===============================================================================
Welcome to THE HOLY THREAD OF PACKETS!
This thread is aimed to help you with R63B Development by providing packets and other things.
Like always, i will keep this thread fresh for you :)
= = = = = = = = = = = = = = = = = = = =
Updates
= = = = = = = = = = = = = = = = = = = =
> I have added MonsterPlant packets with [MNSTRPET] here
> I have added some Mysterybox packets with [MYSBOX] here
> I have started to packetlog RELEASE63-201212191121-270214
> Have added pet breeding packets (both Terriers and Bears)
> Gonna keep packetlogging, but my main focus is on the new features, and i will also mainly release the AS3 Sorcerer Files.
Still not hard to patch just looked at the latest.
09-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by Jordan
Still not hard to patch just looked at the latest.
This:
Code:
public function RSAKey(_arg1:BigInteger, _arg2:int, _arg3:BigInteger=null, _arg4:BigInteger=null, _arg5:BigInteger=null, _arg6:BigInteger=null, _arg7:BigInteger=null, _arg8:BigInteger=null)
09-12-12
Jordan
Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by JohnHearfield
This:
Code:
public function RSAKey(_arg1:BigInteger, _arg2:int, _arg3:BigInteger=null, _arg4:BigInteger=null, _arg5:BigInteger=null, _arg6:BigInteger=null, _arg7:BigInteger=null, _arg8:BigInteger=null)
Still easily doable :)
09-12-12
tweeney
Re: Holy thread of packets! (useful for R63B Development)
Hoppers use no packets!
09-12-12
Bloodraven
Re: Holy thread of packets! (useful for R63B Development)
Thanks.
btw you know that hoppers are just furniture, so they don't need packets.
nvm Tweeney beet me to it.
10-12-12
EliteRoyal
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by JohnHearfield
This:
Code:
public function RSAKey(_arg1:BigInteger, _arg2:int, _arg3:BigInteger=null, _arg4:BigInteger=null, _arg5:BigInteger=null, _arg6:BigInteger=null, _arg7:BigInteger=null, _arg8:BigInteger=null)
Change it manually should work
10-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by EliteRoyal
Change it manually should work
Hosts check is different to the previous ones. Cracker wont crack
10-12-12
EliteRoyal
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by JohnHearfield
Hosts check is different to the previous ones. Cracker wont crack
LitteJ Say me that only was that and it was to Encrypt the RSA Key so we can get it.
But everything is normal he say me!
10-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by EliteRoyal
LitteJ Say me that only was that and it was to Encrypt the RSA Key so we can get it.
But everything is normal he say me!
Mind if i can talk to him? He would really help me with these packets and shizz.
11-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Re: Holy thread of packets! (useful for R63B Development)
Good the newest to work, with a small Problem (Butterfly) -.-:
Get packet [739] and dissconnects after I send:
Session.TimePingedReceived = DateTime.Now;
Response.Init(Outgoing.SecretKeyComposer);
Response.AppendStringWithBreak(ButterflyEnvironment.globalCrypto.PublicKey.ToString());
SendResponse();
11-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Updated with latest cracked release (checked release in swf, latest, and found on a retro forum)
12-12-12
Mininova
Re: Holy thread of packets! (useful for R63B Development)
Why i have every time a dissconnect at the Packet: 739 oO
12-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by jmmc
This SWF is modified to work only with the host "127.0.0.1" and the RSAKeys are the ButterStorm's RSAKeys.
Weird, it lets me in sometimes, and other times it doesnt.
15-12-12
EliteRoyal
Re: Holy thread of packets! (useful for R63B Development)
But,Do you know how to crack it manually?
15-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by EliteRoyal
But,Do you know how to crack it manually?
Sorta, im not too sure, i think you have to disable Rc4, then look for images.habbo.com or something, change the RSA key to the one in the emulator, and something else. I will have a look around for a small tutorial for you.
In the meantime, i am just waiting for Joopie to fix his cracker.
