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5 Attachment(s)
Edited Weapon Mesh/Models
Hi there,
Here is some of new bad ass weapon edited by myself, just over edited by me and decide don't want to keep them its look ugly to me but yeah here is it. Its a for public so you can edit to whatever you want, i just include the z3am format only not the texture, just make yourself.
Take Note : I scale the model to 10.0 so if you re-edit it make sure its not less or over than 10.0 or its gonna be big or small.
Thank You.
http://666kb.com/i/c956pssov3a4bw0s4.jpg
Bad Ass Bow
http://666kb.com/i/c956pxjw5eqnu2pdg.jpg
Bad Ass Katana Practice Sword
http://666kb.com/i/c956q2676c4bmdddg.jpg
Bad Ass Magma
Attachment 117801
http://f.666kb.com/i/cabfkyl9j91erhe01.gif
This one i called it as XSword. Didn't even try myself please try in-game and give a feedback how its work.
Attachment 120448
=======================UPDATE====================================
Just a edited existed in-game weapon.
Edited steeltick
http://666kb.com/i/cbg5sgzxkvzr46voe.jpg
Attachment 123421
--
Edited Light Blood
http://666kb.com/i/cbkdjegyzl00wo8if.jpg
Attachment 123422
===================UPDATE 14FEB2013==================================
Samurai/Katana
http://i.imgur.com/NAXX4aN.png
Attachment 123727
================UPDATE 28 Jan 2014====================================
http://666kb.com/i/clcwjkaykc53vx08i.jpg
Snake Staff.rar
Sniper.rar
Credit : Blade (My Dearest Friend)
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Re: [Release] Edited Weapon Mesh/Models
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Re: [Release] Edited Weapon Mesh/Models
Welcome my friend , feel free to use it. And if i have some time gonna make some new weapon for merkhadia also.
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Re: [Release] Edited Weapon Mesh/Models
nice Izz...
good release.. +1
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Re: [Release] Edited Weapon Mesh/Models
Welcome my friend. I decide to release this after a couple of years here didn't see any custom model/mesh for weapon and other be release. Just saw a lot of texture out there.
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Re: [Release] Edited Weapon Mesh/Models
wht kind of modelling sofware did u use ?
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Re: [Release] Edited Weapon Mesh/Models
just self Z3M/Z3AM/R3S converter software. That all.
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Re: [Release] Edited Weapon Mesh/Models
can you share this software?
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Re: [Release] Edited Weapon Mesh/Models
Sorry, this is for private use atm, and its really rare for me. But i still can share some of new weapons mesh, maybe when i have some time for it.
Thank You.
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Re: [Release] Edited Weapon Mesh/Models
izz you can edit amor too?
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Re: [Release] Edited Weapon Mesh/Models
Quote:
Originally Posted by
Mospeda
This good dude, thanks .
zzz mos, ur inbox full of rubbish man... i cant even reply ur msg ==.
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Re: [Release] Edited Weapon Mesh/Models
Quote:
Originally Posted by
maryjane25
zzz mos, ur inbox full of rubbish man... i cant even reply ur msg ==.
Don't hijack people thread with you personal problem LoL
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Re: [Release] Edited Weapon Mesh/Models
======UPDATE=====
Added xSword on the first post. Please give a feedback about its as i didn't even try it in-game yet. And for the texture and model based on Zakhardum.
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Re: [Release] Edited Weapon Mesh/Models
i hope your fd can share the guide how to hex the z3am model
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Re: [Release] Edited Weapon Mesh/Models
i didn't even hex it. i just using the old zalla3d the one alpha left but its an unfinished you need to take the animation and static model source in that zalla and make a new software ( re-code it again and you are done ) ( need some reversing skill ).
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Re: [Release] Edited Weapon Mesh/Models
Quote:
Originally Posted by
MR.President
Zalla 3D it work with what compiler c++?,c#?,version?
Microsoft VC++ 2005 maybe..
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Re: [Release] Edited Weapon Mesh/Models
i know that....but can not change back to z3am format! i am lack of skill! Wait for the Rmap this program to use solve that
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Re: [Release] Edited Weapon Mesh/Models
rMap only for z3s not for z3am and z3m. Its rModel and only RuinsOfWar and Alpha have that >__<" .
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Re: [Release] Edited Weapon Mesh/Models
Quote:
Originally Posted by
izzdihar
there already have a working tool for Z3AM and Z3M converter to a DirectX File if i correct its the .x file . But you need to figured it out to make it can reverse it back to the original format.
For now this tool only for personal uses. Thanks.
You mean .x file can open using 3DsMax?
