Re: Player & Round limit (And possibly level limit?)
As you said it's easy but thanks.
Note: Clan members number (4) not the same as this done.
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
Ohh :) is useful for peoples who lazy :)
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
LOL, it's not even for beginners it's more like.. Umm STUPID BEGINNERS like seriously who doesn't know this already, they should never think of making a gunz server.
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
Quote:
#define MAX_CHAR_LEVEL 99
Hmm i think we can take over 99 value ?
So how do u think about 120 level ? :D
Sr i'm noob English :D
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
jw, do i have to compile matchserver,runnable, or both?
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
Quote:
Originally Posted by
Gun[Lengend]
Hmm i think we can take over 99 value ?
So how do u think about 120 level ? :D
Sr i'm noob English :D
Needs moar edits.
Quote:
Originally Posted by
lil_Homie
jw, do i have to compile matchserver,runnable, or both?
Just GunZ is seems.
@Gunblade, MSVC takes char as an unsigned char if the /J configuration option is set. (I don't remember if GunZ uses the /J configuration option, but either way, just keep that in mind :])
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
As I promised I fixed the Max Player.
If you follow this correctly you will be able to play with 127 Players in a single room.
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
not fixed max players
gametypecfg :
Code:
<MAXPLAYERS player="2" str="2" />
<MAXPLAYERS player="4" str="4" />
<MAXPLAYERS player="8" str="8" default="true" />
<MAXPLAYERS player="12" str="12" />
<MAXPLAYERS player="16" str="16" />
<MAXPLAYERS player="20" str="20" />
<MAXPLAYERS player="32" str="32" />
<MAXPLAYERS player="40" str="40" />
<MAXPLAYERS player="50" str="50" />
<MAXPLAYERS player="60" str="60" />
<MAXPLAYERS player="70" str="70" />
<MAXPLAYERS player="80" str="80" />
<MAXPLAYERS player="90" str="90" />
<MAXPLAYERS player="100" str="100" />
<MAXPLAYERS player="500" str="500" />
MMatchGlobal.h :
Quote:
#define STAGE_MAX_PLAYERCOUNT 1000
ZGameTypeList.cpp :
Code:
m_nDefaultMaxPlayers = 1000;
ZConfiguration.cpp :
Code:
int nMaxPlayers = 1000;
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
Quote:
Originally Posted by
etropulus
not fixed max players
gametypecfg :
Code:
<MAXPLAYERS player="2" str="2" />
<MAXPLAYERS player="4" str="4" />
<MAXPLAYERS player="8" str="8" default="true" />
<MAXPLAYERS player="12" str="12" />
<MAXPLAYERS player="16" str="16" />
<MAXPLAYERS player="20" str="20" />
<MAXPLAYERS player="32" str="32" />
<MAXPLAYERS player="40" str="40" />
<MAXPLAYERS player="50" str="50" />
<MAXPLAYERS player="60" str="60" />
<MAXPLAYERS player="70" str="70" />
<MAXPLAYERS player="80" str="80" />
<MAXPLAYERS player="90" str="90" />
<MAXPLAYERS player="100" str="100" />
<MAXPLAYERS player="500" str="500" />
MMatchGlobal.h :
ZGameTypeList.cpp :
Code:
m_nDefaultMaxPlayers = 1000;
ZConfiguration.cpp :
Code:
int nMaxPlayers = 1000;
Don't go higher then 127 players!
Also you forgot map.xml and locale.xml
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
Heya Gunblade, the two edits you have added are not actually required to increase the player limit. All that is required is the changing of the preprocessor definition and the edits in locale.xml and gametypecfg.xml.
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
Quote:
Originally Posted by
Mark
Heya Gunblade, the two edits you have added are not actually required to increase the player limit. All that is required is the changing of the preprocessor definition and the edits in locale.xml and gametypecfg.xml.
Oh, Thank I will check it immidiatly!
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
My error fixed , how to fiz Zoom Sniper gunzblade.
Attachment 114822Attachment 114823
and when I click does not go straight to the crosshairs.
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
Quote:
Originally Posted by
etropulus
Do a timegettime check between each switch, if the last switch was longer then a second ago, switch.
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
Quote:
Originally Posted by
Gunblade
Do a timegettime check between each switch, if the last switch was longer then a second ago, switch.
can explain more?
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
Nice release bro. I knew how to code shit, haven't developed in a while.
Re: Player & Round limit & Clan Create requirements (And possibly level limit)
STAGE_QUEST_MAX_PLAYER, recomended max limit ? :D