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Some mobs crash server
*Edit NVM, aparently using sELedit to change rates causes this to happen. I changed 25, 26, 186 like I always do but aparently the game doesnt like the modified elements.data when saved. Itll let the game load but after a few kills the game crashes. We will have to test and fix whatever is causing this in the 145 servers. (in case no one else has tested this)
So I discovered today that some mobs out in snowy village cause the server to crash. Is there anyway to fix that so it doesnt happen (w/o removing them)
Move to help section please was an accident to post here
Its actually all mobs en random, how to fix?
TRACE : gfactionserver::ondelsession: erase link(or delivery) 1 from map.
err : Disconnect from linkserver. sid=27
TRACE : gfactionserver::ondelsession: erase link(or delivery) 2 from map.
err : Disconnect from linkserver. sid=28
TRACE : gfactionserver::ondelsession: erase link(or delivery) 3 from map.
err : Disconnect from linkserver. sid=26
TRACE : gfactionserver::ondelsession: erase link(or delivery) 4 from map.
err : Disconnect from linkserver. sid=25
TRACE : OnDelSession sid=8
TRACE : gfactionserver::ondelsession: erase link(or delivery) 0 from map.
info : GameDBServer::OnDelSession, sid=11.
err : GameDBServer::disconnect from delivery, sid=11.
gauthd: 20 Jul 2012 17:08:05,932 INFO GAuthServer:? - GAuthServer::nDelSession com.goldhuman.IO.Protocol.Session@7426dbec
gauthd: 20 Jul 2012 17:08:05,932 INFO GAuthServer:? - GAuthServer::OnDelSession com.goldhuman.IO.Protocol.Session@7426dbeczoneid=1, aid=1
TRACE : OnDelSession sid=7
info : GameDBServer::OnDelSession, sid=10.