Ive edited the EXP table, but the exp bar doesnt reflect the changes.
even though i still need X amount of exp to level, ( in game it reflects this)
the bar shows the exp before the change, and goes ot 99.99% once i pass it, until i fulfill X
Printable View
Ive edited the EXP table, but the exp bar doesnt reflect the changes.
even though i still need X amount of exp to level, ( in game it reflects this)
the bar shows the exp before the change, and goes ot 99.99% once i pass it, until i fulfill X
The length of exp bar is client sided I believe. As such, if you make alter the exp tables to be lesser than original, you will level up before u hit 100% in game and if u make exp tables higher, u will level up sometime after u pass 99.9%
Thats what ive assumed, just thought it could of some how been in the ui.
Its not a huge issue, just a pet peeve ide like to be able to fix some how
Just gonna bump this to see if anyone has an Idea?
i know you could change the max values of hp and mp before, so why not the Exp bar?
So client sided, need to edit the formula in the client...
Wonder whats easier. Making a per big bang localhost adaptable to v116, or fixing my exp bar.
Eh its not that bad , the Super exp bars grown on me a bit.
Do you even have the correct exp table?
PHP Code:private static final int[] exp = {
0, 15, 34, 57, 92, 135, 372, 560, 840, 1242, 1242,
1242, 1242, 1242, 1242, 1490, 1788, 2146, 2575, 3090, 3708,
4450, 5340, 6408, 7690, 9228, 11074, 13289, 15947, 19136, 19136,
19136, 19136, 19136, 19136, 22963, 27556, 33067, 39681, 47616, 51425,
55539, 59982, 64781, 69963, 75560, 81605, 88133, 95184, 102799, 111023,
119905, 129497, 139857, 151046, 163129, 176180, 190274, 205496, 221936, 239691,
258866, 279575, 301941, 326097, 352184, 380359, 410788, 443651, 479143, 479143,
479143, 479143, 479143, 479143, 512683, 548571, 586971, 628059, 672024, 719065,
769400, 823258, 880886, 942548, 1008526, 1079123, 1154662, 1235488, 1321972, 1414511,
1513526, 1619473, 1732836, 1854135, 1983924, 2122799, 2271395, 2430393, 2600520, 2782557,
2977336, 3185749, 3408752, 3647365, 3902680, 4175868, 4468179, 4780951, 5115618, 5473711,
5856871, 6266852, 6705531, 7174919, 7677163, 8214565, 8789584, 9404855, 10063195, 10063195,
10063195, 10063195, 10063195, 10063195, 10767619, 11521352, 12327847, 13190796, 14114152, 15102142,
16159292, 17290443, 18500774, 19795828, 21181536, 22664244, 24250741, 25948292, 27764673, 29708200,
31787774, 34012918, 36393823, 38941390, 41667288, 44583998, 47704878, 51044219, 54617315, 58440527,
62531364, 66908559, 71592158, 76603609, 81965862, 87703472, 93842715, 100411706, 107440525, 113895024,
120728726, 127972450, 135650797, 143789844, 152417235, 161562269, 171256005, 181531366, 192423248, 203968643,
216206761, 229179167, 242929917, 257505712, 272956055, 289333418, 306693423, 325095029, 344600730, 365276774,
387193381, 410424983, 435050483, 461153512, 488822722, 518152086, 549241211, 582195683, 617127424, 654155070,
693404374, 735008637, 779109155, 825855704, 875407047, 927931469, 983607358, 1042623799, 1105181227, 1171492101};
We use the pre big banx exp table its : (double 15 cuz i missed a number,and rather not go through them all again...)
Code:private static final int[] exp = {
0, 15, 15, 35, 57, 92, 135, 372, 560, 840, 1242, 1342,
1573, 2144, 2800, 3640, 4700, 5893, 7360, 9144, 11120, 13477,
16268, 19320, 22880, 27008, 31477, 36600, 42444, 48720, 55813, 63800,
86784, 98208, 110932, 139372, 155865, 173280, 192400, 213345, 235372, 259392,
285532, 312928, 342624, 374760, 408336, 445544, 483532, 524160, 567772, 598886,
631704, 666321, 702836, 741351, 781976, 824828, 870028, 917625, 967995, 1021041,
1076994, 1136013, 1198266, 1263930, 133194, 1406252, 1483314, 1564600, 1680340, 1740778,
1836173, 1936794, 2042930, 2154882, 2272970, 2397528, 2528912, 2667496, 2813674, 2967863,
3130502, 3302053, 3483005, 3673873, 3875201, 4087562, 4311559, 4547832, 4797053, 5059931,
5337215, 5629694, 5938202, 6263614, 6606860, 6968915, 7350811, 7753635, 8178534, 8626718,
9099462, 9598112, 10124088, 10678888, 11264090, 11881362, 12532461, 13219239, 13943653, 14707765,
15513750, 16363902, 17260644, 19204245, 20256637, 21366700, 22537594, 23772654, 25075369, 26449526,
27898960, 29427822, 31040466, 32741483, 34535716, 36428273, 38424542, 40530206, 42751262, 45094030,
47565183, 50171755, 52921167, 55821246, 58880250, 62106888, 65510344, 69100311, 72887008, 76881216,
81094306, 85594273, 90225770, 95170142, 100385466, 105886589, 111689174, 117809740, 124265714, 131075474,
138258410, 145834970, 153826726, 162256430, 171148082, 180526997, 190419876, 200854885, 211861732, 223471711,
223471711, 248635353, 262260570, 276632449, 291791906, 307782102, 324648562, 342439302, 361204976, 380999008,
401877754, 423900654, 447130410, 471633156, 497478653, 524740482, 553496261, 583827855, 615821622, 649568646,
685165008, 722712050, 762316670, 804091623, 848155844, 894634784, 943660770, 995373379, 1049919840, 1107455447,
168144006, 1232158297, 1299680571, 1370903066, 1446028554, 1525246918, 1608855764, 1697021059, 1797021059, 1997021059};
private static final int[] closeness = {0, 1, 3, 6, 14, 31, 60, 108, 181, 287, 434, 632, 891, 1224, 1642, 2161, 2793,
IM purposely using the OUT dated exp ( pre big bang exp) . I am aware it fucks up the exp bar.
i was hoping for a way to fix this.
My servers base is a up to date server, with old style gameplay
Shows you everything in localhost, it's quite useful.
http://forum.ragezone.com/f690/relea...editor-810762/