If else syntax error in source code 1.5
Quote:
if (ZApplication::GetInstance()->GetLaunchMode() == ZApplication::ZLAUNCH_MODE_DEBUG) {
#ifdef _DEBUG
ZPostSpawn(pos, dir);
#endif
} else {
ZMatch.cpp(455): error C2059: syntax error : 'else'
ZMatch.cpp(451): error C2059: syntax error : 'if'
ZMatch.cpp(451): error C2143: syntax error : missing ';' before '{'
ZMatch.cpp(455): error C2143: syntax error : missing ';' before '{'
ZMatch.cpp(451): error C2447: '{' : missing function header (old-style formal list?)
ZMatch.cpp(455): error C2447: '{' : missing function header (old-style formal list?)
What's worng? HELP? :love:
this errors gave me the vs 2003 when I put the spawn fix of vusion
-
Re: If else syntax error in source code 1.5
perhaps what's before that?
1 Attachment(s)
Re: If else syntax error in source code 1.5
Quote:
Originally Posted by
Vusion
perhaps what's before that?
here is the file if you need it. :love:
Re: If else syntax error in source code 1.5
Quote:
Originally Posted by
ZeidForce
here is the file if you need it. :love:
try this :
Code:
#include "stdafx.h"
#include "ZMatch.h"
#include "ZGame.h"
#include <windows.h>
#include "ZCharacterManager.h"
#include "ZCharacter.h"
#include "ZPost.h"
#include "ZGameInterface.h"
#include "ZApplication.h"
#include "ZGameClient.h"
#include "ZScreenEffectManager.h"
#include "ZActionDef.h"
#include "ZWorldItem.h"
#include "ZApplication.h"
#include "ZRule.h"
#include "ZMapDesc.h"
#include "MMatchGlobal.h"
#include "ZRuleDuel.h"
#include "ZRuleDuelTournament.h"
#include "ZInput.h"
#define READY_COUNT 5
ZMatch::ZMatch() : m_pRule(NULL)
{
m_pStageSetting = ZGetGameClient()->GetMatchStageSetting();
m_nRoundState = MMATCH_ROUNDSTATE_PREPARE;
m_nLastDeadTime = 0;
m_nNowTime = 0;
m_nSoloSpawnTime = -1;
memset(m_nTeamScore, 0, sizeof(m_nTeamScore));
memset(m_nTeamKillCount, 0, sizeof(m_nTeamKillCount));
}
ZMatch::~ZMatch()
{
}
bool ZMatch::Create()
{
m_nNowTime = 0;
m_nCurrRound = 0;
memset(m_nTeamScore, 0, sizeof(m_nTeamScore));
memset(m_nTeamKillCount, 0, sizeof(m_nTeamKillCount));
m_pRule = ZRule::CreateRule(this, GetMatchType());
return true;
}
void ZMatch::Destroy()
{
if (m_pRule)
{
delete m_pRule; m_pRule = NULL;
}
}
void ZMatch::SetRound(int nCurrRound)
{
m_nCurrRound = nCurrRound;
// memset(m_nTeamKillCount, 0, sizeof(m_nTeamKillCount));
}
void ZMatch::Update(float fDelta)
{
m_nNowTime = timeGetTime();
switch (GetRoundState())
{
case MMATCH_ROUNDSTATE_PREPARE:
{
}
break;
case MMATCH_ROUNDSTATE_PRE_COUNTDOWN:
{
}
break;
case MMATCH_ROUNDSTATE_COUNTDOWN:
{
if ((m_nNowTime - m_nStartTime) > ((READY_COUNT+1) * 1000))
{
m_nStartTime = m_nNowTime;
}
}
break;
case MMATCH_ROUNDSTATE_PLAY:
{
ProcessRespawn();
}
break;
}
if (m_pRule) m_pRule->Update(fDelta);
}
void ZMatch::ProcessRespawn()
{
#ifdef _QUEST
if (ZGetGameTypeManager()->IsQuestDerived(GetMatchType())) return;
#endif
// µ¥¾²¸ִֵ¡ְֿ °ז¿ל ֱ׳ְ¸¸י ¹·־ »ל¾ֶ³´.
