Her older brother, who can give me a client items modified strs
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Her older brother, who can give me a client items modified strs
No one is willing to help you?
use the 2.1.6 one it is the same as 2.1.5 item.edf
2.1.6 I'm sorry , I did not , can you give me a
30 seconds to find this after searching so don't be lazy
Code:[filemask="Item.dat"]
struct ItemFile
{
u32 FaceBlocks;
u32 FaceColumns ;
seek (FaceBlocks*FaceColumns+8);
u32 UpperBlocks;
u32 UpperColumns ;
seek (FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+16);
u32 LowerBlocks;
u32 Upper2Columns ;
seek (FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+24);
u32 GlovesBlocks;
u32 LowerColumns ;
seek (FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+32);
u32 BootsBlocks;
u32 GlovesColumns ;
seek (FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns+40);
u32 HelmetBlocks;
u32 HelmetColumns ;
seek (48+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 WeaponBlocks;
u32 WeaponColumns ;
seek (56+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 ShieldBlocks;
u32 ShieldColumns ;
seek (64+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 CloakBlocks;
u32 CloakColumns ;
seek (72+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 RingBlocks;
u32 RingColumns ;
seek (80+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 EarringBlocks;
u32 EarringColumns ;
seek (88+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 AmmoBlocks;
u32 AmmoColumns ;
seek (96+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 ToolsBlocks;
u32 ToolsColumns ;
seek (104+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 PotionBlocks;
u32 PotionColumns ;
seek (112+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 BagBlocks;
u32 BagColumns ;
seek (120+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 MiningBlocks;
u32 MiningColumns ;
seek (128+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 OreBlocks;
u32 OreColumns ;
seek (136+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 ResourseBlocks;
u32 ResourseColumns ;
seek (144+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 ForseBlocks;
u32 ForseColumns ;
seek (152+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 MauBlocks;
u32 MauColumns ;
seek (160+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 BootyBlocks;
u32 BootyColumns ;
seek (168+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 TcardBlocks;
u32 TcardColumns ;
seek (176+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 TcarddescBlocks;
u32 TcarddescColumns ;
seek (184+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 DangeonBlocks;
u32 DangeonColumns ;
seek (192+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 AnimusBlocks;
u32 AnimusColumns ;
seek (200+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 TowerBlocks;
u32 TowerColumns ;
seek (208+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 TrapBlocks;
u32 TrapColumns ;
seek (216+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 SiegeBlocks;
u32 SiegeColumns ;
seek (224+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 TicketBlocks;
u32 TicketColumns ;
seek (232+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 EtcBlocks;
u32 EtcColumns ;
seek (240+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 RecoveryBlocks;
u32 RecoveryColumns ;
seek (248+RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 BoxBlocks;
u32 BoxColumns ;
seek (256+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 FireCrackBlocks;
u32 FireCrackColumns;
seek (264+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 MinningBlocks;
u32 MinningColumns;
seek (272+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 RadarsBlocks;
u32 RadarsColumns;
seek (280+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 PeidzBlocks;
u32 PeidzColumns;
seek (288+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 CuponBlocks;
u32 CuponColumns;
seek (296+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 MauHeadBlocks;
u32 MauHeadColumns;
seek (304+MauHeadBlocks*MauHeadColumns+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 MauArmorBlocks;
u32 MauArmorColumns;
seek (312+MauArmorColumns*MauArmorBlocks+MauHeadBlocks*MauHeadColumns+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 MauLegsBlocks;
