Gunz 1.5 Adding Maps : Cannot create a game !
i don't know what to do ..
source : http://forum.ragezone.com/f245/modif...i-lead-887032/
When i put maps it says Cannot create a game !
but when im trying to play with ijji maps it works perfect..
i've build matchserver + gunz.exe..
mlog:
Code:
Reset Device
------------------------ReleaseBuffer
Video memory 627.500000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 20:07:22 )
game interface destroy finished
StageCreated
CastStageBridgePeer ָ£ֳג in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/DusteRSkillTrail_V4/DusteRSkillTrail_V4.rs
Error while loading maps/DusteRSkillTrail_V4/DusteRSkillTrail_V4.rs.xml
error while loading DusteRSkillTrail_V4
ZGame »¼÷ ½ֶַ׀
StageCreated
Mmatchmap.h:
Code:
#ifndef _MMATCHMAP_H
#define _MMATCHMAP_H
#include "MMatchGlobal.h"
enum MMATCH_MAP
{
MMATCH_MAP_MANSION = 0,
MMATCH_MAP_PRISON = 1,
MMATCH_MAP_STATION = 2,
MMATCH_MAP_PRISON_II = 3,
MMATCH_MAP_BATTLE_ARENA = 4,
MMATCH_MAP_TOWN = 5,
MMATCH_MAP_DUNGEON = 6,
MMATCH_MAP_RUIN = 7,
MMATCH_MAP_ISLAND = 8,
MMATCH_MAP_GARDEN = 9,
MMATCH_MAP_CASTLE = 10,
MMATCH_MAP_FACTORY = 11,
MMATCH_MAP_PORT = 12,
MMATCH_MAP_LOST_SHRINE = 13,
MMATCH_MAP_STAIRWAY = 14,
MMATCH_MAP_SNOWTOWN = 15,
MMATCH_MAP_HALL = 16,
MMATCH_MAP_CATACOMB = 17,
MMATCH_MAP_JAIL = 18,
MMATCH_MAP_SHOWERROOM = 19,
MMATCH_MAP_HIGH_HAVEN = 20,
MMATCH_MAP_CITADEL = 21,
MMATCH_MAP_RELAYMAP = 22,
MMATCH_MAP_HALLOWEEN_TOWN = 23,
MMATCH_MAP_WEAPON_SHOP = 24,
MMATCH_MAP_CUSTOMMAP1 = 25,
MMATCH_MAP_CUSTOMMAP2 = 26,
MMATCH_MAP_CUSTOMMAP3 = 27,
MMATCH_MAP_CUSTOMMAP4 = 28,
MMATCH_MAP_CUSTOMMAP5 = 29,
MMATCH_MAP_CUSTOMMAP6 = 30,
MMATCH_MAP_CUSTOMMAP7 = 31,
MMATCH_MAP_CUSTOMMAP8 = 32,
MMATCH_MAP_CUSTOMMAP9 = 33,
MMATCH_MAP_CUSTOMMAP10 = 34,
MMATCH_MAP_MAX
};
#define MMATCH_MAP_COUNT MMATCH_MAP_MAX // ְֳ¼ ¸ֺ °¹¼צ
#define MMATCH_MAPNAME_RELAYMAP "RelayMap"
class MMapDesc
{
private:
const struct MapInfo
{
int nMapID; // map id
char szMapName[MAPNAME_LENGTH]; // ¸ֺ ְּ¸§
char szMapImageName[MAPNAME_LENGTH]; // ¸ֺ ְּ¹ֱּצ ְּ¸§
char szBannerName[MAPNAME_LENGTH]; // ÷£³ֺ ְּ¸§
float fExpRatio; // °זַטִ¡ ½ְµז·
int nMaxPlayers; // ֳײ´כ ְ־¿ר
bool bOnlyDuelMap; // µא¾ף¸ֺ ְ¿כ
bool bIsCTFMap;
};
// data
MapInfo m_MapVectors[MMATCH_MAP_COUNT];
MMapDesc();
public:
~MMapDesc() { }
static MMapDesc* GetInstance();
bool Initialize(const char* szFileName);
bool Initialize(MZFileSystem* pfs, const char* szFileName);
bool MIsCorrectMap(const int nMapID);
bool IsMapOnlyDuel( const int nMapID);
bool IsCTFMap( const int nMapID);
int GetMapID( const int nMapID);
const char* GetMapName(const int nMapID);
const char* GetMapImageName(const char* szMapName);
const char* GetBannerName(const char* szMapName);
float GetExpRatio( const int nMapID);
int GetMaxPlayers( const int nMapID);
int GetMapCount(){ return MMATCH_MAP_COUNT; }
};
inline MMapDesc* MGetMapDescMgr()
{
return MMapDesc::GetInstance();
}
#endif
Channelrule:
Code:
<?xml version="1.0" ?>
<!--
GAMETYPE_DEATHMATCH_SOLO = 0
GAMETYPE_DEATHMATCH_TEAM = 1
GAMETYPE_GLADIATOR_SOLO = 2
GAMETYPE_GLADIATOR_TEAM = 3
GAMETYPE_ASSASSINATE = 4
GAMETYPE_TRAINING = 5
GAMETYPE_SURVIVAL = 6
GAMETYPE_QUEST = 7
GAMETYPE_BERSERKER = 8
GAMETYPE_DEATHMATCH_TEAM2 = 9
GAMETYPE_DEATHMATCH_DUEL = 10
GAMETYPE_QUEST_CHALLENGE = 12
-->
<XML id="channelrule">
<CHANNELRULE id="0" name="novice">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<MAP name="DusteRskillTrailV1" />
<MAP name="DusapposeRace" />
<MAP name="DusteRSkillTrail_V2" />
<MAP name="DusteRSkillTrail_V4" />
<MAP name="SkillGalaxyV2" />
<MAP name="SkillIceMap" />
<MAP name="SkillMapGold" />
<MAP name="SkillmapV4" />
<MAP name="SkillmapV6" />
<MAP name="Superflip" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
</CHANNELRULE>
<CHANNELRULE id="1" name="newbie">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<MAP name="DusteRskillTrailV1" />
<MAP name="DusapposeRace" />
<MAP name="DusteRSkillTrail_V2" />
<MAP name="DusteRSkillTrail_V4" />
<MAP name="SkillGalaxyV2" />
<MAP name="SkillIceMap" />
<MAP name="SkillMapGold" />
<MAP name="SkillmapV4" />
<MAP name="SkillmapV6" />
