First I would like to say thanks to "Nubwaffle" for releasing his guide which made me able to get the Angel Spirit working.
1 =
We need to check if we already have the Angel Spirit in our database , which we should already.
Run this query to find them
Code:
USE [SRO_VT_SHARD]
GO
SELECT [Service]
,[ID]
,[CodeName128]
,[ObjName128]
,[OrgObjCodeName128]
,[NameStrID128]
,[DescStrID128]
,[CashItem]
,[Bionic]
,[TypeID1]
,[TypeID2]
,[TypeID3]
,[TypeID4]
,[DecayTime]
,[Country]
,[Rarity]
,[CanTrade]
,[CanSell]
,[CanBuy]
,[CanBorrow]
,[CanDrop]
,[CanPick]
,[CanRepair]
,[CanRevive]
,[CanUse]
,[CanThrow]
,[Price]
,[CostRepair]
,[CostRevive]
,[CostBorrow]
,[KeepingFee]
,[SellPrice]
,[ReqLevelType1]
,[ReqLevel1]
,[ReqLevelType2]
,[ReqLevel2]
,[ReqLevelType3]
,[ReqLevel3]
,[ReqLevelType4]
,[ReqLevel4]
,[MaxContain]
,[RegionID]
,[Dir]
,[OffsetX]
,[OffsetY]
,[OffsetZ]
,[Speed1]
,[Speed2]
,[Scale]
,[BCHeight]
,[BCRadius]
,[EventID]
,[AssocFileObj128]
,[AssocFileDrop128]
,[AssocFileIcon128]
,[AssocFile1_128]
,[AssocFile2_128]
,[Link]
FROM [dbo].[_RefObjCommon]
WHERE (CodeName128 LIKE 'ITEM_MALL_AVATAR_%_AMALRUN')
You should see 2 results. The Female and Male version. Which the Id should be "41826" , and "41827".
2 = Lets extract the following files from our Media.pk2
Code:
charactervisualchange.txt
itemdata_4500
refabilitybyitemoptleveldata
refmagicbyitemoptleveldata
refskillbyitemoptleveldata
skilldata_35000enc
skilleffect
3= Lets edit charactervisualchange.txt
Here is where the character transformation look is defined. One simple way of doing this is by copying from the Ksro media directly in this file. Or you can just copy and paste
Code:
1 334 아말룬- 1단계 (이벤트) - 머리 3 1 0 0 0 0 SKILL_EVENT_AMALRUN_GODOFMERCY_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun1 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr
1 335 아말룬- 1단계 (Red) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr
1 336 아말룬- 2단계 (Red) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr
1 337 아말룬- 3단계 (Red) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr
1 338 아말룬- 1단계 (Yellow) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr
1 339 아말룬- 2단계 (Yellow) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr
1 340 아말룬- 3단계 (Yellow) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr
1 341 아말룬- 1단계 (Blue) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr
1 342 아말룬- 2단계 (Blue) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr
1 343 아말룬- 3단계 (Blue) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr
1 344 아말룬- 1단계 (Red) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_2.bsr res\item\avatar\avata_w_amalrun_2.bsr
1 345 아말룬- 2단계 (Red) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_2.bsr res\item\avatar\avata_w_amalrun_2.bsr
1 346 아말룬- 3단계 (Red) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_3.bsr res\item\avatar\avata_w_amalrun_3.bsr
1 347 아말룬- 1단계 (Yellow) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_yellow_2.bsr res\item\avatar\avata_w_amalrun_yellow_2.bsr
1 348 아말룬- 2단계 (Yellow) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_yellow_2.bsr res\item\avatar\avata_w_amalrun_yellow_2.bsr
1 349 아말룬- 3단계 (Yellow) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_yellow_3.bsr res\item\avatar\avata_w_amalrun_yellow_3.bsr
1 350 아말룬- 1단계 (Blue) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_blue_2.bsr res\item\avatar\avata_w_amalrun_blue_2.bsr
1 351 아말룬- 2단계 (Blue) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_blue_2.bsr res\item\avatar\avata_w_amalrun_blue_2.bsr
1 352 아말룬- 3단계 (Blue) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_blue_3.bsr res\item\avatar\avata_w_amalrun_blue_3.bsr
1 353 아말룬- 1단계 (이벤트) 3 1 0 1 0 0 SKILL_EVENT_AMALRUN_GODOFMERCY_01 AVATAR_EVENT_AMALRUN_GODOFMERCY_01 xxx xxx 0x073E 0x0200 2 60 0 avatar_nasrun1 res\item\avatar\avata_m_amalrun.bsr res\item\avatar\avata_w_amalrun.bsr
