Heya,
I wonder what you people would like to see in GunZ.
So if you have any nice ideas, drop it here and I might make it.
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Heya,
I wonder what you people would like to see in GunZ.
So if you have any nice ideas, drop it here and I might make it.
VOICE CHAT | Dueling vs bots for training | In-game admin panel
Infection Game Mode
- The game will start and the players will wait 15 seconds before selecting the infector. t's like how you have couple of seconds to get ready and after the seconds are up, the game will randomly pick someone to be the infected one. The infected will have around 50% of their original HP/AP and are able to infect someone in one hit of their melee. The infected players will only be able to use a sword. Once the infected person hit a player, that player will get infected. There will be a time limit, a maximum of 10 minutes per round/game. If there are any players that are alive and not infected and the time limit has expired, survivors wins and the infected loses. If all players are infected and none survivors are alive, the infected wins. The scoreboard will show the players as usual in Deathmatch and Team Deathmatch games put together in a way. Deaths will count as if got infected by any infected players. Kills will count as if infected players infected anyone and if survivors killed any infected players. Infected players has infinity lives, while the survivors only have one life. Infected will spawn anywhere. There will also be a sound where it will say "You are infected!"
- - Infected players skills:
- One hit infected
- 75% of both HP and AP
- Melee only
- 25%+ more walking/running speed
- 75% off jump height
- Friendly infected names show over players head in red color font
- Survivor players kills:
- Infinite ammo
- Able to see infected players on radar, but the dot will disappear and reappear after 5 seconds.
- Friendly survivor names show over players head in white color font
- When aiming at infected player(s), their names show up over their heads in red color font.
- Weapon damages;
- Shotguns 10%+
- Machine guns 13%+
- Pistols/Revolvers 5%+
- Rifles 8%+
- Snipers (in this case snifers) 15%+
- SMGs 3%+
- Rockets 14%+
- Game options for Infection:
- 10 minutes time limit
- 5 and 10 rounds limit
- Any maps
- Same as Deathmatch but chooses a random player to e the infected player after 15 seconds after the game started and acts at a Team Deathmatch in a way. Game is basically off Call of Duty: Modern Warfare 3.
Instead of working on new things , try updating some stuff in the source. Graphics are old , some systems could be way better e.g. Clan System and the chat system.
Well I was always a fan of the systems from Combat Arms , if you played it you would see what I mean. Tabs in chat like Public , Clan , Team , Whisper and the Messenger system from there , I always hated you needed to whisper people still if you were in the lobby or stage room. Clan should have a little shop which you can buy items for your clan and have your clan emblem on your left upper shoulder.
Remove special items from scroll?
Well something that would be good if you could do is
these things are exactly what most requested in a server, and it would be nice if you do
Credits : Linear88 and FreestyleGunz ;)
[VAMP] - Vampire mode. You hunger for blood - losing HP/AP every second, 33% damage you deal to others refills your HP/AP!
[EX] - Explosions deal no damage.
[G%] - Gravity. (% is a valid value from 0-300)
[S%] - Speed. (% is a valid value from 0-300)
[J%] - Jump. (% is a valid value from 0-300)
[F] - No flipping.
[M] - No massives.
[SH] - Shield mode. Damage goes to your AP. If Shield breaks completely, damage goes to your HP. Else, it recharges.
[FPS] - FPS mode. Press shift to sprint!
[V] - Vanilla Mode. HP/AP is capped to default (125/100)
[NC] - No clothes.
[NR] - No rings.
[NS] - No swords.
[NG] - No guns.
[NI] - No items (medikits/potions/etc).
[SGO] - Shotgun only
[SNO] - Sniper only
/find <player> - Finds a player
/ignore <player> - Ignore a player
/unignore <player> - Unignore a player
/ignorelist - View ignore list
/cw <enable/disable/admins> - Allows clan wars for everyone/no-one/admins-only.
Memory Leak Fix/Decrease
Much Faster Loading Times
Damage counter
Emblems should show up properly in-game now
Brand new custom scoreboard : Training Image DeathMatch Image
These are done simply by not using the blender dev tools and actually knowing how to develop x.x.Quote:
Memory Leak Fix/Decrease
Much Faster Loading Times
hmm very nice idea like it and in my opinion i think there should be
Code:there should be seek and destroy mode ,
many helpful commands for users
Ex : /clanhelp will show what u need to know about clan's (making them closing them cwing etc)
/commands will show all the commands (for users) that the gunz has and also for admin's (/admincommands)
and thats preety much it :D:
Hmm i have idea try to do something like this:
In counter strike when you click VK "K" in the game everyone can here you...
So if you can to do the same thing only in Clanwar and only your partners can hear you in the game.
Should be awesome idea.
Ohh and in the DT eveytime i have the same emblem on my character (i mean same Duel tournament emblem)... so if you can release fix of this.
This is easy man...
The voice chat funtion was already in gunz implented but forgotten and probably already gone but you can have a look to it.
Killcam?
Spectatormode?