Status of items drop in monsters.
Hello,
I'm sorry for bringing this matter again. It seems that I have some difficulties on finding the post that tells about how to solve my problems.
1. How to set the rate of weapons / armors to be a bit higher and easier. I know that we change change the rate either in the monsterscript or from the serverside, but what I truly mean is, I've tried to farm for TOP 165 con armor (Fighter) and only got 107,28 max. So, is there any solution for me to increase the status of the armors that drop from a monster?
2. Nearly the same as above matter, how can I increase the max EA on weapons? Now, my server only gives 28 EA on each 188 status weapon and it became much confusing after those 158 ~ 178 status shared the same EA = 27. How can I change the 188 to be like 32, 178 - 30, 168 - 28, 158 - 27?
3. As we know, RYL 1 have a bug called copy items. There's a way doing it by the time the server is going to restart or shut down.
So, as the matter above does anyone could guide me on how to fix these issue? A few helps from the pros would be much appreciated.
Thank you.
Re: Status of items drop in monsters.
you're discussing about ryl1...
I'm sorry, I have no ideas about that~
T.T
Re: Status of items drop in monsters.
Its okay bro. Hopefully there's someone out there could help me.
Thanks for you reply fadfunky.
Re: Status of items drop in monsters.
wow.. u release the way on how to dupe item LOL
Re: Status of items drop in monsters.
I'm sorry, what was that? Dupe item? Could you be more specific? Thank you.
Re: Status of items drop in monsters.
Its the copy item , some people call it as DUPE item ^^. But sorry i can't help you facing this problem as i didn't have enough experience in ryl1 development ^^
Re: Status of items drop in monsters.
Maybe Arpaakutio could give me a hint? Sir?
Re: Status of items drop in monsters.
Alphaes sir? Mind if you lend me some of your info please?
Re: Status of items drop in monsters.
Hello guys,
I won't be creating a new thread just to ask more and more. I will only use this thread to seek for other answers from any of you that free to share your ideas. And by the way, this issue is about RYL 1.
Questions / Issue.
1. Can we somehow generate the shop which deduct the quantity of FAME in order to buy an item? Currently I've only see Medals and Golds being deducted. If there were ways, please help me the way to do it.
2. Normal monsters dropped a lower status of armor. For example a Fervor armor 165 con (Fighter) max status will be 109,28,1950,1950. But, it happens that none were dropping. The highest that my players could ever farm was 107,28 and the percentage of getting 109 def 28 ED was way too far.
Question is, how can I change it to be slightly raised so that they could see the status or the items drop a bit nicer.
3. As for the Blackmarket NPC, it sells 175 armor that has a lower status also. For example 175 con (Fighter) max status is 117,30,2050,2050 and the best I could gamble it in the Blackmarket will be 114,29, and some crappy HP and MP.
Question is, how can I raise the status to be that high on the Blackmarket?
Thanks for your time to read this. Really hope anyone of you could help me to solve this issue.
Re: Status of items drop in monsters.
I was hoping there are someone to give me a hand here.
Thank you for your consideration on helping me.
Re: Status of items drop in monsters.
First post Number 2 question :
edit it at itemscript.txt
you must copy inside itemscript.txt to ms.excel to make it more easy for editing
search for DefenceRevision column, normal value = 0 which mean maximum ED for armor ingame = 28
replace with 4 so maximum ED ingame = 32
after edit at ms. excel then copy n paste again at itemscript.txt
after that, convert itemscript.txt to itemscript.gsf
second post number 1
cannot use FAME for buy something
you cannot edit random stats that drop from monster / blackmarket.