<MAP name="Superflip" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
</CHANNELRULE>
<CHANNELRULE id="2" name="rookie">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<MAP name="DusteRskillTrailV1" />
<MAP name="DusapposeRace" />
<MAP name="DusteRSkillTrail_V2" />
<MAP name="DusteRSkillTrail_V4" />
<MAP name="SkillGalaxyV2" />
<MAP name="SkillIceMap" />
<MAP name="SkillMapGold" />
<MAP name="SkillmapV4" />
<MAP name="SkillmapV6" />
<MAP name="Superflip" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="3" name="mastery">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<MAP name="DusteRskillTrailV1" />
<MAP name="DusapposeRace" />
<MAP name="DusteRSkillTrail_V2" />
<MAP name="DusteRSkillTrail_V4" />
<MAP name="SkillGalaxyV2" />
<MAP name="SkillIceMap" />
<MAP name="SkillMapGold" />
<MAP name="SkillmapV4" />
<MAP name="SkillmapV6" />
<MAP name="Superflip" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="4" name="elite">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="Lost Shrine" />
<MAP name="Stairway" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<MAP name="DusteRskillTrailV1" />
<MAP name="DusapposeRace" />
<MAP name="DusteRSkillTrail_V2" />
<MAP name="DusteRSkillTrail_V4" />
<MAP name="SkillGalaxyV2" />
<MAP name="SkillIceMap" />
<MAP name="SkillMapGold" />
<MAP name="SkillmapV4" />
<MAP name="SkillmapV6" />
<MAP name="Superflip" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="5" name="champion">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="Lost Shrine" />
<MAP name="Stairway" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<MAP name="DusteRskillTrailV1" />
<MAP name="DusapposeRace" />
<MAP name="DusteRSkillTrail_V2" />
<MAP name="DusteRSkillTrail_V4" />
<MAP name="SkillGalaxyV2" />
<MAP name="SkillIceMap" />
<MAP name="SkillMapGold" />
<MAP name="SkillmapV4" />
<MAP name="SkillmapV6" />
<MAP name="Superflip" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="6" name="quest">
<GAMETYPE id="7" /> <!-- GAMETYPE_QUEST -->
<GAMETYPE id="6" /> <!-- GAMETYPE_SURVIVAL -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Dungeon" />
</CHANNELRULE>
<CHANNELRULE id="7" name="dueltournament">
<GAMETYPE id="11" /> <!-- GAMETYPE_DUELTOURNAMENT -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="8" name="classic">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<MAP name="DusteRskillTrailV1" />
<MAP name="DusapposeRace" />
<MAP name="DusteRSkillTrail_V2" />
<MAP name="DusteRSkillTrail_V4" />
<MAP name="SkillGalaxyV2" />
<MAP name="SkillIceMap" />
<MAP name="SkillMapGold" />
<MAP name="SkillmapV4" />
<MAP name="SkillmapV6" />
<MAP name="Superflip" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
<MAP name="Snow_Town" />
<!-- <MAP name="Halloween Town" /> -->
</CHANNELRULE>
<CHANNELRULE id="100" name="set1">
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<MAP name="DusteRskillTrailV1" />
<MAP name="DusapposeRace" />
<MAP name="DusteRSkillTrail_V2" />
<MAP name="DusteRSkillTrail_V4" />
<MAP name="SkillGalaxyV2" />
<MAP name="SkillIceMap" />
<MAP name="SkillMapGold" />
<MAP name="SkillmapV4" />
<MAP name="SkillmapV6" />
<MAP name="Superflip" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
</CHANNELRULE>
</XML>
Map.xml:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<XML>
<!-- 맵 정보관련 -->
<MAP id="0" MapName ="Mansion" MapImageName= "map_Mansion.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="1" MapName ="Prison" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="2" MapName ="Station" MapImageName= "map_Station.bmp" BannerName = "banner_Station.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="3" MapName ="Prison II" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="4" MapName ="Battle Arena" MapImageName= "map_Battle Arena.bmp" BannerName = "banner_Battle Arena.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="5" MapName ="Town" MapImageName= "map_Town.bmp" BannerName = "banner_Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="6" MapName ="Dungeon" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="7" MapName ="Ruin" MapImageName= "map_Ruin.bmp" BannerName = "banner_Ruin.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="8" MapName ="Island" MapImageName= "map_island.bmp" BannerName = "banner_island.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="9" MapName ="Garden" MapImageName= "map_Garden.bmp" BannerName = "banner_Garden.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="10" MapName ="Castle" MapImageName= "map_Castle.bmp" BannerName = "banner_Castle.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="11" MapName ="Factory" MapImageName= "map_Factory.bmp" BannerName = "banner_Factory.tga" ExpRatio ="0.8" MaxPlayers ="8" bOnlyDuelMap = "false"></MAP>
