GunZ 1.5 Source (Almost Got It)
Hey Guys,
im trying to compile the gunz 1.5 source. I have windows 7 and im using visual studio .net 2003 with c++ and when i build it i get 8 Succeeded and 2 Failed.
Heres My BuildLog.html
Code:
Build Log
------- Build started: Project: Gunz, Configuration: Debug|Win32 -------
Command Lines
Creating temporary file "c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001C.rsp" with contents
[
/Od /Oy /I "../StringLiteral" /I "../sdk/dx9/include" /I "../CSCommon/Include" /I "../SafeUDP/Include" /I "../CML/Include" /I "../RealSpace2/Include" /I "../MAI/Include" /I "../RealSpace/Include" /I "../Mint2/Include" /I "../RealSound/Include" /I "../MDatabase/Include" /I "../MCountryFilter/Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_DONOTUSE_DINPUT_MOUSE" /D "LOCALE_KOREA" /D "_LOCATOR" /D "_USING_CXR" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /GS /Yu"stdafx.h" /Fp"Debug/Gunzd.pch" /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /c /Wp64 /ZI /TP /Zm200
.\ZGameGuard.cpp
.\SecurityTest.cpp
.\ZTips.cpp
.\ZStringResManager.cpp
.\ZMessages.cpp
.\ZLanguageConf.cpp
.\ZNHN_USA_Report.cpp
.\ZNHN_USA_Poll.cpp
.\ZNHN_USA.cpp
.\ZNetmarbleJP.cpp
.\ZNetmarble.cpp
.\ZGameOnJPAuth.cpp
.\ZLocale.cpp
.\ZBaseAuthInfo.cpp
.\ZCommandUDPHackShield.cpp
.\upnp.cpp
.\ZSecurity.cpp
.\ZPostLocal.cpp
.\ZPost.cpp
.\ZNetAgreementBuilder.cpp
.\ZLocatorList.cpp
.\ZGameTypeList.cpp
.\ZGameClient_OnCommand.cpp
.\ZGameClient_Ladder.cpp
.\ZGameClient_DuelTournament.cpp
.\ZGameClient_Clan.cpp
.\ZGameClient.cpp
.\ZCommandTable.cpp
.\MEmblemMgr.cpp
.\ZWorldItem.cpp
.\ZWater.cpp
.\ZStencilLight.cpp
.\ZSkyBox.cpp
.\ZProfiler.cpp
.\ZClothEmblem.cpp
.\MSysInfo.cpp
.\ZBirdTest.cpp
.\ZBirdDummyClient.cpp
.\ZBirdDummyAI.cpp
.\ZWeaponMgr.cpp
.\ZWeapon.cpp
.\ZRuleTraining.cpp
.\ZRuleSurvival.cpp
.\ZRuleQuest.cpp
.\ZRuleGladiator.cpp
.\ZRuleDuelTournament.cpp
.\ZRuleDuel.cpp
.\ZRuleDeathMatch.cpp
.\ZRuleBerserker.cpp
.\ZRuleBaseQuest.cpp
.\ZRuleAssassinate.cpp
.\ZRule.cpp
.\ZMatch.cpp
.\ZWorldManager.cpp
.\ZWorld.cpp
.\ZUtil.cpp
.\ZTimer.cpp
.\ZTestGame.cpp
.\ZReplay.cpp
.\ZMapDesc.cpp
.\ZMap.cpp
.\ZHelpScreen.cpp
.\ZGlobal.cpp
.\ZGameType.cpp
.\ZGameAction.cpp
.\ZGame.cpp
.\ZConfiguration.cpp
.\ZClan.cpp
.\ZChannelRule.cpp
.\ZCamera.cpp
.\ZApplication.cpp
.\main.cpp
.\CGLEncription.cpp
.\Physics.cpp
.\ZSoundFMod.cpp
.\ZSoundEngine.cpp
.\ZActorSound.cpp
.\ZBehavior_Script.cpp
.\ZBehavior_Patrol.cpp
.\ZBehavior_Idle.cpp
.\ZBehavior_Attack.cpp
.\ZBehavior.cpp
.\ZTaskManager.cpp
.\ZTask_Skill.cpp
.\ZTask_RotateToDir.cpp
.\ZTask_MoveToPos.cpp
.\ZTask_Delay.cpp
.\ZTask_AttackRange.cpp
.\ZTask_AttackMelee.cpp
.\ZTask.cpp
.\ZStateMachine.cpp
.\ZRangeWeaponHitDice.cpp
.\ZEnvObject.cpp