if you want to create special armor with max stats, create new item and add it to lotteryevent.txt + monsterprototype.txt
for example :
before edit :
ID ItemName FieldModelName AttachedModelName SpriteDDS MinX MinY MaxX MaxY SizeX SizeY EffectSound ItemLevel ItemType TypeName Price BlackPrice MedalPrice OptionLimit Durability MaxDurability ClassLimit SkillLimitType SkillLimitLevel LevelLimit STRLimit DEXLimit CONLimit INTLimit WISLimit CraftExp CriticalType CriticalPercentage MinDamage MaxDamage DRC OffenceRevision Defence DefenceRevision Resistance BlockingPercentage AttackSpeed MoveSpeed AttackRange LongRangeAttack HpMaxPlus MpMaxPlus HPRegen MPRegen FireAttribute LightingAttribute ColdAttribute DrainAttribute PoisonAttribute FireResistance LightningResistance ColdResistance DrainResistance PoisonResistance STRAdd DEXAdd CONAdd INTAdd WISAdd MaterialValue MaxSocketNum
458 Fervor armor fullplate.r3s fervent_armor item044 178 11 249 102 3 4 armor1.wav NORMAL ARMOUR ?? 1000000 5000000 0 70 100 100 48 0 0 0 0 0 165 0 0 0 0 0 0 0 0 0 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2
after edit :
ID ItemName FieldModelName AttachedModelName SpriteDDS MinX MinY MaxX MaxY SizeX SizeY EffectSound ItemLevel ItemType TypeName Price BlackPrice MedalPrice OptionLimit Durability MaxDurability ClassLimit SkillLimitType SkillLimitLevel LevelLimit STRLimit DEXLimit CONLimit INTLimit WISLimit CraftExp CriticalType CriticalPercentage MinDamage MaxDamage DRC OffenceRevision Defence DefenceRevision Resistance BlockingPercentage AttackSpeed MoveSpeed AttackRange LongRangeAttack HpMaxPlus MpMaxPlus HPRegen MPRegen FireAttribute LightingAttribute ColdAttribute DrainAttribute PoisonAttribute FireResistance LightningResistance ColdResistance DrainResistance PoisonResistance STRAdd DEXAdd CONAdd INTAdd WISAdd MaterialValue MaxSocketNum
458 Fervor armor fullplate.r3s fervent_armor item044 178 11 249 102 3 4 armor1.wav NORMAL ARMOUR ?? 1000000 5000000 0 70 100 100 48 0 0 0 0 0 165 0 0 0 0 0 0 0 0 0 67 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2
see the red color
for max stats 165 armor :
defense = basic def + 42 (67 + 42 = 109)
defense revision = basic def + 28 (0 + 28 = 28)
HP/MP Plus = 1950 (formula to fill HP/MP : 1950 = value demand / 50)
if you want HP/MP max = 2000 so fill it with (2000 / 50 = 40)
if you want HP/MP max = 1950 so fill it with (1950 / 50 = 39)
etc
example of max stats fervent armor :
ID ItemName FieldModelName AttachedModelName SpriteDDS MinX MinY MaxX MaxY SizeX SizeY EffectSound ItemLevel ItemType TypeName Price BlackPrice MedalPrice OptionLimit Durability MaxDurability ClassLimit SkillLimitType SkillLimitLevel LevelLimit STRLimit DEXLimit CONLimit INTLimit WISLimit CraftExp CriticalType CriticalPercentage MinDamage MaxDamage DRC OffenceRevision Defence DefenceRevision Resistance BlockingPercentage AttackSpeed MoveSpeed AttackRange LongRangeAttack HpMaxPlus MpMaxPlus HPRegen MPRegen FireAttribute LightingAttribute ColdAttribute DrainAttribute PoisonAttribute FireResistance LightningResistance ColdResistance DrainResistance PoisonResistance STRAdd DEXAdd CONAdd INTAdd WISAdd MaterialValue MaxSocketNum
458 Fervor armor fullplate.r3s fervent_armor item044 178 11 249 102 3 4 armor1.wav NORMAL ARMOUR ?? 1000000 5000000 0 70 100 100 48 0 0 0 0 0 165 0 0 0 0 0 0 0 0 0 109 28 0 0 0 0 0 0 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2
here you can see max armor stats
take from rylwarfare
http://www.rylwarfareforums.net/new-...ats-t3391.html
Re: Status of items drop in monsters.
santozoo bro,
Thanks for your time on replying my question. I will soon study all of your way to fix it. Really appreciate it.