How to change the creation level of DL and MG?
I want to reduce the level required of an exsisting character to create a new DL / MG.
Think have to hex the GS, right?
Thx for your help
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How to change the creation level of DL and MG?
I want to reduce the level required of an exsisting character to create a new DL / MG.
Think have to hex the GS, right?
Thx for your help
wrong section bro , check ur files somewhere scfdata if u have or commonmserver.cfg
sry. Mod please move it.
Nope. Got no configuration for that in CommonServer.cfg.
That's why I am asking.
got Namche files repacked by echy:
http://forum.ragezone.com/f197/excel...v5-0-a-816654/
i dunno it might be hard to code the gameserver.exe byurself and find out and edit ^^
omg, its so hard, to check configs?
MuServer/Configs/Exp.ini
Are you ******* kidding me?
See any line to configurate which level is needed to CREATE DL/MG?Code:[Exp]
LevelMaximo = 400 ; maximum level (default 400)
LevelUpDL = 7 ; LevelUpPoints Dark Lord (default 7)
LevelUpMG = 7 ; LevelUpPoints Magic Gladiator (default 7)
LevelUpNormal = 5 ; LevelUpPoints (default 5)
MaxLevelNoXP = 401 ; no more xp for lvl (default 401)
Party2Exp = 200 ; Exp for party of 2 people
Party3Exp = 300 ; Exp for party of 3 people
Party4Exp = 400 ; Exp for party of 4 people
Party5Exp = 500 ; Exp for party of 5 people
SetParty3Exp = 300 ;
SetParty4Exp = 400 ;
SetParty5Exp = 500 ;
FixPartyZen = 1 ; Fix Party zen dropping(default 0)
Better if you read my Post again and as I said using Namech files (echy repack) - for the case you mean different files.
which files you using? for TT files change level requirement in SCFData/SCFCharacter
Enc Files ENCCharacter and so on.. Basically in your main Config folder where you edit Character strenght,def,etc first lines are Character Creation Requirement levels.
Hope i helped.
As I wrote I am using Namech project files (Echy repack)
Only got the SystemChar.ini in configs folder
:/Code:[SystemChar]
// ELF
AttackDamageMin_Bow_StrDexDiv_Elf = 7
AttackDamageMax_Bow_StrDexDiv_Elf = 4
AttackDamageMin_NoBow_DexDiv_Elf = 7
AttackDamageMin_NoBow_StrDiv_Elf = 14
AttackDamageMax_NoBow_DexDiv_Elf = 4
AttackDamageMax_NoBow_StrDiv_Elf = 8
AttackDamageMin_DexStrDiv_Elf = 7
AttackDamageMax_DexStrDiv_Elf = 4
Defense_Elf = 10
AttackSpeed_Elf = 50
MagicSpeed_Elf = 50
//DARK KNIGHT
AttackDamageMin_StrDiv_DK = 6
AttackDamageMax_StrDiv_DK = 4
Defense_DK = 10
//MAGIC GLADIATOR
AttackDamageMin_StrDiv_MG = 6
AttackDamageMin_EneDiv_MG = 12
AttackDamageMax_StrDiv_MG = 4
AttackDamageMax_EneDiv_MG = 8
//DARK LORD
AttackDamageMin_StrDiv_DL = 7
AttackDamageMin_EneDiv_DL = 14
AttackDamageMax_StrDiv_DL = 5
AttackDamageMax_EneDiv_DL = 10
Defense_DL = 7
SuccessfulBlocking_DL = 7
AttackSpeed_DL = 10
MagicSpeed_DL = 10
//DARK WIZARD
AttackDamageMin_StrDiv_DW = 8
AttackDamageMax_StrDiv_DW = 4
AttackSpeed_DW = 20
MagicSpeed_DW = 10
//GENERALES DK, MG Y DW
SuccessfulBlocking_DW_DK_MG = 3
AttackSpeed_DK_MG = 5
MagicSpeed_DK_MG = 20