.\ZEnemy.cpp
.\ZBrain.cpp
.\ZActorController.cpp
.\ZActorAnimation.cpp
.\ZActor.cpp
.\ZSkill.cpp
.\ZModule_Skills.cpp
.\ZModule_Resistance.cpp
.\ZModule_QuestStatus.cpp
.\ZModule_PoisonDamage.cpp
.\ZModule_Movable.cpp
.\ZModule_LightningDamage.cpp
.\ZModule_HPAP.cpp
.\ZModule_HealOverTime.cpp
.\ZModule_FireDamage.cpp
.\ZModule_ColdDamage.cpp
.\ZModule.cpp
.\ZShadow.cpp
.\ZObjectManager.cpp
.\ZObject.cpp
.\ZNetCharacter.cpp
.\ZMyCharacter.cpp
.\ZItemDesc.cpp
.\ZItem.cpp
.\ZCharacterObject.cpp
.\ZCharacterManager.cpp
.\ZCharacterItem.cpp
.\ZCharacterBuff.cpp
.\ZCharacter.cpp
.\ZScreenEffectManager.cpp
.\ZEffectStaticMesh.cpp
.\ZEffectSmoke.cpp
.\ZEffectMesh.cpp
.\ZEffectManager.cpp
.\ZEffectLightTracer.cpp
.\ZEffectLightFragmentList.cpp
.\ZEffectLightFragment.cpp
.\ZEffectGunFire.cpp
.\ZEffectFlashBang.cpp
.\ZEffectBulletMarkList.cpp
.\ZEffectBulletMark.cpp
.\ZEffectBillboardList.cpp
.\ZEffectBillboard.cpp
.\ZEffectBase.cpp
.\ZEffectAniMesh.cpp
.\ZAniEventHandler.cpp
.\ZSurvival.cpp
.\ZQuestMap.cpp
.\ZQuestGameInfo.cpp
.\ZQuest.cpp
.\ZNPCInfoFromserver.cpp
.\ZMyBuffMgr.cpp
.\ZMyBuff.cpp
.\ZMyQuestItem.cpp
.\ZMyItemList.cpp
.\ZMyItem.cpp
.\ZMyGambleItem.cpp
.\ZStageSetting.cpp
.\ZStageInterface.cpp
.\ZShopEquipItemConfirm.cpp
.\ZShopEquipItem.cpp
.\ZShopEquipInterface.cpp
.\ZShop.cpp
.\ZScreenDebugger.cpp
.\ZReportAbuse.cpp
.\ZPlayerList.cpp
.\ZOptionInterface.cpp
.\ZNetRepository.cpp
.\ZMyInfo.cpp
.\ZMonsterBookInterface.cpp
.\ZLoading.cpp
.\ZItemIconBitmap.cpp
.\ZInterfaceListener.cpp
.\ZInterfaceBackground.cpp
.\ZInterface.cpp
.\ZInitialLoading.cpp
.\ZGameInterface_OnCommand.cpp
.\ZGameInterface.cpp
.\ZFile.cpp
.\ZEmblemInterface.cpp
.\ZCountDown.cpp
.\ZConsole.cpp
.\ZChatCmd.cpp
.\ZChat_Cmds.cpp
.\ZChat.cpp
.\ZToolTip.cpp
.\ZStageInfoBox.cpp
.\ZShopEquipListbox.cpp
.\ZServerView.cpp
.\ZScoreListBox.cpp
.\ZRoomListBox.cpp
.\ZPlayerSelectListBox.cpp
.\ZPlayerMenu.cpp
.\ZPlayerListBox.cpp
.\ZMsgBox.cpp
.\ZMeshViewList.cpp
.\ZMeshView.cpp
.\ZMapListBox.cpp
.\ZItemSlotView.cpp
.\ZItemMenu.cpp
.\ZIDLResource.cpp
.\ZFrame.cpp
.\ZEquipmentListBox.cpp
.\ZDuelTournamentRankingListBox.cpp
.\ZCombatMenu.cpp
.\ZClanListBox.cpp
.\ZCharacterViewList.cpp
.\ZCharacterView.cpp
.\ZCharacterSelectView.cpp
.\ZButton.cpp
.\ZBmNumLabel.cpp
.\ZBitmapManager.cpp
.\ZActionKey.cpp
.\Mint4R2.cpp
.\Mint4Gunz.cpp
.\MCommandLogFrame.cpp
.\ZWeaponScreenEffect.cpp
.\ZVoteInterface.cpp
.\ZRadar.cpp
.\ZPlayerManager.cpp
.\ZObserver.cpp
.\ZMiniMap.cpp
.\ZInput.cpp
.\ZGameInput_Debug.cpp
.\ZGameInput.cpp
.\ZDirectInput.cpp
.\ZCrossHair.cpp
.\ZCombatQuestScreen.cpp
.\ZCombatInterface.cpp
.\ZCombatChat.cpp
.\ZCanvas.cpp
.\ZBandiCapturer.cpp
]
Creating command line "cl.exe @c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001C.rsp /nologo"