u32 MauLegsColumns;
seek (320+MauLegsBlocks*MauLegsColumns+MauArmorColumns*MauArmorBlocks+MauHeadBlocks*MauHeadColumns+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 MauShoesBlocks;
u32 MauShoesColumns;
seek (328+MauShoesBlocks*MauShoesColumns+MauLegsBlocks*MauLegsColumns+MauArmorColumns*MauArmorBlocks+MauHeadBlocks*MauHeadColumns+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 MauCurveBlocks;
u32 MauCurveColumns;
seek (336+MauCurveBlocks*MauCurveColumns+MauShoesBlocks*MauShoesColumns+MauLegsBlocks*MauLegsColumns+MauArmorColumns*MauArmorBlocks+MauHeadBlocks*MauHeadColumns+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 BoosterBlocks;
u32 BoosterColumns;
seek (344+BoosterBlocks*BoosterColumns+MauCurveBlocks*MauCurveColumns+MauShoesBlocks*MauShoesColumns+MauLegsBlocks*MauLegsColumns+MauArmorColumns*MauArmorBlocks+MauHeadBlocks*MauHeadColumns+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
u32 HZBlocks;
u32 HZColumns;
seek (352+HZBlocks*HZColumns+BoosterBlocks*BoosterColumns+MauCurveBlocks*MauCurveColumns+MauShoesBlocks*MauShoesColumns+MauLegsBlocks*MauLegsColumns+MauArmorColumns*MauArmorBlocks+MauHeadBlocks*MauHeadColumns+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns);
child "Лицо" [group="Лицо", offset=8,count=FaceBlocks];
child "Броня" [group="Торс", offset=(FaceBlocks*FaceColumns+16), count=UpperBlocks];
child "Броня" [group="Штаны", offset=(FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+24), count=LowerBlocks];
child "Броня" [group="Перчатки", offset=(FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+32), count=GlovesBlocks];
child "Броня" [group="Ботинки", offset=(FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+40), count=BootsBlocks];
child "Броня" [group="Шлем", offset=(FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns+48), count=HelmetBlocks];
child "Оружее" [group="Оружее", offset=(56+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=WeaponBlocks];
child "Броня" [group="Shield", offset=(64+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=ShieldBlocks];
child "Плащи" [group="Плащи", offset=(72+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=CloakBlocks];
child "Драгоценности" [group="Кольца", offset=(80+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=RingBlocks];
child "Драгоценности" [group="Серьги", offset=(88+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=EarringBlocks];
child "Патроны" [group="Патроны", offset=(96+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=AmmoBlocks];
child "Tools" [group="Tools", offset=(104+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=ToolsBlocks];
child "Разное" [group="Банки", offset=(112+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=PotionBlocks];
child "Tools" [group="Bag", offset=(120+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=BagBlocks];
child "Батарейки" [group="Батарейки", offset=(128+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=MiningBlocks];
child "Руда" [group="Руда", offset=(136+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=OreBlocks];
child "Ресурсы" [group="Ресурсы", offset=(144+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=ResourseBlocks];
child "Магия" [group="Магия", offset=(152+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=ForseBlocks];
child "Mau" [group="Mau Key", offset=(160+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=MauBlocks];
child "Ресурсы2" [group="Ресурсы2", offset=(168+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=BootyBlocks];
child "Tcard" [group="Map", offset=(176+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=TcardBlocks];
child "TcardDesc" [group="TcardDesc", offset=(184+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=TcarddescBlocks];
child "Данж" [group="Данж", offset=(192+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=DangeonBlocks];
child "Анимусы" [group="Анимусы", offset=(200+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=AnimusBlocks];
child "Турели" [group="Турели", offset=(208+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=TowerBlocks];
child "Trap" [group="Trap", offset=(216+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=TrapBlocks];