1 354 아말룬- 1단계 (Red) 3 1 0 2 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_01 AVATAR_MALL_AMALRUN_GODOFMERCY_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun.bsr res\item\avatar\avata_w_amalrun.bsr
1 355 아말룬- 2단계 (Red) 3 1 0 2 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun.bsr res\item\avatar\avata_w_amalrun.bsr
1 356 아말룬- 3단계 (Red) 3 1 0 3 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun.bsr res\item\avatar\avata_w_amalrun.bsr
1 357 아말룬- 1단계 (Yellow) 3 1 0 2 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_yellow.bsr res\item\avatar\avata_w_amalrun_yellow.bsr
1 358 아말룬- 2단계 (Yellow) 3 1 0 2 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_yellow.bsr res\item\avatar\avata_w_amalrun_yellow.bsr
1 359 아말룬- 3단계 (Yellow) 3 1 0 3 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_yellow.bsr res\item\avatar\avata_w_amalrun_yellow.bsr
1 360 아말룬- 1단계 (Blue) 3 1 0 2 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01 AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_blue.bsr res\item\avatar\avata_w_amalrun_blue.bsr
1 361 아말룬- 2단계 (Blue) 3 1 0 2 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_blue.bsr res\item\avatar\avata_w_amalrun_blue.bsr
1 362 아말룬- 3단계 (Blue) 3 1 0 3 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_blue.bsr res\item\avatar\avata_w_amalrun_blue.bsr
4=
In itemdata45000 we just simply put in our item code. You can put it anywhere else , but i chose this file.
Code:
1 41826 ITEM_MALL_AVATAR_M_AMALRUN 아말룬 (남) - 백색 xxx SN_ITEM_MALL_AVATAR_M_AMALRUN SN_ITEM_MALL_AVATAR_M_AMALRUN_TT_DESC 1 0 3 1 14 1 180000 3 0 1 1 1 223 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr item\Avatar\mall_avatar_m_amalrun.ddj xxx xxx 1 1 0 0 1 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 2419200 사용시간(초) 1 강화 여부(0=강화 불가능, 1=강화가능) -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 9 0
1 41827 ITEM_MALL_AVATAR_W_AMALRUN 아말룬 (여) - 백색 xxx SN_ITEM_MALL_AVATAR_W_AMALRUN SN_ITEM_MALL_AVATAR_W_AMALRUN_TT_DESC 1 0 3 1 14 1 180000 3 0 1 1 1 223 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr item\Avatar\mall_avatar_w_amalrun.ddj xxx xxx 1 0 0 0 1 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 2419200 사용시간(초) 1 강화 여부(0=강화 불가능, 1=강화가능) -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 9 0
5=
In refabilitybyitemoptleveldata , we just simply add the ability of the item.
Code:
1 96 41826 7
1 98 41827 7
1 = That the item is active
96 = The ID i gave for this structure
41826 = The Male version of the Angel Spirit. We got this ID by running the script to find the Angel Spirit in our database.
7 = Item Plus Level. This will determine your Hp, MP Percentage
98 = ID Structure I gave the Female Version
41827 = The Female Angel Spirit ID in database
7 = Item Plus Level. This will determine your Hp, MP Percentage
You will need to also add this in the Database called "refabilitybyitemoptleveldata"
6=
In refmagicoptbyitemoptleveldata you simply just add the Magic of the Item
Code:
96 355 5 0 xxx
96 354 5 0 xxx
98 355 5 0 xxx
98 354 5 0 xxx
As you can see from refability, and refmagic i use the same Id Structure "96" for male and "98" for femal version. You must use the same ID. This is how they are linked.
96-98 = Id Structure
355,354 = Magic Option. You can find this options by looking at magicoption.txt
Basically were adding HP , and MP increase percentage into the Angel Spirit.
5 = Option level, each plus will increase the value by 1%. The Angel Spirit will start at 5% , if the Plus is 0. It will stay at 5%. Each Plus will increase it by 1%. Meaning 1 Plus = 6% instead of 5%. Please Link back to RefAbility
You will need to also add this in the Database called "refmagicbyitemoptleveldata"
7 =
In refskillbyitemoptleveldata , we simply add the Skill that it will use upon USE.
96-98 = Once again the structure ID we been using to link them around.
34498 = Its the ID for the skill we want it to use.
If you look in the Database "RefSkill" the ID 34498 will be
"SKILL_MALL_AMALRUN_GODOFMERCY_01" which is the skill we want the Angel Spirit to use.