Creating temporary file "c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001D.rsp" with contents
[
/Od /Oy /I "../StringLiteral" /I "../sdk/dx9/include" /I "../CSCommon/Include" /I "../SafeUDP/Include" /I "../CML/Include" /I "../RealSpace2/Include" /I "../MAI/Include" /I "../RealSpace/Include" /I "../Mint2/Include" /I "../RealSound/Include" /I "../MDatabase/Include" /I "../MCountryFilter/Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_DONOTUSE_DINPUT_MOUSE" /D "LOCALE_KOREA" /D "_LOCATOR" /D "_USING_CXR" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /GS /Yc"stdafx.h" /Fp"Debug/Gunzd.pch" /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /c /Wp64 /ZI /TP /Zm200
.\stdafx.cpp
]
Creating command line "cl.exe @c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001D.rsp /nologo"
Creating command line "rc.exe /fo"Debug/Gunz.res" .\Gunz.rc"
Creating temporary file "c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001E.rsp" with contents
[
/OUT:"Runtime/Gunzd.exe" /INCREMENTAL /NOLOGO /LIBPATH:"../MatchServer/vld" /LIBPATH:"../sdk/dx9/lib" /LIBPATH:"../RealSpace2\lib" /LIBPATH:"../RealSound/Lib" /LIBPATH:"Dxerr8.lib" /LIBPATH:"Lib" /LIBPATH:"../../sdk/crypto/lib" /NODEFAULTLIB:"libc.lib" /NODEFAULTLIB:"libci.lib" /NODEFAULTLIB:"LIBCMT.lib" /DEBUG /PDB:"Runtime/Gunzd.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 fmodvc.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \Users\Becky\Desktop\GunZ\Stable\RealSpace2\lib\RealSpace2d.lib \Users\Becky\Desktop\GunZ\Stable\RealSound\Lib\RealSoundd.lib \users\becky\desktop\gunz\stable\cscommon\lib\CSCommonDE.lib \Users\Becky\Desktop\GunZ\Stable\SafeUDP\lib\SafeUDPd.lib \Users\Becky\Desktop\GunZ\Stable\MDatabase\lib\MDatabased.lib \Users\Becky\Desktop\GunZ\Stable\cml\lib\cmld.lib \users\becky\desktop\gunz\stable\mint2\lib\Mint2d.lib \Users\Becky\Desktop\GunZ\Stable\MCountryFilter\lib\MCountryFilterd.lib \Users\Becky\Desktop\GunZ\Stable\StringLiteral\Debug\StringLiteral.lib
.\nhn\HanAuthForClient.lib
.\nhn\HanAuthForClientD.lib
.\nhn\HanReportForClient.lib
.\nhn\HanReportForClientD.lib
.\fmodvc.lib
.\HShield\HShield.lib
.\XTrap\XTrap4Client_ClientPart_mt.lib
.\XTrap\XTrap4Client_mt.lib
.\XTrap\XTrap4Client_ServerPart_mt.lib
.\XTrap\XTrap4Launcher_mt.lib
.\XTrap\XTrap_Unipher_mt.lib
.\debug\ZBandiCapturer.obj
.\debug\ZCanvas.obj
.\debug\ZCombatChat.obj
.\debug\ZCombatInterface.obj
.\debug\ZCombatQuestScreen.obj
.\debug\ZCrossHair.obj
.\debug\ZDirectInput.obj
.\debug\ZGameInput.obj
.\debug\ZGameInput_Debug.obj
.\debug\ZInput.obj
.\debug\ZMiniMap.obj
.\debug\ZObserver.obj
.\debug\ZPlayerManager.obj
.\debug\ZRadar.obj
.\debug\ZVoteInterface.obj
.\debug\ZWeaponScreenEffect.obj
.\debug\MCommandLogFrame.obj
