Gunz 1.5 Runnable + Source (Latest Release)
Hey Everyone,
Just put this runnable together for those who are in need of a good 1 and cant make their own.
This Runnable Includes:
MEF Fully Removed
XTrap Fully Removed
Unmasked Names + Levels
3 Custom Donator Ranks (UGrade ID's = 10,11 + 12) (10=Blue, 11=Pink, 12=Yellow)
Colored Ping
New Elu Format
Item Limit Removed
Duel Tournament, Clan War, Quest & Survival Mode fully working! (Make sure MODE=Clan)
Background login as Login.mrs
Also a few other bits and pieces but i cant remember, you will find them out sooner or later.
Download Link for the Runnable : RunnableByDuluxe.rar
Download Link for the Matchserver : DuluxeMatchServer.rar
Download Link for the Source of this Runnable : DepositFiles
Password to both RAR files are : Duluxe
Please tell me if i have missed anything anywhere.
Like if i helped :)
Enjoy!
EDIT: Fixed Duplicate Names On Admin Rank
Re: Gunz 1.5 Runnable + Source (Latest Release)
Hey. Nice release. Thankyou. But I can't start the runnable! :(
Code:
GUNZ 1,0,0,290 launched. build (Jul 1 2012 11:36:55) Log time (08/05/12 12:33:03)
CPU ID = GenuineIntel ( family = 518 , model = 5 , stepping = 5 ) @ 3191 MHz
Display Device = VMware SVGA 3D (Microsoft Corporation - WDDM) ( vendor=15ad device=405 subsys=40515ad revision=0 )
Display Driver Version = 7.14.0001.1134
Windows = 6.1 Build 7600 , (1048056KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Help?
Re: Gunz 1.5 Runnable + Source (Latest Release)
Quote:
Originally Posted by
razi46
Hey. Nice release. Thankyou. But I can't start the runnable! :(
Code:
GUNZ 1,0,0,290 launched. build (Jul 1 2012 11:36:55) Log time (08/05/12 12:33:03)
CPU ID = GenuineIntel ( family = 518 , model = 5 , stepping = 5 ) @ 3191 MHz
Display Device = VMware SVGA 3D (Microsoft Corporation - WDDM) ( vendor=15ad device=405 subsys=40515ad revision=0 )
Display Driver Version = 7.14.0001.1134
Windows = 6.1 Build 7600 , (1048056KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Help?
Decompile system.mrs
Open locale.xml
press Ctrl+H
Replace USA with BRZ !
Re: Gunz 1.5 Runnable + Source (Latest Release)
Awesome, thank you but I cannot see Quest or Surivival in the list with this runnable?
Re: Gunz 1.5 Runnable + Source (Latest Release)
Quote:
Originally Posted by
SheenUK
Awesome, thank you but I cannot see Quest or Surivival in the list with this runnable?
Make sure MODE=clan in server.ini
Re: Gunz 1.5 Runnable + Source (Latest Release)
Quote:
Originally Posted by
Ronny786
Decompile system.mrs
Open locale.xml
press Ctrl+H
Replace USA with BRZ !
thanks! but the thing is, there is quest and survival mode but im unable to play it. when i click the Quest mode, it goes back to Deathmatch? :o
Re: Gunz 1.5 Runnable + Source (Latest Release)
Quote:
Originally Posted by
razi46
thanks! but the thing is, there is quest and survival mode but im unable to play it. when i click the Quest mode, it goes back to Deathmatch? :o
Ahh, i know your problem,i have uploaded my Matchserver.exe to here so you must use this for quest and survival to work
Re: Gunz 1.5 Runnable + Source (Latest Release)
Quote:
Originally Posted by
Duluxe
Make sure MODE=clan in server.ini
Ok that makes quest work, but now survival crashes after using your own matchserver?
mlog.txt:
Code:
GUNZ 1,0,0,290 launched. build (Aug 4 2012 23:18:10)
Log time (08/05/12 12:37:09)
CPU ID = GenuineIntel ( family = 518 , model = 5 , stepping = 5 ) @ 2527 MHz
Display Device = Intel(R) HD Graphics ( vendor=8086 device=46 subsys=fd3c1179 revision=2 )
Display Driver Version = 8.15.0010.2189
Windows = 6.1 Build 7600 , (1952432KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 377.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
Runnable By Duluxe
InitialLoading success.