if (!IsWaitForRoundEnd() && ZGetGame()->m_pMyCharacter)
{
static bool bLastDead = false;
if (ZGetGame()->m_pMyCharacter->IsDie())
{
if (bLastDead == false) {
m_nLastDeadTime = m_nNowTime; // ֱ׳ְ÷ ½ֳ°£
}
//¹צֱֱַ₪÷¸ְ׃½ֱֳײ¼®
/*ZBuffSummary* pBuffSummary = ZGetGame()->m_pMyCharacter->GetCharacterBuff()->GetBuffSummary();
int nDelayAfterDying = pBuffSummary->GetRespawnTime(RESPAWN_DELAYTIME_AFTER_DYING);
*/
int nDelayAfterDying = RESPAWN_DELAYTIME_AFTER_DYING;
m_nSoloSpawnTime = m_nNowTime - m_nLastDeadTime;
if (m_nSoloSpawnTime >= RESPAWN_DELAYTIME_AFTER_DYING_MAX) // ֱ׳¾מ¼ ¾ֶ¹«°ֽµµ ¾ָ´©¸£°ם ְײְ¸¸י 15ֳִָֺ ¸®½÷ֶש
{
SoloSpawn();
}
else if (m_nSoloSpawnTime >= nDelayAfterDying)
{
static bool st_bCapturedActionKey = false;
bool bNow = ZIsActionKeyPressed(ZACTION_USE_WEAPON) || ZIsActionKeyPressed(ZACTION_JUMP);
if ((st_bCapturedActionKey == true) && (bNow == false)) {
SoloSpawn();
}
st_bCapturedActionKey = bNow;
}
}
bLastDead = ZGetGame()->m_pMyCharacter->IsDie();
}
}
int ZMatch::GetRoundReadyCount(void)
{
return ( READY_COUNT - (timeGetTime() - m_nStartTime) / 1000 );
}
void ZMatch::OnDrawGameMessage()
{
#ifndef _PUBLISH
// for debug ½ֳ°£ ַ¥½ֳ
float fTime=ZGetGame()->GetTime();
int nTimeMinute=fTime/60.f;
fTime=fmod(fTime,60.f);
int nTimeSecond=fTime;
fTime=fmod(fTime,1.f);
char szTimeMessage[256] = "";
sprintf(szTimeMessage, "%d:%02d.%02d",nTimeMinute,nTimeSecond,int(fTime*100.f));
ZApplication::GetGameInterface()->SetTextWidget("Time", szTimeMessage);
#endif
#define CENTERMESSAGE "CenterMessage"
switch (GetRoundState())
{
case MMATCH_ROUNDSTATE_PREPARE:
{
}
break;
case MMATCH_ROUNDSTATE_COUNTDOWN:
{
}
break;
case MMATCH_ROUNDSTATE_PLAY:
{
}
break;
case MMATCH_ROUNDSTATE_FINISH:
{
}
break;
default:
{
}
break;
}
}
void ZMatch::SoloSpawn()
{
if (GetMatchType() == MMATCH_GAMETYPE_DUEL) return;
if (GetMatchType() == MMATCH_GAMETYPE_DUELTOURNAMENT) return;
if (ZGetGame()->m_pMyCharacter->IsDie())
{
rvector pos = rvector(0.0f, 0.0f, 0.0f);
rvector dir = rvector(0.0f, 1.0f, 0.0f);
ZMapSpawnData* pSpawnData = NULL;
if (IsTeamPlay())
{
int nSpawnIndex[2] = { 0, 0 };
for (int i = 0; i < 2; i++)
if (ZGetGame()->m_pMyCharacter->GetTeamID() == MMT_RED + i)
pSpawnData = ZGetGame()->GetMapDesc()->GetSpawnManager()->GetTeamData(i, nSpawnIndex[i]);
}
else
pSpawnData = ZGetGame()->GetMapDesc()->GetSpawnManager()->GetSoloRandomData();
if (pSpawnData == NULL)
{
// _ASSERT(0);
}
else
{
if (ZApplication::GetInstance()->GetLaunchMode() == ZApplication::ZLAUNCH_MODE_DEBUG) {
if (ZGetGame()->GetSpawnRequested() == false) {
ZPostRequestSpawn(ZGetMyUID(), pSpawnData->m_Pos, pSpawnData->m_Dir);