.\debug\Mint4Gunz.obj
.\debug\Mint4R2.obj
.\debug\ZActionKey.obj
.\debug\ZBitmapManager.obj
.\debug\ZBmNumLabel.obj
.\debug\ZButton.obj
.\debug\ZCharacterSelectView.obj
.\debug\ZCharacterView.obj
.\debug\ZCharacterViewList.obj
.\debug\ZClanListBox.obj
.\debug\ZCombatMenu.obj
.\debug\ZDuelTournamentRankingListBox.obj
.\debug\ZEquipmentListBox.obj
.\debug\ZFrame.obj
.\debug\ZIDLResource.obj
.\debug\ZItemMenu.obj
.\debug\ZItemSlotView.obj
.\debug\ZMapListBox.obj
.\debug\ZMeshView.obj
.\debug\ZMeshViewList.obj
.\debug\ZMsgBox.obj
.\debug\ZPlayerListBox.obj
.\debug\ZPlayerMenu.obj
.\debug\ZPlayerSelectListBox.obj
.\debug\ZRoomListBox.obj
.\debug\ZScoreListBox.obj
.\debug\ZServerView.obj
.\debug\ZShopEquipListbox.obj
.\debug\ZStageInfoBox.obj
.\debug\ZToolTip.obj
.\debug\ZChat.obj
.\debug\ZChat_Cmds.obj
.\debug\ZChatCmd.obj
.\debug\ZConsole.obj
.\debug\ZCountDown.obj
.\debug\ZEmblemInterface.obj
.\debug\ZFile.obj
.\debug\ZGameInterface.obj
.\debug\ZGameInterface_OnCommand.obj
.\debug\ZInitialLoading.obj
.\debug\ZInterface.obj
.\debug\ZInterfaceBackground.obj
.\debug\ZInterfaceListener.obj
.\debug\ZItemIconBitmap.obj
.\debug\ZLoading.obj
.\debug\ZMonsterBookInterface.obj
.\debug\ZMyInfo.obj
.\debug\ZNetRepository.obj
.\debug\ZOptionInterface.obj
.\debug\ZPlayerList.obj
.\debug\ZReportAbuse.obj
.\debug\ZScreenDebugger.obj
.\debug\ZShop.obj
.\debug\ZShopEquipInterface.obj
.\debug\ZShopEquipItem.obj
.\debug\ZShopEquipItemConfirm.obj
.\debug\ZStageInterface.obj
.\debug\ZStageSetting.obj
.\debug\ZMyGambleItem.obj
.\debug\ZMyItem.obj
.\debug\ZMyItemList.obj
.\debug\ZMyQuestItem.obj
.\debug\ZMyBuff.obj
.\debug\ZMyBuffMgr.obj
.\debug\ZNPCInfoFromserver.obj
.\debug\ZQuest.obj
.\debug\ZQuestGameInfo.obj
.\debug\ZQuestMap.obj
.\debug\ZSurvival.obj
.\debug\ZAniEventHandler.obj
.\debug\ZEffectAniMesh.obj
.\debug\ZEffectBase.obj
.\debug\ZEffectBillboard.obj
.\debug\ZEffectBillboardList.obj
.\debug\ZEffectBulletMark.obj
.\debug\ZEffectBulletMarkList.obj
.\debug\ZEffectFlashBang.obj
.\debug\ZEffectGunFire.obj
.\debug\ZEffectLightFragment.obj
.\debug\ZEffectLightFragmentList.obj
.\debug\ZEffectLightTracer.obj
.\debug\ZEffectManager.obj
.\debug\ZEffectMesh.obj
.\debug\ZEffectSmoke.obj
.\debug\ZEffectStaticMesh.obj
.\debug\ZScreenEffectManager.obj
.\debug\ZCharacter.obj
.\debug\ZCharacterBuff.obj
.\debug\ZCharacterItem.obj
.\debug\ZCharacterManager.obj
.\debug\ZCharacterObject.obj
.\debug\ZItem.obj
.\debug\ZItemDesc.obj
.\debug\ZMyCharacter.obj
.\debug\ZNetCharacter.obj
.\debug\ZObject.obj
.\debug\ZObjectManager.obj
.\debug\ZShadow.obj
.\debug\ZModule.obj
.\debug\ZModule_ColdDamage.obj
.\debug\ZModule_FireDamage.obj
.\debug\ZModule_HealOverTime.obj
.\debug\ZModule_HPAP.obj
.\debug\ZModule_LightningDamage.obj
