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[R34-R63] Packet Structures service
I will try to answer all requests and give you the packet structures you want.
Submit this:
PHP Code:
[B]Packet id (optional)[/B] - If you know the packet header say it here
[B]SWF Revision[/B] - The SWF revision (RELEASE63......) which you want to know the structure for.
[B]What it does[/B] - For what you want the structure (wired, roller, jukebox)
Notes:
- I don't do anything for shockwave versions
- Works for any version from R34 to R63
- Try to answer as soon as possible
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Re: [R34-R63] Packet Structures service
Good luck. And my advice: don't work with r63b. Hundreds of packets in hundreds of versions.
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Re: [R34-R63] Packet Structures service
Quote:
Originally Posted by
Rav4eG
Good luck. And my advice: don't work with r63b. Hundreds of packets in hundreds of versions.
I work with every version because getting structures is a 5-minute work.
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Re: [R34-R63] Packet Structures service
Quote:
Originally Posted by
Tha
I work with every version because getting structures is a 5-minute work.
You still have to download and decompile it. Habbo make new release every couple days.
And without header id it's MUCH harder
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Re: [R34-R63] Packet Structures service
This isn't a packet structure request, but you seem to know about digging around SWFs, could you find where the "Put IP in SWF trick" is done in this Habbo.swf revision? (RELEASE63-201211141113-913728051, I'm going to guess that's the one that BcStorm uses..).
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Re: [R34-R63] Packet Structures service
Quote:
Originally Posted by
FullmetalPride
This isn't a packet structure request, but you seem to know about digging around SWFs, could you find where the "Put IP in SWF trick" is done in this Habbo.swf revision? (RELEASE63-201211141113-913728051, I'm going to guess that's the one that BcStorm uses..).
I only know for a swf compatible with phoenix. My best guess is ask Leenster.
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Re: [R34-R63] Packet Structures service
Quote:
Originally Posted by
tdid
I only know for a swf compatible with phoenix. My best guess is ask Leenster.
Aiight. I'm going to find out and release a tut.
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Re: [R34-R63] Packet Structures service
i need the packet structure of furni matic in the build of bcstorm and if you could post headers of it would be nice 2
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Re: [R34-R63] Packet Structures service
Incoming.UpdateAllMount for RELEASE63-201211141113-913728051 please. It updates the horses status with a 'Tick' so anyone can mount it :)
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Re: [R34-R63] Packet Structures service
Quote:
Originally Posted by
Joshuwar
Incoming.UpdateAllMount for RELEASE63-201211141113-913728051 please. It updates the horses status with a 'Tick' so anyone can mount it :)
Just show all incoming events in the console and spam the button.
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Re: [R34-R63] Packet Structures service
Quote:
Originally Posted by
tweeney
Just show all incoming events in the console and spam the button.
Said 1148, but is that the right one? :P
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Re: [R34-R63] Packet Structures service
Quote:
Originally Posted by
Joshuwar
Said 1148, but is that the right one? :P
If you do it loads andit comes up loads, the yes. That is what the client sends.
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[R34-R63] Packet Structures service
Quote:
Originally Posted by
tweeney
If you do it loads andit comes up loads, the yes. That is what the client sends.
Got it, cheers. Just got to fix the ticking now, but I'll do it tomorrow.
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Re: [R34-R63] Packet Structures service
RELEASE63-201211141113-913728051
(if you could also get the packet header, that would be gr8 :) )
Room Promotions: Tab in the navigator (make it load the latest promotions).
promotion catalogue page? (make it show, creating the promotion)
making the promotion show on the sidebar in your room
editing the promotion, saving the changes.
Sorry if this is a lot
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Re: [R34-R63] Packet Structures service
Quote:
Originally Posted by
Ddos Attack
RELEASE63-201211141113-913728051
(if you could also get the packet header, that would be gr8 :) )
Room Promotions: Tab in the navigator (make it load the latest promotions).
promotion catalogue page? (make it show, creating the promotion)
making the promotion show on the sidebar in your room
editing the promotion, saving the changes.
