Hi
As you know mobs automaticaly divides on some different types when they spawn on map. When I was testing getting exp and spirit I found an interesting thing - Berserks and Improved HP or magic or physical defence mobs deliver exp and spirit with normal proportions according rates, but normal mobs deliver much more spirit, about in five times more, independently on real values from element.data. Tested on 1.4.5 core.
Does anybody know where it fixes?