Check this out for packets+tools for R63B: Index of /123
Got mystery box packets, will sort them out later (too many people talking in a room)
Unlocking someones box (with a blue key) [i think, there was too many packetlogs of opening one box and then another and everyone shouting for a key and all]
Re: Holy thread of packets! (useful for R63B Development)
Logged:
Spoiler:
Horses + few commands
Mysterybox
Monster Plants (not breeding, just waiting for them to be born)
Bots
Jukebox
Mannequin
Hoppers (not sure if packets or not, but i packetlogged when i "room hoppped")
Chat Bubbles (not sure if packets or not, but i packetlogged when i "coloured chat")
Wired effects + conditions (just double clicking and the box comes up)
Background Toner
Room promo (from the catalogue)
Doing a few quests
Doing a few citizenship stuff
Cant trade in this room
Cant trade because not citizen
Groups
Friend Request
Room Moderation
Release will be with you soon
17-12-12
resize
Re: Holy thread of packets! (useful for R63B Development)
Are you going to release the EMU later?
17-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by resize
Are you going to release the EMU later?
Emu? What Emu? I dont have an emu with all this in xD I just release packets and tools for you all :) Maybe i can be called Mr' Packeter.
17-12-12
vLife
Re: Holy thread of packets! (useful for R63B Development)
Thread is most useful to all developers new and old. Therefore this will be stickied for the production it has given.
- HH Moderation
17-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by vLife
Thread is most useful to all developers new and old. Therefore this will be stickied for the production it has given.
- HH Moderation
I am very honoured in this, and thank you for stickying :)
17-12-12
Mininova
Re: Holy thread of packets! (useful for R63B Development)
Hope someone can split it for me :):
Quote:
#toClient>[2836]>[0][0][4][11][0][0][0][5][0][0][0][0][0][7][1]ë·[10][0][1]a[1][1]ä[11]R[0][11]Gammer12345[0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][2][0][0][0][1][0][0][0][0][0][0][2]h[0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][1][0][0][0][0][0][0][0][0][1]ë·[0][3]aaa[1][1]ä[11]R[0][11]Gammer12345[0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][1][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][1][0][0][0][0][0][0][0][0][1]ë·[0][3]aaa[1][1]ä[11]R[0][11]Gammer12345[0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][1][0][0][0][0][0][0][0][0][1]ë·[4][0]Gammer12345's room[1][1]ä[11]R[0][11]Gammer12345[0][0][0][0][0][0][0][0][0][0][0][0]$Gammer12345 has entered the building[0][0][0][0][0][0][0][0][0][0][0][1][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][1][0][0][0][0][0][0][0][0][1]ë¶õ[0][3]LOL[1][1]ä[11]R[0][11]Gammer12345[0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][2][0][0][0][1][0][0][0][0][0][0][0]5[0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][1][0][0][0][0][0][0][0][0][3]d1ñ[0]KickWars Galactica! - 1[1][2].%Î[0][10]Airblender[0][0][0][0][0][0][0][0][0][0][0]2[0]:Walk through the giant space arena in search for treasure![0][0][0][0][0][0][0][0][0][0][2]}[0][0][0][0][0][0][0][0][0][5]å[0]Kickwars Galactica![0]8b07064t00175s88173s22014254ed8bf31026ec1bf46dbf187dd0cba[0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][1][0][0][0][0][0][0][0][0][3]d2[8][0]KickWars Galactica! - 2[1][2].%Î[0][10]Airblender[0][0][0][0][0][0][0][0][0][0][0]2[0]:Walk through the giant space arena in search for treasure![0][0][0][0][0][0][0][0][0][0][2]S[0][0][0][0][0][0][0][0][0][5]æ[0]Kickwars Galactica![0]8b07064t00175s88173s22014254ed8bf31026ec1bf46dbf187dd0cba[0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][1][0][0][0][0][0][0][0][0][0]
17-12-12
Emerica
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by Mininova
Hope someone can split it for me :):
you want home group rooms structur?
17-12-12
Mininova
Re: Holy thread of packets! (useful for R63B Development)
The normal ME Tab Structure, because its updates (Groups, Promote...)
17-12-12
Emerica
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by Mininova
The normal ME Tab Structure, because its updates (Groups, Promote...)
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by EliteRoyal
If someone need another release with RC4 Disable just PM!
And i will disable it!
I don't get it... rather than avoiding the problem and disabling it, why don't you actually fix it for later releases too..?
18-12-12
ItachiKM
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by tweeney
I don't get it... rather than avoiding the problem and disabling it, why don't you actually fix it for later releases too..?
Why fixing it when is quite easy using a xploit to disable all your work to make it work properly and have fun break your hotel cause you think rc4 is strong enough to don't think on patch sql injections for example!
