How to fix this Random Chat outputs.
These are the random chat outputs from lobby, sometimes, it execute on Stage Chat.
Here: (Gregon13's Modified Source (CTF + Anti-Lead + DamageCounter + Fixes))
http://www.mediafire.com/conv/9d4cc4...c60df3886g.jpg
I am using Gregon13's Modified Source (CTF + Anti-Lead + DamageCounter + Fixes)
NEVER MIND, I found the answer together with my friend.
PLEASE CLOSE THIS THREAD..
All people using Gregon13's Source, there to edit:
ZGameInterface.cpp
Code:
#ifdef LOCALE_KOREA // Çѱ¹¿¡¼¸¸ ÀÌÁþ°Å¸® ÇÑ´ç...
/* if ( timeGetTime() >= m_dwTimeCount)
{
m_dwTimeCount += 3600000;
m_dwHourCount++;
char szText[ 256];
if ( m_dwHourCount > 3)
sprintf( szText, "%d ½Ã°£ÀÌ °æ°úÇß½À´Ï´Ù. Àá½Ã ÈÞ½ÄÀ» ÃëÇϽñ⠹ٶø´Ï´Ù.", m_dwHourCount);
else
sprintf( szText, "%d ½Ã°£ÀÌ °æ°ú ÇÏ¿´½À´Ï´Ù.", m_dwHourCount);
ZChatOutput( MCOLOR(ZCOLOR_CHAT_SYSTEM), szText);
ZChatOutput( MCOLOR(ZCOLOR_CHAT_SYSTEM), "º» °ÔÀÓÀº 15¼¼ À̿밡·Î¼ ¸¸ 15¼¼ ¹Ì¸¸Àº ÀÌ¿ëÇÒ ¼ö ¾ø½À´Ï´Ù.");
} */ // THESE ARE RANDOM CHATS SO please make it as comment, by Momar