2007/2008 Adresses and Protocols
I release here the list of Protocols and Adresses for ya Peepz
TO learn from and code or do w/e, I dont claime any credits for this i just found it a while back and refound it on my hdd
Code:
2007 Addresses
Pointers/etc...
---------------
pGame : 0x00672F68
Functions
---------
ZGetGame : 0x004ABDD0
ZGetGameClient : 0x004ABCC0
ZGetGameInterface : 0x004ABCE0
ZChatOutput : 0x0042A230
ZPostCreateMyChar : 0x00448730
ZPostPeerChat : 0x004297F0
ZPostSkill : 0x0047DDA6
ZPostShot : 0x0047DF30
ZPostShotSp : 0x00475C80
ZPostShotMelee : 0x0047E020
ZPostReload : 0x00432590
ZPostRequestSpawnWorldItem : 0x004B4646
ZPostStageTeam : 0x00448480
ZPostStageCreate : 0x00448230
ZPostStageChat : 0x00417F80
ZPostStageState : 0x00433310
ZPostStageMap : 0x004483A0
ZPostStageEnterBattle : 0x004A05C0
ZPostStageLeaveBattle : 0x00433480
ZPostChannelChat : 0x004298D0
ZPostWhisper : 0x0042A9D0
ZPostWhere : 0x00424560
ZPostDash : 0x0047C6F0
ZPostChangeWeapon : 0x004330A0
ZPostDie : 0x004A0400
ZPostGameKill : 0x004A07E0
ZPostSpMotion : 0x004A0350
ZPostRequestSpawn : 0x004B26C0
ZPostChatRoomCreate : 0x0042BF40
ZPostInviteChatRoom : 0x0042ACA0
ZPostChatRoomLeave : 0x0042AB70
ZPostRequestExpelClanMember : 0x00424F90
ZPostChannelRequestJoin : 0x004C4010
ZPostReaction : 0x0047E1D0
ZPostLadderRequestChallenge : 0x0042AAC0
ZPostRequestBuyQuestItem : 0x00433CB0
ZPostRequestBuyQuestItem : 0x00433CB0
ZPostRequestBuyQuestItem : 0x00433CB0
Questing Functions
-----------------------
ZPostQuestRequestNPCDead : 0x0048A9E0
ZGetObjectManager : 0x0049E880
ZPostRequestBuyItem : 0x00433640
ZPostStageStart : 0x00448E30
ZPostRequestBuyQuestItem : 0x00433CB0
ZPostQuestReadyToNewSector : 0x0045D830
ZPostRequestDropSacrificeItem : 0x00457EF0
ZObjectManager::GetObjectA : 0x00000000
ZObjectManager::GetNPCObject : 0x00000000
ZharacterRevival : 0x00476C2F
ZCharacterManager Class
-----------------------
ZGetCharacterManager : 0x0049E870
ZCharacterManager::Find : 0x00000000
ZCharacter Class
----------------
ZCharacter::PositionEncrypter : 0x00402BA0
ZCharacter::Die : 0x00473770
ZCharacter::SetHP : 0x00473750
ZCharacter::SetAP : 0x00473760
ZCharacter::GetHP : 0x00473730
ZCharacter::GetAP : 0x00473740
ZCharacter::InitHPAP : 0x00474950
ZCharacter::LevelUp : 0x00473970
ZCharacter::LevelDown : 0x00473980
ZCharacter::SetDirection : 0x00473780
ZCharacter::InitProperties : 0x00474B70
ZCharacter::IsAdminName : 0x00473920
ZCharacter::ActDead : 0x00477530
ZCharacter::UpdateSpWeapon : 0x004761A0
ZCharacter::Destroy : 0x004750A0
ZCharacter::InitRound : 0x00475250
ZCharacter::InitBullet : 0x00000000
ZCharacter::IsAttackable : 0x004739E0
ZMyCharacter::InitBullet : 0x0047D890
ZModuleHPAP Class
-----------------------
ZModuleHPAP::SetHP : 0x00485D50
ZModuleHPAP::SetAP : 0x00485D50
ZApplication Class
-----------------------
ZApplication::GetGameInterface: 0x004970C0
ZApplication::GetGame : 0x00430730
ZApplication::GetGameClient : 0x00497570
ZChat Class
-----------------------
ZChat::Input : 0x0042A300
ZCombatInterface Class
----------------------
ZGetCombatInterface : 0x004ABD70
ZCombatInterface::GetTargetUID: 0x00402A30
Possibly useful information
---------------------------
Last Attacker Offsets:
MOV EAX, DWORD PTR DS:[ZChar+0x32C]
MOV EAX, DWORD PTR DS:[EAX+0x20]
ZName offset:
MOV EAX, DWORD PTR DS:[ZChar+0x3D8]
--------------------------------------------------------
2008 Addresses
Pointers/etc...
