 billion double dollar question to each and every one of you is......
Be bold. Be truthful. Be as descriptive as possible. I will lend a hand in creating. I will see it become a group effort. How about you? Can you grow the stones to do the same?
Feedback:
Aerial Combat system needs improvement. Lots of feedback on this one.
Random dungeon instance generation.
Skill spamming
upgrade DX11, upgrade source to vs2010
Name Title system needs revamped.
Re: Here is your chance to be heard
Implement DX11, Motion Blur and Anti-aliasing pl0x and upgrade my source to VS2010 cuz apparently it will take you about 5 minutes so should be easy :)
Re: Here is your chance to be heard
Version 6 skill system :)
Re: Here is your chance to be heard
Quote:
Originally Posted by
MisterKid
Version 6 skill system :)
Skill spamming is gross. How about aerial combat.
Re: Here is your chance to be heard
Quote:
Originally Posted by
xLethal
Skill spamming is gross. How about aerial combat.
... you mean fighting while flying?
if so then i was kinda working on that :rolleyes:
Re: Here is your chance to be heard
How can we make sure this isn't one of your other ideas which you suddenly lose interest of then shut it down?
Re: Here is your chance to be heard
The title system (e.g. [Master Psykeeper]) improving, by adding new titles and giving each title a relevant bonus whilst it is equipped.
I hate the title system on FlyFF, it just makes your name look ugly for no reason.
Re: Here is your chance to be heard
Quote:
Originally Posted by
MisterKid
Version 6 skill system :)
None pserver has something like this. This system CAN be good, very good.(low rate servers) :D
Something, what i definitely miss.
Re: Here is your chance to be heard
Quote:
Originally Posted by
Pews
None pserver has something like this. This system CAN be good, very good.(low rate servers) :D
Something, what i definitely miss.
:rolleyes:
I just liked it in v5 skill spam ftw <3
Re: Here is your chance to be heard
random dungeon generation... owait did that already
Re: Here is your chance to be heard
Quote:
Originally Posted by
Reimniess
random dungeon generation... owait did that already
Owait, couldn't care less about what you did.
Probably what lethal said, fix up the flying combat/flying in general.
Since that's what the game was intended for originally and the shoved aside.
Re: Here is your chance to be heard
Quote:
Originally Posted by
Reimniess
random dungeon generation... owait did that already
how long did you take to do that?
How does the client get the random generated dungeon ?
Re: Here is your chance to be heard
Quote:
Originally Posted by
MisterKid
how long did you take to do that?
How does the client get the random generated dungeon ?
I don't think she made one since its kinda impossible without a grid-like game (Runescape)
Yes this game does have a grid in beast editor but setting specific objects to spawn in random area's is kinda glitchy.
Unless you made a whole new object set and hotspots while separating the dungeons into 'rooms' like Runescape's dungeoneering skill.
Code:
| S O
DO O D
| S O
|___D_O_|
D = Door
O = Object
S = Monster Spawn
In the shitty diagram above is my theory on how objects will spawn in front of doors making it hard to maneuver around the dungeons.
Make an all new object set that can easily snap itself into a square grid inside a room.
Make a door system that will 'teleport' you to the other side.
Code:
| | |
| C->D->C |
| | |
|_______|_______|
The character clicks on one side of the door and comes out the corresponding door.
- Monster Spawns
- Boss Rooms
- Treasure Chests (Like the ancient chests or w/e)
- Puzzles
Pretty much an emulation or knockoff of Runescape.
Dunno how much of that is bs but hey, im crazy so it dont matter :w00t:
As for my requests on an original system: (Not that I'll use it or anything)
better skill system or stat system
Re: Here is your chance to be heard
The flying system needs a revamp, and there is so many ways that could be done.
Re: Here is your chance to be heard
Quote:
Originally Posted by
The Hot One
I don't think she made one since its kinda impossible without a grid-like game (Runescape)
Yes this game does have a grid in beast editor but setting specific objects to spawn in random area's is kinda glitchy.
Unless you made a whole new object set and hotspots while separating the dungeons into 'rooms' like Runescape's dungeoneering skill.
Code:
| S O
DO O D
| S O
|___D_O_|
D = Door
O = Object
S = Monster Spawn
In the shitty diagram above is my theory on how objects will spawn in front of doors making it hard to maneuver around the dungeons.
Make an all new object set that can easily snap itself into a square grid inside a room.
Make a door system that will 'teleport' you to the other side.
Code:
| | |
| C->D->C |
| | |
|_______|_______|
The character clicks on one side of the door and comes out the corresponding door.
- Monster Spawns
- Boss Rooms
- Treasure Chests (Like the ancient chests or w/e)
- Puzzles
Pretty much an emulation or knockoff of Runescape.
Dunno how much of that is bs but hey, im crazy so it dont matter :w00t:
As for my requests on an original system: (Not that I'll use it or anything)
better skill system or stat system
it's easy to make your own grid yaknow
as well as googling random maze generation and how to renter independantly of flyff's normal engine using directX
not everyone here has no idea what they are doing
it's not hard to find and ebook on how, flyff's handling of it's maps it highly standardized in the sue of a this there are many books oh how to randomize such things
but that aside I just made my own grid and googled "random maze generation", and in no time I had something usable
however that being said a maze is rather anti climatic so planning to add a lot more but I have better things to do for now anyways