Any one think before how to make CabalMain.exe in C++/C# ??
any idea ?
thats my work
Environment.rar
i can make new client and exe files
but i need help :)
i can load all maps i can load all ebm into all etc in exe and use it
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Any one think before how to make CabalMain.exe in C++/C# ??
any idea ?
thats my work
Environment.rar
i can make new client and exe files
but i need help :)
i can load all maps i can load all ebm into all etc in exe and use it
I hope you realise how much effort it will be to remake the entire cabal client.
It would take you alot of time mate to actually make it working. Probably you would work on that alone and it would consume alot of time. At mine pov, its not worth.
Hi Pierr32.
This realise can load all maps and ebm. all Monster will not problem(Smob) ?.
So, CabalMain C++ can be use for all Client cabal or Not.
Sorry My bad English
infeasible, even recreating the entire client still would have the same problem as always, "SERVER", if you have enough programming knowledge is best to work in new emulator or even continue the Minerva.
good luck pierr32.
first i make only login server ane loginSvr.cpp in CabalMain ;) and logo game :)
bur thiis be not cpp, this be CS (C#)
and anyone knows what commponents dll its best for sounds ? like fmodfx.dll
--> CabalMain
-->Program.sc
-->Engine.cs
-->Into.cs
-->Logo.cs
-->LoginSvr.cs
-->GlobalMgrSvr.cs
-->DBAgent.cs
-->ChatNode.cs
-->WorldSvr.cs
maby i am not best programing but i try make server side and cabal client
Oh ya, seems that the cabal section its not dead, keep it up pierr32, do not let this section to die too!Nice work!
any idea then write here post :) :P i work in all my free time :P
Yamachi u have all map extract to blender ?
I don't, but I was working on a map viewer program. I'll gladly post source code when I get internet back. Also, I'm still working on Minerva, but I've translated it to Vala. It's running better than the C# version and is far less bloated.
.mcl is only pack files
7z.dll Components can use it in client to unzip and use this files in memory machine is no problem
but what type files is inside, what engine graphic we need to use.
fmodex.dll is sound components for use it we add fmod sound system program
what we need right now is import map to blender and export to mine engine :) and unpack .ech to bender and import to mine engine and normal use it and add UI
first what we do be Client
later we add 'main' ic Cs<C#>
orginal cabalmain.exe is Cpp <C++>
we do new one in Cs <C#>
Yamachi what u think to make Windows server files ? in Java ?
And you will use same enc files for configuration ? Or all config codes will be inside the cabalmain ? :)
i want put in client xml files what u think ?
Hmmm, I rather make them inside the main. Or add some encryption to xml files. Security issues :))
we can use dll components :)
Yup, but don't forget to optimize it. Keep it clean. And good luck with your work.