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Challenge Quest w/ IGunz & aifsm source fixes.
Here are the IGunz Server/Client files.
The .7z within the .7z contains the IGunz files. The folders and files otherwise are MAIET-leaked Challenge Quest.
Few things to note:
1) Robot lair will not load under this release. You should only use the weaponshop CQ. Absolutely no support will be added for these files.
2) You should use a program like WinMerge to merge it into the CQ Source Release thread. If that's too hard for you, you shouldn't be messing with the source. No amount of money is going to convince me to help you raise a shitty private server that will divide the GunZ community even more for the sole purpose of earning you money.
3) No, I won't help you, so don't PM me about this.
4) No, I won't provide the original IGunz client files. There are fixes you need that are included in them, simply use a program like WinMerge to figure it out. I will not be assisting you in any way, so do not bother PMing me about it.
5) Any future ChallengeQuests will not work.
6) This includes a proper anti-lead, I will not provide support for it so don't ask.
7) Did I mention not to PM me?
DOWNLOAD:
Download ChallengeQuest Base.7z from Sendspace.com - send big files the easy way
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
megol
Work VS2003
This is for VS2010. You could use VS2003 if you wanted to, the sln + vcproj file is included but I do not recommend it.
Something of note... if you do use VS2003 you should use the SDK folder from Dawson's release. You should not use the cryptlib nor directx listed below unless you are using VS2010. You should use these two links as replacements for Dawson's release's DirectX SDK and Crypto++ folders, with everything else staying the same.
Here are the links to the aforementioned VS2010 replacements:
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
damage of NPC Quest is very small, it not normal, what i need to fix it. item of npc original damage but when npc hit my char, hp,ap is current full :-s
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Archive is Corrupt.. can u upload once again?
EDIT:
Sorry, downloaded incomplete archive. .. RAR is fine. thannks !
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
SandOfTime
damage of NPC Quest is very small, it not normal, what i need to fix it. item of npc original damage but when npc hit my char, hp,ap is current full :-s
This is a database issue. HP/AP must not be NULL, instead they must be 0, in the character table.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
very good, working 100% xD
thanks u.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Does this have the roundstates done?
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
Vusion
Does this have the roundstates done?
Yes and no. It doesn't have the fade effect between rounds, it ports you under the map and then ports you to the proper spawn point after going through a portal.
EXP is not done either.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Posted.
i keep getting the follow errors o.o
'ZGame: nPeerShotgun_Damaged' : 'MTD_ShotInfo *(ZObject *,float,const D3DXVECTOR3 &,D3DXVECTOR3 &,ZPICKINFO,DWORD,D3DXVECTOR3 &,D3DXVECTOR3 &,ZItem *,D3DXVECTOR3 &,bool &,ZTargetType &,bool &)' differs in levels of indirection from 'void (ZObject *,float,const D3DXVECTOR3 &,D3DXVECTOR3 &,ZPICKINFO,DWORD,D3DXVECTOR3
thats the first one
'MTD_ShotInfo *ZGame: nPeerShotgun_Damaged(ZObject *,float,const D3DXVECTOR3 &,D3DXVECTOR3 &,ZPICKINFO,DWORD,D3DXVECTOR3 &,D3DXVECTOR3 &,ZItem *,D3DXVECTOR3 &,bool &,ZTargetType &,bool &)' : overloaded function differs only by return type from 'void ZGame: nPeerShotgun_Damaged(ZObject *,float,const D3DXVECTOR3 &,D
is the second
For the antilead part.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
justin1
Posted.