Sorry if this is a lot
About the room promotions tab, it loads rooms and send the same structure as own rooms, all rooms and other types of rooms in navigator
The structure ends with:
string - name of promotion
string - description of promotion
int - time left
My structure of serialize roomdata (so without tab shit) is:
PHP Code:
Msg.AppendUInt32(Id);
Msg.AppendStringWithBreak(Caption);
Msg.AppendBool(true);
Msg.AppendUInt32(OwnerId);
Msg.AppendStringWithBreak((OwnerId != 0) ? Owner : "UNKNOWN OWNER");
Msg.AppendInt32((RoomState == Rooms.RoomState.OPEN) ? 0 : (RoomState == Rooms.RoomState.LOCKED) ? 1 : 2);
Msg.AppendInt32((HarmonyEnvironment.Rooms.ContainsKey(Id)) ? HarmonyEnvironment.Rooms[Id].Count : 0);
Msg.AppendInt32(UsersMax);
Msg.AppendStringWithBreak(Description);
Msg.AppendInt32(0);
Msg.AppendInt32(0);
Msg.AppendInt32(Score);
Msg.AppendInt32(0); // ?
Msg.AppendInt32(Category);
Msg.AppendInt32(GroupId); // group ID
if (GroupId > 0)
{
var Group = GroupManager.Parse(GroupId);
Msg.AppendStringWithBreak(Group.Name); // group name if possible
Msg.AppendStringWithBreak(Group.Badge); // group badge if possible
}
else
{
Msg.AppendStringWithBreak("");
Msg.AppendStringWithBreak("");
}
Msg.AppendStringWithBreak(""); // TODO: Find out, nothing to do with groups I guess as it's always [0][0] (char 0 + char 0)
Msg.AppendInt32(Tags.Count());
foreach (var Tag in Tags)
Msg.AppendStringWithBreak(Tag);
Msg.AppendInt32(0);
Msg.AppendInt32(0);
Msg.AppendInt32(0);
Msg.AppendBool(true);
Msg.AppendBool(true);
if (PromotedId == 0)
{
Msg.AppendStringWithBreak("");
Msg.AppendStringWithBreak("");
Msg.AppendInt32(0);
}
else
{
DataRow Row = HarmonyEnvironment.dbManager.getOutput<DataRow>("SELECT * FROM `rooms_promoted` WHERE id = '" + PromotedId + "'");
RoomPromote Promote = RoomPromote.Parse(Row);
Msg.AppendStringWithBreak(Promote.Name);
Msg.AppendStringWithBreak(Promote.Description);
Msg.AppendInt32(0); // TODO:Time left
}
(taken from Ferri v1.0)
The promotion create catalogue page is a catalogue page:
layout=roomads
amount of images=2 (don't know if 1 works, I logged with int 2)
image 1=events_header
image 2=string.Empty
amount of texts=2 (useless??)
text 1=string.Empty
text 2=string.Empty
The header and structure for rooms (to show up):
header 1558
structure:
bool
int AMOUNT
foreach/while:
int
string
bool
About promotion I have to look another time, I'm busy studying for test week.
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Re: [R34-R63] Packet Structures service
hey i need the incoming packet id for the help request button screen: hmmmm.PNG - Bilder und Fotos kostenlos auf ImageBanana hochladen revesion: Release63-201211141113-913728051
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Re: [R34-R63] Packet Structures service
Quote:
Originally Posted by
GheddoMonsta
Incoming packet you can log with the emulator itself.
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Re: [R34-R63] Packet Structures service
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Re: [R34-R63] Packet Structures service
Quote:
Originally Posted by
GheddoMonsta
how?....
You click on it and on your emulator it show up the packet header.
Which emulator you using?
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Re: [R34-R63] Packet Structures service
i'm using the BC Emulator :D and the packet is wrong.. i need the new packet :D for the send button :D because when i click on the button then don't send the message to a staff o.O xD
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Re: [R34-R63] Packet Structures service
Quote:
Originally Posted by
GheddoMonsta
i'm using the BC Emulator :D and the packet is wrong.. i need the new packet :D for the send button :D because when i click on the button then don't send the message to a staff o.O xD
I mean on the emulator console, doesn't it say something with incoming packet
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Re: [R34-R63] Packet Structures service
the emulator don't give me the right packet <.<
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Re: [R34-R63] Packet Structures service
Incoming structure & id for BuyGroup for RELEASE63-201211141113-913728051 please
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Re: [R34-R63] Packet Structures service
Packet Structure for Limited Rares sold out - Catalog Page
Revision: RELEASE63-201211141113-913728051
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Re: [R34-R63] Packet Structures service
hey i need the packet id for the help request button screen: packetneed.PNG - Bilder und Fotos kostenlos auf ImageBanana hochladen <.< can you give me this please? :D