Re: GTA: San Andreas Online
So, have you tried out MTA:SA, is it good?
- Give some feedback, please.
Re: GTA: San Andreas Online
This forum isn't for sa:mp only, it's for mta:sa too, so i don't really understand what you want to achieve by saying this?
Re: GTA: San Andreas Online
I'm not seeing that much MTA posts anywhere, but also no one is interested into MTA scripting based on Lua language.
Re: GTA: San Andreas Online
MTA is better then Sa;mp, I Like MTA
Re: GTA: San Andreas Online
This is not a competition topic but actually the fact is that MTA:SA is better than SA:MP - great opinion.
I would like to see more players getting to MTA from SA:MP because 80% SA:MP players never have heard for MTA, that's a fact also.
Re: GTA: San Andreas Online
So can you give some reasons why mta:sa is better? i'm interested
Re: GTA: San Andreas Online
Why don't you just test it off?
It has great anti cheat system, awesome scripting system, unlimited posibilities and much more...
Re: GTA: San Andreas Online
I don't have time to test it off right now. Maybe you can make some kind of comparison? That would be cool :)
Re: GTA: San Andreas Online
Re: GTA: San Andreas Online
Well first count me the features SA:MP contains and then I'll compare it with MTA one's.
Re: GTA: San Andreas Online
Well sa-mp also has an easy scripting language (pawn), you can change most of the things in the game as you like.
I don't know what features you see as important, maybe you should check out the wiki (Main Page - SA-MP Wiki) to compare?
Re: GTA: San Andreas Online
Also, the truth is when someone orders GTA:SA, he'll likely want to test out the Multiplayer, so he will likely type "GTA San Andreas Multiplayer" and guess what? The SA:MP will pop-up first and MTA wouldn't pop-up anywhere, that's why it even has more players.
Another thing is that many SA:MP people do use MTA:SA map editor, the fact is most people are sticking to SA:MP because there are more players.
Oh, one more thing - It is common that when MTA:SA releases it's next version, SA:MP releases few days later, because MTA:SA is Open-Sourced project while SA:MP isn't, so who knows, maybe a Kalcor ( ex. MTA Developer ) is just copy-pasting codes.
Okay, now comparation part.
San Andreas: Multiplayer
Good:
Simplicity
Easy to get into
Bad:
Bad sync
A bit too simple
No clientside, afaik
Not so much can be done regarding gamemodes.
Multi Theft Auto: San Andreas
Good:
Great sync
The mod it self looks great
So much potencial because of Lua
Server player limit is 65536
A bit advanced interface for people who like to have a lot of options
More features than SA:MP has
MAP editor
About 1000 functions and 400 events.
I didn't count that a lot of SA:MP features because I'm not regular SA:MP player and I don't know which features does it contain.
Correct me if I was wrong about the facts or so.
Re: GTA: San Andreas Online
Why choose Multi Theft Auto: San Andreas
1) Faster loading time
2) Modules to create your own functions server sided using the SDK in C++
3) Lua scripting engine available client and server side (models are downloaded and imported, so no gta3.img editing required!)
4) Player limit: 65536
5) Map editor, which some SA-MP users use and convert to SAMP format.
6) Lua scripting engine is easier and cleaner to learn
7) Lua doesn't need to be compiled, so can be executed live.
8) Over 400 functions and events
7) The design is sleek and comfortable
8) Better synchronisation
9) Skin support
10) Music can be played client side, downloaded OR streamed!
11) Inbuilt account system
12) Flexible language
13) ACL system inbuilt
14) XML and other information can be saved client and server side.
15) More secure
16) Comparing MTA:SA 1.3 to MTA:SA 1.0.3 (1.0.3, 1.0.4, 1.1, 1.2, 1.3) the hacker/cheat rate has gone down from 20% to 2% of players.
17) Endless possibilities, almost anything can be achieved.
18) LightSync (coming soon in 1.4 afaik) (better, lighter sync of the current sync method)
19) Server keys to prevent other servers from accessing your client files
20) File functions
21) Web interface
22) Scriptable web interface
AND MUCH MUCH MORE!
Re: GTA: San Andreas Online
So (correct me if i'm wrong) you can also script changes in the client with mta? (for example altering the user interface)
Quote:
7) Lua doesn't need to be compiled, so can be executed live.
Can it be compiled if you want that?