[Share] New Color Source Code Upgrade +16 — +20 [source developer]
Share New Color :thumbup::thumbup::thumbup:
+16 >>> +20
http://forum.ragezone.com/attachment...ce-code-20.jpg
DxEffCharLevel.cpp
Code:
//Level : 12 (+16)
dwColorG = D3DCOLOR_ARGB( 200,150,100,30 ); // ฑทฮฟ์ ฟ๋
dwColorA = D3DCOLOR_ARGB( 255, 78, 50, 5 ); // Ambient
dwColorR = D3DCOLOR_ARGB( 255, 128,90,0 ); // ฑื ฟ
m_OpLEVEL[12].m_Ambient.m_bUse = TRUE;
m_OpLEVEL[12].m_Ambient.m_fBaseColor = 0.5f;
m_OpLEVEL[12].m_Ambient.m_fDynamicColor = 1.5f;
m_OpLEVEL[12].m_Ambient.m_cColor = D3DXCOLOR ( dwColorA );
m_OpLEVEL[12].m_Glow.m_bUse = TRUE;
m_OpLEVEL[12].m_Glow.m_cColor = D3DXCOLOR ( dwColorG );
m_OpLEVEL[12].m_Reflect.m_bUse = TRUE;
m_OpLEVEL[12].m_Reflect.m_fPower = 14.f;
m_OpLEVEL[12].m_Reflect.m_dwColorOP = D3DTOP_MODULATE2X;
m_OpLEVEL[12].m_Reflect.m_cColor = D3DXCOLOR ( dwColorR );
m_OpLEVEL[12].m_Flow.m_bUse = TRUE;
m_OpLEVEL[12].m_Flow.m_cColor = D3DXCOLOR ( dwColorR );
//Level : 13 (+17)
dwColorG = D3DCOLOR_ARGB( 200,150,150,150 ); // ฑทฮฟ์ ฟ๋
dwColorA = D3DCOLOR_ARGB( 255, 50, 50, 50 ); // Ambient
dwColorR = D3DCOLOR_ARGB( 255, 130,130,130 ); // ฑื ฟ
m_OpLEVEL[13].m_Ambient.m_bUse = TRUE;
m_OpLEVEL[13].m_Ambient.m_fBaseColor = 0.5f;
m_OpLEVEL[13].m_Ambient.m_fDynamicColor = 1.5f;
m_OpLEVEL[13].m_Ambient.m_cColor = D3DXCOLOR ( dwColorA );
m_OpLEVEL[13].m_Glow.m_bUse = TRUE;
m_OpLEVEL[13].m_Glow.m_cColor = D3DXCOLOR ( dwColorG );
m_OpLEVEL[13].m_Reflect.m_bUse = TRUE;
m_OpLEVEL[13].m_Reflect.m_fPower = 14.f;
m_OpLEVEL[13].m_Reflect.m_dwColorOP = D3DTOP_MODULATE2X;
m_OpLEVEL[13].m_Reflect.m_cColor = D3DXCOLOR ( dwColorR );
m_OpLEVEL[13].m_Flow.m_bUse = TRUE;
m_OpLEVEL[13].m_Flow.m_cColor = D3DXCOLOR ( dwColorR );
//Level : 14 (+18)
dwColorG = D3DCOLOR_ARGB( 200,100,50,50 ); // ฑทฮฟ์ ฟ๋
dwColorA = D3DCOLOR_ARGB( 255, 50, 20, 20 ); // Ambient
dwColorR = D3DCOLOR_ARGB( 255, 150,60,60 ); // ฑื ฟ
m_OpLEVEL[14].m_Ambient.m_bUse = TRUE;
m_OpLEVEL[14].m_Ambient.m_fBaseColor = 0.5f;
m_OpLEVEL[14].m_Ambient.m_fDynamicColor = 1.5f;
m_OpLEVEL[14].m_Ambient.m_cColor = D3DXCOLOR ( dwColorA );
m_OpLEVEL[14].m_Glow.m_bUse = TRUE;
m_OpLEVEL[14].m_Glow.m_cColor = D3DXCOLOR ( dwColorG );
m_OpLEVEL[14].m_Reflect.m_bUse = TRUE;
m_OpLEVEL[14].m_Reflect.m_fPower = 14.f;
m_OpLEVEL[14].m_Reflect.m_dwColorOP = D3DTOP_MODULATE2X;
m_OpLEVEL[14].m_Reflect.m_cColor = D3DXCOLOR ( dwColorR );
m_OpLEVEL[14].m_Flow.m_bUse = TRUE;
m_OpLEVEL[14].m_Flow.m_cColor = D3DXCOLOR ( dwColorR );
//Level : 15 (+19)
dwColorG = D3DCOLOR_ARGB( 200,0,100,80 ); // ฑทฮฟ์ ฟ๋
dwColorA = D3DCOLOR_ARGB( 255, 0, 50, 10 ); // Ambient
dwColorR = D3DCOLOR_ARGB( 255, 0,80,50 ); // ฑื ฟ
m_OpLEVEL[15].m_Ambient.m_bUse = TRUE;
m_OpLEVEL[15].m_Ambient.m_fBaseColor = 0.5f;
m_OpLEVEL[15].m_Ambient.m_fDynamicColor = 1.5f;
m_OpLEVEL[15].m_Ambient.m_cColor = D3DXCOLOR ( dwColorA );
m_OpLEVEL[15].m_Glow.m_bUse = TRUE;
m_OpLEVEL[15].m_Glow.m_cColor = D3DXCOLOR ( dwColorG );
m_OpLEVEL[15].m_Reflect.m_bUse = TRUE;
m_OpLEVEL[15].m_Reflect.m_fPower = 14.f;
m_OpLEVEL[15].m_Reflect.m_dwColorOP = D3DTOP_MODULATE2X;
m_OpLEVEL[15].m_Reflect.m_cColor = D3DXCOLOR ( dwColorR );
m_OpLEVEL[15].m_Flow.m_bUse = TRUE;
m_OpLEVEL[15].m_Flow.m_cColor = D3DXCOLOR ( dwColorR );
//Level : 16 (+20)
dwColorG = D3DCOLOR_ARGB( 200,70,50,150 ); // ฑทฮฟ์ ฟ๋
dwColorA = D3DCOLOR_ARGB( 255, 40, 30, 80 ); // Ambient
dwColorR = D3DCOLOR_ARGB( 255, 60,40,130 ); // ฑื ฟ
m_OpLEVEL[16].m_Ambient.m_bUse = TRUE;
m_OpLEVEL[16].m_Ambient.m_fBaseColor = 0.5f;
m_OpLEVEL[16].m_Ambient.m_fDynamicColor = 1.5f;
m_OpLEVEL[16].m_Ambient.m_cColor = D3DXCOLOR ( dwColorA );
m_OpLEVEL[16].m_Glow.m_bUse = TRUE;