19-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Just some snippets from the Latest SWF for Resolution
private var _-2s0:Boolean = false;
private var _container:_-0g7 = null;
public function get disposed():Boolean
{
return (this._-2s0);
}
public function get type():String
{
return (_-0st._-4iM);
}
public function set container(_arg1:_-0g7):void
{
this._container = _arg1;
}
public function dispose():void
{
this._-2s0 = true;
this._container = null;
}
public function _-0p4():Array
{
return ([_-33J._-4Jj, _-33J._-3yO]);
}
public function processWidgetMessage(_arg1:_-2Ek):_-3cd
{
var _local2:_-33J;
var _local3:_-3Q;
var k:_-XT;
var k:StringArrayStuffData;
var k:String;
var k:String;
var k:String;
var k:String;
var k:String;
var k:_-1Ov;
if (((this.disposed) || ((_arg1 == null))))
{
return (null);
};
switch (_arg1.type)
{
case _-33J._-4Jj:
_local2 = (_arg1 as _-33J);
_local3 = this._container.roomEngine.getRoomObject(_local2.roomId, _local2.roomCategory, _local2.id, _local2.category);
if (_local3 != null)
{
k = _local3.getModel();
if (k != null)
{
k = new StringArrayStuffData();
k.initializeFromRoomObjectModel(k);
k = this._container.localization.getBadgeName(k.getValue(1));
k = this._container.localization.getBadgeDesc(k.getValue(1));
k = k.getValue(2);
k = k.getValue(3);
k = this._container.localization._-2KQ("resolution.engraving.text", "%badgename%", "badgename", k, "badgedesc", k);
if (k == null)
{
};
k = new _-1Ov(_-1Ov._-2QI, 0, k, k, k, 0);
this._container.events.dispatchEvent(k);
};
};
break;
case _-33J._-3yO:
this._container.windowManager.simpleAlert("${resolution.failed.title}", "${resolution.failed.subtitle}", "${resolution.failed.text}", null, null, "help_error_state");
break;
};
return (null);
}
Re: Holy thread of packets! (useful for R63B Development)
Working on release from 121212 since few days. Already pretty much thins working (catalogue, navigator, help stuff, pets, groups, room creation). But I've some problems with entering a room:
Detailled info: when clicking on Me tab when I have no rooms, it works, when I create a room it enters shows toolbar a second and disconnects at recreiving packet 1005 (#toServer>[1005]>[0][0][0][2][3]í).
When re-login and going to the Me tab (now I have a room, it disconnects after clicking it...
Does somebody know something about this, or can give me bit help to move on?
Re: Holy thread of packets! (useful for R63B Development)
It's great that you guys are logging the distinctive features, but you are missing the basics, you still need to log them for the Id's unless you wanna spend hours finding them
20-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
It's great that you guys are logging the distinctive features, but you are missing the basics, you still need to log them for the Id's unless you wanna spend hours finding them
What do you mean log them for the ID's? If you explained alot more, then i could possibly do that :)
20-12-12
Harrison
Re: Holy thread of packets! (useful for R63B Development)
Seems like the download for NovoFatum is messed, anybody got a copy that they could upload?
20-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by Harrison
Seems like the download for NovoFatum is messed, anybody got a copy that they could upload?
Uh, which copy?
Check out my website for the update version, and wait a minute for the full package, its on its way, uploading to dropbox
Log the header id's for the basic functions of Habbo, such as navigator id's, catalog id's, messenger id's etc.
Header ID's? You mean the private static inc Message=302? something like that?
20-12-12
Superbomm
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by JohnHearfield
Header ID's? You mean the private static inc Message=302? something like that?
I think he means that to get a thing working, you also need the packets from other things...
I've spend many hours on finding packets, and I'm not yet on 50% off them... It takes indeed a long time. Even my navigator don't yet work complete.
21-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Finally got pet breeding packets. Updated my website for you all.
21-12-12
madsi
Re: Holy thread of packets! (useful for R63B Development)
Could anyone hit me up with packet structure for GetPublicRoomsMessageEvent?
23-12-12
Orbz
Re: Holy thread of packets! (useful for R63B Development)
Is there a way you can reverse engineer the SWF to spit out the packets + structures?
23-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by Orbz
Is there a way you can reverse engineer the SWF to spit out the packets + structures?