ZGetGame()->SetSpawnRequested(true);
}
#ifdef _DEBUG
ZPostSpawn(pSpawnData->m_Pos, pSpawnData->m_Dir);
#endif
} else {
if (ZGetGame()->GetSpawnRequested() == false) {
ZPostRequestSpawn(ZGetMyUID(), pSpawnData->m_Pos, pSpawnData->m_Dir);
ZGetGame()->SetSpawnRequested(true);
}
}
}
m_nSoloSpawnTime = -1;
}
}
void ZMatch::InitCharactersPosition()
{
// ְְְֶֿ °ז¿ל
if (IsTeamPlay())
{
int nSpawnIndex[ 2] = { 0, 0 };
for (ZCharacterManager::iterator itor = ZGetGame()->m_CharacterManager.begin();
itor != ZGetGame()->m_CharacterManager.end(); ++itor)
{
ZCharacter* pCharacter = (*itor).second;
for (int i = 0; i < 2; i++)
{
if (pCharacter->GetTeamID() == MMT_RED + i)
{
ZMapSpawnData* pSpawnData = ZGetGame()->GetMapDesc()->GetSpawnManager()->GetTeamData(i, nSpawnIndex[i]);
if (pSpawnData != NULL)
{
pCharacter->SetPosition(pSpawnData->m_Pos);
pCharacter->SetDirection(pSpawnData->m_Dir);
nSpawnIndex[i]++;
}
}
}
}
return;
}
// µא¾ף¸נµו ְֿ °ז¿ל
else if ( ZGetGame()->GetMatch()->GetMatchType() == MMATCH_GAMETYPE_DUEL)
{
ZRuleDuel* pDuel = (ZRuleDuel*)ZGetGameInterface()->GetGame()->GetMatch()->GetRule();
if ( pDuel)
{
int nIndex = 2;
if ( pDuel->QInfo.m_uidChampion == ZGetMyUID())
nIndex = 0;
else if ( pDuel->QInfo.m_uidChallenger == ZGetMyUID())
nIndex = 1;
// µא¾ף ְ¿כ ¸ְֺּ¸י ¸ַ ֳ³ְ½°ת µ־¹רֲ° ְ§ִ¡
if ( MGetMapDescMgr()->IsMapOnlyDuel( ZGetGameClient()->GetMatchStageSetting()->GetMapIndex()))
{
ZMapSpawnData* pSpawnData = ZGetGame()->GetMapDesc()->GetSpawnManager()->GetData( nIndex);
if ( pSpawnData != NULL)
{
ZGetGame()->m_pMyCharacter->SetPosition( pSpawnData->m_Pos);
ZGetGame()->m_pMyCharacter->SetDirection( pSpawnData->m_Dir);
}
}
// µא¾ף ְ¿כ ¸ְֺּ ¾ֶ´ֿ¸י ְְֶ°ת °°ְ÷ ¹ז½ִ
else
{
ZMapSpawnData* pSpawnData = ZGetGame()->GetMapDesc()->GetSpawnManager()->GetTeamData( nIndex, 0);
if (pSpawnData != NULL)
{
ZGetGame()->m_pMyCharacter->SetPosition( pSpawnData->m_Pos);
ZGetGame()->m_pMyCharacter->SetDirection( pSpawnData->m_Dir);
}
}
return;
}
}
else if ( ZGetGame()->GetMatch()->GetMatchType() == MMATCH_GAMETYPE_DUELTOURNAMENT )
{
ZRuleDuelTournament *pDTRule = (ZRuleDuelTournament*)ZGetGameInterface()->GetGame()->GetMatch()->GetRule();
if (pDTRule)
{
int nIndex = 2;
if (pDTRule->m_DTGameInfo.uidPlayer1 == ZGetMyUID()) nIndex = 0;
else if (pDTRule->m_DTGameInfo.uidPlayer2 == ZGetMyUID()) nIndex = 1;
// µא¾ף ְ¿כ ¸ְֺּ¸י ¸ַ ֳ³ְ½°ת µ־¹רֲ° ְ§ִ¡
if ( MGetMapDescMgr()->IsMapOnlyDuel( ZGetGameClient()->GetMatchStageSetting()->GetMapIndex()))
{
ZMapSpawnData* pSpawnData = ZGetGame()->GetMapDesc()->GetSpawnManager()->GetData(nIndex);
if (pSpawnData != NULL)
{
ZGetGame()->m_pMyCharacter->SetPosition(pSpawnData->m_Pos);