Fail to create Bitmap for Initial loading
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error loading file
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
-------------------> Sound Engine Create : 2.814000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.908000
warning : bitmap Login_Anim1.png not found.
warning : bitmap Login_Anim2.png not found.
warning : bitmap Login_Anim3.png not found.
warning : bitmap Login_Anim4.png not found.
warning : bitmap lobby_bg.jpg not found.
warning : bitmap banner_nick.tga not found.
warning : bitmap map_nick.bmp not found.
warning : bitmap banner_AttackDefenseDG.tga not found.
warning : bitmap banner_Cartoon-Atack-Def.tga not found.
warning : bitmap banner_Citadel-Duel.tga not found.
warning : bitmap banner_de_dust.tga not found.
warning : bitmap banner_Duality-Base.tga not found.
warning : bitmap banner_Event_Mestre-Mandou.tga not found.
warning : bitmap banner_Event_Nade.tga not found.
warning : bitmap banner_Event_Survivor-V1.tga not found.
warning : bitmap banner_Star_Race-II.tga not found.
warning : bitmap banner_Star_Race.tga not found.
warning : bitmap banner_PadShop.tga not found.
warning : bitmap banner_The_New_Nest.tga not found.
warning : bitmap banner_SkillIceMap.tga not found.
warning : bitmap banner_360-Sniper-Duel.tga not found.
warning : bitmap banner_ba_jail_eletric_razor.tga not found.
warning : bitmap banner_CastleInside.tga not found.
warning : bitmap banner_dHotel.tga not found.
warning : bitmap banner_Evolution-Duel.tga not found.
warning : bitmap banner_Login_Craft.tga not found.
warning : bitmap banner_SkillMapDG.tga not found.
warning : bitmap banner_SkillMapIlusion.tga not found.
warning : bitmap banner_SuperFlip.tga not found.
warning : bitmap banner_TempleOfGods.tga not found.
warning : bitmap banner_Stronghold.tga not found.
warning : bitmap criarclan.png not found.
warning : bitmap criarclan_on.png not found.
warning : bitmap criarclan_on.png not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap nice01.png not found.
warning : bitmap nice02.png not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.438000
start InitInterface option
Number of Display mode : 26
Number of Display mode : 26
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.174000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 3.606000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,
-------------------> Character Loading : 20.738001
-------------------> WeaponMesh Loading : 2.955000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.075000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 5.242000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
BspObject open object list : begin
in zip : interface/login/Login_obj_ef_daylight.elu.ani file not found!!
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
Selected character name : Daniel (44 61 6E 69 65 6C ) (len = 6)
Shop Gamble item count : 2
shop gitem : 1000003, Green Box
shop gitem : 1000004, Gold Box
StageCreated
Reset Device
Video memory 377.000000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 377.000000
shader initialize successful : 1
devices Restored.
MLogoutListener !
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
Can't Set Light...: Light Buffer for LenzFlare is Full already..
Fail to Set LenzFlare Position...
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Daniel (44 61 6E 69 65 6C ) (len = 6)
Shop Gamble item count : 2
shop gitem : 1000003, Green Box
shop gitem : 1000004, Gold Box
StageCreated
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
Can't Set Light...: Light Buffer for LenzFlare is Full already..
Fail to Set LenzFlare Position...
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Reset Device
Video memory 377.000000
shader initialize successful : 1
devices Restored.
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Daniel (44 61 6E 69 65 6C ) (len = 6)
Shop Gamble item count : 2
shop gitem : 1000003, Green Box
shop gitem : 1000004, Gold Box
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 7
in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!!
BspObject open : begin quest/maps/Mansion_Passage3/Mansion_Passage3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Passage1/Mansion_Passage1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Hall3/Mansion_Hall3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
Can't Set Light...: Light Buffer for LenzFlare is Full already..
Fail to Set LenzFlare Position...