child "Осадки" [group="Осадки", offset=(224+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=SiegeBlocks];
child "Билеты" [group="Билеты", offset=(232+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=TicketBlocks];
child "Разное2" [group="Разное", offset=(240+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=EtcBlocks];
child "Капсулы" [group="Капсулы Item", offset=(248+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=RecoveryBlocks];
child "Коробки" [group="Коробки", offset=(256+RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=BoxBlocks];
child "Фейверки" [group="Фейверки", offset=(264+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=FireCrackBlocks];
child "Копалки" [group="Копалки", offset=(272+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=MinningBlocks];
child "Радары" [group="Радары", offset=(280+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=RadarsBlocks];
child "Пейджеры" [group="Пейджеры", offset=(288+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns),count=PeidzBlocks];
child "Купоны" [group="Купоны", offset=(296+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns),count=CuponBlocks];
child "МауШлем" [group="МауШлем", offset=(304+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=MauHeadBlocks];
child "МауБроня" [group="МауБроня", offset=(312+MauHeadBlocks*MauHeadColumns+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=MauArmorBlocks];
child "МауНоги" [group="МауНоги", offset=(320+MauArmorColumns*MauArmorBlocks+MauHeadBlocks*MauHeadColumns+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=MauLegsBlocks];
child "МауРуки" [group="МауРуки", offset=(328+MauLegsBlocks*MauLegsColumns+MauArmorColumns*MauArmorBlocks+MauHeadBlocks*MauHeadColumns+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=MauShoesBlocks];
child "МауПлечи" [group="МауПлечи", offset=(336+MauShoesBlocks*MauShoesColumns+MauLegsBlocks*MauLegsColumns+MauArmorColumns*MauArmorBlocks+MauHeadBlocks*MauHeadColumns+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=MauCurveBlocks];
child "Booster" [group="Booster", offset=(344+MauCurveBlocks*MauCurveColumns+MauShoesBlocks*MauShoesColumns+MauLegsBlocks*MauLegsColumns+MauArmorColumns*MauArmorBlocks+MauHeadBlocks*MauHeadColumns+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=BoosterBlocks];
child "HZ" [group="HZ", offset=(352+BoosterBlocks*BoosterColumns+MauCurveBlocks*MauCurveColumns+MauShoesBlocks*MauShoesColumns+MauLegsBlocks*MauLegsColumns+MauArmorColumns*MauArmorBlocks+MauHeadBlocks*MauHeadColumns+CuponBlocks*CuponColumns+PeidzBlocks*PeidzColumns+RadarsBlocks*RadarsColumns+MinningBlocks*MinningColumns+FireCrackBlocks*FireCrackColumns+BoxBlocks*BoxColumns +RecoveryBlocks*RecoveryColumns+EtcBlocks*EtcColumns+TicketBlocks*TicketColumns+SiegeBlocks*SiegeColumns+TrapBlocks*TrapColumns+TowerBlocks*TowerColumns+AnimusBlocks*AnimusColumns+DangeonBlocks*DangeonColumns+TcarddescBlocks*TcarddescColumns+TcardBlocks*TcardColumns+BootyBlocks*BootyColumns+MauBlocks*MauColumns+ForseBlocks*ForseColumns+ResourseBlocks*ResourseColumns+OreBlocks*OreColumns+MiningBlocks*MiningColumns+BagBlocks*BagColumns+PotionBlocks*PotionColumns+ToolsBlocks*ToolsColumns+AmmoBlocks*AmmoColumns+EarringBlocks*EarringColumns+RingBlocks*RingColumns+CloakBlocks*CloakColumns+ShieldBlocks*ShieldColumns+WeaponBlocks*WeaponColumns+HelmetBlocks*HelmetColumns+FaceBlocks*FaceColumns+UpperBlocks*UpperColumns+LowerBlocks*Upper2Columns+GlovesBlocks*LowerColumns+BootsBlocks*GlovesColumns), count=HZBlocks];
}
struct "Лицо" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Cost in shop"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Броня" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="ID Описания"] DWORD;
u16 [tag="Активно"] DWORD;
u16 [tag="Cash Shop"] DWORD;
u16 [tag="Timer Item"] DWORD;
u32 [tag="Макс. уровень"] DWORD;
u16 [tag="Тип предмета"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Прочность"] DWORD;
u8 [tag="Мин. уровень"] DWORD;
u8 [tag="Тип вещи"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="Необходимо пт"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u32 [tag="Кол-во Особенностей"] DWORD;
u8 [tag="Особенность 1"] DWORD;
u8 [tag="Особенность 2"] DWORD;
u8 [tag="Особенность 3"] DWORD;
