What files to edit in source
I thought it would be a good idea to expand my knowledge of coding languages with C++.
I already know the basics and am now going to focus on how the Flyff source is constructed.
I've started with a clean v15 source, and want to start adding v16 (mainly 3rd jobs).
Could someone tell me what files exactly I need to edit? These are the files that I believe need to be modified:
\_Common\Mover.cpp + MoverParam.cpp
\_Interface\WndField.cpp + WndManager.cpp
\Neuz\Neuz.cpp + VersionCommon.h
\WORLDSERVER\VersionCommon.h
Are there any other files which need to be changed?
Is there a thread where some snippets are posted of the 3rd jobs?
Thanks in advance.
Re: What files to edit in source
WndSkillInventory, I guess you are gonna use reimniess's (so many s's LOL) skill window, or you can edit wndfield.cpp (which includes the v15 < skill window.
there is alot more files then those, I do not remember them really, but.. if you want to, you can get the hands of Virtous source (which I guess is pretty much gone now since megaupload is down)
and check how he added the 3rd jobs, should give you plenty info on how to code ^^
Re: What files to edit in source
Quote:
Originally Posted by
Xakzi
WndSkillInventory, I guess you are gonna use reimniess's (so many s's LOL) skill window, or you can edit wndfield.cpp (which includes the v15 < skill window.
Or use my skill window...