---------------
pGame : 0x006B0A28
Functions
---------
ZGetGame : 0x004AD880
ZGetGameClient : 0x004AD770
ZGetGameInterface : 0x004AD790
ZChatOutput : 0x0042B860
ZPostCreateMyChar : 0x0044B420
ZPostPeerChat : 0x0042ADC0
ZPostSkill : 0x0047DDA6
ZPostShot : 0x00481270
ZPostShotSp : 0x00475C80
ZPostShotMelee : 0x00481350
ZPostReload : 0x00433CC0
ZPostRequestSpawnWorldItem : 0x004B4646
ZPostStageTeam : 0x0044B260
ZPostStageCreate : 0x0044B0A0
ZPostStageChat : 0x00418D00
ZPostStageState : 0x00434BB0
ZPostStageMap : 0x0044B1B0
ZPostStageEnterBattle : 0x004A2FA0
ZPostStageLeaveBattle : 0x00434C90
ZPostChannelChat : 0x0042AF40
ZPostWhisper : 0x0042C100
ZPostWhere : 0x00425C00
ZPostDash : 0x0047F770
ZPostChangeWeapon : 0x00434A30
ZPostDie : 0x004A2E70
ZPostGameKill : 0x004A3100
ZPostSpMotion : 0x004A2DF0
ZPostRequestSpawn : 0x004B40A0
ZPostChatRoomCreate : 0x0042D650
ZPostInviteChatRoom : 0x0042C3C0
ZPostChatRoomLeave : 0x0042C290
ZPostRequestExpelClanMember : 0x00426500
ZPostChannelRequestJoin : 0x004C5330
ZPostReaction : 0x00481470
ZPostLadderRequestChallenge : 0x0042C1E0
ZPostRequestBuyQuestItem : 0x00435260
ZPostRequestBuyQuestItem : 0x00435260
ZPostRequestBuyQuestItem : 0x00435260
Questing Functions
-----------------------
ZPostQuestRequestNPCDead : 0x0048DDB0
ZGetObjectManager : 0x004A0E20
ZPostRequestBuyItem : 0x00434D90
ZPostStageStart : 0x0044B8C0
ZPostRequestBuyQuestItem : 0x00435260
ZPostQuestReadyToNewSector : 0x00461900
ZPostRequestDropSacrificeItem : 0x00457E00
ZObjectManager::GetObjectA : 0x00000000
ZObjectManager::GetNPCObject : 0x00000000
ZharacterRevival : 0x0047A570
ZCharacterManager Class
-----------------------
ZGetCharacterManager : 0x004A0E10
ZCharacterManager::Find : 0x0047D6F0
ZCharacter Class
----------------
ZCharacter::PositionEncrypter : 0x00486790
ZCharacter::Die : 0x00476DD0
ZCharacter::SetHP : 0x00476DB0
ZCharacter::SetAP : 0x00476DC0
ZCharacter::GetHP : 0x00476D90
ZCharacter::GetAP : 0x00476DA0
ZCharacter::InitHPAP : 0x00476E50
ZCharacter::LevelUp : 0x00477050
ZCharacter::LevelDown : 0x00477060
ZCharacter::SetDirection : 0x00476DE0
ZCharacter::InitProperties : 0x004784A0
ZCharacter::IsAdminName : 0x00477000
ZCharacter::ActDead : 0x004E37F0
ZCharacter::UpdateSpWeapon : 0x00479C60
ZCharacter::Destroy : 0x004787D0
ZCharacter::InitRound : 0x00478E40
ZCharacter::InitBullet : 0x004782F0
ZCharacter::IsAttackable : 0x004770C0
ZMyCharacter::InitBullet : 0x00480CB0
ZModuleHPAP Class
-----------------------
ZModuleHPAP::SetHP : 0x00488D80
ZModuleHPAP::SetAP : 0x00488D80
ZApplication Class
-----------------------
ZApplication::GetGameInterface: 0x004992B0
ZApplication::GetGame : 0x00431DA0
ZApplication::GetGameClient : 0x00499830
ZChat Class
-----------------------
ZChat::Input : 0x0042B930
ZCombatInterface Class
----------------------
ZGetCombatInterface : 0x004AD820
ZCombatInterface::GetTargetUID: 0x00402A80
Possibly useful information
---------------------------
Last Attacker Offsets:
MOV EAX, DWORD PTR DS:[ZChar+0x3BC]
MOV EAX, DWORD PTR DS:[EAX+0x20]
ZName offset:
MOV EAX, DWORD PTR DS:[ZChar+0x3D8]
Greetz Lolkiller
Re: 2007/2008 Adresses and Protocols
Nice release man.
