Re: [Release] Shop Generator
nice work ,now testing and I will give you feedback later
Re: [Release] Shop Generator
Try and feedback !
Thanks :)
Quote:
Originally Posted by
torstmn
Make it simple ! Just one textbox, end-user will paste FULL connection string and press 'connect' :w00t:
Re: [Release] Shop Generator
Re: [Release] Shop Generator
Will try it! Awesome!
Posted via Mobile Device
Re: [Release] Shop Generator
Quote:
Originally Posted by
myShinichi
Try and feedback !
Thanks :)
Make it simple ! Just one textbox, end-user will paste FULL connection string and press 'connect' :w00t:
OR simple config.ini or config.cfg whatever you can do
Re: [Release] Shop Generator
@CEZALAND, yeah I'll do this! - Thought about this allready but I was too lazy o.O
Re: [Release] Shop Generator
LOL~ Nice.
Um, I rebuilt the entire silkroad shop database + media side to follow indexing standards. This looks really nice, hopefully it works with my new designs.
Re: [Release] Shop Generator
Quote:
Originally Posted by
myShinichi
Try and feedback !
Thanks :)
Make it simple ! Just one textbox, end-user will paste FULL connection string and press 'connect' :w00t:
Really? I don't think it can get any simpler than this, anything else is the same.
Re: [Release] Shop Generator
Quote:
Originally Posted by
torstmn
Hey guys,
today im going to release my Silkroad Shop Generator which allows you to add custom items to shops with one click.
[Features]:
- Read shops from database (and also the items in shop)
- Create a new item and add it to the selected shop.
- Compile the item to .txt, too for the client.
[Picture]:
[
Database connection]
http://i50.tinypic.com/20av24w.png
[Load shops from database]
http://i47.tinypic.com/2ni4587.png
[Query items in shop]
http://i50.tinypic.com/ztte20.png
[Validate item & import]
http://i45.tinypic.com/169mexd.png
Info:
Clientfiles will be located under \output\????.txt.
-Database will be updated automaticly.
My program is a robot so it's stupid, allways check the database again!
DOWNLOAD:
1.00
Big THX :love::love::love:
Re: [Release] Shop Generator
Have features add that textdata into media.pk2 directly ?
Re: [Release] Shop Generator
Lol, just import them -_-.
Re: [Release] Shop Generator
Re: [Release] Shop Generator
Released 1.01:
+ Added import of database connection info by .dat file.
Download: SSG_1_01.zip - Localhostr
How to setup database connection:
Navigate to your SSG_1_01 folder and open the file "connection.dat" with any text editor.
Then replace the given strings with your info. The program will not save this file to prevent any kind of hacking blah blah.
Re: [Release] Shop Generator
Released v 1.02
Download: SSG_1_02.zip - Localhostr
* Improved shop validating
+ Added auto complete for Item Description & Item Label
+ Added "Refresh List" to item list.
- Fixed refpackageitem generation (Removed 1 tab-space)
* It will now ignore slots with service number '0'. -> Those can be used now, too.
Re: [Release] Shop Generator
btw , i see in pictures u cant change the Price ( Gold ) 1 - or im wrong?
Re: [Release] Shop Generator
A few suggestions,
create a data file with item, shop names. (can be obtained from Media) and display that instead of ITEM_% SHOP_% etc.
remove 'Shop' column, already know what shop we are in with the selection above, makes everything cluttered
here is a file with PACKAGEITEM \t Name formatted for every single item in the game. see if you can use
www.srodev.net/public/downloadsf/itemname.dat
Re: [Release] Shop Generator
It's impossible to create a item-data-file. Many user will add new stuff like 'HP-Potions XX-Large'. But in the next version there will be a item PK2 name validator (checks _RefObjCommon for the PK2 name).
Re: [Release] Shop Generator
Quote:
Originally Posted by
torstmn
It's impossible to create a item-data-file. Many user will add new stuff like 'HP-Potions XX-Large'. But in the next version there will be a item PK2 name validator (checks _RefObjCommon for the PK2 name).
look at this pseudo code
Code:
string package_name_data, package_name_db, item_name;
vector<Items> item_data;
if (some loop) {
package_name_data == loop;
return item_name;
}
else return package_name_db;
You can easily store item data in a vector and iterate over it to check if package_name is in the vector, if it is then return matching item_name if it's not then return package_name in database.
Also sorting the data view in the table by slot from n -> n+ would be good too.
Re: [Release] Shop Generator
You don't need to show me how to code stuff. I'm no beginner (thanks anyway). I see that as suggestion, if I implement it -> my choice. I could load the _RefObjCommon and filter ITEM_ entries. But that would fu** up your RAM. Also I would need to implement a search function to get the correct item and for that I'm too lazy..
Re: [Release] Shop Generator
Released v 1.03:
Download:SSG_-1_03.rar - Localhostr
1.03
{
+ Added item loading for Item PK2 name
+ Added "Change Price" for gold priced items (need to modify your client manually)
* Improved item validation
}
Re: [Release] Shop Generator
1 Attachment(s)
Re: [Release] Shop Generator
Thanks you Work Exelent!
Here the screenshot :D :thumbup1:Attachment 105247
!!
Re: [Release] Shop Generator
Re: [Release] Shop Generator
It seems like 'localhostr' has a problem. If the link will be down until tomorrow I'll reupload the program.