i keep getting the follow errors o.o
'ZGame: nPeerShotgun_Damaged' : 'MTD_ShotInfo *(ZObject *,float,const D3DXVECTOR3 &,D3DXVECTOR3 &,ZPICKINFO,DWORD,D3DXVECTOR3 &,D3DXVECTOR3 &,ZItem *,D3DXVECTOR3 &,bool &,ZTargetType &,bool &)' differs in levels of indirection from 'void (ZObject *,float,const D3DXVECTOR3 &,D3DXVECTOR3 &,ZPICKINFO,DWORD,D3DXVECTOR3
thats the first one
'MTD_ShotInfo *ZGame: nPeerShotgun_Damaged(ZObject *,float,const D3DXVECTOR3 &,D3DXVECTOR3 &,ZPICKINFO,DWORD,D3DXVECTOR3 &,D3DXVECTOR3 &,ZItem *,D3DXVECTOR3 &,bool &,ZTargetType &,bool &)' : overloaded function differs only by return type from 'void ZGame: nPeerShotgun_Damaged(ZObject *,float,const D3DXVECTOR3 &,D
is the second
For the antilead part.
I have gotten those errors before, I spent hours figuring out what's wrong and still the same error.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
justin1
Posted.
i keep getting the follow errors o.o
'ZGame: nPeerShotgun_Damaged' : 'MTD_ShotInfo *(ZObject *,float,const D3DXVECTOR3 &,D3DXVECTOR3 &,ZPICKINFO,DWORD,D3DXVECTOR3 &,D3DXVECTOR3 &,ZItem *,D3DXVECTOR3 &,bool &,ZTargetType &,bool &)' differs in levels of indirection from 'void (ZObject *,float,const D3DXVECTOR3 &,D3DXVECTOR3 &,ZPICKINFO,DWORD,D3DXVECTOR3
thats the first one
'MTD_ShotInfo *ZGame: nPeerShotgun_Damaged(ZObject *,float,const D3DXVECTOR3 &,D3DXVECTOR3 &,ZPICKINFO,DWORD,D3DXVECTOR3 &,D3DXVECTOR3 &,ZItem *,D3DXVECTOR3 &,bool &,ZTargetType &,bool &)' : overloaded function differs only by return type from 'void ZGame: nPeerShotgun_Damaged(ZObject *,float,const D3DXVECTOR3 &,D
is the second
For the antilead part.
HINT: There are 3 places which u should replace it with MTD_ShotInfo*. 1 Place in Game.h and 2 Places in Game.cpp. Cant support more for this. For more support ask SecretsOthePast or anyone who can implement it for u !!
One more thing, why dont u use the igunz source provided, it has fixed declarations and antilead. If u using VS03 , you also need to change 4 lines in game.cpp (line 4760) i guess.
Good luck.. I think this supports u very well xD !
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
SecretsOThePast
Yes and no. It doesn't have the fade effect between rounds, it ports you under the map and then ports you to the proper spawn point after going through a portal.
EXP is not done either.
Can u suggest for me ways to get/set exp when round end?
I tried with RouteSectorBonus function but i has been failed
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Another hint for those who want to compile the iGunz source.
There's lots of intentional trolling and love for Justin Bieber..
You probably won't need that hint if you don't know enough C++ anyway.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
theodor2005
Another hint for those who want to compile the iGunz source.
There's lots of intentional trolling and love for Justin Bieber..
You probably won't need that hint if you don't know enough C++ anyway.
Yea lol... AntiJustinBeiber.h Right??? :D :D :D
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Yep. Kill the anti Justin Beiber organization.
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2 Attachment(s)
Re: Challenge Quest w/ IGunz & aifsm source fixes.
http://forum.ragezone.com/attachment...equestbase.jpg
====================================================
http://forum.ragezone.com/attachment...questigunz.jpg
====================================================
To delete the Gunz.exe.manifest in the project, there is no error.
but cant play :glare:
if who want test real file
Gunz.exe from me
Free Cloud Storage - MediaFire
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Edit the file located at Gunz/Stable/Gunz/Gunz.rc
Find:
Code:
MANIFEST_RESOURCE_ID RT_MANIFEST "Runtime/Gunz.exe.manifest"
Replace it with:
Code:
// MANIFEST_RESOURCE_ID RT_MANIFEST "Runtime/Gunz.exe.manifest"
By Emisand
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1 Attachment(s)
Re: Challenge Quest w/ IGunz & aifsm source fixes.
