How to find the correct files for editing textures
What you need:
- Photoshop [CS5, CS4, Cs3 doesn't really matter]
- Nvidia DDS-Plugin [32-bit/64-bit]
- RylCoder
- brushes, patterns, styles. depends on your skills in photoshop.
Overall explanations:
Where the texture files can be found in:
yourrylserverdirectory/character/data/texture < high texture
yourrylserverdirectory/character/data/lowtexture < low texture
Where the GCMDS can be found in:
yourrylserverdirectory/character/data
GCMDS:
pc_akhan_a.gcmds - GCMDS for Combatant Equipment
pc_akhan_b.gcmds - GCMDS for Officiator Equipment
pc_man.gcmds - GCMDS for Male KR Equipment
pc_woman.gcmds - GCMDS for Female KR Equipment
So, lets start
Step #1:
Open your itemscript and search the itemname from the Weapon, Armor, Helmet, Glove, Boot whatever you want to edit. I'll take an armor for example.
Code:
ID ItemName FieldModelName AttachedModelName SpriteDDS
470 Vestment of the Miscreant robe.r3s dark_anahita
This armor is for humans. Important part here, is the AttachedModelName in my example its dark_anahita
Step #2:
Open the gcmds file for human [explanation above!] with your ryl coder
Step #3:
Search for the AttachedModelName in the gcmds, in my example its dark_anahita
Code:
set "DARK_ANAHITA" link "MAGE_PANTS_B" LEG
"m_marut_cloak_20.Z3M" "m_dark_anahita.dds"
"m_marut_cloak_21.Z3M" "m_dark_anahita.dds"
"m_marut_cloak_22.Z3M" "m_dark_anahita.dds"
"m_marut_cloak_24.Z3M" "m_dark_anahita.dds"
;
The fat printed is the dds-file.
Step #4:
Open the file with photoshop. And edit it in the way you want. Most of the modelfiles get mirrored ingame, so you gotta play around a bit till you found the right way.
Hope it's understandable :)
Re: [Tutorial] How to find the correct files for editing textures
Thanks is very good tutorial :))
Re: [Tutorial] How to find the correct files for editing textures
Re: [Tutorial] How to find the correct files for editing textures
Re: [Tutorial] How to find the correct files for editing textures
That is also my way to take itemscripts and texture in other server :)
Re: [Tutorial] How to find the correct files for editing textures
Quote:
Originally Posted by
rezistance
What you need: [*]
RylCoder[for ROW, get the ROWCoder, somewhere here in forum]
Please don't rename my work. There is no row coder, it's just rylCoder. And the crypto codes can be changed in the "hack" file. The row crypto codes have been shared by MobidA.
Re: [Tutorial] How to find the correct files for editing textures
Quote:
Originally Posted by
alphaest
Please don't rename my work. There is no row coder, it's just rylCoder. And the crypto codes can be changed in the "hack" file. The row crypto codes have been shared by MobidA.
erased the rowcoder word from it. i actually thought its another coder :x sorry for that one
Re: [Tutorial] How to find the correct files for editing textures
Btw to be more precise then the topic should be in the lines of "How to find equipment textures".
Beacuse there are a lot more textures than you are describing.
Re: [Tutorial] How to find the correct files for editing textures
Good Tut .. Nice One !! .. Thumbs Up
Re: [Tutorial] How to find the correct files for editing textures
but in ryl1 i can not fully open the GCMDS
Re: [Tutorial] How to find the correct files for editing textures
This tuto is for edit textures in game, right? Right.
And, how to edit new textures, to CREATE new itens?
Example, create new item in ITEMSCRIPT and new texture for this item, how to connect the new item with the new texture? :S:S:S:S
Re: [Tutorial] How to find the correct files for editing textures
1. Open your gcmds file(pc_man.gcmds - for example)
2. find the .dds and .z3m or .z3am file and start to edit
Example:
from itemscript :
[item ID] [item name] [FieldModelName] [AttachedModelName]
Example: [1092] [KR Blue Santa Armor] [b_body.r3s][KR santa_b]
(just like how you create new item, just change the 4th column (AttachedModelName)
On Gcmds file:
find // body
create new( on empty space, just add on the //body below)
set "KR Santa_b"
"m_santa_21.Z3M" "kr_blue_santa.dds"
"m_santa_22.Z3M" "kr_blue_santa.dds"
"m_santa_23.Z3M" "kr_blue_santa.dds"
"m_santa_24.Z3M" "kr_blue_santa.dds"
"m_santa_30.Z3M" "kr_blue_santa.dds"
"m_santa_40.Z3M" "kr_blue_santa.dds"
"m_santa_50.Z3M" "kr_blue_santa.dds"
Z3M is the model file, dds is the texture file
so, just change your edited dds file.
3. save and restart the game.
Re: [Tutorial] How to find the correct files for editing textures
Quote:
Originally Posted by
Eclipxe
1. Open your gcmds file(pc_akkhan_a.gcmds - for example)
2. find the .dds and .z3m or .z3am file and start to edit
Example(for armor):
// body
set "your new item name"
"A_11_08.Z3M" "your edited.dds"
Z3M is the model file, dds is the texture file
so, just change your edited dds file.
3. save and restart.
LOL MAN.
U're a genius!
U don't know how much I looked for this and I found nothing.
Thanks bro, VERY VERY VERY thanks.
If not asking to much,
Can u make an example to set a new armor santa?
Example, kr_blue_santa.dds
Just for me fully understand.
Re: [Tutorial] How to find the correct files for editing textures
Check back my post. I edited already
Re: [Tutorial] How to find the correct files for editing textures