[Help] Multiplayer Disconnect (spawnPlayerMapObject?)
First off, no I am not using the terrible v111.1 source that was released. My repack is based off of LocalMs (v83 ).
Now, I am updating to the latest version of Maplestory, and I have encountered an error. It seems that when I try to join the map with another player, we both crash. Is this spawnPlayerMapObject, or what? If it helps, instead of 0xE6 being sent for SPAWN_PLAYER ( spawnPlayerMapObject ) 0xFFFFFFE6 is sent; don't know what is going on with that.
Any help would be appreciated.
Re: [Help] Multiplayer Disconnect (spawnPlayerMapObject?)
Handler , Packets , Header Maybe ?
Re: [Help] Multiplayer Disconnect (spawnPlayerMapObject?)
It's spawnPlayerMapOpject exactly, update that.
Re: [Help] Multiplayer Disconnect (spawnPlayerMapObject?)
i update spawnPlayerMapOpject and AbstractMovementPacketHandler And still have the problem of multiplayer
what i need to do ?