Re: MSAA and Alphablending
Sorry but I don't see the difference between the 2 images.
And what is this thread for? (I know it's about graphics but I don't see what's wrong with it)
Re: MSAA and Alphablending
Wow, open both images and zoom them 100%.
Then cycle between them.
If you look on the edges of models, there's a big difference.
Re: MSAA and Alphablending
Very nice, huge difference I can see. Good job :D
Re: MSAA and Alphablending
Really Really Nice ...
Would kill for this nice graphics :)
Re: MSAA and Alphablending
Interesting...
Btw, you must be stupid if you dont notice the change.
Re: MSAA and Alphablending
Quote:
Originally Posted by
blur
Interesting...
Btw, you must be stupid if you dont notice the change.
I think, I am :)
Re: MSAA and Alphablending
Re: MSAA and Alphablending
Did the Alpha blending thing take long to put into the source or was it just a matter of turning something from false to true?
Posted via Mobile Device
Re: MSAA and Alphablending
It was not just false to true, it was more like tweaking alpha threshold and adding the directive itself.
Re: MSAA and Alphablending
i see it but don't really get it. i don't look that close to the game...
Re: MSAA and Alphablending
I have a pretty neat image of differences between vanilla Flyff engine and all settings a GPU can handle + distance blur and motion blur:
Protip: Click to enlarge.
Re: MSAA and Alphablending
Quote:
Originally Posted by
happyfail
i see it but don't really get it. i don't look that close to the game...
Look at the fence, it's very noticeable.
Re: MSAA and Alphablending
Quote:
Originally Posted by
Adler
I have a pretty neat image of differences between vanilla Flyff engine and all settings a GPU can handle + distance blur and motion blur:
Protip: Click to enlarge.
sir i see no difference :(
Re: MSAA and Alphablending
Quote:
Originally Posted by
blur
sir i see no difference :(
Because there isn't. Look at the url.