Re: Infiltration source code
But I have packet encryption.... ;-;
Re: Infiltration source code
Quote:
Originally Posted by
blur
ohh scheisse. u bist nazi?
i think it's not allowed releasing hack tools in this forum.
I guess it's a bit tricky here...
I didn't release binaries which could be used to hack. As this is a FlyFF development forum I thought about releasing the SRC more as baseline or help to do something on your own.
The hack itself is useless anyways as it's been fixed for a loooong time in public.
Let's wait for a moderator's statement.
Re: Infiltration source code
Quote:
Originally Posted by
blur
ohh scheisse. u bist nazi?
i think it's not allowed releasing hack tools in this forum.
He released it for people to see where some of the exploits are, and to prevent them in the future/find their own.
Re: Infiltration source code
Quote:
Originally Posted by
KrYpT0n
He released it for people to see where some of the exploits are, and to prevent them in the future/find their own.
I've been banned for 3months for doing the same.
Re: Infiltration source code
Tbh this helps people too fix the hacks since the source got released. That mootie got banned for releasing a hack source is stuppid x.x proply was dell :o.
Posted via Mobile Device
Lawl i tought i share this xD
http://ompldr.org/vYjVoMA/flyff00005.jpg
Re: Infiltration source code
o.o wtf? how'd the windows appear on the terrain?
Re: Infiltration source code
Quote:
Originally Posted by
ShadowDragon42
o.o wtf? how'd the windows appear on the terrain?
I dont know :/
Lol but noone will be able to load infiltrtion in my client without unpacking and remove some things.So its not something i have to fix o.o
I just turned on shadow after your post about the uint thing :)
Only thing that works after bypassing client is teleport.
I already found a way to fix that :D
Every gm command while hacking will show "Client Authorization is not high enough tried to cheat?" :)
Re: Infiltration source code
Lol nice and glad I could help =P
I've had Infiltration blocked for some time now, although the way I did it could easily be bypassed with the source released and someone that knows how to use it. I should probably check this out and fix them permanently =P
Re: Infiltration source code
Quote:
Originally Posted by
MisterKid
I dont know :/
Every gm command while hacking will show "Client Authorization is not high enough tried to cheat?" :)
That's enough info to bypass your protection lol. Also, I don't assume your antihack blocks against pre-loaded user32 dlls, which is an extremely easy way to hook neuz before it runs.
Re: Infiltration source code
Quote:
Originally Posted by
xLethal
That's enough info to bypass your protection lol. Also, I don't assume your antihack blocks against pre-loaded user32 dlls, which is an extremely easy way to hook neuz before it runs.
You sure :ott1:?
You haz my source!?
Re: Infiltration source code
Quote:
Originally Posted by
MisterKid
You sure :ott1:?
You haz my source!?
if the "authorization" the message is referring to is exactly what it sounds like and I knew half as much as xLethal, then yeah it probably is enough lol
but if that message is technically lieing to them and trying to lead them off, then maybe not.
Re: Infiltration source code
Quote:
Originally Posted by
MisterKid
Its a lie you cant hook into world server from the client... lol. Should be server :p.
But on my old server no one bypassed the client sided checks means no one saw the msg
except me.
Owh eFlyff encrypted their packets ?... I was able to inject dlls. So i tought i try it on eFlyff
Posted via Mobile Device
No one bypassed DemonFlyff's first res encryption which was:
Code:
for(int i=0;i<headersize;i++)
header[i] ^= 96;
Doesn't mean it was secure.
Also, eFlyff's packet cipher is a simple bit table xor. It's pretty simple if you have the time to reverse it with a memory dump.