m_OpLEVEL[16].m_Glow.m_cColor = D3DXCOLOR ( dwColorG );
m_OpLEVEL[16].m_Reflect.m_bUse = TRUE;
m_OpLEVEL[16].m_Reflect.m_fPower = 14.f;
m_OpLEVEL[16].m_Reflect.m_dwColorOP = D3DTOP_MODULATE2X;
m_OpLEVEL[16].m_Reflect.m_cColor = D3DXCOLOR ( dwColorR );
m_OpLEVEL[16].m_Flow.m_bUse = TRUE;
m_OpLEVEL[16].m_Flow.m_cColor = D3DXCOLOR ( dwColorR );
DxEffCharLevel.h
Code:
enum
{
LEVEL_LIMIT = 16, //5,
LEVEL_ARRAY = 17, //6, // LEVEL_LIMIT+1
};
DXOPTION m_OpLEVEL [ LEVEL_ARRAY ]; // ฑโบป 0 LEVEL 1~5 ฑ๎ม๖
GlogicData.cpp
Code:
float fDAMAGE_GRADE_TOP[GRADE_LIMIT_MAX-GRADE_HIGH] =
{
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f // << Add
};
float fDEFENSE_GRADE_TOP[GRADE_LIMIT_MAX-GRADE_HIGH] =
{
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f // << Add
};
WORD wUSE_GRADE_NUM[GRADE_LIMIT_MAX-GRADE_HIGH] =
{
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
};
GLogicData.h
Code:
GRADE_NORMAL = 4,
GRADE_HIGH = 9,
GRADE_LIMIT_MAX = 20, // change 15 to >>20
Full Code New Color
Attachment 97528
Re: [Share] New Color Source Code Upgrade +16 — +20
is this possible to work or will work on ep6 ?
include some proof for episode availibility of working ^_^
nice tut.
Re: [Share] New Color Source Code Upgrade +16 — +20
This is just for source code... Not for .exe...
Re: [Share] New Color Source Code Upgrade +16 — +20
@sceon can you share Qbox images when you loote a box?
Re: [Share] New Color Source Code Upgrade +16 — +20
Quote:
Originally Posted by
urbanmuzik
is this possible to work or will work on ep6 ?
include some proof for episode availibility of working ^_^
nice tut.
it's for source code not on exe or version of the game, if you can code you'll know this
Re: [Share] New Color Source Code Upgrade +16 — +20
Re: [Share] New Color Source Code Upgrade +16 — +20
For higher upgrade glow ,, just subtract 4 to the upgrade value
For Example:
+30 = m_OpLEVEL[26]
+40 = m_OpLEVEL[36]
So on..
@TS :
GOOD SHXT :thumbup1:
1 Attachment(s)
Re: [Share] New Color Source Code Upgrade +16 — +20
Thank you for share this guide. ^-^
Re: [Share] New Color Source Code Upgrade +16 — +20
Quote:
Originally Posted by
starstrokers
Are u a Muslim..? same here Muslim brother ^^
Re: [Share] New Color Source Code Upgrade +16 — +20
ผมไม่ค่อยเก่งอังกฤษ แต่ผมมีปัญหาให้ช่วย จะมีใครช่วยผมได้ไหม
----------------------------------------------------------------------
I'm not good at English. But I have to help. Who will help me
Re: [Share] New Color Source Code Upgrade +16 — +20
Can i ASk .. Where To Put This File ?
on Glogic or what?
Sory i'am newbie ..
Re: [Share] New Color Source Code Upgrade +16 — +20
I wonder how to insert this things??
Re: [Share] New Color Source Code Upgrade +16 — +20
What if I want to put that and i don't know how to code?
Re: [Share] New Color Source Code Upgrade +16 — +20
.ccp files....hmmmm I think for skinobject.rcc
[Share] New Color Source Code Upgrade +16 — +20
hmm sir the new +16 and +20 source code ...sir where will i put the +16 & +20 new source.
Re: [Share] New Color Source Code Upgrade +16 — +20
where should i put this files.? the .cpp and .h file...?
Re: [Share] New Color Source Code Upgrade +16 — +20
@ maztajay21 - not to be rude, but it's obvious you don't know anything about the source.
Re: [Share] New Color Source Code Upgrade +16 — +20
iam newbie for this sir... that`s why iam asking where to put this source...
Re: [Share] New Color Source Code Upgrade +16 — +20
This is the file, then it is up to the DxEffChar.h.
Re: [Share] New Color Source Code Upgrade +16 — +20
Where do I need to put the cpp files?
sorry newbie :D
Re: [Share] New Color Source Code Upgrade +16 — +20
what source code do we use here?