[Request] 3DS to working Fiesta Model Tutorial?
Does anyone want to take the job? I meant the model as in totally custom. Not just taking an already excisting weapon and pasting the nodes over.
A detailed guide would be appreciated. I haven't messed around with it yet, and I'm sure it'd take a lot of time to understand it completely.
I also know people don't like to spoonfeed others, but I'll contribute with things eventually, and I'm sure it'll be of use to other people as well.
At one point, animation would also be pretty beast. I know modelling is limited, since particle effects can't be transferred, but I guess we'll just have to deal with that.
Thanks in advance.
Re: [Request] 3DS to working Fiesta Model Tutorial?
well to make a weapon u NEED to paste w/e u made from scratch into an existing file because of the nodes.
Animations cant be done cuz the stupid gamebryo exporter doesn't support the nif/kf/kfm file version we need for fiesta.
I have gamebryo lightspeed v3.1.1 which is the newest one leaked (not that new anyways) and it still doesnt work.
You can make new stand still weapons, but as far as animations and completely new characters go, its not going to happen unless u get a newer version of gamebryo with a compatible exporter
Re: [Request] 3DS to working Fiesta Model Tutorial?
What about getting someone to code an exporter new exporter that is compatible with those extensions, for 3ds?
Re: [Request] 3DS to working Fiesta Model Tutorial?
there is one
but it doesnt export animations
just stand still to nifscope which is useless
Re: [Request] 3DS to working Fiesta Model Tutorial?
However, does it still work though? Like exporting into nifskope and saving it?
Re: [Request] 3DS to working Fiesta Model Tutorial?
ya but its better to just save it as a 3ds or obj and import it in nifskope
exporting it nif wont make the weapon use-able
it will just be the weapon's mesh in nif
Re: [Request] 3DS to working Fiesta Model Tutorial?
Oh, I think I get it now. I'll experiment with it I guess.
Re: [Request] 3DS to working Fiesta Model Tutorial?
i'm a little confused, why do you need animations for weps?
Re: [Request] 3DS to working Fiesta Model Tutorial?
Quote:
Originally Posted by
Lugapha
i'm a little confused, why do you need animations for weps?
maybe he wants to make epic weapons like Anoky (but from scratch ofc)
Or maybe some of those epic ones from Renegade online
Btw Renegade nice job on editing those ice skins and adding part of those angelic skins.
Re: [Request] 3DS to working Fiesta Model Tutorial?
but the base question was about making weps from scratch and later maybe animation. and i know in blender you can do animation on items.
Re: [Request] 3DS to working Fiesta Model Tutorial?
all jokes aside, i think he means general knowledge of nif files.
Not just weapons
Can u export the animations from blender and have them as working nif files that actually work for fiesta?
Re: [Request] 3DS to working Fiesta Model Tutorial?
yes, you can run 1 single animation in fiesta atached to a item. i made a hopping minipet lightbulb a long time ago but screwed up the rotation so i trashed it later.
Re: [Request] 3DS to working Fiesta Model Tutorial?
hmmm ill have to look into that
i suck at using blender tho
Re: [Request] 3DS to working Fiesta Model Tutorial?
the structure of a item has 3 layers the have a empty to each and have a logic setting, Near Extend and Far Extend. those are the distant viewings. all the effects are attached to the weps in one group of nodes (or Empty) and the mesh's are atached in another group(normally LODGroup01/noname)the position of the empty is where it is attached.
WUP01 is the empty of the effect location if i remember corect
Re: [Request] 3DS to working Fiesta Model Tutorial?
Yeah, Muno is right. I want general knowledge of how things work.
Interesting stuff Lugapha, but meh, I suck at Blender... I'll look into it.