Character not walking(Baghdad bug)
Hello. I added constantinople fortress and baghdad. But the character going bug and not walking. I record a video and I'll share it now. How can I fix it ?
Note : This problem appeared after adding Baghdad.
Bug map 1-
http://www.youtube.com/watch?v=fFRvq...ature=youtu.be
Bug map 2-
http://www.youtube.com/watch?v=HLbDjDmMP7g&feature=youtu.be
Re: Character not walking(Baghdad bug)
NavMesh bug :)
nobody knows fix it
Re: Character not walking(Baghdad bug)
Quote:
Originally Posted by
Fantans
NavMesh bug :)
nobody knows fix it
Some guys knows :)
read this -->
Quote:
Hey guys, today i found the reason for these problem, i didn't want to check all single files so i only now the folder :D.
And i'll give u one hint.
Search for a Server where these problem isn't.
For example [Evolution Gaming Network], or AeroWing or GalaxSro.
Also Nightmare Online will have soon these fix.
Then remember that the data.pk2 must match with server data files! :) wish all good luck.
So far anyone is interested and lazy in same time, i would sell the files and the way to fix for 20€.
I only accept Paypal!
Best wishes and regards!
(Only to clean my faults - IT ISN'T A PROBLEM WITH DATABASE!!!)
Reason why Jason wont tell it is because noob servers also will be able to fix it..
Re: Character not walking(Baghdad bug)
If your not able to fix it with this hint, it's your own problem, because if you have a bit knowledge, you can fix it with these informations easy
Re: Character not walking(Baghdad bug)
As far as I understand this is not a database problem, yeah? This caused by client side navmesh?
Re: Character not walking(Baghdad bug)
Quote:
Originally Posted by
Derpson
As far as I understand this is not a database problem, yeah? This caused by client side navmesh?
Correct. Its not the db and not the client..
You forget something
Re: Character not walking(Baghdad bug)
Quote:
Originally Posted by
FantasiaSRO
Correct. Its not the db and not the client..
You forget something
Not 100% correct :D
The Client must be correct too :) so data.pk2 and something else must match 100% for a working baghdad without map stuck problems