ZGetGame()->m_pMyCharacter->SetDirection(pSpawnData->m_Dir);
}
}
// µא¾ף ְ¿כ ¸ְֺּ ¾ֶ´ֿ¸י ְְֶ°ת °°ְ÷ ¹ז½ִ
else
{
ZMapSpawnData* pSpawnData = ZGetGame()->GetMapDesc()->GetSpawnManager()->GetTeamData(nIndex, 0);
if (pSpawnData != NULL)
{
ZGetGame()->m_pMyCharacter->SetPosition(pSpawnData->m_Pos);
ZGetGame()->m_pMyCharacter->SetDirection(pSpawnData->m_Dir);
}
}
return;
}
}
// ½ע·־ְֿ °ז¿ל³× ְּµµְתµµ ¾ֶ´ֿ¸י ·£´
ZMapSpawnData* pSpawnData = ZGetGame()->GetMapDesc()->GetSpawnManager()->GetSoloRandomData();
if (pSpawnData != NULL)
{
ZGetGame()->m_pMyCharacter->SetPosition(pSpawnData->m_Pos);
ZGetGame()->m_pMyCharacter->SetDirection(pSpawnData->m_Dir);
}
}
void ZMatch::InitCharactersProperties()
{
for (ZCharacterManager::iterator itor = ZGetGame()->m_CharacterManager.begin();
itor != ZGetGame()->m_CharacterManager.end(); ++itor)
{
ZCharacter* pCharacter = (*itor).second;
pCharacter->InitStatus();
pCharacter->SetVisible(true);
}
}
void ZMatch::InitRound()
{
// ½ֳ°£ְ» 0ְ¸·־
ZGetGame()->InitRound();
InitCharactersPosition();
InitCharactersProperties();
// ¿שµו¾ְֵֶּ ֳֺ±גָ
ZGetWorldItemManager()->Reset();
// ¸ַ ֳ³ְ½ °װְ׃½ֳ ½÷ֶש½ֳֵ²´.
rvector pos = ZGetGame()->m_pMyCharacter->GetPosition();
rvector dir = ZGetGame()->m_pMyCharacter->m_DirectionLower;
m_nRoundKills = 0;
bool isObserver = false;
if (ZApplication::GetInstance()->GetLaunchMode() == ZApplication::ZLAUNCH_MODE_DEBUG) {
#ifdef _DEBUG
ZPostSpawn(pos, dir);
#endif
} else {
if (ZGetGame()->GetSpawnRequested() == false) {
if (GetMatchType() == MMATCH_GAMETYPE_DUEL)
{
// ZRuleDuel* pDuel = (ZRuleDuel*)GetRule();
// if (pDuel->GetQueueIdx(ZGetMyUID()) <= 1){
// ZPostRequestSpawn(ZGetMyUID(), pos, dir);
// g_pGame->SetSpawnRequested(true);
// } else isObserver = true;
for (ZCharacterManager::iterator itor = ZGetGame()->m_CharacterManager.begin();
itor != ZGetGame()->m_CharacterManager.end(); ++itor)
{
ZCharacter* pCharacter = (*itor).second;
pCharacter->ForceDie();
pCharacter->SetVisible(false);
}
}
else if(GetMatchType() == MMATCH_GAMETYPE_DUELTOURNAMENT){
for (ZCharacterManager::iterator itor = ZGetGame()->m_CharacterManager.begin();
itor != ZGetGame()->m_CharacterManager.end(); ++itor)
{
ZCharacter* pCharacter = (*itor).second;
pCharacter->ForceDie();
pCharacter->SetVisible(false);
}
}
else
{
ZPostRequestSpawn(ZGetMyUID(), pos, dir);
ZGetGame()->SetSpawnRequested(true);
}
}
}
// m_nRoundKills = 0;
// AdminHide ֳ³¸®
MMatchObjCache* pObjCache = ZGetGameClient()->FindObjCache(ZGetMyUID());
if (pObjCache && pObjCache->CheckFlag(MTD_PlayerFlags_AdminHide)) {
ZGetGameInterface()->GetCombatInterface()->SetObserverMode(true);
} else {
// ¿ֱֹ®¹צ ¸נµו¿´ְ¸¸י ַ״ֱ¦.
