Re: FlyFF Developer Groups
I'm pretty sure that most of the people that can develop well are off doing private work for servers, and there aren't too many people developing any open projects currently. There may be a few people that are making small tools/source changes because they are learning c++ or they don't care if their works retain the correct credits and just want to better the community.
I'm sure that if a dev group were to be setup, a lot of people would join initially, but it wouldn't flourish after too long.
Re: FlyFF Developer Groups
Calling all Spider Riders. I mean, FlyFF Devs.
It would be interesting for a dev group. It might do well if people were in to it.
Re: FlyFF Developer Groups
i'm a developer, not done much with the main c++ code but i understand most of it. I am currently working on my own in game shop which is based on normal gold rather then cash credits atm but it has a long way to go yet and i don't get to much time to work on it atm but its getting there slowly got all the authentication and character lists etc and insert queries ready :).
Re: FlyFF Developer Groups
Well if all the developers wouldn't mind working together for a good working standard server engine.
Then there wouldn't be any problems, see if more people is getting interested.
After that, I would happily setup a forum for all the FlyFF Developers :D, in this way i guess everything would be much more organized, better if we can use code.google as well, just to keep the development & bug fixed on track.
Should this be a go, i'll set it up right away, i guess vbulletin will do the job for a forum wouldn't it?
A little note as well, i don't have much knowledge in C++ code, and the only experience i had with c++ in only from RO & PvPGN, still though, i'm very passionate to learn more through FlyFF.
Quote:
Originally Posted by
Fenris
Calling all Spider Riders. I mean, FlyFF Devs.
It would be interesting for a dev group. It might do well if people were in to it.
I'm pretty sure about 4 to 5 developers having enough time to manage the source would do well
Re: FlyFF Developer Groups
Quote:
Originally Posted by
CrescentSaga
Well if all the developers wouldn't mind working together for a good working standard server engine.
Then there wouldn't be any problems, see if more people is getting interested.
After that, I would happily setup a forum for all the FlyFF Developers :D, in this way i guess everything would be much more organized, better if we can use code.google as well, just to keep the development & bug fixed on track.
Should this be a go, i'll set it up right away, i guess vbulletin will do the job for a forum wouldn't it?
A little note as well, i don't have much knowledge in C++ code, and the only experience i had with c++ in only from RO & PvPGN, still though, i'm very passionate to learn more through FlyFF.
I'm pretty sure about 4 to 5 developers having enough time to manage the source would do well
I'm pretty sure that a SMF forum named FOSP should do the trick.
Re: FlyFF Developer Groups
Mootie set a developer's group up a while back, and it was filled with newer users all asking stupid questions.. and not as much debate and discussion that we would have liked to see. That was back when the developing community actually had a chance, too.
Re: FlyFF Developer Groups
There will always be new users who is still learning, and that is the seed of a new developer.
We all start from ground zero you know :)
It takes time to learn, but as time passes our knowledge increased as well.
Quote:
I'm pretty sure that a SMF forum named FOSP should do the trick.
In should do the trick, but a forum to simple wouldn't attract much community either.
Worry not it's a licensed vbulletin, won't get any trouble... :)
Re: FlyFF Developer Groups
Quote:
Originally Posted by
Siles
Mootie set a developer's group up a while back, and it was filled with newer users all asking stupid questions.. and not as much debate and discussion that we would have liked to see. That was back when the developing community actually had a chance, too.
Not only did it become a group for newbies asking dumb questions, it became primarily a spamming group to talk off topic about all kinds of shit. I've been in that chatroom quite some times now, and not once have I seen FlyFF or development being mentioned. As soon as someone attempted to make a discussion subjected FlyFF, the chat became quiet or it was overlapped with more off topic.
Re: FlyFF Developer Groups
Quote:
Originally Posted by
CrescentSaga
Well if all the developers wouldn't mind working together for a good working standard server engine.
Then there wouldn't be any problems, see if more people is getting interested.
After that, I would happily setup a forum for all the FlyFF Developers :D, in this way i guess everything would be much more organized, better if we can use code.google as well, just to keep the development & bug fixed on track.
Should this be a go, i'll set it up right away, i guess vbulletin will do the job for a forum wouldn't it?
