Re: L -- FlyFF :> (Linux)
Nice work you have there Max but be prepared because people will start flame war soon (Unity Flyff at the screens, you should've blured the name of the server)
Re: L -- FlyFF :> (Linux)
I still find it hilarious that the animations don't work x3
My second fav common glitch, the first being when ragdoll physics fk up and start flingin limbs EVERYWHERE. Amirite?
Re: L -- FlyFF :> (Linux)
Quote:
Originally Posted by
Scratch.
Nice work you have there Max but be prepared because people will start flame war soon (Unity Flyff at the screens, you should've blured the name of the server)
Oops, i wil lremake them wait a sec
Re: L -- FlyFF :> (Linux)
What exactly is the point of this? You're running a Windows program inside of a Windows emulator on Linux...
If you actually had a version of the client running on Linux directly, then it would be more impressive. Note, Flyff uses DirectX for rendering which Linux doesn't have. I don't know what it supports, but it would be some other rendering system.
Re: L -- FlyFF :> (Linux)
Quote:
Originally Posted by
Scratch.
Nice work you have there Max but be prepared because people will start flame war soon (Unity Flyff at the screens, you should've blured the name of the server)
But ubuntu uses Unity :O
Re: L -- FlyFF :> (Linux)
Quote:
Originally Posted by
ShadowDragon42
What exactly is the point of this? You're running a Windows program inside of a Windows emulator on Linux...
If you actually had a version of the client running on Linux directly, then it would be more impressive. Note, Flyff uses DirectX for rendering which Linux doesn't have. I don't know what it supports, but it would be some other rendering system.
linux use opengl..
that's why i directly used wine :>
Re: L -- FlyFF :> (Linux)
That's exactly my point. If you rewrote the client to use opengl instead of DirectX and was able to run flyff without wine, then it would be more impressive.
Re: L -- FlyFF :> (Linux)
doesn't opengl also work on windows ?:P Isn't that a win win situation?
Re: L -- FlyFF :> (Linux)
Yeah, I'm pretty sure it does
Re: L -- FlyFF :> (Linux)
Quote:
Originally Posted by
ShadowDragon42
Yeah, I'm pretty sure it does
and you think it's easy for a less than 1 year C++ learner?
Re: L -- FlyFF :> (Linux)
I never said it was. But I'm sure that what you did to get it working on Wine is something almost anybody can do...
Re: L -- FlyFF :> (Linux)
Modern versions of Windows actually internally convert OpenGL calls to Direct3D, just a heads up.
While Direct3D is quite far ahead in terms of maturity, they're virtually identical in features, so converting FlyFF from one to the other shouldn't be incredibly difficult, especially since FlyFF is like Nintendo 64 level in graphical complexity.
Re: L -- FlyFF :> (Linux)
Just a question and I just want a answer nofthing else..
I have a MAC OS X v.10.5.3 and I would like to know, If I can run flyff (pservers or eFlyff) on it?
Because .msi is the setup for MAC.
Re: L -- FlyFF :> (Linux)
.msi == Micro Soft Installer [Link]
Pretty sure even the servers make use of d3dx for various things so without an emulator [such as WINE or I think Bootcamp], nuh you can't.