if (!isObserver)
ZGetGame()->ReleaseObserver();
else
{
ZGetGameInterface()->GetCombatInterface()->SetObserverMode(true);
ZGetGame()->ReserveObserver();
ZGetGame()->m_pMyCharacter->ForceDie();
}
}
memset(m_nTeamKillCount, 0, sizeof(m_nTeamKillCount));
}
void ZMatch::SetRoundState(MMATCH_ROUNDSTATE nRoundState, int nArg)
{
if (m_nRoundState == nRoundState) return;
m_nRoundState = nRoundState;
#ifdef _LOG_ENABLE_ROUNDSTATE_
char buf[128];
switch(ZGetGame()->GetMatch()->GetRoundState())
{
case MMATCH_ROUNDSTATE_PREPARE: sprintf(buf, "RoundState: PREPARE \n"); break;
case MMATCH_ROUNDSTATE_COUNTDOWN: sprintf(buf, "RoundState: COUNTDOWN \n"); break;
case MMATCH_ROUNDSTATE_PLAY: sprintf(buf, "RoundState: PLAY \n"); break;
case MMATCH_ROUNDSTATE_FINISH: sprintf(buf, "RoundState: FINISH \n"); break;
case MMATCH_ROUNDSTATE_EXIT: sprintf(buf, "RoundState: EXIT \n"); break;
case MMATCH_ROUNDSTATE_FREE: sprintf(buf, "RoundState: FREE \n"); break;
case MMATCH_ROUNDSTATE_FAILED: sprintf(buf, "RoundState: FAILED \n"); break;
case MMATCH_ROUNDSTATE_PRE_COUNTDOWN: sprintf(buf, "RoundState: PRE_COUNTDOWN \n"); break;
}
OutputDebugString(buf);
#endif
//# ¾ױְ¸·־´ֲ ְּ switch ³»÷־¿¡ ·ך¿¡ µ¸¥ if else if else¸¦ ֳ°¡ֱַֿצ ¾ֺ´ֲ°װ ֱֱ°½ְ´ֿ´.
//# ¶ף¿מµו»ףֲֵ ÷¯ָ½ֳ ·ך¿¡ µ¶ף ַ״¾ַׂ ְְֿ÷ ZRule***ֲֺ¿¡ ³ײ´ֲ °ְּֽ ֱֱ°½ְ´ֿ´. => virtual ZRule::OnSetRoundState()
switch(m_nRoundState)
{
case MMATCH_ROUNDSTATE_PREPARE:
{
}
break;
case MMATCH_ROUNDSTATE_PRE_COUNTDOWN:
{
}
break;
case MMATCH_ROUNDSTATE_COUNTDOWN :
{
OutputDebugString("MMATCH_ROUNDSTATE_COUNTDOWN>> InitRound BEGIN \n");
InitRound();
OutputDebugString("MMATCH_ROUNDSTATE_COUNTDOWN>> InitRound END \n");
}
break;
case MMATCH_ROUNDSTATE_PLAY:
{
if (!IsTeamPlay())
{
}
}
break;
case MMATCH_ROUNDSTATE_FINISH:
{
ZGetGame()->FlushObserverCommands();
if (GetMatchType() == MMATCH_GAMETYPE_DUEL)
{
for (ZCharacterManager::iterator itor = ZGetGame()->m_CharacterManager.begin();
itor != ZGetGame()->m_CharacterManager.end(); ++itor)
{
ZCharacter* pCharacter = (*itor).second;
if (pCharacter->GetKils() >= GetRoundCount())
{
ZGetGameInterface()->FinishGame();
break;
}
}
}
else if(GetMatchType() == MMATCH_GAMETYPE_DUELTOURNAMENT)
{
//
}
else
{
if (m_nCurrRound + 1 >= GetRoundCount())
{
ZGetGameInterface()->FinishGame();
}
}
if (IsTeamPlay())
{
if (nArg == MMATCH_ROUNDRESULT_RED_ALL_OUT )
{
if( m_nTeamScore[MMT_BLUE] < m_nTeamScore[MMT_RED] )
m_nTeamScore[MMT_BLUE] = m_nTeamScore[MMT_RED] = 0;
else
m_nTeamScore[MMT_BLUE]++;
}
else if( nArg == MMATCH_ROUNDRESULT_BLUE_ALL_OUT )
{
if( m_nTeamScore[MMT_RED] < m_nTeamScore[MMT_BLUE] )
m_nTeamScore[MMT_RED] = m_nTeamScore[MMT_BLUE] = 0;
else
m_nTeamScore[MMT_RED]++;
}
else if (nArg == MMATCH_ROUNDRESULT_DRAW)
{
// Do nothing...