A little note as well, i don't have much knowledge in C++ code, and the only experience i had with c++ in only from RO & PvPGN, still though, i'm very passionate to learn more through FlyFF.
I'm pretty sure about 4 to 5 developers having enough time to manage the source would do well
Google code is for open source projects... not leaked closed source ones lol. Also, 4-5 inexperienced developers working on messy MMORPG source code isn't going to end well. Although everyone loves to criticize Aeonsoft, I've only known one developer other than myself that works on the Flyff source that does more than adding poorly structured functionality to the existing code.
The only reason RO development works well is that they're working with an emulator, not the official source. If you want to make an emulator, you'll also need a dedicated team especially if you're looking to emulate the client(which is practically necessary to match and best the officials' development iteration speed). Get three experienced(college grad level) C++ developers that are willing to commit 10hours a week on developing an emulator, and I would probably help. That's the only thing that's going to work as far as I can see.
Re: FlyFF Developer Groups
If the original server files are decode able and modifiable, then by all means i think that can be the base of an emulator...
If we can't use google code then again let's just setup our own code manager.
As for a messy code, we can apply moderation for a submit, as for an example a developer will submit them in the internal modification then a high ranked developer approved it, it will be applied to the source code.
Basically they all can submit in a form of .diff
That way everything can be organized neatly and records can be found.
Quote:
Originally Posted by
๖̶̶̶ۣۜYyZz
Not only did it become a group for newbies asking dumb questions, it became primarily a spamming group to talk off topic about all kinds of shit. I've been in that chatroom quite some times now, and not once have I seen FlyFF or development being mentioned. As soon as someone attempted to make a discussion subjected FlyFF, the chat became quiet or it was overlapped with more off topic.
Community dies because no one is interested in it. It doesn't matter if people are talking off topics as long as it's not a spam bot.
That way people will still gather in the forum and the community will live on as people is still interested.
Word about FlyFF won't just die off without any attempt survival.
Re: FlyFF Developer Groups
I don't think you understand some of the brilliant ideas we've established to revive our dying section, and few to none have even left a mark on the population. You can try this, and if it succeeds, I'd give you all the respect you wish.. but you will try, and you will fail.
Re: FlyFF Developer Groups
Quote:
Originally Posted by
Siles
I don't think you understand some of the brilliant ideas we've established to revive our dying section, and few to none have even left a mark on the population. You can try this, and if it succeeds, I'd give you all the respect you wish.. but you will try, and you will fail.
Great encouragement dude, that will definitely revive the section.
I agree with you on some points (Worf) and some of the threads you made are good, but what you do with other peoples ideas, horrible.
Let's use your encouragement and ability to depreciate people and try to revive this section, you are doing it and you will fail.
Re: FlyFF Developer Groups
Quote:
Originally Posted by
Langstra
Great encouragement dude, that will definitely revive the section.
I agree with you on some points (Worf) and some of the threads you made are good, but what you do with other peoples ideas, horrible.
Let's use your encouragement and ability to depreciate people and try to revive this section, you are doing it and you will fail.
First of all, this has been tried and failed. I don't see in the point in wasting time and effort on something that didn't work in the past. It's like the United States trying to use the trickle-down economy to get out of this nearing depression again, when it failed in the past, twice.
I can understand your anger towards me due to your server, and great job holding back your personal issues with me and revealing them to the entire section.. seeing as I rarely make comments on other's suggestions; it was all in good fun. Regardless, encouraging an idea that's failed once.. led by someone who's not nearly as capable as the one who led it the last time?
Why don't you put the pieces together? We had mootie leading the show, and a prominent developing section, and it failed. We now have some random kid with ten posts leading the show, and few to none capable developers.. yet you expect it to succeed? Nice try, clever play. But you're doing it wrong.
Re: FlyFF Developer Groups
Quote:
Originally Posted by
Siles
Why don't you put the pieces together? We had mootie leading the show, and a prominent developing section, and it failed. We now have some random kid with ten posts leading the show, and few to none capable developers.. yet you expect it to succeed? Nice try, clever play. But you're doing it wrong.
I think we have a winner here, folks.