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Re: [Release] Edited Weapon Mesh/Models
Extensions:2.6/Py/Scripts/Import-Export/DirectX Exporter - BlenderWiki
Quote:
Originally Posted by
izzdihar
there already have a working tool for Z3AM and Z3M converter to a DirectX File if i correct its the .x file . But you need to figured it out to make it can reverse it back to the original format.
For now this tool only for personal uses. Thanks.
You accept buyer for the tools?
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1 Attachment(s)
Re: [Release] Edited Weapon Mesh/Models
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Re: [Release] Edited Weapon Mesh/Models
Quote:
Originally Posted by
crazyhunter36
Sorry for now it for research and personal uses.
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Re: [Release] Edited Weapon Mesh/Models
Quote:
Originally Posted by
izzdihar
Sorry for now it for research and personal uses.
hmm I things you will sell it :mellow:
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Re: [Release] Edited Weapon Mesh/Models
Quote:
Originally Posted by
crazyhunter36
hmm I things you will sell it :mellow:
I don't think so as it an not my 100% own work so it also have taken from zalla so its still related with Alpha also related with my friend which help me a lot to make this complete. Sorry again.
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Re: [Release] Edited Weapon Mesh/Models
how to make the texture of object ?
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Re: [Release] Edited Weapon Mesh/Models
Quote:
Originally Posted by
faris96
how to make the texture of object ?
For the other weapon just use stock texture and you can edit them later. For XSword use the Zakhardum texture on it. Because i based on Zakhardum.
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Re: [Release] Edited Weapon Mesh/Models
izzdihar release more model weapon :D
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Re: [Release] Edited Weapon Mesh/Models
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Re: [Release] Edited Weapon Mesh/Models
what program you use for edit ?
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Re: [Release] Edited Weapon Mesh/Models
just normal modelling software 3dsmax, blender and other that can be used to modelling.
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Re: [Release] Edited Weapon Mesh/Models
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2 Attachment(s)
Re: [Release] Edited Weapon Mesh/Models
Izzdihar , Please Help This :/:
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2 Attachment(s)
Re: [Release] Edited Weapon Mesh/Models
izz dihar ,
this the problem i got
the x sword i use the zakhradum , but the sword get small xD :D:
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Re: [Release] Edited Weapon Mesh/Models
Good work Izz Thx For Sharing This Models For Us. May God Blessed You. Release More Models..
Thx So Much.:thumbup1:
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Re: [Release] Edited Weapon Mesh/Models
Thank you BlackWing. yeah soon i will release more maybe if i have much time for it. Currently being busy these day.
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Re: [Release] Edited Weapon Mesh/Models
LOL Saufitz , sword to small .. ajajajajajajaja
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Re: [Release] Edited Weapon Mesh/Models
make something for akkan , bazuka example for gunner . . =D
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Re: [Release] Edited Weapon Mesh/Models
i dont know why the sword can be small :junglejane:
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Re: [Release] Edited Weapon Mesh/Models
Quote:
Originally Posted by
saufitz77
i dont know why the sword can be small :junglejane:
Yes izzidhar, i used the zakardum model like base, and the sword is = saufitz. Too small, what we can do for fix it?or you need fix the file .z3am?
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Re: [Release] Edited Weapon Mesh/Models
izzdihar how u import zeam file to 3ds max? got any plug-in? send to me plss:blush:
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Re: [Release] Edited Weapon Mesh/Models
he make it own converter (:3)
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Re: [Release] Edited Weapon Mesh/Models
edited from daramji: white bunnies
edited from rudolf horns: bunny ears
happy easter :P
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Re: [Release] Edited Weapon Mesh/Models
That white bunny pretty nice :)
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Re: [Release] Edited Weapon Mesh/Models
hello izz..you Z3M/Z3AM.R3S converter?
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Re: [Release] Edited Weapon Mesh/Models
Quote:
Originally Posted by
Arpakuutio
wont release them here?
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Re: [Release] Edited Weapon Mesh/Models
Haryz Lakola. izzdihar already Finished That Zalla-3D project. if you wan't that converter finish that thing :lol: and make ur own model ajajaj
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Re: [Release] Edited Weapon Mesh/Models
Quote:
Originally Posted by
Arpakuutio
nice... already share with member ragezne?
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Re: Edited Weapon Mesh/Models
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Re: Edited Weapon Mesh/Models
izz contact aku...ada project..
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Re: Edited Weapon Mesh/Models
i been busy with my career now. If i have some free time. I will upload more. Thanks for your support :).
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Re: Edited Weapon Mesh/Models
In my opinion people should make their own stuff and send it to him to be converted.
Then again, if its work in a unknown area, it usually doesn't get done (to look how unused rylCoder, rMap and rModel have been).
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
wck19842003
only want to buy rmodel
Stop hijacking this thread. This is not about the unavailable product called rModel.