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 12:44:10 )
Create character : Name=Daniel Level=4
start InitInterface option
Number of Display mode : 26
Number of Display mode : 26
end of InitInterface option ok
shader initialize successful : 1
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 12:45:33 )
game interface destroy finished
Shop Gamble item count : 2
shop gitem : 1000003, Green Box
shop gitem : 1000004, Gold Box
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 6
Reload all animation end
Crash ( 12:45:57 )
Build Aug 4 2012 23:12:53
dwTotalMemKB = 1952432 KB
dwAvailMemKB = 220316 KB
dwVirtualMemKB = 2097024 KB
[Exception]
Address : 004f7c47
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
EDI: 31a06500 ESI: 050ec426 EBX: 00000000 EDX: 2aafe568
ECX: 006e2c4c EAX: 0000008c EBP: 0018f340 EIP: 004f7c47
CS : 00000023 Flg: 00010202 ESP: 0018f114 SS : 0000002b
[Stack]
00000000 ffffffff 04fc4e60 00000fa0 003e68ac 03ed0358 0018f13c 00000018
003e5bf0 00000000 27935688 03ed0048 03ed0164 2aa237a0 03ed04a8 00000001
0018f0e8 713bd944 0018f20c 77c870d5 0032cff0 fffffffe 77c3e394 77c3e0f2
00000018 00000018 03eed890 31a064f8 3128d788 77c43423 00000175 000007ff
77c3e394 31a06500 00000000 00000000 003e0000 00000000 0000000b 16e100e3
0001ef8e 77c3e394 77c3e394 77e9efcc 00000001 003e0194 003e0000 00000002
00000000 05ec03f1 29d7c81a 0018f21c 005dbf57 003e0000 00000000 03a003f2
29d7c81a 2aa23780 03eed890 03ed0358 0018f1f4 00000001 0018f2b8 00000000
27935668 03ed0048 03ed015c 2aa11d50 03ed03d8 005dbfa4 0018f1c0 00000000
0018f2e4 77c870d5 0032cff0 fffffffe 77c3e394 77c3e0f2 00000001 00000001
00000000 2aa19b01 0018f2c4 00438543 2aa19be0 020d01a4 0018f320 03eed890
005dbf57 003e0000 00000000 00000002 00000000 00000028 00000000 0018f2cc
005dbf57 003e0000 00000000 005dbf5c 00000002 00000002 00000000 00000010
0018f2f0 0018f2f4 005dbf57 003e0000 00000000 005dbf5c 00000001 31a06500
00000000 2aa237a0 0018f2cc 31a066f0 0018f33c 005db884 00675710 ffffffff
005dbf5c 005dbf79 00000001 005dbfa4 00000001 00000000 0064126b 00000001
Re: Gunz 1.5 Runnable + Source (Latest Release)
Quote:
Originally Posted by
SheenUK
Ok that makes quest work, but now survival crashes after using your own matchserver?
mlog.txt:
Code:
GUNZ 1,0,0,290 launched. build (Aug 4 2012 23:18:10)
Log time (08/05/12 12:37:09)
CPU ID = GenuineIntel ( family = 518 , model = 5 , stepping = 5 ) @ 2527 MHz
Display Device = Intel(R) HD Graphics ( vendor=8086 device=46 subsys=fd3c1179 revision=2 )
Display Driver Version = 8.15.0010.2189
Windows = 6.1 Build 7600 , (1952432KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 377.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
Runnable By Duluxe
InitialLoading success.
Fail to create Bitmap for Initial loading
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error loading file
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
-------------------> Sound Engine Create : 2.814000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.908000
warning : bitmap Login_Anim1.png not found.
warning : bitmap Login_Anim2.png not found.
warning : bitmap Login_Anim3.png not found.
warning : bitmap Login_Anim4.png not found.
warning : bitmap lobby_bg.jpg not found.
warning : bitmap banner_nick.tga not found.
warning : bitmap map_nick.bmp not found.
warning : bitmap banner_AttackDefenseDG.tga not found.
warning : bitmap banner_Cartoon-Atack-Def.tga not found.
warning : bitmap banner_Citadel-Duel.tga not found.
warning : bitmap banner_de_dust.tga not found.
warning : bitmap banner_Duality-Base.tga not found.
warning : bitmap banner_Event_Mestre-Mandou.tga not found.
warning : bitmap banner_Event_Nade.tga not found.
warning : bitmap banner_Event_Survivor-V1.tga not found.
warning : bitmap banner_Star_Race-II.tga not found.
warning : bitmap banner_Star_Race.tga not found.
warning : bitmap banner_PadShop.tga not found.
warning : bitmap banner_The_New_Nest.tga not found.