.\debug\ZModule_Movable.obj
.\debug\ZModule_PoisonDamage.obj
.\debug\ZModule_QuestStatus.obj
.\debug\ZModule_Resistance.obj
.\debug\ZModule_Skills.obj
.\debug\ZSkill.obj
.\debug\ZActor.obj
.\debug\ZActorAnimation.obj
.\debug\ZActorController.obj
.\debug\ZBrain.obj
.\debug\ZEnemy.obj
.\debug\ZEnvObject.obj
.\debug\ZRangeWeaponHitDice.obj
.\debug\ZStateMachine.obj
.\debug\ZTask.obj
.\debug\ZTask_AttackMelee.obj
.\debug\ZTask_AttackRange.obj
.\debug\ZTask_Delay.obj
.\debug\ZTask_MoveToPos.obj
.\debug\ZTask_RotateToDir.obj
.\debug\ZTask_Skill.obj
.\debug\ZTaskManager.obj
.\debug\ZBehavior.obj
.\debug\ZBehavior_Attack.obj
.\debug\ZBehavior_Idle.obj
.\debug\ZBehavior_Patrol.obj
.\debug\ZBehavior_Script.obj
.\debug\ZActorSound.obj
.\debug\ZSoundEngine.obj
.\debug\ZSoundFMod.obj
.\debug\Physics.obj
.\debug\CGLEncription.obj
.\debug\main.obj
.\debug\ZApplication.obj
.\debug\ZCamera.obj
.\debug\ZChannelRule.obj
.\debug\ZClan.obj
.\debug\ZConfiguration.obj
.\debug\ZGame.obj
.\debug\ZGameAction.obj
.\debug\ZGameType.obj
.\debug\ZGlobal.obj
.\debug\ZHelpScreen.obj
.\debug\ZMap.obj
.\debug\ZMapDesc.obj
.\debug\ZReplay.obj
.\debug\ZTestGame.obj
.\debug\ZTimer.obj
.\debug\ZUtil.obj
.\debug\ZWorld.obj
.\debug\ZWorldManager.obj
.\debug\ZMatch.obj
.\debug\ZRule.obj
.\debug\ZRuleAssassinate.obj
.\debug\ZRuleBaseQuest.obj
.\debug\ZRuleBerserker.obj
.\debug\ZRuleDeathMatch.obj
.\debug\ZRuleDuel.obj
.\debug\ZRuleDuelTournament.obj
.\debug\ZRuleGladiator.obj
.\debug\ZRuleQuest.obj
.\debug\ZRuleSurvival.obj
.\debug\ZRuleTraining.obj
.\debug\ZWeapon.obj
.\debug\ZWeaponMgr.obj
.\debug\ZBirdDummyAI.obj
.\debug\ZBirdDummyClient.obj
.\debug\ZBirdTest.obj
.\debug\MSysInfo.obj
.\debug\ZClothEmblem.obj
.\debug\ZProfiler.obj
.\debug\ZSkyBox.obj
.\debug\ZStencilLight.obj
.\debug\ZWater.obj
.\debug\ZWorldItem.obj
.\debug\Gunz.res
.\debug\MEmblemMgr.obj
.\debug\ZCommandTable.obj
.\debug\ZGameClient.obj
.\debug\ZGameClient_Clan.obj
.\debug\ZGameClient_DuelTournament.obj
.\debug\ZGameClient_Ladder.obj
.\debug\ZGameClient_OnCommand.obj
.\debug\ZGameTypeList.obj
.\debug\ZLocatorList.obj
.\debug\ZNetAgreementBuilder.obj
.\debug\ZPost.obj
.\debug\ZPostLocal.obj
.\debug\ZSecurity.obj
.\debug\upnp.obj
.\debug\ZCommandUDPHackShield.obj
.\debug\ZBaseAuthInfo.obj
.\debug\ZLocale.obj
.\debug\ZGameOnJPAuth.obj
.\debug\ZNetmarble.obj
.\debug\ZNetmarbleJP.obj
.\debug\ZNHN_USA.obj
.\debug\ZNHN_USA_Poll.obj
.\debug\ZNHN_USA_Report.obj
.\debug\ZLanguageConf.obj
.\debug\ZMessages.obj
.\debug\ZStringResManager.obj
.\debug\ZTips.obj
.\debug\SecurityTest.obj
.\debug\ZGameGuard.obj
.\debug\stdafx.obj
]
Creating command line "link.exe @c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\RSP00001E.rsp"
Output Window
Compiling...