u8 [tag="Особенность 4"] DWORD;
u32 [tag="Неизвестно"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Деф"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u16 [tag="?", hidden=1] DWORD;
u16 [tag="?", hidden=1] DWORD;
u16 [tag="?", hidden=1] DWORD;
u16 [tag="?", hidden=1] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Оружее" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="ID Описания"] DWORD;
u16 [tag="Активно"] DWORD;
u16 [tag="Cash Shop"] DWORD;
u16 [tag="Timer Item"] DWORD;
u32 [tag="Макс. уровень"] DWORD;
u16 [tag="Тип предмета"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Прочность"] DWORD;
u8 [tag="Мин. уровень"] DWORD;
u8 Type;
u8 [tag="-----"] DWORD;
u8 [tag="необходимо пт"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="Кол-во Особенностей"] DWORD;
u8 [tag="Особенность 1"] DWORD;
u8 [tag="Особенность 2"] DWORD;
u8 [tag="Особенность 3"] DWORD;
u8 [tag="Особенность 4"] DWORD;
u16 [tag="Неизвестно"] DWORD;
u8 [tag="Неизвестно"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u16 [tag="?", hidden=1] DWORD;
u16 [tag="?", hidden=1] DWORD;
u16 [tag="?", hidden=1] DWORD;
u16 [tag="?", hidden=1] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Плащи" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="ID Описания"] DWORD;
u16 [tag="Активно"] DWORD;
u16 [tag="Cash Shop"] DWORD;
u16 [tag="Timer Item"] DWORD;
u32 [tag="Макс. уровень"] DWORD;
u16 [tag="Тип предмета"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Прочность"] DWORD;
u8 [tag="Мин. уровень"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u8[tag="-----"] DWORD;
u8[tag="-----"] DWORD;
u8[tag="-----"] DWORD;
u8[tag="Кол-во Особенностей"] DWORD;
u8 [tag="Особенность 1"] DWORD;
u8 [tag="Особенность 2"] DWORD;
u8 [tag="Особенность 3"] DWORD;
u8 [tag="Особенность 4"] DWORD;
u32 [tag="Неизвестно"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
u8 [tag="-----"] DWORD;
u16 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u16 [tag="?", hidden=1] DWORD;
u16 [tag="?", hidden=1] DWORD;
u16 [tag="?", hidden=1] DWORD;
u16 [tag="?", hidden=1] DWORD;
}
struct "Драгоценности" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="ID Описания"] DWORD;
u16 [tag="Активно"] DWORD;
u16 [tag="Cash Shop"] DWORD;
u16 [tag="Timer Item"] DWORD;
u32 [tag="Макс. уровень"] DWORD;
u16 [tag="Тип предмета"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Прочность"] DWORD;
u8 [tag="Мин. уровень"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u8[tag="-----"] DWORD;
u8[tag="-----"] DWORD;
u8[tag="-----"] DWORD;
u8[tag="Кол-во Особенностей"] DWORD;
u8 [tag="Особенность 1"] DWORD;
u8 [tag="Особенность 2"] DWORD;
u8 [tag="Особенность 3"] DWORD;
u8 [tag="Особенность 4"] DWORD;
u32 [tag="Неизвестно"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
u8 [tag="-----"] DWORD;
u16 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Патроны" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="ID Описания"] DWORD;
u16 [tag="Активно"] DWORD;
u16 [tag="Cash Shop"] DWORD;
u16 [tag="Timer Item"] DWORD;
u32 [tag="Макс. уровень"] DWORD;
u16 [tag="Тип предмета"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Прочность"] DWORD;
u8 [tag="Мин. уровень"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u8[tag="-----"] DWORD;
u8[tag="-----"] DWORD;
u8[tag="-----"] DWORD;
u8[tag="Кол-во Особенностей"] DWORD;
u8 [tag="Особенность 1"] DWORD;
u8 [tag="Особенность 2"] DWORD;
u8 [tag="Особенность 3"] DWORD;
u8 [tag="Особенность 4"] DWORD;
u32 [tag="Неизвестно"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
u8 [tag="-----"] DWORD;
u16 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Tools" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Разное" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="ID Описания"] DWORD;
u16 [tag="Активно"] DWORD;
u16 [tag="Cash Shop"] DWORD;
u16 [tag="Timer Item"] DWORD;
u32 [tag="Макс. уровень"] DWORD;
u16 [tag="Тип предмета"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Прочность"] DWORD;
u8 [tag="Мин. уровень"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u8[tag="-----"] DWORD;
u8[tag="-----"] DWORD;
u8[tag="-----"] DWORD;
u8[tag="Кол-во Особенностей"] DWORD;
u8 [tag="Особенность 1"] DWORD;
u8 [tag="Особенность 2"] DWORD;
u8 [tag="Особенность 3"] DWORD;