warning : bitmap banner_SkillIceMap.tga not found.
warning : bitmap banner_360-Sniper-Duel.tga not found.
warning : bitmap banner_ba_jail_eletric_razor.tga not found.
warning : bitmap banner_CastleInside.tga not found.
warning : bitmap banner_dHotel.tga not found.
warning : bitmap banner_Evolution-Duel.tga not found.
warning : bitmap banner_Login_Craft.tga not found.
warning : bitmap banner_SkillMapDG.tga not found.
warning : bitmap banner_SkillMapIlusion.tga not found.
warning : bitmap banner_SuperFlip.tga not found.
warning : bitmap banner_TempleOfGods.tga not found.
warning : bitmap banner_Stronghold.tga not found.
warning : bitmap criarclan.png not found.
warning : bitmap criarclan_on.png not found.
warning : bitmap criarclan_on.png not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap nice01.png not found.
warning : bitmap nice02.png not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.438000
start InitInterface option
Number of Display mode : 26
Number of Display mode : 26
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.174000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 3.606000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,
-------------------> Character Loading : 20.738001
-------------------> WeaponMesh Loading : 2.955000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.075000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 5.242000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
BspObject open object list : begin
in zip : interface/login/Login_obj_ef_daylight.elu.ani file not found!!
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
Selected character name : Daniel (44 61 6E 69 65 6C ) (len = 6)
Shop Gamble item count : 2
shop gitem : 1000003, Green Box
shop gitem : 1000004, Gold Box
StageCreated
Reset Device
Video memory 377.000000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 377.000000
shader initialize successful : 1
devices Restored.
MLogoutListener !
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
Can't Set Light...: Light Buffer for LenzFlare is Full already..
Fail to Set LenzFlare Position...
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Daniel (44 61 6E 69 65 6C ) (len = 6)
Shop Gamble item count : 2
shop gitem : 1000003, Green Box
shop gitem : 1000004, Gold Box
StageCreated
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
Can't Set Light...: Light Buffer for LenzFlare is Full already..
Fail to Set LenzFlare Position...
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Reset Device
Video memory 377.000000
shader initialize successful : 1
devices Restored.
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Daniel (44 61 6E 69 65 6C ) (len = 6)
Shop Gamble item count : 2
shop gitem : 1000003, Green Box
shop gitem : 1000004, Gold Box
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 7
in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!!
BspObject open : begin quest/maps/Mansion_Passage3/Mansion_Passage3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Passage1/Mansion_Passage1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Hall3/Mansion_Hall3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
Can't Set Light...: Light Buffer for LenzFlare is Full already..
Fail to Set LenzFlare Position...
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 12:44:10 )
Create character : Name=Daniel Level=4
start InitInterface option
Number of Display mode : 26
Number of Display mode : 26
end of InitInterface option ok
shader initialize successful : 1
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 12:45:33 )
game interface destroy finished
Shop Gamble item count : 2
shop gitem : 1000003, Green Box
shop gitem : 1000004, Gold Box
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 6
Reload all animation end
Crash ( 12:45:57 )
Build Aug 4 2012 23:12:53
dwTotalMemKB = 1952432 KB
dwAvailMemKB = 220316 KB
dwVirtualMemKB = 2097024 KB
[Exception]
Address : 004f7c47
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
EDI: 31a06500 ESI: 050ec426 EBX: 00000000 EDX: 2aafe568
ECX: 006e2c4c EAX: 0000008c EBP: 0018f340 EIP: 004f7c47
CS : 00000023 Flg: 00010202 ESP: 0018f114 SS : 0000002b
[Stack]
00000000 ffffffff 04fc4e60 00000fa0 003e68ac 03ed0358 0018f13c 00000018
003e5bf0 00000000 27935688 03ed0048 03ed0164 2aa237a0 03ed04a8 00000001
0018f0e8 713bd944 0018f20c 77c870d5 0032cff0 fffffffe 77c3e394 77c3e0f2
00000018 00000018 03eed890 31a064f8 3128d788 77c43423 00000175 000007ff
77c3e394 31a06500 00000000 00000000 003e0000 00000000 0000000b 16e100e3
0001ef8e 77c3e394 77c3e394 77e9efcc 00000001 003e0194 003e0000 00000002
00000000 05ec03f1 29d7c81a 0018f21c 005dbf57 003e0000 00000000 03a003f2
29d7c81a 2aa23780 03eed890 03ed0358 0018f1f4 00000001 0018f2b8 00000000
27935668 03ed0048 03ed015c 2aa11d50 03ed03d8 005dbfa4 0018f1c0 00000000
0018f2e4 77c870d5 0032cff0 fffffffe 77c3e394 77c3e0f2 00000001 00000001
00000000 2aa19b01 0018f2c4 00438543 2aa19be0 020d01a4 0018f320 03eed890
005dbf57 003e0000 00000000 00000002 00000000 00000028 00000000 0018f2cc
005dbf57 003e0000 00000000 005dbf5c 00000002 00000002 00000000 00000010
0018f2f0 0018f2f4 005dbf57 003e0000 00000000 005dbf5c 00000001 31a06500
00000000 2aa237a0 0018f2cc 31a066f0 0018f33c 005db884 00675710 ffffffff
005dbf5c 005dbf79 00000001 005dbfa4 00000001 00000000 0064126b 00000001
I have no idea why it crashes, it works for everyone else that uses it.
