[Lithium Based] [Buffed Channels]
Anyone knows how to set up buffed channels like in edenms?
Buffed Channels as in certain channels will have stronger mobs and give more NX/EXP
Help will be sincerely appreciated and will be liked
Using v116 SourceDev Source
Re: [Lithium Based] [Buffed Channels]
You add a check in playerloggedinhandler and changechannel handlers.
Re: [Lithium Based] [Buffed Channels]
Quote:
Originally Posted by
TiredGuy
You add a check in playerloggedinhandler and changechannel handlers.
i dont have those files im using v116 SourceDev
Re: [Lithium Based] [Buffed Channels]
You have them. Just named differently.
Re: [Lithium Based] [Buffed Channels]
Quote:
Originally Posted by
TiredGuy
You have them. Just named differently.
Would it be ChannelServer and PlayerHandler?
And what do you mean by check?
Re: [Lithium Based] [Buffed Channels]
bump~ does anyone know which files to edit?
Re: [Lithium Based] [Buffed Channels]
Or you can also do it under monster respawn function to buff their stats and giveexptocharacter for NX
Re: [Lithium Based] [Buffed Channels]
Quote:
Originally Posted by
noviceboy55
Or you can also do it under monster respawn function to buff their stats and giveexptocharacter for NX
I tried using http://forum.ragezone.com/f427/real-...events-875947/ but how do i make it give nx too?
Re: [Lithium Based] [Buffed Channels]
put a line under giveexptocharacter under maplemonster to give nx
Re: [Lithium Based] [Buffed Channels]
Quote:
Originally Posted by
noviceboy55
put a line under giveexptocharacter under maplemonster to give nx
Thanks i added in hell mode but what file do i edit the monster i want to increase hp and level?
Re: [Lithium Based] [Buffed Channels]
I would suggest putting it under monster respawn function in world.java
Re: [Lithium Based] [Buffed Channels]
Quote:
Originally Posted by
noviceboy55
I would suggest putting it under monster respawn function in world.java
Do i add this mob.changeLevelmod(level, multipler);?