Since the source released, can somebody help me to done BGM as a folder in the source? I belive there is a trick but i cant find it if no... Then HOW? Please help me AND dont start replying bad replys, HELP ME IF YOU WANT!:love:
Printable View
Since the source released, can somebody help me to done BGM as a folder in the source? I belive there is a trick but i cant find it if no... Then HOW? Please help me AND dont start replying bad replys, HELP ME IF YOU WANT!:love:
Is that hard to done it? Lemme know!
ask jewness he have done it in quality gunz
Ahmm i'm guessing you need to look here im not sure, So dont rage me if im wrong
zsoundengine.cppQuote:
const char* ZSoundEngine::GetBGMFileName(int nBgmIndex)
{
static char m_stSndFileName[MAX_BGM][64] = {"Intro Retake2(D-R).ogg",
"Theme Rock(D).ogg",
"HardBgm3 Vanessa Retake(D).ogg",
"HardBgm(D).ogg",
"HardTech(D).ogg",
"HardCore(D).ogg",
"Ryswick style.ogg",
"El-tracaz.ogg",
"Industrial technolism.ogg",
"TRANCE mission_tmix.ogg",
"Vague words.ogg",
"X-Fighter.ogg",
"Fin.ogg" };
static char szFileName[256] = "";
#define BGM_FOLDER "Sound/BGM/"
int nRealBgmIndex = nBgmIndex;
if ((nBgmIndex >= BGMID_BATTLE) && (nBgmIndex < BGMID_FIN)) nRealBgmIndex = RandomNumber(BGMID_BATTLE, BGMID_FIN-1);
sprintf(szFileName, "%s%s", BGM_FOLDER, m_stSndFileName[nRealBgmIndex]);
return szFileName;