u8 [tag="Особенность 4"] DWORD;
u32 [tag="Неизвестно"] DWORD;
u32[tag="-----"] DWORD;
u8[tag="-----"] DWORD;
u8[tag="-----"] DWORD;
u8[tag="-----"] DWORD;
}
struct "Батарейки" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Руда" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Ресурсы" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Магия" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Mau" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Ресурсы2" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Tcard" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
cstr [len=36] TPDest;
}
struct "TcardDesc" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
cstr [len=32] TPDest;
cstr [len=32] TPDest;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Данж" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Анимусы" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Турели" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-=HP=-"] DWORD;
u32 [tag="-=LVL=-"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Time Build"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Min Damage"] DWORD;
u32 [tag="Max Damage"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="1"] DWORD;
u32 [tag="-----"] DWORD;
u8 "Кол предметов";
u8 "Тип предмета 1";
u8 "Тип предмета 2";
u8 "Тип предмета 3";
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
x32 [tag="Item 1"] DWORD;
x32 [tag="Item 2"] DWORD;
x32 [tag="Item 3"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Num 1"] DWORD;
u32 [tag="Num 2"] DWORD;
u32 [tag="Num 3"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Trap" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Осадки" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="ID Описания"] DWORD;
u16 [tag="Активно"] DWORD;
u16 [tag="Cash Shop"] DWORD;
u16 [tag="Timer Item"] DWORD;
u32 [tag="Макс. уровень"] DWORD;
u16 [tag="Тип предмета"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Прочность"] DWORD;
u8 [tag="Мин. уровень"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Кол-во Особенностей"] DWORD;
u8 [tag="Особенность 1"] DWORD;
u8 [tag="Особенность 2"] DWORD;
u8 [tag="Особенность 3"] DWORD;
u8 [tag="Особенность 4"] DWORD;
u32 [tag="Неизвестно"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Билеты" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="-----"] DWORD;
u32 Race;
u32 [tag="-----"] DWORD;
u32 [tag="ID Группы"] DWORD;
u32 [tag="Стоимость в магазине"] DWORD;
u32 [tag="Время хранения"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
cstr [len=33] lable;
cstr [len=39] lable;
}
struct "Разное2" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Капсулы" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Коробки" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Фейверки" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Копалки"
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Радары" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Delay"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
float [tag="Delay"] DWORD;
}
struct "Пейджеры" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Купоны" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "МауШлем" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="ID Описания"] DWORD;
u16 [tag="Активно"] DWORD;
u16 [tag="Cash Shop"] DWORD;
u16 [tag="Timer Item"] DWORD;
u32 [tag="Макс. уровень"] DWORD;
u16 [tag="Тип предмета"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Прочность"] DWORD;
u8 [tag="Мин. уровень"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Кол-во Особенностей"] DWORD;
u8 [tag="Особенность 1"] DWORD;
u8 [tag="Особенность 2"] DWORD;
u8 [tag="Особенность 3"] DWORD;
u8 [tag="Особенность 4"] DWORD;
u32 [tag="Неизвестно"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "МауБроня" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="ID Описания"] DWORD;
u16 [tag="Активно"] DWORD;
u16 [tag="Cash Shop"] DWORD;
u16 [tag="Timer Item"] DWORD;
u32 [tag="Макс. уровень"] DWORD;
u16 [tag="Тип предмета"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Прочность"] DWORD;
u8 [tag="Мин. уровень"] DWORD;
u8 Type;
u8 [tag="-----"] DWORD;
u8 [tag="необходимо пт"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="Кол-во Особенностей"] DWORD;