Some guy made a programme, but its private development. And download the latest AS3 Sorcerer scripts, and search for 4000 (should be in HabboMessages or something)
24-12-12
Orbz
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by JohnHearfield
Some guy made a programme, but its private development. And download the latest AS3 Sorcerer scripts, and search for 4000 (should be in HabboMessages or something)
Oh I know that. :P
Although, it'd be less time consuming to find a way to spit it out w/ structures.. I think it was done with Lemon.
29-12-12
dominic
Re: Holy thread of packets! (useful for R63B Development)
As3 Sorcerer scripts:
(takes a while to upload, please bear with me)
Packetlogs:
(take a while to upload, i've also got some mixed up with the wrong release)
To be honest, it's better if i had a vps than some stupid website that takes ages to upload to and i cant upload via filezilla, cause it keeps saying "too many connections" or whatever. :l
07-01-13
Spheral
Re: Holy thread of packets! (useful for R63B Development)
---------------------------------
I've just had a brainwave.
Quote:
What to do, is packetlog everything on one release
and when a new one comes out, check the habbo_scripts for the same structure for a feature
and work backward to get the packet header
07-01-13
Jordan
Holy thread of packets! (useful for R63B Development)
How wasn't this obvious before? I'm sure somebody suggested it earlier in the thread...
08-01-13
Joopie
Quote:
Originally Posted by JohnHearfield
---------------------------------I've just had a brainwave.
67% of the packets structures are the same. http://app.jospiek.nl/habbo/RevPacketLogger/
09-01-13
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Gonna packetlog furnimatic and monster compost and some other stuff.
Also need to get packetlogs for monster plant revival, speed up growth, and some other things for it.
10-01-13
Makarov
Re: Holy thread of packets! (useful for R63B Development)
Just to give you a heads up, always look for a log event
e;g
_-1Pz.log(("Got navigator settings: " + k._-sk));
Those never change between builds.
10-01-13
Ddos Attack
Re: Holy thread of packets! (useful for R63B Development)
Does anyone have a AS3_source log for the build that BcStorm uses?
Would be gr8 help
---- BcStorm( with groups etc )
10-01-13
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Also updated my site with the latest AS3 Scripts: Habbo R63B DEV
Thanks John :)
;o File not found
11-01-13
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by Makarov
Just to give you a heads up, always look for a log event
e;g
_-1Pz.log(("Got navigator settings: " + k._-sk));
Those never change between builds.
Okay, but all of the logs always have the same _-2x (example) in front of them. How do i figure it out from that
11-01-13
Mininova
Re: Holy thread of packets! (useful for R63B Development)
Search Outgoing Bot Inventory for 201211141113-913728051 ;) (Then I finished the Inventory :))
12-01-13
Spheral
Re: Holy thread of packets! (useful for R63B Development)
We also need a programme to update the headers, because im updating habbolatino by awa to one of the latest releases, and its taking the p**s
12-01-13
tweeney
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by Makarov
Just to give you a heads up, always look for a log event
e;g
_-1Pz.log(("Got navigator settings: " + k._-sk));
Those never change between builds.
Wrong..
In one build all the 'buddies' mentions changed to 'friends' :)
13-01-13
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by Edvin Seif
John, You do you Have swfs that
Snowstorm, groups, chat boubles, and much more r63b things?
So i mean The lastest good and working swf?
Bad english i know im swedish
Re: Holy thread of packets! (useful for R63B Development)
Got the new as3 scipts with uncracked swfs, ill upload in a bit.
// Loving the fixes for BcStorm emulator, the way its going, we might have an emulator that is fixed for that released, but wouldnt be on the latest release :P
Re: Holy thread of packets! (useful for R63B Development)
Logs for catalog pages (RELEASE63-201302211227-193109692)
Code:
#toClient>[3379]>[0][0][2]¸[13]3[0][3]’2[0][12]info_duckets[0][0][0][1][0]duckets_header[0][0][0][1][2]<i><b><font color="#591d97" size="16">What are Duckets?</font></b></i><br><br>Ducket is a free virtual currency you can earn daily just by playing Habbo.<br><br><i><b><font color="#591d97" size="16">What are they good for?</font></b></i><br><br><li>Rent furniture.</li><li>Get avatar effects.</li><li>Whatever fun stuff we come up with.</li><br><i><b><font color="#591d97" size="16">How can I get them?</font></b></i><br><br><li>Visit Habbo! Get some every day. The more active you are, the more you'll earn.</li><li>You get some for each completed achievement in the Citizenship track.</li><li>Any other surprise we might come up with!</li>[0][0][0][0]ÿÿÿÿ[0]