stdafx.cpp
WINVER not defined. Defaulting to 0x0501 (Windows XP and Windows .NET Server)
Compiling...
ZGameGuard.cpp
c:\Users\Becky\Desktop\GunZ\Stable\Gunz\ZGameGuard.cpp(38) : warning C4312: 'type cast' : conversion from 'DWORD' to 'void *' of greater size
SecurityTest.cpp
ZTips.cpp
ZStringResManager.cpp
ZMessages.cpp
ZLanguageConf.cpp
ZNHN_USA_Report.cpp
ZNHN_USA_Poll.cpp
ZNHN_USA.cpp
ZNetmarbleJP.cpp
ZNetmarble.cpp
ZGameOnJPAuth.cpp
ZLocale.cpp
ZBaseAuthInfo.cpp
ZCommandUDPHackShield.cpp
upnp.cpp
ZSecurity.cpp
ZPostLocal.cpp
ZPost.cpp
ZNetAgreementBuilder.cpp
Generating Code...
Compiling...
ZLocatorList.cpp
ZGameTypeList.cpp
ZGameClient_OnCommand.cpp
ZGameClient_Ladder.cpp
ZGameClient_DuelTournament.cpp
ZGameClient_Clan.cpp
ZGameClient.cpp
ZCommandTable.cpp
MEmblemMgr.cpp
ZWorldItem.cpp
ZWater.cpp
ZStencilLight.cpp
ZSkyBox.cpp
ZProfiler.cpp
ZClothEmblem.cpp
MSysInfo.cpp
ZBirdTest.cpp
ZBirdDummyClient.cpp
ZBirdDummyAI.cpp
ZWeaponMgr.cpp
Generating Code...
Compiling...
ZWeapon.cpp
ZRuleTraining.cpp
ZRuleSurvival.cpp
ZRuleQuest.cpp
ZRuleGladiator.cpp
ZRuleDuelTournament.cpp
ZRuleDuel.cpp
ZRuleDeathMatch.cpp
ZRuleBerserker.cpp
ZRuleBaseQuest.cpp
ZRuleAssassinate.cpp
ZRule.cpp
ZMatch.cpp
ZWorldManager.cpp
ZWorld.cpp
ZUtil.cpp
ZTimer.cpp
ZTestGame.cpp
ZReplay.cpp
ZMapDesc.cpp
Generating Code...
Compiling...
ZMap.cpp
ZHelpScreen.cpp
ZGlobal.cpp
ZGameType.cpp
ZGameAction.cpp
ZGame.cpp
ZConfiguration.cpp
ZClan.cpp
ZChannelRule.cpp
ZCamera.cpp
ZApplication.cpp
main.cpp
CGLEncription.cpp
Physics.cpp
ZSoundFMod.cpp
ZSoundEngine.cpp
ZActorSound.cpp
ZBehavior_Script.cpp
ZBehavior_Patrol.cpp
ZBehavior_Idle.cpp
Generating Code...
Compiling...
