Well here´s another russian weapon :D. I like em, what can i say?.
i hope u guys like it too.
Vss.rar
info:
Vertices: 431
faces: 786
http://i1127.photobucket.com/albums/...tinger/vss.jpg
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Well here´s another russian weapon :D. I like em, what can i say?.
i hope u guys like it too.
Vss.rar
info:
Vertices: 431
faces: 786
http://i1127.photobucket.com/albums/...tinger/vss.jpg
what is it rifle/snifer?
Someppl have it as snipers when they write rifles.
And nj I like it
Modeled very well, I can see you have made your share
of models, but all of us need improvement, even myself,
so I am going to point out the things I have seen.
This has a lot of information, so if you don't apply
it all at once, do not worry, just take it step by step.
1. UV Mapping
I love the DDS you found, but when using pre-made
textures make sure you take ultra ultra care unwrapping
them. When I looked at your UV map I saw a lot of over-
lapping, which is fine and dandy, but makes it end up
looking tacky. UV mapping is honestly the first step from
the a hobbiest to a person that is actually decent at 3D
modeling. I would suggest welding vertices together within
your UV map, such as the image below.
Spoiler:
Edit: Now that I look at what that piece actually was I can
see that you were trying to not get a flat texture... bad
example, but you get the general point, apply it to other
parts of your UV map
To Weld Vertices
Spoiler:
2. Stetching
Since we are talking about the texture, lets move onto something
related. Stretching. Stretching is a problem I see a looot, which
is actually caused by a problem much earlier in the modeling process.
When modeling, after you have the concept of low polygons down,you
have to then understand "balancing". Look at the picture below, you
see how even though each polygon saves many precious faces, it still
lacks structure and the pieces end up varying quite a lot in size and
shape? Wasting a vertex loop to make things more balance may seem like
a waste, but is very necessary to say the least. As you can see it
causes the text to stretch along with other outlying textures. This is
because you are forcing a very balanced texture on a very unbalanced
model. I do not know if you are going to one day follow this farther,
but if you do so choose, without balanced areas, sculpting will be
very difficult, which is a common tool in things outside of Gunz.
Spoiler:
3. Circles
A very difficult decision while modeling is how many vertices will
suffice for a "circular" look to a model, due to a perfect circle
being impossible for us to make. I think that a hexagon is just a
little too extreme for your scope. I would have to say 8 would
probably be a good choice. Also, the end is very drastic, I would
definitely smooth it off a bit.
Spoiler:
4. Stagnant textures.
I saw you posted in the other developers thread so I will not give
you much explanation, just the fact that you had some too ;D.
Spoiler:
That is all I am going to say for now, because I have already made
this longer then it probably should have been. Just keep up the
good work, look up stage 2 modeling tutorials, and keep learning.
You've came quite far, but you have a lot to learn, but that is
really the fun of it all amiright? Cheers
-Wucas
Thanks, i apreciate ur tips :D
About the point 1. this a remodel of a gun i made quite long ago for cs source wicht have mucho more vertices it have: 2600 vert.
since i love these weapon i decide to remodel it with less vert (i made the texture from a pictures given by a russian friend :D) to make it work smooth with gunz...
About the point 2 and 3 ur totally rigth i will be working to "fix" that :D thanks.
About the point 4 i dont overwork parts of the weapon that wont be seen in game :D.
i didnt rip this weapon as u mind know this a rusian rifle, it have alot of mods that can change between sniper to Assault rifle.
if u saw the weapon in other forum its (portalxd) is a latin forum... Note: This weapon can be use like asrifle or sniper rifle... Its develop to work in both ways.
Quote:
SS (Vinovka Snaiperskaja Spetsialnaya = Special Sniper Rifle) was designed for special operations. Designed at TSNIITochMash(Central Institute for Precision Machine Building) by team lead by PetrSerdjukov, the new rifle was intended to replace some AK-47/AKM rifles, fittedwith silencers, in the hands of various Special Operations (SpetsNaz) troops ofSoviet Army, KGB and MVD. To achieve desired lethality against targets,protected with body armor, TSNIITochMash had to develop a new subsoniccartridge, based on the 7.62x39 case, necked out for 9mm bullet. The bulletsused in new cartridges are long and heavy (about 16 gram), and of ball (SP-5)and AP (SP-6) type. The latter bullet features a hardened steel penetrator asthe core, and can defeat most military issue body armors at ranges up to 300-400meters. VSS is in use since late 1980s, and is widely used in Chechnya againstseparatists. VSS is quite popular among its users for its stealthy capabilitiesand great lethality of heavy 9mm bullets. The effective range of VSS is limitedto 300-400 meters.
The VSS is a gas operated, selective fire weapon. The longstroke gas piston is located above the barrel. The rotating bolt has 6 lugs andlocks into the receiver, which is machined from solid steel for greater strength.The trigger unit differs significantly from AK-47 type firearms, beingstriker-fired. The safety switch and charging handle are AK-style, but the fireselector is a cross-bolt button, located inside the triggerguard, behind thetrigger.
The barrel at the front has a set of tiny holes, drilled in therifling grooves, which lead into the integral silencer. The silencer is theintegral part of the weapon, and while it could be easily removed for storage ormaintenance, the VSS should not be fired wit silencer removed.
Standardsighting equipment consists of side rail on the receiver, which usually accommodatesthe 4X PSO-1 scope, graduated for 9x39 ammo. Any other scope or night visionsight can be mounted on appropriate mount. backup iron sights consist of tangentrear and blade front. Rear sight is graduated up to 400 meters.
The wooden,skeletonized buttstock is fitted with rubber buttplate and can be removed forcompact storage and transportation, the compact forend is made from polymer.
Feedingis achieved from 10 or 20 round box magazines, made from polymer.