Originally Posted by
Robert
The different tends to be a quest reward is guaranteed. Mob drops are notoriously unreliable, let alone finding stuff you actually want. I bet everyone has had streaks of bad luck before, quests make a good backup. Imo questing should give more exp, but have limited numbers of them to kill large amounts, thus they are supporting the grind and making it more efficient. Then have the quest give rare item rewards to make sure people have good enough gear to progress, while having epics drop off mobs rarely so players can sometimes get lucky.