<MAP id="12" MapName ="Port" MapImageName= "map_Port.bmp" BannerName = "banner_port.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="13" MapName ="Lost Shrine" MapImageName= "map_Lost Shrine.bmp" BannerName = "banner_Lost Shrine.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="14" MapName ="Stairway" MapImageName= "map_Stairway.bmp" BannerName = "banner_Stairway.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="15" MapName ="Snow_Town" MapImageName= "map_Snow_Town.bmp" BannerName = "banner_Snow_Town.tga" ExpRatio ="1.5" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="16" MapName ="Hall" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="17" MapName ="Catacomb" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="18" MapName ="Jail" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="19" MapName ="Shower Room" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="20" MapName ="High_Haven" MapImageName= "map_High_Haven.bmp" BannerName = "banner_High_Haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="21" MapName ="Citadel" MapImageName= "map_Citadel.bmp" BannerName = "banner_Citadel.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="22" MapName ="RelayMap" MapImageName= "RelayMap" BannerName = "banner_RelayMap.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="23" MapName ="Halloween Town" MapImageName= "map_Halloween Town.bmp" BannerName = "banner_Halloween Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="24" MapName ="WeaponShop" MapImageName= "map_WeaponShop.bmp" BannerName = "banner_WeaponShop.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="25" MapName ="DusteRskillTrailV1" MapImageName= "map_DusteRskillTrailV1.bmp" BannerName = "banner_DusteRskillTrailV1.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="26" MapName ="DusapposeRace" MapImageName= "map_DusapposeRace.bmp" BannerName = "banner_DusapposeRace.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="27" MapName ="DusteRSkillTrail_V2" MapImageName= "map_DusteRSkillTrail_V2.bmp" BannerName = "banner_DusteRSkillTrail_V2.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="28" MapName ="DusteRSkillTrail_V4" MapImageName= "map_DusteRSkillTrail_V4.bmp" BannerName = "banner_DusteRSkillTrail_V4.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="29" MapName ="SkillGalaxyV2" MapImageName= "map_SkillGalaxyV2.bmp" BannerName = "banner_SkillGalaxyV2.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="30" MapName ="SkillIceMap" MapImageName= "map_SkillIceMap.bmp" BannerName = "banner_SkillIceMap.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="31" MapName ="SkillMapGold" MapImageName= "map_SkillMapGold.bmp" BannerName = "banner_SkillMapGold.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="32" MapName ="SkillmapV4" MapImageName= "map_SkillmapV4.bmp" BannerName = "banner_SkillmapV4.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="33" MapName ="SkillmapV6" MapImageName= "map_SkillmapV6.bmp" BannerName = "banner_SkillmapV6.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="34" MapName ="Superflip" MapImageName= "map_Superflip.bmp" BannerName = "banner_Superflip.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<!-- 첼린지 퀘스트 -->
<CHALLENGE_QUEST_MAP id="0" MapName ="ChallengeQuest_Guerilla" MapImageName= "map_ChallengeQuest_Guerilla.bmp" BannerName = "banner_ChallengeQuest_Guerilla.tga" ExpRatio ="1.0" MaxPlayers ="4" bOnlyDuelMap = "false"></CHALLENGE_QUEST_MAP>
</XML>
Re: Gunz 1.5 Adding Maps : Cannot create a game !