You will need to also add this in the Database called "refskillbyitemoptleveldata"
8 =
In SkillData_3500ENC we will add the Skill from RefSkill database
Code:
1 34497 1051 SKILL_EVENT_AMALRUN_GODOFMERCY_01 자비의천신스킬 (이벤트용) SKILL_EVENT_AMALRUN_GODOFMERCY 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_godofmercy.ddj SN_SKILL_MALL_AMALRUN_GODOFMERCY xxx SN_SKILL_MALL_AMALRUN_GODOFMERCY_TT_DESC xxx 0 0 3 1685418593 600000 6582901 5 5 1752396851 5 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 34498 1052 SKILL_MALL_AMALRUN_GODOFMERCY_01 자비의천신스킬 (White) SKILL_MALL_AMALRUN_GODOFMERCY 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_godofmercy.ddj SN_SKILL_MALL_AMALRUN_GODOFMERCY xxx SN_SKILL_MALL_AMALRUN_GODOFMERCY_TT_DESC xxx 0 0 3 1685418593 600000 6582901 20 20 1752396851 10 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 34499 1053 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01 심판의천신스킬 (White) SKILL_MALL_AMALRUN_GODOFJUDGEMENT 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_godofjudgement.ddj SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT xxx SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT_TT_DESC xxx 0 0 3 1685418593 600000 6582901 25 25 1752396851 15 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 34500 1054 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01 전능의천신스킬 (White) SKILL_MALL_AMALRUN_THEALMIGHTYGOD 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_thealmightygod.ddj SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD xxx SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD_TT_DESC xxx 0 0 3 1685418593 600000 6582901 30 30 1752396851 20 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 34501 1052 SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 자비의천신스킬 (Yellow) SKILL_MALL_AMALRUN_GODOFMERCY 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_godofmercy.ddj SN_SKILL_MALL_AMALRUN_GODOFMERCY xxx SN_SKILL_MALL_AMALRUN_GODOFMERCY_TT_DESC xxx 0 0 3 1685418593 600000 6582901 20 20 1752396851 10 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 34502 1053 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 심판의천신스킬 (Yellow) SKILL_MALL_AMALRUN_GODOFJUDGEMENT 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_godofjudgement.ddj SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT xxx SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT_TT_DESC xxx 0 0 3 1685418593 600000 6582901 25 25 1752396851 15 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 34503 1054 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 전능의천신스킬 (Yellow) SKILL_MALL_AMALRUN_THEALMIGHTYGOD 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_thealmightygod.ddj SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD xxx SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD_TT_DESC xxx 0 0 3 1685418593 600000 6582901 30 30 1752396851 20 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 34504 1052 SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01 자비의천신스킬 (Blue) SKILL_MALL_AMALRUN_GODOFMERCY 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_godofmercy.ddj SN_SKILL_MALL_AMALRUN_GODOFMERCY xxx SN_SKILL_MALL_AMALRUN_GODOFMERCY_TT_DESC xxx 0 0 3 1685418593 600000 6582901 20 20 1752396851 10 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 34505 1053 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 심판의천신스킬 (Blue) SKILL_MALL_AMALRUN_GODOFJUDGEMENT 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_godofjudgement.ddj SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT xxx SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT_TT_DESC xxx 0 0 3 1685418593 600000 6582901 25 25 1752396851 15 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 34506 1054 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 전능의천신스킬 (Blue) SKILL_MALL_AMALRUN_THEALMIGHTYGOD 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_thealmightygod.ddj SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD xxx SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD_TT_DESC xxx 0 0 3 1685418593 600000 6582901 30 30 1752396851 20 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
You do not have to do this in the database. You should already have it in there. IF YOU DONT. Than you must add the skills in database as well.
9 =
Now we must add the Effects of the skill. For this we modify skilleffect.txt
Code:
1 아말룬(이벤트) 변신1 자비의 천신 SKILL_EVENT_AMALRUN_GODOFMERCY_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신1 자비의 천신 SKILL_MALL_AMALRUN_GODOFMERCY_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신2 심판의 천신 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신3 전능의 천신 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신1 자비의 천신(YELLOW) SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신2 심판의 천신(YELLOW) SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신3 파괴의 마신(YELLOW) SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신1 자비의 천신(blue) SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신2 심판의 천신(blue) SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신3 전능의 천신(blue) SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬(이벤트) 변신1 자비의 천신 AVATAR_EVENT_AMALRUN_GODOFMERCY_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신1 자비의 천신 AVATAR_MALL_AMALRUN_GODOFMERCY_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신2 심판의 천신 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신3 전능의 천신 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신1 자비의 천신(YELLOW) AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신2 심판의 천신(YELLOW) AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신3 파괴의 마신(YELLOW) AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신1 자비의 천신(blue) AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신2 심판의 천신(blue) AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 아말룬 변신3 전능의 천신(blue) AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
10 =
Now the only thing left which I wont cover here. Is to add all neccessary DATA.pk2 files from KSRO to our own Data.pk2. This includes the MTRL , MESH , RES.
Do the same thing with Particles.pk2
================================================
This should finish our guide.
================================================