u8 [tag="Особенность 1"] DWORD;
u8 [tag="Особенность 2"] DWORD;
u8 [tag="Особенность 3"] DWORD;
u8 [tag="Особенность 4"] DWORD;
u16 [tag="Неизвестно"] DWORD;
u8 [tag="Неизвестно"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "МауНоги" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="ID Описания"] DWORD;
u16 [tag="Активно"] DWORD;
u16 [tag="Cash Shop"] DWORD;
u16 [tag="Timer Item"] DWORD;
u32 [tag="Макс. уровень"] DWORD;
u16 [tag="Тип предмета"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Прочность"] DWORD;
u8 [tag="Мин. уровень"] DWORD;
u8 Type;
u8 [tag="-----"] DWORD;
u8 [tag="необходимо пт"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="Кол-во Особенностей"] DWORD;
u8 [tag="Особенность 1"] DWORD;
u8 [tag="Особенность 2"] DWORD;
u8 [tag="Особенность 3"] DWORD;
u8 [tag="Особенность 4"] DWORD;
u16 [tag="Неизвестно"] DWORD;
u8 [tag="Неизвестно"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "МауРуки" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="ID Описания"] DWORD;
u16 [tag="Активно"] DWORD;
u16 [tag="Cash Shop"] DWORD;
u16 [tag="Timer Item"] DWORD;
u32 [tag="Макс. уровень"] DWORD;
u16 [tag="Тип предмета"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Прочность"] DWORD;
u8 [tag="Мин. уровень"] DWORD;
u8 Type;
u8 [tag="-----"] DWORD;
u8 [tag="необходимо пт"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="Кол-во Особенностей"] DWORD;
u8 [tag="Особенность 1"] DWORD;
u8 [tag="Особенность 2"] DWORD;
u8 [tag="Особенность 3"] DWORD;
u8 [tag="Особенность 4"] DWORD;
u16 [tag="Неизвестно"] DWORD;
u8 [tag="Неизвестно"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "МауПлечи" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="ID Описания"] DWORD;
u16 [tag="Активно"] DWORD;
u16 [tag="Cash Shop"] DWORD;
u16 [tag="Timer Item"] DWORD;
u32 [tag="Макс. уровень"] DWORD;
u16 [tag="Тип предмета"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Прочность"] DWORD;
u8 [tag="Мин. уровень"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Кол-во Особенностей"] DWORD;
u8 [tag="Особенность 1"] DWORD;
u8 [tag="Особенность 2"] DWORD;
u8 [tag="Особенность 3"] DWORD;
u8 [tag="Особенность 4"] DWORD;
u32 [tag="Неизвестно"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "Booster" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="ID Описания"] DWORD;
u16 [tag="Активно"] DWORD;
u16 [tag="Cash Shop"] DWORD;
u16 [tag="Timer Item"] DWORD;
u32 [tag="Макс. уровень"] DWORD;
u16 [tag="Тип предмета"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Прочность"] DWORD;
u8 [tag="Мин. уровень"] DWORD;
u8 Type;
u8 [tag="-----"] DWORD;
u8 [tag="необходимо пт"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="Кол-во Особенностей"] DWORD;
u8 [tag="Особенность 1"] DWORD;
u8 [tag="Особенность 2"] DWORD;
u8 [tag="Особенность 3"] DWORD;
u8 [tag="Особенность 4"] DWORD;
u16 [tag="Неизвестно"] DWORD;
u8 [tag="Неизвестно"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}
struct "HZ" [preload=1]
{
u32 nCount;
x32 [tag="ID"] DWORD;
cstr [len=64] ItemName;
x32 [tag="Текстурка"] DWORD;
u32 [tag="Спрайт"] DWORD;
u8 [tag="Белка М"] DWORD;
u8 [tag="Белка Ж"] DWORD;
u8 [tag="Кора М"] DWORD;
u8 [tag="Кора Ж"] DWORD;
u32 [tag="Акреты"] DWORD;
u16 [tag="ID Группы"] DWORD;
u16 [tag="Тип цены"] DWORD;
u32 [tag="Цена в магазине"] DWORD;
u32 [tag="Цена(ПвП)"] DWORD;
u32 [tag="Цена (Банк)"] DWORD;
u32 [tag="Передача"] DWORD;
u32 [tag="Продажа"] DWORD;
u32 [tag="Выкинуть"] DWORD;
u32 [tag="Банк"] DWORD;
u32 [tag="ID Описания"] DWORD;
u16 [tag="Активно"] DWORD;
u16 [tag="Cash Shop"] DWORD;
u16 [tag="Timer Item"] DWORD;
u32 [tag="Макс. уровень"] DWORD;
u16 [tag="Тип предмета"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="Прочность"] DWORD;
u8 [tag="Мин. уровень"] DWORD;
u8 Type;
u8 [tag="-----"] DWORD;
u8 [tag="необходимо пт"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="-----"] DWORD;
u8 [tag="Кол-во Особенностей"] DWORD;
u8 [tag="Особенность 1"] DWORD;
u8 [tag="Особенность 2"] DWORD;
u8 [tag="Особенность 3"] DWORD;
u8 [tag="Особенность 4"] DWORD;
u16 [tag="Неизвестно"] DWORD;
u8 [tag="Неизвестно"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
float [tag="Значение Особенность"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
u32 [tag="-----"] DWORD;
}