look this is the error.
Error while loading maps/DusteRSkillTrail_V4/DusteRSkillTrail_V4.rs.xml
and don't add MMATCH_MAP_CUSTOMMAP10 add the original name
Re: Gunz 1.5 Adding Maps : Cannot create a game !
Quote:
Originally Posted by
Wish Q
look this is the error.
Error while loading maps/DusteRSkillTrail_V4/DusteRSkillTrail_V4.rs.xml
and don't add MMATCH_MAP_CUSTOMMAP10 add the original name
still doesn't work..
what means Error while loading maps/DusteRSkillTrail_V4/"DusteRSkillTrail_V4.rs.xml" ?
and i putted the real name ..
Edit:
thats wired , Dusterv1 works fine but all the rest :
cannot create a game
Re: Gunz 1.5 Adding Maps : Cannot create a game !
Is the RS.xml file in your map's folder? If not, make sure there is one. Otherwise, something is missing.
Re: Gunz 1.5 Adding Maps : Cannot create a game !
Quote:
Originally Posted by
Anju
Is the RS.xml file in your map's folder? If not, make sure there is one. Otherwise, something is missing.
wHAT DO YOU MEAN? i can't unpack the mrs of the maps.
if u meant in the maps folder where all the mrs files , nope i don't have RS.XML .
Edit :
I've seen that if i can decompile a map it works , if the decompiler Says:
Unknowm file format i can use it..
Re: Gunz 1.5 Adding Maps : Cannot create a game !
Re: Gunz 1.5 Adding Maps : Cannot create a game !
Quote:
Originally Posted by
jur13n
is the mrs encrypted?
i don't know , proprobably yes cuz i cannot decrypt this..
where cuz i find MRS maps that they aren't encrypted?
Re: Gunz 1.5 Adding Maps : Cannot create a game !
Quote:
Originally Posted by
ofiritsmeeee
i don't know , proprobably yes cuz i cannot decrypt this..
where cuz i find MRS maps that they aren't encrypted?
here on ragezone, did you copy the mrs from ugg?
Re: Gunz 1.5 Adding Maps : Cannot create a game !
Quote:
Originally Posted by
jur13n
here on ragezone, did you copy the mrs from ugg?
i copeid the maps from another server..
where in ragezone can i find Maps that aren't encrypted?
Re: Gunz 1.5 Adding Maps : Cannot create a game !
Quote:
Originally Posted by
ofiritsmeeee
i copeid the maps from another server..
where in ragezone can i find Maps that aren't encrypted?
You copied it from universe gamers gunz, wich are encrypted and NOT RELEASED.
so no you can't.
or decrypt it yourself.
Re: Gunz 1.5 Adding Maps : Cannot create a game !
Quote:
Originally Posted by
jur13n
You copied it from universe gamers gunz, wich are encrypted and NOT RELEASED.
so no you can't.
or decrypt it yourself.
Thanks, where can i find released duster v1234 sm1234?
Re: Gunz 1.5 Adding Maps : Cannot create a game !
Quote:
Originally Posted by
ofiritsmeeee
thanks, where can i find released duster v1234 sm1234?
not -.-'
Re: Gunz 1.5 Adding Maps : Cannot create a game !
Quote:
Originally Posted by
jur13n
not -.-'
So how can i put Duster's and Skillmap's in my pserver?..
Edit :
One lucky search on google found that:
http://game.iptel.by/forum/viewtopic.php?t=34166
Re: Gunz 1.5 Adding Maps : Cannot create a game !
Can not create a game out when maps are encrypted or when they change the name of the original!
Re: Gunz 1.5 Adding Maps : Cannot create a game !
Thanks , problem solved
All maps aren't encrypted for Download:
http://game.iptel.by/forum/viewtopic.php?t=34166