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
alphaest
Stop hijacking this thread. This is not about the unavailable product called rModel.
can you make the new tool such as rmodel, for edit mesh
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
wck19842003
can you make the new tool such as rmodel, for edit mesh
I think he made it very clear in the above post that you are NOT getting rModel, from him.
If you researched rModel, you would also have found out that somewhere he also posted that when he sold rModel he agreed to not create another piece of software similar to rModel for a couple years.
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
Scapoot
I think he made it very clear in the above post that you are NOT getting rModel, from him.
If you researched rModel, you would also have found out that somewhere he also posted that when he sold rModel he agreed to not create another piece of software similar to rModel for a couple years.
so sad....maybe 10year later
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Re: Edited Weapon Mesh/Models
Tomorrow is holiday , will edit a few stock models from in-game for you guys :] . @alphaest please check your pm, i need a favor from you. thank you sir.
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Re: Edited Weapon Mesh/Models
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Re: Edited Weapon Mesh/Models
updated.
added new models. Sniper and New Staff for magician.
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
IzzdihaR
updated.
added new models. Sniper and New Staff for magician.
SS maybe? ;/
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
Amatszelo
SS maybe? ;/
Are you kidding? look in first page, all SS there.
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Re: Edited Weapon Mesh/Models
allo sir this can use at ryl1?
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Re: Edited Weapon Mesh/Models
I uploaded the original RYL2 .z3am and the fully converted Wavefront .obj/mtl files if you would like to modify these files.
http://www.i3dconverter.com/3doc/downloads/ryl2_z3am_to_obj.zip
The game modders (and others) are using this format to import the (fully textured) objects into other 3d modeling programs like 3D Studio Max, Cinema 4D, Lightwave3D, Maya, Softimage, etc.
I added the RYL2 .z3am save module to the 3D Object Converter for Windows also.
You can download and use the latest (unpublished yet) version using this link:
http://www.i3dconverter.com/3doc/dow...5_portable.zip
Using the trial .z3am save module the exported 3D file will have every 20th polygon or triangle removed.
(Do not worry about the demo message: every 5th polygon or triangle removed, I did not modify the demo message!)
Can anybody confirm the .z3am save module works fine?
(.obj--> 3D Studio Max --> .obj --> 3D Object Converter --> .z3am --> RYL2)
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Re: Edited Weapon Mesh/Models
Its possible load the textures in this program? I mean the original item texture? For example, i open in 3D object converter the butcher_sword.obj, or z3am. Can i see it with the texture or only in other 3d program? Cause in 3D converter, i only can see it in blue color whne i use CTRL+T (texture mode).
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Re: Edited Weapon Mesh/Models
i think this is the viewer or converter....not for edit
so you need to convert to other 3d programe for edit then convert back....
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Re: Edited Weapon Mesh/Models
Hmm yes i know that is the converter/viewer, but it is possible see it with textures or not?
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Anybody tested too i tried in 3d max, tried the conversion back to .z3am, and i got this inside...:
http://666kb.com/i/cpxb9f3ae92gy73sz.jpg
This appear after converting back to z3am. always will have an error?
I just opened in 3d max, didnt make any change, and save back to .z3am format. Just, i dint try ingame to see if this appear ingame too.
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And, when i save the file with .obj format from 3dmax, and open with converter, i can see real texture, and i dont see any error in polygons...
http://666kb.com/i/cpxbqcafbg7g9ui9v.jpg
http://666kb.com/i/cpxbxcx0j2t4g2znn.jpg
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Re: Edited Weapon Mesh/Models
Yes i see that, how to fix that? Where and how can i take the full version? It worked, but polygons are removed...
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
RonaldinhoR9
Yes i see that, how to fix that? Where and how can i take the full version? It worked, but polygons are removed...
I returned to my home from my vacation.
You can download and use the latest (unpublished yet) version using this link:
http://www.i3dconverter.com/3doc/dow...5_portable.zip
See the file_id.diz file for the changes from v5.30.
You can buy it using this link:
http://3doc.i3dconverter.com/register.html
Please note on the PayPal page you would like to get a registration for the v5.325 also.
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Re: Edited Weapon Mesh/Models
good, have a good discount for forum friends? hehe:)
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Re: Edited Weapon Mesh/Models
after converted .... the model in the game are some miss polygons.....thar is the tral version problem
there must be pay to buy full version to slove it?
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
hkryl
after converted .... the model in the game are some miss polygons.....thar is the tral version problem
there must be pay to buy full version to slove it?
Using the trial .z3am save module the exported 3D file will have every 20th polygon or triangle removed.
(Do not worry about the demo message: every 5th polygon or triangle removed, I did not modify the demo message!)
