Editing Rates Problem ._.!
Thats how my event luafunc is:
function AddEvent( strDesc )
local nEventId = table.getn(tEvent) + 1
tEvent[nEventId] = {}
tEvent[nEventId].Item = {}
tEvent[nEventId].Time = {}
tEvent[nEventId].Desc = strDesc
tEvent[nEventId].fExpFactor = 10000000000000000000000
tEvent[nEventId].fItemDropRate = 10000000000000000
tEvent[nEventId].fPieceItemDropRate = 1000000000000000
tEvent[nEventId].fGoldDropFactor = 100000000000000000
tEvent[nEventId].State = 0
tEvent[nEventId].nAttackPower = 0
tEvent[nEventId].nDefensePower = 0
tEvent[nEventId].nCouponEvent = 0
tEvent[nEventId].Gift = {}
tEvent[nEventId].fCheerExpFactor = 1
tEvent[nEventId].tSpawn = {}
tEvent[nEventId].tKeepConnectEvent = {}
tEvent[nEventId].fRainEventExpFactor = 1
tEvent[nEventId].strRainEventTitle = ""
tEvent[nEventId].fSnowEventExpFactor = 1
tEvent[nEventId].strSnowEventTitle = ""
end
after i re start the server it stays the same way! o_o no insane exp as the rates point it to be!
can u someone tell me what am i doing wrong?
Re: Editing Rates Problem ._.!
tEvent[nEventId].fExpFactor = 10000000000000000000000
tEvent[nEventId].fItemDropRate = 10000000000000000
tEvent[nEventId].fPieceItemDropRate = 1000000000000000
tEvent[nEventId].fGoldDropFactor = 100000000000000000
god damm dude i wanna play.. xD
if( tEvent[nId].fExpFactor ~= 1 ) then
tEventInfo[nCount] = "ExpFactor = " .. tEvent[nId].fExpFactor
nCount = nCount + 9999
end
if( tEvent[nId].fItemDropRate ~= 1 ) then
tEventInfo[nCount] = "ItemDropRate = " .. tEvent[nId].fItemDropRate
nCount = nCount + 9999
end
if( tEvent[nId].fPieceItemDropRate ~= 1 ) then
tEventInfo[nCount] = "fPieceItemDropRate = " .. tEvent[nId].fPieceItemDropRate
nCount = nCount + 9999
end
if( tEvent[nId].fGoldDropFactor ~= 1 ) then
tEventInfo[nCount] = "fGoldDropFactor = " .. tEvent[nId].fGoldDropFactor
nCount = nCount + 9999
end
if( tEvent[nId].nAttackPower ~= 0 ) then
tEventInfo[nCount] = "nAttackPower = " .. tEvent[nId].nAttackPower
nCount = nCount + 9999
end
if( tEvent[nId].nDefensePower ~= 0 ) then
tEventInfo[nCount] = "nDefensePower = " .. tEvent[nId].nDefensePower
nCount = nCount + 9999
Re: Editing Rates Problem ._.!
Quote:
Originally Posted by
wolvesaber
tEvent[nEventId].fExpFactor = 10000000000000000000000
tEvent[nEventId].fItemDropRate = 10000000000000000
tEvent[nEventId].fPieceItemDropRate = 1000000000000000
tEvent[nEventId].fGoldDropFactor = 100000000000000000
god damm dude i wanna play.. xD
if( tEvent[nId].fExpFactor ~= 1 ) then
tEventInfo[nCount] = "ExpFactor = " .. tEvent[nId].fExpFactor
nCount = nCount + 9999
end
if( tEvent[nId].fItemDropRate ~= 1 ) then
tEventInfo[nCount] = "ItemDropRate = " .. tEvent[nId].fItemDropRate
nCount = nCount + 9999
end
if( tEvent[nId].fPieceItemDropRate ~= 1 ) then
tEventInfo[nCount] = "fPieceItemDropRate = " .. tEvent[nId].fPieceItemDropRate
nCount = nCount + 9999
end
if( tEvent[nId].fGoldDropFactor ~= 1 ) then
tEventInfo[nCount] = "fGoldDropFactor = " .. tEvent[nId].fGoldDropFactor
nCount = nCount + 9999
end
if( tEvent[nId].nAttackPower ~= 0 ) then
tEventInfo[nCount] = "nAttackPower = " .. tEvent[nId].nAttackPower
nCount = nCount + 9999
end
if( tEvent[nId].nDefensePower ~= 0 ) then
tEventInfo[nCount] = "nDefensePower = " .. tEvent[nId].nDefensePower
nCount = nCount + 9999
so i add that to the luafunc?
Re: Editing Rates Problem ._.!
Fixed ^^!
Thanks! there was a problem in the coding!