so~ so~~
The problem is not that. Gunz.exe.manifest. But the problem is to create gunz.exe then the error when loading screen
delete Gunz.exe.manifest from Gunz Project and let's go!!
http://forum.ragezone.com/attachment...questbase1.jpg
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Obviously something is wrong. There were some classes that needed to be fixed and also the Justin Beiber thing removed. What I did was merge the original files with this release and then on top of that, I added the iGunz files. If you did that and fixed all of the errors correctly, it should work.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
I want xml's for this source.the one which present in source doesnt work. support with xml's please.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
no npcs lol
Quote:
RBspObject::Open : done
game world create success.
Reload all animation end
Unknown FSM condition name : 'canSeeTarget'
Error while Load COMMON/system/aifsm.xml
---------------------------------setBuffer
game created ( 19:28:49 )
Create character : Name=test Level=1
ERROR : cannot found actordef:'knifeman'
ERROR : cannot found actordef:'knifeman'
ERROR : cannot found actordef:'knifeman'
ERROR : cannot found actordef:'knifeman'
ERROR : cannot found actordef:'knifeman'
ERROR : cannot found actordef:'knifeman'
ERROR : cannot found actordef:'knifeman'
ERROR : cannot found actordef:'knifeman'
ERROR : cannot found actordef:'rifleman'
ERROR : cannot found actordef:'rifleman'
ERROR : cannot found actordef:'rifleman'
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
Kahazard
no npcs lol
If you are seeing no NPCs, then you applied the igunz files wrong.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
can't drop item with id, it only drop hp,mg...
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
SecretsOThePast
If you are seeing no NPCs, then you applied the igunz files wrong.
Will it work with IJJI's latest 1.5 client ??
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
Ronny786
Will it work with IJJI's latest 1.5 client ??
It will work with the 1.5 (II) client Phoenix posted here a bit ago.
You will need to edit aifsm to remove some functions then it will be fine.
If that's too hard for you, maybe you shouldn't be messing with this kind of stuff.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
follow aifsm.xml in xml folder of the source code, it correct.
if you want use challenge quest you need edit anymore...
the challenge quest not have exp and unlimited spawn your characters.
btw, when i dash to wall, other players see my character through the wall but i see normal...
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
dsw_pool, Duluxe, Ronny786, and SandOfTime, you should re-read this thread at the very top before PMing me.
Quote:
3) No, I won't help you, so don't PM me about this.
4) <snip> so do not bother PMing me about it.
7) Did I mention not to PM me?
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
SecretsOThePast
dsw_pool, Duluxe, Ronny786, and SandOfTime, you should re-read this thread at the very top before PMing me.
Works well.. Damn dont know how i made my own aifsm LOL.... not willing to release it xD
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
i have a problem in the last round(6), the boss and human npcs dont attack , the time counter doesnt appear too =/
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
trunksx
i have a problem in the last round(6), the boss and human npcs dont attack , the time counter doesnt appear too =/
it is unfinished source code and it's custom. you need edit somethings to works
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
SandOfTime
it is unfinished source code and it's custom. you need edit somethings to works
Minor edits in source. The big role goes with XML's. If u can make perfect xml's , the challenge quest works fully. what basically we need is proper aifsm.xml , npc2.xml and formula .!!!
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
Ronny786
Minor edits in source. The big role goes with XML's. If u can make perfect xml's , the challenge quest works fully. what basically we need is proper aifsm.xml , npc2.xml and formula .!!!
If you fix the source you won't need xml edits, I got it fully working just with source edits and using original ijji xmls.
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Re: Challenge Quest w/ IGunz & aifsm source fixes.
Quote:
Originally Posted by
adz28
If you fix the source you won't need xml edits, I got it fully working just with source edits and using original ijji xmls.
yeah we got it working andy ...fixing in src ...the easy way is coding the missing functions or bypass that.