}
else {
MMatchTeam nTeamWon = (nArg == MMATCH_ROUNDRESULT_REDWON ? MMT_RED : MMT_BLUE);
if (nTeamWon == MMT_RED)
m_nTeamScore[MMT_RED]++;
else if (nTeamWon == MMT_BLUE)
m_nTeamScore[MMT_BLUE]++;
}
}
}
break;
case MMATCH_ROUNDSTATE_EXIT:
{
}
break;
case MMATCH_ROUNDSTATE_FREE:
{
}
break;
};
m_pRule->OnSetRoundState(m_nRoundState);
}
const char* ZMatch::GetTeamName(int nTeamID)
{
switch (nTeamID)
{
case MMT_SPECTATOR:
return MMATCH_SPECTATOR_STR;
case MMT_RED:
return MMATCH_TEAM1_NAME_STR;
case MMT_BLUE:
return MMATCH_TEAM2_NAME_STR;
default:
return "";
}
return "";
}
int ZMatch::GetRoundCount()
{
// if (IsWaitForRoundEnd())
return m_pStageSetting->GetStageSetting()->nRoundMax;
return 1;
}
void ZMatch::GetTeamAliveCount(int* pnRedTeam, int* pnBlueTeam)
{
int nRedTeam = 0, nBlueTeam = 0;
if (IsTeamPlay())
{
for (ZCharacterManager::iterator itor = ZGetGame()->m_CharacterManager.begin();
itor != ZGetGame()->m_CharacterManager.end(); ++itor)
{
ZCharacter* pCharacter = (*itor).second;
if (!pCharacter->IsDie())
{
if (pCharacter->GetTeamID() == 0)
{
nRedTeam++;
}
else
{
nBlueTeam++;
}
}
}
}
*pnRedTeam = nRedTeam;
*pnBlueTeam = nBlueTeam;
}
void ZMatch::RespawnSolo()
{
if ((!IsWaitForRoundEnd()) && (ZGetGame()->m_pMyCharacter->IsDie()))
{
SoloSpawn();
}
}
void ZMatch::OnForcedEntry(ZCharacter* pCharacter)
{
if (pCharacter == NULL)
{
_ASSERT(0); return;
}
// ³ְװַׁ ֳַ·¹ְּ¾מ°¡ ³× ְ½ְֵֿ °ז¿ל
if (pCharacter == ZGetGame()->m_pMyCharacter)
{
// AdminHide ֳ³¸®
MMatchObjCache* pObjCache = ZGetGameClient()->FindObjCache(ZGetMyUID());
if (pObjCache && pObjCache->CheckFlag(MTD_PlayerFlags_AdminHide)) {
ZGetGameInterface()->GetCombatInterface()->SetObserverMode(true);
} else {
// ְֳֶַ·¹ְּ¸י ½÷ֵֶׁ׳ְֵּֽ
if (IsWaitForRoundEnd()/* && ZGetGame()->GetMatch()->GetMatchType() != MMATCH_GAMETYPE_DUEL*/)
{
pCharacter->SetVisible(false);
pCharacter->ForceDie();
ZGetCombatInterface()->SetObserverMode(true);
}
else // ¼ײ·־ְֿ°ז¿ל´ֲ ¹·־ ½÷ֶש
{
InitRound();
}
}
}
else
{
// ְֳֶַ·¹ְּ¿¡ ´¸¥ ֳַ·¹ְּ¾מ°¡ ³ְװַֿ¸י ´ְ½ֶַ÷־ֵֽ ֱרַאַ״¾ ַֿ±ג¶§¹®¿¡ ִ³¸¯ֵֽ ÷¸¿©ֱײֱצ ¾ְֺ½
// ´ FREE»ףְֲֵֿ ¶§¿¡´ֲ ÷¸¿©ֱ״´
if (IsWaitForRoundEnd() && (GetRoundState() != MMATCH_ROUNDSTATE_FREE))
{
if (pCharacter != NULL)
{
pCharacter->SetVisible(false);
}
pCharacter->ForceDie();
}
}
}
int ZMatch::GetRemainedSpawnTime()
{