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
RonaldinhoR9
Its possible load the textures in this program? I mean the original item texture? For example, i open in 3D object converter the butcher_sword.obj, or z3am. Can i see it with the texture or only in other 3d program? Cause in 3D converter, i only can see it in blue color whne i use CTRL+T (texture mode).
The .z3am file format has not reference to the texture file.
Currently you can add the texture file to the material table by hand using the following procedure:
- open your model
- (Click on the textured view icon)
- click on the Object and Material selector on the toolbar (from right the first icon!)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
kz_3d
The .z3am file format has not reference to the texture file.
Currently you can add the texture file to the material table by hand using the following procedure:
- open your model
- (Click on the textured view icon)
- click on the Object and Material selector on the toolbar (from right the first icon!)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK
Ok thnks for...done!!
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Re: Edited Weapon Mesh/Models
If I add the .r3s save module to my program can anybody test it with the real game?
(The .r3s format support 1 material / object.)
I added the .r3s load module to my program, but I did released it yet.
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Re: Edited Weapon Mesh/Models
New Items for Risk Your Life !
Thnx KZ_3D for your Program.
Yes i can test R3S format.
http://s28.postimg.org/n9gyi5lrd/New...y_Avalansa.jpg
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Re: Edited Weapon Mesh/Models
The program with r3s module, already released for tests? I can test too.
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Quote:
Originally Posted by
Lykan
Good...you will release some of them?
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
RonaldinhoR9
The program with r3s module, already released for tests? I can test too.
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Good...you will release some of them?
Sorry bro i can't Share is for me Server...
KZ_3D i m waitng your program for r3s format.Thnx
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
Lykan
Sorry bro i can't Share is for me Server...
KZ_3D i m waitng your program for r3s format.Thnx
Wich server?
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Re: Edited Weapon Mesh/Models
I added the following RYL2 related module to the 3D Object Converter for Windows v5.326:
Rysk Your Life 2 *.R3S Load / Save
You can download and use the latest (unpublished yet) version using this link:
http://www.i3dconverter.com/3doc/dow...6_portable.zip
See the file_id.diz file for the changes from v5.30.
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
kz_3d
I added the following RYL2 related module to the 3D Object Converter for Windows v5.326:
Rysk Your Life 2 *.R3S Load / Save
You can download and use the latest (unpublished yet) version using this link:
http://www.i3dconverter.com/3doc/dow...6_portable.zip
See the file_id.diz file for the changes from v5.30.
Thanks for the release .. can i use my license from v5.325 at this latest version .. and im still waiting for z3m format to be able to save:lol:
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
hih
Thanks for the release .. can i use my license from v5.325 at this latest version .. and im still waiting for z3m format to be able to save:lol:
How to register the 3D Object Converter v5.326 or higher version:
I. Extract the downloaded package to the new directory
II. Copy the register.ini file only from the original register.zip file over this package and you will get a registered version.
III. Run your 3D Object Converter.
Or:
I. Extract the downloaded package to the new directory
II/2. Run your 3D Object Converter.
II/3. Open the registration window by selecting the menu item: Help / Registration, then enter your registration name and the serial number !
This will turn the shareware version into a registered version. You can check out the registration in the About Box.
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Anyone knows the full vertex format of the .z3m format?
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Re: Edited Weapon Mesh/Models
kz_3d.....
After i use the converter, the item are some miss polygons.....in the game also !
Anyway can fix the miss polygons!
http://666kb.com/i/cqi9mjbfignmbctbg.jpg
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
hkryl
kz_3d.....
After i use the converter, the item are some miss polygons.....in the game also !
Anyway can fix the miss polygons!
Using the TRIAL .r3s save module the exported 3D file will have every 5th polygon or triangle removed (as the program shows this information!).
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
kz_3d
Using the TRIAL .r3s save module the exported 3D file will have every 5th polygon or triangle removed (as the program shows this information!).
there must buy the programe then will fully convert?
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Re: Edited Weapon Mesh/Models
Quote:
Originally Posted by
hkryl
there must buy the programe then will fully convert?
Yes, it is.
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Re: Edited Weapon Mesh/Models
I closed the development of the .z3m export module (to create the .z3m file without using the original .z3m file) based on the following problem:
The vertex bone reference values (range: 0-255) are much more greater than the number of used bones (usually: about 26).
http://forum.ragezone.com/f563/3d-ob...erter-1027242/
I uploaded the latest program version to my web page:
http://3doc.i3dconverter.com
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Re: Edited Weapon Mesh/Models
so, wont be possible to make one?
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Re: Edited Weapon Mesh/Models
Without knowing how it works 100% (.z3m) and based on the FAKE sources, it is not possible currently.