[1.4.5] Fail to upgrade weapons ..
Hi guys, I'm having some issues to upgrade some weapons (+1, +2, etc).. but it works perfectly fine with the equipment .. I compared them in the elements.data, I didn't find any difference.. so I'm stuck with this problem, can anyone help me? Thanks a lot.
Re: [1.4.5] Fail to upgrade weapons ..
Re: [1.4.5] Fail to upgrade weapons ..
yea i have a suggestion... could be one of two issues... u do have the right items to upgrade.. like it takes 2 mirages to upgrade and if thats not the case its a file inside interface.pck.... if im not mistaken.
Re: [1.4.5] Fail to upgrade weapons ..
okay, i will try it when I get home and answer u.
Re: [1.4.5] Fail to upgrade weapons ..
and also try new weapons to see if its just a weapon
Re: [1.4.5] Fail to upgrade weapons ..
well.. I just tried weapons that I made.. and it said:
The equipment can not be refined. (or something similar to that cuz my client is in Portuguese)
I also tried armors that I made, but the armors worked pretty well.. I don't know why the weapons did not work.
Re: [1.4.5] Fail to upgrade weapons ..
Quote:
Originally Posted by
haiguri
well.. I just tried weapons that I made.. and it said:
The equipment can not be refined. (or something similar to that cuz my client is in Portuguese)
I also tried armors that I made, but the armors worked pretty well.. I don't know why the weapons did not work.
Proctype is ur awnser...
Re: [1.4.5] Fail to upgrade weapons ..
Quote:
Originally Posted by
Jacknife
Proctype is ur awnser...
I don't get it.. what is a proctype?
Re: [1.4.5] Fail to upgrade weapons ..
Quote:
Originally Posted by
haiguri
I don't get it.. what is a proctype?
each item has a Proctype the one that ur weapon uses should be 16403
Re: [1.4.5] Fail to upgrade weapons ..
well.. I got what u meant, but the Protection Type is 0.. but I copied the weapon from a weapon that had the Protection Type 16403, but I think it doesn't really matter..
What should I do now?
Re: [1.4.5] Fail to upgrade weapons ..
Quote:
Originally Posted by
haiguri
well.. I got what u meant, but the Protection Type is 0.. but I copied the weapon from a weapon that had the Protection Type 16403, but I think it doesn't really matter..
What should I do now?
is it that hard to clone another weapon and edit it lol? :sneaky2:
Re: [1.4.5] Fail to upgrade weapons ..
well.. it's a bit complicated man, cuz there're also some things that must be the same such as type of weapon, otherwise it won't work very well.
Re: [1.4.5] Fail to upgrade weapons ..
Quote:
Originally Posted by
haiguri
well.. it's a bit complicated man, cuz there're also some things that must be the same such as type of weapon, otherwise it won't work very well.
http://media.tumblr.com/tumblr_m8cv2zpjKl1qegw8v.jpg
Re: [1.4.5] Fail to upgrade weapons ..
Naaaa, as far as I know proctype just controls whether an item is, or is not (or will become) 'bound'. For starters, there are some items (weapons / armors / ornaments) that just simply cannot be refined. Take for example, any 'starter gear' (ex. wooden sword). If in elements.data field #27 for weapons (or field #36 for armors, or field #35 for ornaments) is a "0" it simply cannot be refined... If that field has a valid value, other than a "0", you will be able to refine it. Sadly I have not studied it extensively enough to know what any valid values are, or how to figure them out. So if you would like to alter any from "0" to a valid value (to make them refine-able), I would 'copy' the value from an existing item that refines the way you desire... Then, the following field is how many of the refine item (mirage celestone) it will require to attempt a refinement on that item (so, field #28 for weapons [usually 2], #37 for armors [usually 1], #36 for ornaments [usually 1]).
Other than that, I cannot remember if it's like the decomposition system or not. Where you need to have the item fully repaired before you can decompose. If after you've verified the item is properly configured to refine in elements.data, but it still wont, you may want to assure the item has been fully repaired.
Provided you have the item properly configured to refine in elements.data, the requisite number of mirage celestones in your 'bag', and (quite possibly) the item fully repaired, the refine system will work just fine...
Re: [1.4.5] Fail to upgrade weapons ..
@343, I did as you said.. and now I could put the weapon in the spot to refine, but when I try to refine, it says :Action failed, unable to refine.
@@NVM, I just realized that there was other line to be modified, thanks a lot :D
It worked.
Re: [1.4.5] Fail to upgrade weapons ..
Quote:
Originally Posted by
haiguri
@343, I did as you said.. and now I could put the weapon in the spot to refine, but when I try to refine, it says :Action failed, unable to refine.
@@NVM, I just realized that there was other line to be modified, thanks a lot :D
It worked.
Hit 'da like button :wink: :):
Re: [1.4.5] Fail to upgrade weapons ..
I did a little research, if you can call it that way, on proctypes (btw proctype is a bitmask for those who didn't know that) so I here are the results:
Code:
1 Does not drop on death
2 Can't be thrown out
4 Can't sell to NPC
8 -
16 Can't be traded to another player
32 -
64 Will be bound on equip
128 -
256 Disappears on exit from current location
512 Is automatically used when recieved
1024 Disappears on death
2048 (Makes item disappear [if raw?]) Can't be moved to account storage
4096 Can't be fixed
8192 Makes item broken. like with 0 durability
16384 (Drops proctype to 0 if proctype=16384)
32768 Flags the item is bound to player
I'd appreciate if someone filled the empty gaps.
Re: [1.4.5] Fail to upgrade weapons ..
Quote:
Originally Posted by
Dencel
I did a little research, if you can call it that way, on proctypes (btw proctype is a bitmask for those who didn't know that) so I here are the results:
Code:
1 Does not drop on death
2 Can't be thrown out
4 Can't sell to NPC
8 -
16 Can't be traded to another player
32 -
64 Will be bound on equip
128 -
256 Disappears on exit from current location
512 Is automatically used when recieved
1024 Disappears on death
2048 (Makes item disappear [if raw?]) Can't be moved to account storage
4096 Can't be fixed
8192 Makes item broken. like with 0 durability
16384 (Drops proctype to 0 if proctype=16384)
32768 Flags the item is bound to player
I'd appreciate if someone filled the empty gaps.
I started to attempt to figure out what they all were/how they all worked HERE, or at least listing different items and their different proctype's to help figure out what they all meant.
Your list definitely looks more detailed and complete :):