ZBehavior_Attack.cpp
ZBehavior.cpp
ZTaskManager.cpp
ZTask_Skill.cpp
ZTask_RotateToDir.cpp
ZTask_MoveToPos.cpp
ZTask_Delay.cpp
ZTask_AttackRange.cpp
ZTask_AttackMelee.cpp
ZTask.cpp
ZStateMachine.cpp
ZRangeWeaponHitDice.cpp
ZEnvObject.cpp
ZEnemy.cpp
ZBrain.cpp
ZActorController.cpp
ZActorAnimation.cpp
ZActor.cpp
ZSkill.cpp
ZModule_Skills.cpp
Generating Code...
Compiling...
ZModule_Resistance.cpp
ZModule_QuestStatus.cpp
ZModule_PoisonDamage.cpp
ZModule_Movable.cpp
ZModule_LightningDamage.cpp
ZModule_HPAP.cpp
ZModule_HealOverTime.cpp
ZModule_FireDamage.cpp
ZModule_ColdDamage.cpp
ZModule.cpp
ZShadow.cpp
ZObjectManager.cpp
ZObject.cpp
ZNetCharacter.cpp
ZMyCharacter.cpp
ZItemDesc.cpp
ZItem.cpp
ZCharacterObject.cpp
ZCharacterManager.cpp
ZCharacterItem.cpp
Generating Code...
Compiling...
ZCharacterBuff.cpp
ZCharacter.cpp
c:\Users\Becky\Desktop\GunZ\Stable\Gunz\ZCharacter.cpp(2953) : warning C4800: 'const char *' : forcing value to bool 'true' or 'false' (performance warning)
c:\Users\Becky\Desktop\GunZ\Stable\Gunz\ZCharacter.cpp(3071) : warning C4800: 'FLOAT' : forcing value to bool 'true' or 'false' (performance warning)
ZScreenEffectManager.cpp
ZEffectStaticMesh.cpp
ZEffectSmoke.cpp
ZEffectMesh.cpp
ZEffectManager.cpp
ZEffectLightTracer.cpp
ZEffectLightFragmentList.cpp
ZEffectLightFragment.cpp
ZEffectGunFire.cpp
ZEffectFlashBang.cpp
ZEffectBulletMarkList.cpp
ZEffectBulletMark.cpp
ZEffectBillboardList.cpp
ZEffectBillboard.cpp
ZEffectBase.cpp
ZEffectAniMesh.cpp
ZAniEventHandler.cpp
ZSurvival.cpp
Generating Code...
Compiling...
ZQuestMap.cpp
ZQuestGameInfo.cpp
ZQuest.cpp
ZNPCInfoFromserver.cpp
ZMyBuffMgr.cpp
ZMyBuff.cpp
ZMyQuestItem.cpp
ZMyItemList.cpp
ZMyItem.cpp
ZMyGambleItem.cpp
ZStageSetting.cpp
ZStageInterface.cpp
ZShopEquipItemConfirm.cpp
ZShopEquipItem.cpp
ZShopEquipInterface.cpp
ZShop.cpp
ZScreenDebugger.cpp
ZReportAbuse.cpp
ZPlayerList.cpp
ZOptionInterface.cpp
Generating Code...
Compiling...
ZNetRepository.cpp
ZMyInfo.cpp
ZMonsterBookInterface.cpp
ZLoading.cpp
ZItemIconBitmap.cpp
ZInterfaceListener.cpp
ZInterfaceBackground.cpp
ZInterface.cpp
ZInitialLoading.cpp
ZGameInterface_OnCommand.cpp
ZGameInterface.cpp
ZFile.cpp
ZEmblemInterface.cpp
ZCountDown.cpp
ZConsole.cpp
ZChatCmd.cpp
ZChat_Cmds.cpp
ZChat.cpp
ZToolTip.cpp
ZStageInfoBox.cpp
Generating Code...
Compiling...
ZShopEquipListbox.cpp
ZServerView.cpp
ZScoreListBox.cpp
ZRoomListBox.cpp
ZPlayerSelectListBox.cpp
ZPlayerMenu.cpp
ZPlayerListBox.cpp
ZMsgBox.cpp
ZMeshViewList.cpp
ZMeshView.cpp
ZMapListBox.cpp
ZItemSlotView.cpp
ZItemMenu.cpp
ZIDLResource.cpp
ZFrame.cpp
ZEquipmentListBox.cpp
ZDuelTournamentRankingListBox.cpp
ZCombatMenu.cpp
ZClanListBox.cpp
ZCharacterViewList.cpp
Generating Code...