int nTimeSec = -1;
if (GetRoundState() == MMATCH_ROUNDSTATE_PLAY)
{
if (!IsWaitForRoundEnd())
{
if (ZGetGame()->m_pMyCharacter->IsDie())
{
if (m_nSoloSpawnTime < 0) return -1;
//¹צֱֱַ₪÷¸ְ׃½ֱֳײ¼®
/*ZBuffSummary* pBuffSummary = ZGetGame()->m_pMyCharacter->GetCharacterBuff()->GetBuffSummary();
int nDelayAfterDying = pBuffSummary->GetRespawnTime(RESPAWN_DELAYTIME_AFTER_DYING);*/
int nDelayAfterDying = RESPAWN_DELAYTIME_AFTER_DYING;
int nElapsedTime = m_nSoloSpawnTime;
if (nElapsedTime > nDelayAfterDying)
nElapsedTime = nDelayAfterDying;
nTimeSec = (((nDelayAfterDying - nElapsedTime)+999) / 1000);
}
}
}
return nTimeSec;
}
void ZMatch::SetRoundStartTime( void)
{
m_dwStartTime = timeGetTime();
}
DWORD ZMatch::GetRemaindTime( void)
{
return ( timeGetTime() - m_dwStartTime);
}
bool ZMatch::OnCommand(MCommand* pCommand)
{
if (m_pRule) return m_pRule->OnCommand(pCommand);
return false;
}
void ZMatch::OnResponseRuleInfo(MTD_RuleInfo* pInfo)
{
if (pInfo->nRuleType != GetMatchType()) return;
if (m_pRule)
{
m_pRule->OnResponseRuleInfo(pInfo);
}
}
Re: If else syntax error in source code 1.5
when I put that gave me this error.
Gunz fatal error LNK1257: code generation failed
Re: If else syntax error in source code 1.5
Re: If else syntax error in source code 1.5
Quote:
Originally Posted by
sahar042
cryptoo...
the dll's?
I follow the tutorial of emisand 100%
Re: If else syntax error in source code 1.5
Quote:
Originally Posted by
ZeidForce
the dll's?
I follow the tutorial of emisand 100%
what dll lol... the lib...
Re: If else syntax error in source code 1.5
that is what im talking about, the lib's that we have to put in the Gunz/LIB and in the cml/lib
cryptlib2003.lib
cryptlib2003d.lib
my bad, lib.
How to fix it?
Gunz fatal error LNK1257: code generation failed
Re: If else syntax error in source code 1.5
check the output tab, and scroll a bit up. you'll see your error.
Re: If else syntax error in source code 1.5
this is the error.
fatal error C1382: the PCH file 'Cryptopp\Source\Release\algparam.obj' was generated. Please rebuild this object
LINK : fatal error LNK1257: code generation failed
what to do?
Re: If else syntax error in source code 1.5
Please rebuild this object. GUESS.
Re: If else syntax error in source code 1.5
Finally thanks :)
Close this thread please.