Re: [Guide]How to Change Mob Drops
Didnt read all, but really nice job, I will try ^^ Thank you!
Re: [Guide]How to Change Mob Drops
any idea how to add new items for drop?
like 13D?
Re: [Guide]How to Change Mob Drops
Thanks for the guide! Post on epvp before someone takes your work and releases it and takes credit.
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Re: [Guide]How to Change Mob Drops
Quote:
Originally Posted by
SL1MSH4DY
Thanks for the guide! Post on epvp before someone takes your work and releases it and takes credit.
Posted via Mobile Device
Thread already awaiting moderation approval.
Quote:
Originally Posted by
kibritcheto
any idea how to add new items for drop?
like 13D?
I haven't found the direct link between the columns in the tables stated above. It goes by degree's and tier's.
If you wanted to add 13d to another mob. You can do it that way ... then assign Level 120-130 mobs for example then ... for tablets (example) ProbGroup13 you can set a % like 0,003000 or w/e for Level 120-130 mobs. Considering you already added 13d to your ObjCommon, Item and other server files / tables. It then might read it correctly to drop from mobs.
Re: [Guide]How to Change Mob Drops
omg.... if only people knew how insane the drop rates are >.< they would quit isro lol
Re: [Guide]How to Change Mob Drops
Yea ... After going through so much database stuff. You realize how much we all got ripped off from playing Isro. Now they wanna bring Silkroad-R out. Yeaaa ... Right
Re: [Guide]How to Change Mob Drops
Re: [Guide]How to Change Mob Drops
Np ...
I've been getting quite a few people asking me about adding unique spawn points or custom ones.
I do know how but I'm not sure if I want to release it. I want ppl to figure it out. + It's nice having something ... "Unique" ... Compared to all other servers. Not sure how many others have them.
Re: [Guide]How to Change Mob Drops
Finally a well written guide that uses proper English and explains everything in detail. Thank you.
Now to the questions; everything you stated works, however:
This is what I want, basically I'm trying to set up a PVP server based in Jangan, CHINA, region. I want all monsters LV 1-20 (which are the ones that get spawned in this region, Tiger Girl included) to drop 11D items and stones so people can pimp out their gear (it's more fun than just offering straight up FB from the NPCs and also makes every character slightly different in terms of how geared they are).
I changed the alchemy drop tables. Now they are dropping 11D stones, tested and it works. However they don't drop any equipment, I set all values to a 0 probability for 1-10D pretty much in the whole _RefDropClassSel_Equip and changed the 11D column to be a probability of 1 for rows 1-20.
Now I'm I supposed to set this as a decimal? I figured a 1 would just make them drop all the time since the original rates are like 0.0000254 etc.
For some reason Manyangs were still dropping 1D gear even though all probabilities were set to 0 for those respective columns. They were dropping 11D stones though (I got rid of all the tablet drops).
Also since it's a PVP server everyone will be pretty much walking around capped, I run into the problem that a LV 110 going around killing LV 1 monsters doesn't yield any drops. *Monsters stop dropping things once the level gap between the player that killed it and the level of the monster reaches a certain point.
I've searched and searched SRO_VT_SHARD trying to find something that references to this, closest I've come to is probably that _RefDropOptLv table or whatever is called, I edited it around continuous times to see if I could get Manyangs to drop items to LV 110 players but nothing...
One alternative is I'm thinking of just setting their level to 110 and calling it a day, but I don't know how, if you could point me there that'll be great too. I know is doable, look at SRO Salvation for example.
Then another problem, there _RefDropClassSel_RareEquip does SOX drop rates? Why are their probability values 14.999 instead of small decimals like _RefDropClassSel_Equip, I figured if I set them to 44.999 it would give me 3X SOX drop rates or something, I see your values are at 749,949951 and why are they comas and not periods?
Thanks!
Re: [Guide]How to Change Mob Drops
Quote:
Originally Posted by
IMOS
Finally a well written guide that uses proper English and explains everything in detail. Thank you.
Now to the questions; everything you stated works, however:
This is what I want, basically I'm trying to set up a PVP server based in Jangan, CHINA, region. I want all monsters LV 1-20 (which are the ones that get spawned in this region, Tiger Girl included) to drop 11D items and stones so people can pimp out their gear (it's more fun than just offering straight up FB from the NPCs and also makes every character slightly different in terms of how geared they are).
I changed the alchemy drop tables. Now they are dropping 11D stones, tested and it works. However they don't drop any equipment, I set all values to a 0 probability for 1-10D pretty much in the whole _RefDropClassSel_Equip and changed the 11D column to be a probability of 1 for rows 1-20.
Now I'm I supposed to set this as a decimal? I figured a 1 would just make them drop all the time since the original rates are like 0.0000254 etc.
For some reason Manyangs were still dropping 1D gear even though all probabilities were set to 0 for those respective columns. They were dropping 11D stones though (I got rid of all the tablet drops).
Also since it's a PVP server everyone will be pretty much walking around capped, I run into the problem that a LV 110 going around killing LV 1 monsters doesn't yield any drops. *Monsters stop dropping things once the level gap between the player that killed it and the level of the monster reaches a certain point.
I've searched and searched SRO_VT_SHARD trying to find something that references to this, closest I've come to is probably that _RefDropOptLv table or whatever is called, I edited it around continuous times to see if I could get Manyangs to drop items to LV 110 players but nothing...
One alternative is I'm thinking of just setting their level to 110 and calling it a day, but I don't know how, if you could point me there that'll be great too. I know is doable, look at SRO Salvation for example.
Then another problem, there _RefDropClassSel_RareEquip does SOX drop rates? Why are their probability values 14.999 instead of small decimals like _RefDropClassSel_Equip, I figured if I set them to 44.999 it would give me 3X SOX drop rates or something, I see your values are at 749,949951 and why are they comas and not periods?
Thanks!
Try this ...
Code:
Use SRO_VT_SHARD
Update _RefDropClassSel_Test Set ProbGroup30 = 0.033333 Where MonLevel Between 1 and 120
Update _RefDropClassSel_Test Set ProbGroup31 = 0.033333 Where MonLevel Between 1 and 120
Pretty much uses the low level rate which is a lot ... And sets all mobs level 1 ~ 120 to drop 11D
Re: [Guide]How to Change Mob Drops
Re: [Guide]How to Change Mob Drops
^^ Enjoy ...
Still waiting on the feedback from IMOS about that query.
Or is that what your saying worked ? Either way I think both will xD
Re: [Guide]How to Change Mob Drops
thx so much for guide .. i am trying now to remove all Bolts and Arrow Drops in the Server :DD
do u know what prob group for them ??
i have done it :) >> thx again
heyy .. do u know where to fined the Alchemy material Table :D ??
Re: [Guide]How to Change Mob Drops