Now i will not need searching in GunzOld and next in the runnable 2007 or 2008. =]
thx very much!
Re: 2007/2008 Adresses and Protocols
Quote:
Originally Posted by
eduardo03
Nice release man.
Now i will not need searching in GunzOld and next in the runnable 2007 or 2008. =]
thx very much!
GunzOld have a more complete list of addresses...
Re: 2007/2008 Adresses and Protocols
Quote:
Originally Posted by
adz28
GunzOld have a more complete list of addresses...
this adresses are the right ones gunzold has alot out-dated ones
Re: 2007/2008 Adresses and Protocols
GunzOld has more, but these are the main addresses.
Re: 2007/2008 Adresses and Protocols
pastebin search for the win right?
Re: 2007/2008 Adresses and Protocols
Re: 2007/2008 Adresses and Protocols
Quote:
TO learn from and code
Please tell me, how will addresses help you to learn how to code? And you said 2008 addresses in your [ code ] tag, is it July or October?
@Jur13n, LOLIKR..
Re: 2007/2008 Adresses and Protocols
Quote:
Originally Posted by
Vusion
Please tell me, how will addresses help you to learn how to code? And you said 2008 addresses in your [ code ] tag, is it July or October?
@Jur13n, LOLIKR..
Those addresses can help you for many things, i use them for C++ coding.
P.s: They're July :)
Re: 2007/2008 Adresses and Protocols
Quote:
Originally Posted by
adz28
Those addresses can help you for many things, i use them for C++ coding.
P.s: They're July :)
They will help you program GunZ's stuff, but they won't help you learn C++ in general. And I know they're July, I'm just saying that the release thread is just randomized.
Re: 2007/2008 Adresses and Protocols
Everyone already had those, and it's for 2007 5420 client ver, and july 2008 runnable also GunzOld doesn't have 'outdated' ones, it's like the 'original' ones where every developer takes his stuff from to find the addresses they need, even that nowadays everyone uses signature search (but some addresses you can only find them manually). If this was released like 2-3 years ago it would be useful but it's something EVERYONE already has, and btw you copied that from another forum I'm not posting the link because it's not allowed
Re: 2007/2008 Adresses and Protocols
@gazettefan: I post'em in another forum time ago, maybe he takes from there >.<.
Re: 2007/2008 Adresses and Protocols
it didnt copyed it and i dont claim credits so its it can be so that its the same on a other forum its just a contribute for starting devs and for @gazettefan if its so ezz to do for you why didnt you post this stuff ages ago
Re: 2007/2008 Adresses and Protocols
Quote:
Originally Posted by
lolkiller
it didnt copyed it and i dont claim credits so its it can be so that its the same on a other forum its just a contribute for starting devs and for @gazettefan if its so ezz to do for you why didnt you post this stuff ages ago
Because it is so easy. The people that can use this, know how to get it.
Re: 2007/2008 Adresses and Protocols
Quote:
Originally Posted by
lolkiller
it didnt copyed it and i dont claim credits so its it can be so that its the same on a other forum its just a contribute for starting devs and for @gazettefan if its so ezz to do for you why didnt you post this stuff ages ago
u did copy from pastebin.
Re: 2007/2008 Adresses and Protocols
Quote:
Originally Posted by
Mark
Because it is so easy. The people that can use this, know how to get it.
know how to get it sooo easily
Re: 2007/2008 Adresses and Protocols
Quote:
Originally Posted by
gazettefan
know how to get it sooo easily
You just load GunzOld.exe in Olly and load the symbols from GunzOld.exe with GunzOld.pdb so you can see the name of most of the function names and data structure names. You then binary copy non-address dependent machine code and binary search for that chunk of code in your current exe and compare the two.