Re: Gunz 1.5 Runnable + Source (Latest Release)
Quote:
Originally Posted by
Duluxe
I have no idea why it crashes, it works for everyone else that uses it.
Oh nvm, just used different server files, working fine now :) Thanks.
Re: Gunz 1.5 Runnable + Source (Latest Release)
Nice release! But when I try to build the source into the runnable I get this:
Quote:
Gunz fatal error LNK1257: code generation failed
EDIT: FIXED
Re: Gunz 1.5 Runnable + Source (Latest Release)
Re: Gunz 1.5 Runnable + Source (Latest Release)
Yay a source noobie friendly release xD
EDIT: 4,800 post. damn 200 more.
Re: Gunz 1.5 Runnable + Source (Latest Release)
Code:
GUNZ 1,0,0,290 launched. build (Aug 4 2012 23:18:10)
Log time (08/05/12 12:21:45)
CPU ID = AuthenticAMD ( family = 4111 , model = 6 , stepping = 2 ) @ 2100 MHz
Display Device = AMD M880G with ATI Mobility Radeon HD 4200 ( vendor=1002 device=9712 subsys=1b621043 revision=0 )
Display Driver Version = 8.14.0010.0700
Windows = 6.1 Build 7600 , (3407000KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 828.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
Runnable By Duluxe
InitialLoading success.
Fail to create Bitmap for Initial loading
interface Initialize success
ZApplication::OnCreate : begin
0(Controlador primario de sonido): Hardware Mixing Not Supported
1(Speakers (VIA High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error loading file
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
-------------------> Sound Engine Create : 1.944000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.910000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.296000
start InitInterface option
Number of Display mode : 11
Number of Display mode : 11
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.162000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 3.364000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,
-------------------> Character Loading : 4.030000
-------------------> WeaponMesh Loading : 0.495000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.026000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Error while Read Abuse Filter system/abuse.txt
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
Re: Gunz 1.5 Runnable + Source (Latest Release)
Quote:
Originally Posted by
WorlMenGz
Code:
GUNZ 1,0,0,290 launched. build (Aug 4 2012 23:18:10)
Log time (08/05/12 12:21:45)
CPU ID = AuthenticAMD ( family = 4111 , model = 6 , stepping = 2 ) @ 2100 MHz
Display Device = AMD M880G with ATI Mobility Radeon HD 4200 ( vendor=1002 device=9712 subsys=1b621043 revision=0 )
Display Driver Version = 8.14.0010.0700
Windows = 6.1 Build 7600 , (3407000KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 828.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
Runnable By Duluxe
InitialLoading success.
Fail to create Bitmap for Initial loading
interface Initialize success
ZApplication::OnCreate : begin
0(Controlador primario de sonido): Hardware Mixing Not Supported
1(Speakers (VIA High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error loading file
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
-------------------> Sound Engine Create : 1.944000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.910000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.296000
start InitInterface option
Number of Display mode : 11
Number of Display mode : 11
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.162000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 3.364000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,
-------------------> Character Loading : 4.030000
-------------------> WeaponMesh Loading : 0.495000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.026000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Error while Read Abuse Filter system/abuse.txt
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
Error while Read Abuse Filter system/abuse.txt
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