how to import pw map to blender
first i'm sory for my last tread..:(:
ok,hay guys i want to make a short perfect world video with blender.
but i have a problem when i try to import pw map with sMAPtool v0.9.
but when it running there is error with the net framework...
so, there is other aplication for import pw map :?:
or aplication that only import map by map,not all map???
Note:sory for my bad english :lol:
Re: how to import pw map to blender
What error with net framework??
Do you have .net framework 3, 3.5, 4.0?
Do you have a good GPU to render it? <- idk if this is necessary anyway xD
Re: how to import pw map to blender
Yes, you need the .NET framework for all of Ronny's tools. And unless he has changed something I don't know of any blender import scripts for pw maps...
Posted via Mobile Device
Re: how to import pw map to blender
Quote:
Originally Posted by
renan7899
What error with net framework??
Do you have .net framework 3, 3.5, 4.0?
Do you have a good GPU to render it? <- idk if this is necessary anyway xD
o my god...
i think that aplication use net framework 2.
thanks dude you are very help me,i'll download the net framework 3 :lol:
Quote:
Originally Posted by
das7002
Yes, you need the .NET framework for all of Ronny's tools. And unless he has changed something I don't know of any blender import scripts for pw maps...
Posted via Mobile Device
ou...thanks for the information,just tell me if you know something from the change LOL :thumbup:
Re: how to import pw map to blender
:*: i have instal net frame work 3 and 4 but there is still the error.
the error said:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at MainWindow.convert_save_precinct(String fileIn, String fileOut)
at MainWindow.convert_export(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
sMAPedit
Assembly Version: 1.0.3861.24683
Win32 Version:
CodeBase: file:///C:/Documents%20and%20Settings/user~/Desktop/sMAPtool%20v0.9/sMAPedit.exe
----------------------------------------
msvcm90
Assembly Version: 9.0.30729.4148
Win32 Version: 9.00.30729.4148
CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.4148_x-ww_d495ac4e/msvcm90.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
but now i can see there is .hmap file from the export,and i open that hmap file with sMAPedit...
there is some color that look like a map of pw.
now what can i do to make it a 3d map :?::?:
sory for my bad english :lol:
Re: how to import pw map to blender
since when has a blender import script been around for maps?
the import button on smaptool is to import .png images for heightmaps or other server maps.
Re: how to import pw map to blender
Quote:
Originally Posted by
rbb138
since when has a blender import script been around for maps?
the import button on smaptool is to import .png images for heightmaps or other server maps.
so,what aplication to import the pw map into 3D ?:?:
Re: how to import pw map to blender
Quote:
Originally Posted by
rendra111
so,what aplication to import the pw map into 3D ?:?:
There isn't one... If you want to do something with the map in Blender or any other 3D modeling software you need to figure out the structure of the maps and write your own import script.
Re: how to import pw map to blender
Quote:
Originally Posted by
das7002
There isn't one... If you want to do something with the map in Blender or any other 3D modeling software you need to figure out the structure of the maps and write your own import script.
yeah,alright i think i'll make my video without pw map,i'll make the pw map on my own :D::D::D:
Re: how to import pw map to blender
Re: how to import pw map to blender
Quote:
Originally Posted by
343
Good luck...
thanks...:D: