Maxitem = 8;
DropGold(99, 143);
DropKind(IK3_SWD, 6, 6);
DropKind(IK3_AXE, 6, 6);
DropKind(IK3_CHEERSTICK, 6, 6);
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
DropKind(IK3_WAND, 6, 6);
DropKind(IK3_STAFF, 6, 6);
DropKind(IK3_HELMET, 6, 6);
DropKind(IK3_SUIT, 6, 6);
DropKind(IK3_GAUNTLET, 6, 6);
DropKind(IK3_BOOTS, 6, 6);
DropKind(IK3_SHIELD, 6, 6);
DropKind(IK3_BOW, 6, 6);
DropKind(IK3_YOYO, 6, 6);
DropKind(IK3_THSWD, 6, 6);
DropKind(IK3_THAXE, 6, 6);
DropItem(II_SYS_VIS_LV3_WARRIOR, 21000000, 0, 1);
DropItem(II_SYS_VIS_LV3_KNIGHT, 21000000, 0, 1);
DropItem(II_SYS_VIS_LV3_BUBBLE 21000000, 0, 1);
DropItem(II_SYS_VIS_LV3_IBLIS, 21000000, 0, 1);
DropItem(II_SYS_VIS_LV3_SHADE, 21000000, 0, 1);