[Help] v17 Inventory Source
:thumbup:Hello i am working with v17 inventory tabs lately and so I need help since i don't have enough C++ knowledge and I only have an oriented vb 6.0 codes knowledge to fix it.
The v17 inventory tabs code is basically ripped from Dits source rev5 Beta. I have compiled all the codes and made it working with mine. the problem is that whenever i make /ci "egg" or the baruna pets it is not placing in pets tab. However if I try to /ci "Twinkle Stone" or /ci "Gothic Hat (F)" , they are actually placing in Quest and Fashions Tab.
I think the problem is at Mover.cpp :
Please Help me :) Hints and Clues are highly appreciated
Re: [Help] v17 Inventory Source
For now Tabbed Inventory source is at least full of bugs.
Without any knowledge of C++, leave that side of game and try something else.
Re: [Help] v17 Inventory Source
Quote:
Originally Posted by
Puffie
For now Tabbed Inventory source is at least full of bugs.
Without any knowledge of C++, leave that side of game and try something else.
Sorry? Please read my thread carefully :) It's working and the only problem is the Egg. And I have enough not without knowledge with C++. I'm only asking for help since my knowledge is beyond its limits :thumbup:
Re: [Help] v17 Inventory Source
Oh sorry, I haven't read it carefully enough.
Try editing you /createitem function in FuncTextCmd.inc to make it working.
Re: [Help] v17 Inventory Source
Quote:
Originally Posted by
dean310
Sorry? Please read my thread carefully :) It's working and the only problem is the Egg. And I have enough not without knowledge with C++. I'm only asking for help since my knowledge is beyond its limits :thumbup:
he didn't say it wasn't working he said it was full of bugs which it is and most people don't know how to fix it.
If you wait I'm sure Dave will fix it within the next rev or so
or you could try to sort it by item id instead of ik3
Re: [Help] v17 Inventory Source
Quote:
Originally Posted by
420twisted1
he didn't say it wasn't working he said it was full of bugs which it is and most people don't know how to fix it.
If you wait I'm sure Dave will fix it within the next rev or so
or you could try to sort it by item id instead of ik3
Yeah, I know, I said that I haven't read his post carefully enough. But anyways for now, source of v17 Tabbed Inventory is full of bugs.
@dean310 - try to drop Egg and pick up it again. Is it placed in Quest tab ?
Re: [Help] v17 Inventory Source
eh seems the best option is to just wait this needs a new db anyway
Re: [Help] v17 Inventory Source
Quote:
Originally Posted by
Puffie
Yeah, I know, I said that I haven't read his post carefully enough. But anyways for now, source of v17 Tabbed Inventory is full of bugs.
@dean310 - try to drop Egg and pick up it again. Is it placed in Quest tab ?
Idk about you, but I have never been able to drop an Egg... and I've tried lol
Re: [Help] v17 Inventory Source
Quote:
Originally Posted by
Puffie
Oh sorry, I haven't read it carefully enough.
Try editing you /createitem function in FuncTextCmd.inc to make it working.
Okay I'm going to see it. I though eggs are not allowed to drop :?:
Re: [Help] v17 Inventory Source
Lol, didn't remember that eggs aren't able to be dropped. Try to drop it from monster and pick up it, or just change dropable option of Egg item. Then tell me in which tab it is.
Re: [Help] v17 Inventory Source
Quote:
Originally Posted by
Puffie
Lol, didn't remember that eggs aren't able to be dropped. Try to drop it from monster and pick up it, or just change dropable option of Egg item. Then tell me in which tab it is.
Nevermind I'll skip with it:w00t: I found a bug where when I entered a dungeon (tower) All items went to one tab which is the Pets tab haha! . Thanks for your help anyways :D