Compiling...
ZCharacterView.cpp
ZCharacterSelectView.cpp
ZButton.cpp
ZBmNumLabel.cpp
ZBitmapManager.cpp
ZActionKey.cpp
Mint4R2.cpp
Mint4Gunz.cpp
MCommandLogFrame.cpp
ZWeaponScreenEffect.cpp
ZVoteInterface.cpp
ZRadar.cpp
ZPlayerManager.cpp
ZObserver.cpp
ZMiniMap.cpp
ZInput.cpp
ZGameInput_Debug.cpp
ZGameInput.cpp
ZDirectInput.cpp
ZCrossHair.cpp
Generating Code...
Compiling...
ZCombatQuestScreen.cpp
ZCombatInterface.cpp
ZCombatChat.cpp
ZCanvas.cpp
ZBandiCapturer.cpp
Generating Code...
Compiling resources...
Linking...
LINK : fatal error LNK1104: cannot open file '\Users\Becky\Desktop\GunZ\Stable\cml\lib\cmld.lib'
Results
Build log was saved at "file://c:\Users\Becky\Desktop\GunZ\Stable\Gunz\Debug\BuildLog.htm"
Gunz - 1 error(s), 3 warning(s)
i hope someone can help me, Thanks guys
Re: GunZ 1.5 Source (Almost Got It)
'\Users\Becky\Desktop\GunZ\Stable\cml\lib\cmld.lib'
Check for the cmld.lib file, is it located in this place, if not, either link the area it is in, or place it in the '\Users\Becky\Desktop\GunZ\Stable\cml\lib\' folder. Make sure that it is cmld, not cml, some libraries change depending on if you are using Release or Debug, this is Debug
If it is there, then make sure it is the correct file, if this file has been edited or corrupt it will not be able to open it all the same.
Re: GunZ 1.5 Source (Almost Got It)
There is no cmld.lib or cml.lib in that directory, i dont know what to do here but i will try and build it in Release profile and see wot that does.
EDIT:I just build gunz in Release profile and i got 0 Succeeded and 1 Failed so i dont know whats wrong, i have got the MSXML.DLL from a windows XP computer and put into my C:\Windows\System32...
but its not working, i rlly need this working
Re: GunZ 1.5 Source (Almost Got It)
Quote:
Originally Posted by
Duluxe
There is no cmld.lib or cml.lib in that directory, i dont know what to do here but i will try and build it in Release profile and see wot that does.
EDIT:I just build gunz in Release profile and i got 0 Succeeded and 1 Failed so i dont know whats wrong, i have got the MSXML.DLL from a windows XP computer and put into my C:\Windows\System32...
but its not working, i rlly need this working
Build the CML project in debug mode and make sure it compiles successfully; then you should get cmld.
If you're building in release mode, added MSXML.DLL to System32, and are still getting errors, then we can't really help you without the buildlog.
Re: GunZ 1.5 Source (Almost Got It)
Quote:
Originally Posted by
[S]pirit
Build the CML project in debug mode and make sure it compiles successfully; then you should get cmld.
If you're building in release mode, added MSXML.DLL to System32, and are still getting errors, then we can't really help you without the buildlog.
I Build the CML project and got this error below:
http://i47.tinypic.com/1hovaa.png
Any more help with this??
Re: GunZ 1.5 Source (Almost Got It)
Quote:
Originally Posted by
Duluxe
Your source is not complete.
Re: GunZ 1.5 Source (Almost Got It)
Quote:
Originally Posted by
iDelta123
Your source is not complete.
No shit sherlock
Re: GunZ 1.5 Source (Almost Got It)
Quote:
Originally Posted by
Duluxe
No shit sherlock
If you're asking for help with this attitude, I hope you rotten in hell.
./sdk/crypto/
Re: GunZ 1.5 Source (Almost Got It)
Lol Vusion you make me laugh, did u not read his comment, just wants to add to his post count
Update: My issues building the sources are fixed due to the support of Wucas and [S]pirit, the only problem i have now is when i run Gunz after building in Debug mode it gives me a black green and then i get Gunz not responding and then an error coming up on my screen, does any1 know how to fix this? Thanks