Originally Posted by
Qadulu
Basically the only people in wokf dev anymore are Edenost at Mayhem and some french people I don't know who have a server translated entirely into french with a 120 lvl cap, I highly doubt either of them would share their files(doubt french language ones would be wanted and edenost has 140/145 lvl cap and code for further cap raising and doesn't strike me as the "share for free" type), beyond that the few people who come here mostly have little idea how to actually do much beyond get a local server running on their own PC and likely have bugged or incomplete files anyway.I did have plans to write a large selection of guides on setting up a server and modding files(including how to get any client to work with your server files instead of having to use the specific version) however I haven't had the time/inclination, but it is still on my possible to-do list in the future.
Back in the day while browsing code I did notice the data section for the lvl cap in the zone server seems to store one of the modifiers for the max lvl in an int8(a signed single byte), which coder would know has a max decimal value of 126/127, so raising the cap beyond around 125 I assume would require recoding the zone to read that byte as either unsigned(max value 255) or 16-bit(2 bytes instead of 1), which I assume is why so much work was required, not sure why I posted that info here but was a thought perhaps someone may have interest in.